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GvrEditorEmulatorEditor.cs
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// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEditor;
/// A custom editor for the GvrEditorEmulator script.
/// It adds an info panel describing the camera controls.
[CustomEditor(typeof(GvrEditorEmulator)), CanEditMultipleObjects]
public class GvrEditorEmulatorEditor : Editor {
private float infoHeight;
private const string INFO_TEXT = "Camera Controls:\n" +
" • Alt + Move Mouse = Change Yaw/Pitch\n" +
" • Ctrl + Move Mouse = Change Roll";
private const int NUM_INFO_LINES = 3;
void OnEnable() {
infoHeight = GvrInfoDrawer.GetHeightForLines(NUM_INFO_LINES);
}
public override void OnInspectorGUI() {
DrawDefaultInspector();
Rect rect = EditorGUILayout.GetControlRect(false, infoHeight);
GvrInfoDrawer.Draw(rect, INFO_TEXT);
}
}