-
-
Notifications
You must be signed in to change notification settings - Fork 129
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
playerPawn vs playerPawn.Value, etc #412
Comments
|
Should I also check handler of the entity for valid? |
When you access |
This issue has been marked |
This issue has been automatically marked |
This issue will now be closed since it had been marked |
What's the difference between playerPawn and playerPawn.Value? weapon and weapon.Value? etc. What should I work with and when? What should I check for null and IsValid? Where can I read about this?
The text was updated successfully, but these errors were encountered: