From 80e004ca971ef37372c3fbece91f0aa959bdf240 Mon Sep 17 00:00:00 2001 From: rheirman Date: Thu, 9 May 2019 09:28:44 +0200 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index de1286d..095eaa9 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ Translations are always very welcome. Just create a pull request. For other chan This mod is shipped with advanced settings that allow you to configure how weapons are drawn when dual wielded. The mod has reasonable defaults, but these defaults may not be perfect for your weapon-adding mod. I therefore added a patching hook so you can set better defaults for your weapon mod. **Do mind that if users already configured their settings, the defaults won't be used! (otherwise they wouldn't be defaults :))**. DefModExtensions are used as patching hooks, you can read more about those here: https://rimworldwiki.com/wiki/Modding_Tutorials/DefModExtension. -# Setting a custom rotation +### Setting a custom rotation The following example patch ensures the spear is drawn with an 45 degree extra angle when viewed in the frontal view, using DefModExtension_CustomRotation. ``` @@ -31,7 +31,7 @@ The following example patch ensures the spear is drawn with an 45 degree extra a ``` -# Setting defaults for weapons being secondary, or two-handed +### Setting defaults for weapons being secondary, or two-handed In the following example DefModExtension_DefaultSettings is used to set all weapons to be dual wieldable. ```