-
Notifications
You must be signed in to change notification settings - Fork 266
/
vertex-buffer.h
327 lines (270 loc) · 7.12 KB
/
vertex-buffer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*/
#ifndef __VERTEX_BUFFER_H__
#define __VERTEX_BUFFER_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "opengl.h"
#include "vector.h"
#include "vertex-attribute.h"
#ifdef __cplusplus
namespace ftgl {
#endif
/**
* @file vertex-buffer.h
* @author Nicolas Rougier ([email protected])
* @date April, 2012
*
* @defgroup vertex-buffer Vertex buffer
*
* @{
*/
/**
* Generic vertex buffer.
*/
typedef struct vertex_buffer_t
{
/** Format of the vertex buffer. */
char * format;
/** Vector of vertices. */
vector_t * vertices;
#ifdef FREETYPE_GL_USE_VAO
/** GL identity of the Vertex Array Object */
GLuint VAO_id;
#endif
/** GL identity of the vertices buffer. */
GLuint vertices_id;
/** Vector of indices. */
vector_t * indices;
/** GL identity of the indices buffer. */
GLuint indices_id;
/** Current size of the vertices buffer in GPU */
size_t GPU_vsize;
/** Current size of the indices buffer in GPU*/
size_t GPU_isize;
/** GL primitives to render. */
GLenum mode;
/** Whether the vertex buffer needs to be uploaded to GPU memory. */
char state;
/** Individual items */
vector_t * items;
/** Array of attributes. */
vertex_attribute_t *attributes[MAX_VERTEX_ATTRIBUTE];
} vertex_buffer_t;
/**
* Creates an empty vertex buffer.
*
* @param format a string describing vertex format.
* @return an empty vertex buffer.
*/
vertex_buffer_t *
vertex_buffer_new( const char *format );
/**
* Deletes vertex buffer and releases GPU memory.
*
* @param self a vertex buffer
*/
void
vertex_buffer_delete( vertex_buffer_t * self );
/**
* Returns the number of items in the vertex buffer
*
* @param self a vertex buffer
* @return number of items
*/
size_t
vertex_buffer_size( const vertex_buffer_t *self );
/**
* Returns vertex format
*
* @param self a vertex buffer
* @return vertex format
*/
const char *
vertex_buffer_format( const vertex_buffer_t *self );
/**
* Print information about a vertex buffer
*
* @param self a vertex buffer
*/
void
vertex_buffer_print( vertex_buffer_t * self );
/**
* Prepare vertex buffer for render.
*
* @param self a vertex buffer
* @param mode render mode
*/
void
vertex_buffer_render_setup ( vertex_buffer_t *self,
GLenum mode );
/**
* Finish rendering by setting back modified states
*
* @param self a vertex buffer
*/
void
vertex_buffer_render_finish ( vertex_buffer_t *self );
/**
* Render vertex buffer.
*
* @param self a vertex buffer
* @param mode render mode
*/
void
vertex_buffer_render ( vertex_buffer_t *self,
GLenum mode );
/**
* Render a specified item from the vertex buffer.
*
* @param self a vertex buffer
* @param index index of the item to be rendered
*/
void
vertex_buffer_render_item ( vertex_buffer_t *self,
size_t index );
/**
* Upload buffer to GPU memory.
*
* @param self a vertex buffer
*/
void
vertex_buffer_upload( vertex_buffer_t *self );
/**
* Clear all items.
*
* @param self a vertex buffer
*/
void
vertex_buffer_clear( vertex_buffer_t *self );
/**
* Appends indices at the end of the buffer.
*
* @param self a vertex buffer
* @param indices indices to be appended
* @param icount number of indices to be appended
*
* @private
*/
void
vertex_buffer_push_back_indices ( vertex_buffer_t *self,
const GLuint * indices,
const size_t icount );
/**
* Appends vertices at the end of the buffer.
*
* @note Internal use
*
* @param self a vertex buffer
* @param vertices vertices to be appended
* @param vcount number of vertices to be appended
*
* @private
*/
void
vertex_buffer_push_back_vertices ( vertex_buffer_t *self,
const void * vertices,
const size_t vcount );
/**
* Insert indices in the buffer.
*
* @param self a vertex buffer
* @param index location before which to insert indices
* @param indices indices to be appended
* @param icount number of indices to be appended
*
* @private
*/
void
vertex_buffer_insert_indices ( vertex_buffer_t *self,
const size_t index,
const GLuint *indices,
const size_t icount );
/**
* Insert vertices in the buffer.
*
* @param self a vertex buffer
* @param index location before which to insert vertices
* @param vertices vertices to be appended
* @param vcount number of vertices to be appended
*
* @private
*/
void
vertex_buffer_insert_vertices ( vertex_buffer_t *self,
const size_t index,
const void *vertices,
const size_t vcount );
/**
* Erase indices in the buffer.
*
* @param self a vertex buffer
* @param first the index of the first index to be erased
* @param last the index of the last index to be erased
*
* @private
*/
void
vertex_buffer_erase_indices ( vertex_buffer_t *self,
const size_t first,
const size_t last );
/**
* Erase vertices in the buffer.
*
* @param self a vertex buffer
* @param first the index of the first vertex to be erased
* @param last the index of the last vertex to be erased
*
* @private
*/
void
vertex_buffer_erase_vertices ( vertex_buffer_t *self,
const size_t first,
const size_t last );
/**
* Append a new item to the collection.
*
* @param self a vertex buffer
* @param vcount number of vertices
* @param vertices raw vertices data
* @param icount number of indices
* @param indices raw indices data
*/
size_t
vertex_buffer_push_back( vertex_buffer_t * self,
const void * vertices, const size_t vcount,
const GLuint * indices, const size_t icount );
/**
* Insert a new item into the vertex buffer.
*
* @param self a vertex buffer
* @param index location before which to insert item
* @param vertices raw vertices data
* @param vcount number of vertices
* @param indices raw indices data
* @param icount number of indices
*/
size_t
vertex_buffer_insert( vertex_buffer_t * self,
const size_t index,
const void * vertices, const size_t vcount,
const GLuint * indices, const size_t icount );
/**
* Erase an item from the vertex buffer.
*
* @param self a vertex buffer
* @param index index of the item to be deleted
*/
void
vertex_buffer_erase( vertex_buffer_t * self,
const size_t index );
/** @} */
#ifdef __cplusplus
}
}
#endif
#endif /* __VERTEX_BUFFER_H__ */