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ropeBotDue.ino
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// RopeBot Due
//
// Code for Arduino Due running game controllers for Ocean State Maker Mill Ropebot race.
//
// The Due controls:
// * A starter button,
// * Two up down controllers for players,
// * Two motors through Sparkfun HBridge breakout board for the bots
// * Communicates with Raspberry Pi which manages the race and displays results.
#include "pins.h"
#include "player.h"
#include <SparkFun_TB6612.h>
const int playerCount = 2;
Player* players[playerCount];
Motor motor0 = Motor( AIN1, AIN2, PWMA, 1, STBY );
Motor motor1 = Motor( BIN1, BIN2, PWMB, 1, STBY );
enum RaceState {
initiating,
playersReady,
falseStart,
begun,
complete
} raceState, lastRaceState;
long startTime;
void setup() {
players[0] = new Player(PLAYER_0_TOP, PLAYER_0_BOTTOM, PLAYER_0_OUT, PLAYER_0_UP, PLAYER_0_DOWN, &motor0 );
players[1] = new Player(PLAYER_1_TOP, PLAYER_1_BOTTOM, PLAYER_1_OUT, PLAYER_1_UP, PLAYER_1_DOWN, &motor1 );
players[0]->ID = "Zero";
players[1]->ID = "One";
pinMode( RESET_BUTTON, INPUT );
pinMode( PLAYERSREADY_OUT, OUTPUT );
pinMode( COUNTDOWNOVER_IN, INPUT );
startTime = millis();
digitalWrite( PLAYERSREADY_OUT, HIGH );
delay(500);
for(int i = 0; i < 4; i++) {
digitalWrite( PLAYERSREADY_OUT, LOW );
delay(200);
digitalWrite( PLAYERSREADY_OUT, HIGH );
delay(100);
}
resetRace();
Serial.begin(9600);
Serial.println("Start up");
}
void loop() {
if( digitalRead( RESET_BUTTON ) == HIGH ) {
resetRace();
}
//Update player state
for( int i = 0; i < playerCount; i++) {
players[i]->update();
}
updateRace();
debug();
}
void resetRace() {
//RESET RACE
digitalWrite( PLAYERSREADY_OUT, LOW);
raceState = initiating;
//RESET PLAYERS
for( int i = 0; i < playerCount; i++) {
players[i]->reset();
}
}
void setControls(bool enabled) {
for( int i = 0; i < playerCount; i++) {
players[i]->setControls(enabled);
}
}
void updateRace() {
bool allplayersReady;
int finishedCount;
switch( raceState ) {
case initiating:
allplayersReady = true;
for( int i = 0; i < playerCount; i++) {
if( players[i]->isOnMark() == false ) {
allplayersReady = false;
break;
}
}
if( allplayersReady ) {
raceState = playersReady;
digitalWrite( PLAYERSREADY_OUT, HIGH );
setControls( true );
}
break;
case playersReady:
//Enable motors
if( digitalRead( COUNTDOWNOVER_IN ) == HIGH ) {
raceState = begun;
digitalWrite( PLAYERSREADY_OUT, LOW );
} else {
for( int i = 0; i < playerCount; i++) {
if( players[i]->isOnMark() == false ) {
raceState = falseStart;
players[i]->setOut(HIGH);
break;
}
}
}
break;
case falseStart:
for( int i = 0; i < playerCount; i++) {
players[i]->setControls(false);
players[i]->stopMotors();
}
delay(3000);
resetRace();
break;
case begun:
finishedCount = 0;
for( int i = 0; i < playerCount; i++) {
if( players[i]->isFinished() ) {
players[i]->setOut(HIGH);
finishedCount += 1;
}
}
if( finishedCount == playerCount ) {
raceState = complete;
}
break;
case complete:
//Disable motors
delay(5000);
resetRace();
break;
}
}
void debug() {
if( lastRaceState != raceState ) {
switch( raceState ) {
case initiating:
Serial.println("Initiating");
break;
case playersReady:
Serial.println("Players set");
break;
case falseStart:
Serial.println("False start");
break;
case begun:
Serial.println("Begun");
break;
case complete:
Serial.println("Complete");
break;
}
}
lastRaceState = raceState;
}