-
B
origin (and bed size) bug (Onshape?) when switching device modes
-
B
can't drag slider bar on ipad / ios -- touch pad scrolling dodgy
-
B
prevent or ask for really large models when scaling (crash ui)
-
P
duplicate objects should share same slice data unless rotated or scaled
-
P
allow selection to be decimated on demand (context menu?)
-
P
move all persisted / workspace settings/data to IndexedDB (LS limitations)
-
P
do not move (average) endpoints connected to long lines in decimate
-
P
explore widget vertex reloading / replacing (Onshape) (issue #48)
-
P
faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/
-
F
edit in Mesh:Tool
-
F
custom device vars for profiles / ranges / gcode
-
F
show slider range values in workspace units (on hover?)
-
F
allow select of a range by typing in values in slices or workspace units
-
F
complete and expose grouping feature
-
F
add svgnest-like arrange algorithm
-
F
warn if part hanging in negative Z space or off bed in general
-
F
date column and sorting in recent files list
-
C
reflow device dialog to add bottom tabbing, vertical macro list
-
B
fix support projection/end with grouped parts
-
B
multi-extruder rendering of raft fails to offset the rest of the print
-
B
multi-extruder purge blocks fail to generate properly for rafts
-
F
add layer start position as a range option
-
F
support pillar top/bottom should conform to part
-
F
support pillar should have solid top/bottom
-
F
more explicit line width control with ranges and min/max adaptive
-
F
test outlining solid projected areas (internally)
-
F
gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo
-
F
feather sharp tips by reducing extrusion in area of overlap
-
F
first layer segment large flat areas for better fill reliability
-
F
option to support interior bridges when 0% infill
-
F
calculate filament use per extruder per print
-
F
expand internal supporting flats / solids before projection
-
P
reduce fan speed for bridging
-
P
enable purge blocks when quick layers are detected
-
P
refactor skirt, brim, raft as synth widget instead of in path routing
-
P
extruder + filament max flow rate cap in planner
-
P
revisit path routing / optimization
-
P
solid fill the tops of supports for down facing flats
-
B
tab cuts cause loss of direction, parenting, depth, and it's hard to fix
-
B
tabs are not cut to exact height
-
B
tabs do not properly track widget mirror events
-
B
first rough step too far down in certain circumstances?
-
B
need to force cut line at synthetic z bottom (midlines, etc)
-
B
contour does not honor clip to stock
-
F
add plunge max
to contouring that can override z feed limit
-
F
roughing flats should be constrained to flat region
-
F
limit cut depth to flute length of selected tool (or warn)
-
F
add ease-down support to trace op
-
F
change color of line selection in trace op when not a closed poly
-
F
add linear clearing strategy
-
F
add adaptive clearing strategy
-
F
user-defined origin (issue #28)
-
F
intelligently turn circle hole pocket clear into spiral down
-
F
trace follow hole that matches endmill should turn into a drill op
-
F
add climb/conventional into each operation
-
F
update analyzer to detect overhangs from faces, not slices
-
F
extend acute roughing on inside polys to clear small voids
-
F
option to use part / STL coordinate space to determine X,Y origin
-
F
validate muti-part layout and spacing exceeds largest outside tool diameter
-
F
polygon simplification option in tracing (for image derived maps)
-
F
parameterize dropping close points in prep.js. ensure long segments remain straight
-
F
flat and volumetric rendering of paths
-
F
z planar settings visualizations
-
F
convert acute angles to arcs to avoid jerk
-
F
lead-in milling
-
F
trapezoidal tabs in Z
-
F
ease-in and ease-out especially on tab cut-out start/stop
-
F
add option to spiral in vs out (optimal tool life) vs mixed (optimal path)
-
F
add support for tapered ball mills
-
F
can animation clear the mesh in areas where the cuts go through the stock?
-
F
support lathe mode / A-axis / rotary
-
F
gcode output option as zip for multiple or flip ops or tool change
-
F
maintain several part orientations + op chains in a single profile
-
P
port slicing to common core & refactor accordingly
-
P
decrease cutting speed when entire tool is engaged (start of roughing)
-
P
clear void should cut inside-to-out when a part would be freed from stock
-
P
port arc code from FDM export to CAM export
-
P
common part pre-analyze to speed up 'slice' and improve shadow (overhangs)
-
P
redo all path route / planning in prepare to account for terrain before camOut
-
P
allow faster z movements when contouring (not plunging)
-
P
common / faster shadow generator using vertices shared with ledges