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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<!-- Default project properties (https://github.com/HaxeFlixel/game-jam-template) -->
<!--
<project
xmlns="http://lime.software/project/1.0.2"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
-->
<!-- Project properties from Lime docs (https://lime.openfl.org/docs/project-files/xml-format/) -->
<project
xmlns="http://lime.openfl.org/project/1.0.4"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="mother like idk [PROTOTYPE]" file="prototype" main="Main" version="0.0.1" company="richTrash21" packageName="com.rich21.haxeflixel" package="com.rich21.haxeflixel" />
<!-- The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal" -->
<app preloader="flixel.system.FlxPreloader" />
<!-- Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!-- These window settings apply to all targets -->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />
<!-- HTML5-specific -->
<window if="html5" resizable="false" />
<!-- Desktop-specific -->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!-- Mobile-specific -->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/final" if="final" />
<!-- <set name="BUILD_DIR" value="export/32bit" if="32bits" /> -->
<source path="source" />
<!-- Assets system -->
<!-- toby fox ass filesystem (aka you can view the music) -->
<!-- <assets if="flash" path="assets/music" library="music" exclude="*.ogg" /> -->
<!-- <assets if="flash" path="assets/sounds" library="sounds" exclude="*.ogg" /> -->
<assets path="assets/music" library="music" exclude="*.mp3" /> <!-- unless="flash" -->
<assets path="assets/sounds" library="sounds" exclude="*.mp3" /> <!-- unless="flash" -->
<assets path="assets" /> <!-- embed="true" -->
<!-- Assets libraries configs -->
<library name="music" preload="true" />
<library name="sounds" preload="true" />
<library name="default" preload="true" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<!-- Some helper macros -->
<!-- <haxelib name="compiletime" /> -->
<!-- In case you want to use the addons package -->
<haxelib name="flixel-addons" />
<!-- In case you want to use the ui package -->
<!-- <haxelib name="flixel-ui" /> -->
<!-- In case you want to use nape with flixel -->
<!-- <haxelib name="nape-haxe4" /> -->
<!-- Debugging tools duuhh -->
<haxelib name="hxcpp-debug-server" if="debug" />
<haxelib name="flixel-studio" if="debug" />
<!-- ______________________________ Haxedefines _____________________________ -->
<haxedef name="SHOW_FPS" if="debug" />
<!-- For testing -->
<haxedef name="SHADER_POOL" />
<!-- Enable the Flixel core recording system -->
<!-- <haxedef name="FLX_RECORD" /> -->
<!-- Disable the right and middle mouse buttons -->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!-- Disable the native cursor API on Flash -->
<!-- <haxedef name="FLX_NO_NATIVE_CURSOR" /> -->
<!-- Optimise inputs, be careful you will get null errors if you don't use conditionals in your game -->
<haxedef name="FLX_NO_MOUSE" unless="debug" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" />
<!-- <haxedef name="FLX_NO_GAMEPAD" /> -->
<!-- Disable the Flixel core sound tray -->
<!-- <haxedef name="FLX_NO_SOUND_TRAY" /> -->
<!-- Disable the Flixel sound management code -->
<!-- <haxedef name="FLX_NO_SOUND_SYSTEM" /> -->
<!-- Disable the Flixel core focus lost screen -->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!-- Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode! -->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!-- Enable this for Nape release builds for a serious peformance improvement -->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- Default haxe defines [https://haxe.org/manual/compiler-usage-flags.html] -->
<!-- <haxedef name="absolute-path" if="debug" /> -->
<!-- <haxedef name="no-debug" unless="debug" /> -->
<haxedef name="no-traces" if="final" />
<haxedef name='no-deprecation-warnings' />
<haxedef name="analyzer-optimize" />
<!-- _________________________________ Custom _______________________________ -->
<!-- Place custom nodes like icons here (higher priority to override the HaxeFlixel icon) -->
</project>