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This type will almost always be [`f64`], which is guaranteed to be an [IEEE-754 double-precision float] in Rust. That said, the standard technically only guarantees that it be a floating-point number with at least the precision of a [`float`], and it may be `f32` or something entirely different from the IEEE-754 standard.
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This type will almost always be [`f64`], which is guaranteed to be an [IEEE754 double-precision float] in Rust. That said, the standard technically only guarantees that it be a floating-point number with at least the precision of a [`float`], and it may be `f32` or something entirely different from the IEEE-754 standard.
This type will almost always be [`f32`], which is guaranteed to be an [IEEE-754 single-precision float] in Rust. That said, the standard technically only guarantees that it be a floating-point number, and it may have less precision than `f32` or not follow the IEEE-754 standard at all.
3
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This type will almost always be [`f32`], which is guaranteed to be an [IEEE754 single-precision float] in Rust. That said, the standard technically only guarantees that it be a floating-point number, and it may have less precision than `f32` or not follow the IEEE-754 standard at all.
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