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I believe this can be fixed by changing the class inherited by IncediaryGrenade to "BaseCSGrenade".
Although, I am not sure if this is enough.
I would appreciate some guidance on this.
Ok, I understand.
Am I correct that the classes are being generated from the "cs2_schema.json" file?
Since molotovs and incendiary are quite different now with different durations and spreads, its it possible that "cs2_schema.json" is outdated?
Where can I find the script that generates this json, I can't seem to find it.
This is what I get from printing all the properties of the incendiary entity received in the function OnEntitySpawnedHandler:
Designer name should be "incendiary_projectile".
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