We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
It would be great to be able to do things like "run in 3 ticks."
RunInNTicks(3, () => Logger.LogInformation("wooo, 3 ticks!"));
and/or
var futureTick = Server.TickedTime + 3; RunOnTick(futureTick, () => Logger.LogInformation("wooo, 3 ticks!"));
This has been discussed briefly here: #354 (comment)
The text was updated successfully, but these errors were encountered:
Killstreak made something for this a while ago, don't know if it still works or not.
https://discord.com/channels/1160907911501991946/1160925208203493468/1171270690016600114
Sorry, something went wrong.
Yep, it's mentioned in the comment linked above.
I was going to bring an issue up sooner or later about integrating it into CS#, it's nice.
feat: add Server.RunOnTick method which allows queueing of work on …
Server.RunOnTick
7efa82d
…a specific game tick closes: #367
Successfully merging a pull request may close this issue.
It would be great to be able to do things like "run in 3 ticks."
and/or
This has been discussed briefly here: #354 (comment)
The text was updated successfully, but these errors were encountered: