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Canyon Defense: Objects not resetted #7711
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This seems like yet another case of Ruffle not correctly removing objects, causing a similar issue to the one in the Vector TD games (#5711) |
@n0samu Does this mean there is no (immediate) chance of getting this fixed? |
Wouldn't say no chance, but it's a difficult issue, yeah. |
if the code to solve this issue depends on #5492, #993 is the first reported issue that will be solved by that PR. I think that there are over other twenty reported issues that depend on #5492. #993 was reported more than two years days ago. Just in case it might give you some context of what may be required for the fix. Cheers. |
Thanks, @ousia, I haven't even expected that someone is actually working on an open source Flash implementation :-) |
Hi I confirm Canyon Defense have issue for play is making loop. |
Describe the bug
On https://www.browsergames.fm/canyondefense/ game starts perfectly and thanks to the bugfix with regards to #7667 missile shots are fired. However, the missile turret either sticks on its last position and keeps firing on that one or it just sticks there. As a result, the game is not playable.
Expected behavior
Missile turrets stop firing when an object is destroyed.
Missile turrets target new object when in range.
Affected platform
Desktop app
Operating system
macOS latest
Browser
No response
Additional information
Using nightly build from August 20
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