diff --git a/android-activity/CHANGELOG.md b/android-activity/CHANGELOG.md index dd66796..5a636f2 100644 --- a/android-activity/CHANGELOG.md +++ b/android-activity/CHANGELOG.md @@ -6,6 +6,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] +## [0.5.0-beta.1] - 2023-08-15 +### Changed +- Pulled in `ndk-sys 0.5.0-beta.0` and `ndk 0.8.0-beta.0` ([#113](https://github.com/rust-mobile/android-activity/pull/113)) + +## [0.5.0-beta.0] - 2023-08-15 + ### Added - Added `KeyEvent::meta_state()` for being able to query the state of meta keys, needed for character mapping ([#102](https://github.com/rust-mobile/android-activity/pull/102)) - Added `KeyCharacterMap` JNI bindings to the corresponding Android SDK API ([#102](https://github.com/rust-mobile/android-activity/pull/102)) @@ -63,6 +69,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ``` +- Added `TextEvent` Input Method event for supporting text editing via virtual keyboards ([#24](https://github.com/rust-mobile/android-activity/pull/24)) ### Changed - GameActivity updated to 2.0.2 (requires the corresponding 2.0.2 `.aar` release from Google) ([#88](https://github.com/rust-mobile/android-activity/pull/88)) @@ -104,19 +111,19 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 -## [0.4.3] - 2022-07-30 +## [0.4.3] - 2023-07-30 ### Fixed - Fixed a deadlock in the `native-activity` backend while waiting for the native thread after getting an `onDestroy` callback from Java ([#94](https://github.com/rust-mobile/android-activity/pull/94)) - Fixed numerous deadlocks in the `game-activity` backend with how it would wait for the native thread in various Java callbacks, after the app has returned from `android_main` ([#98](https://github.com/rust-mobile/android-activity/pull/98)) -## [0.4.2] - 2022-06-17 +## [0.4.2] - 2023-06-17 ### Changed - The `Activity.finish()` method is now called when `android_main` returns so the `Activity` will be destroyed ([#67](https://github.com/rust-mobile/android-activity/issues/67)) - The `native-activity` backend now propagates `NativeWindow` redraw/resize and `ContentRectChanged` callbacks to main loop ([#70](https://github.com/rust-mobile/android-activity/pull/70)) - The `game-activity` implementation of `pointer_index()` was fixed to not always return `0` ([#80](https://github.com/rust-mobile/android-activity/pull/84)) - Added `panic` guards around application's `android_main()` and native code that could potentially unwind across a Java FFI boundary ([#68](https://github.com/rust-mobile/android-activity/pull/68)) -## [0.4.1] - 2022-02-16 +## [0.4.1] - 2023-02-16 ### Added - Added `AndroidApp::vm_as_ptr()` to expose JNI `JavaVM` pointer ([#60](https://github.com/rust-mobile/android-activity/issues/60)) - Added `AndroidApp::activity_as_ptr()` to expose Android `Activity` JNI reference as pointer ([#60](https://github.com/rust-mobile/android-activity/issues/60))