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Unexpected collisions when changing the canvas size
Type something in the input, then click the red dot.
Move the red dot to different points inside the "Start" circle. Notice that everything is fine. Then collide with any wall.
Click the "Set to 1000x1000" button in the HTML page (or stretch the window if you're using the desktop app).
Move the red dot again inside the "Start" circle. You should get an unexpected collision ("Oops" appears though you didn't hit anything) at some point (possibly almost immediately).
Unexpected collisions in the first rotating obstacle
Try to get through the first rotating obstacle.
You should not be able to make it even if the canvas is at its default size.
The obstacle uses the _rotation property: s1._rotation = s1._rotation - 2;. Changing this to a static value like s1._rotation = 33; shows the following image (the black square indicates where an unexpected collision still occurs).
The text was updated successfully, but these errors were encountered:
NoName Game
Unexpected collisions when changing the canvas size
Unexpected collisions in the first rotating obstacle
_rotation
property:s1._rotation = s1._rotation - 2;
. Changing this to a static value likes1._rotation = 33;
shows the following image (the black square indicates where an unexpected collision still occurs).The text was updated successfully, but these errors were encountered: