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Support multiple controllers #58
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My idea for this:
Unfortunately, I am unsure as to where your code scans the first controller. |
I think instead of binding icons to the last used joypad, it would be better to have an enum for accepting icons from any joypad instead, which would correspond to the current behavior. Other than that yeah, I agree with your idea 👍 |
Does this also cover icons disappearing for other controllers that aren't icons for the last controller used? I'm running into issues with my game where this is happening. I'll send a video or picture later tonight to demonstrate. |
This is the problem I'm experiencing - I'm using two controllers, one for each character. You can see when one moves, one set of icons show. When the other moves, the other set of icons show. For now, I can resolve this by just setting the textures to their respective Joypad paths, but it's more convenient to have it defined by the action. |
Hi @TacticalLaptopBag, sorry for the late response. Could you open a dedicated issue describing this problem with more detail (e.g. what controllers are being used, what and how icon paths are being used), ideally with a minimum reproduction project (MRP)? |
Currently, the addon checks for inputs for the first controller. There should be an option to specify controller index for multiplayer games.
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