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sudoku-gen.cpp
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#include "sudoku-gen.h"
#include <iostream>
#include <vector>
#include <algorithm>
#include <random>
constexpr int SIZE = 9;
constexpr int THIRD = SIZE / 3;
const std::set<int> VALID_VALUES = {1, 2, 3, 4, 5, 6, 7, 8, 9};
std::random_device rd;
std::mt19937 randomGen(rd());
inline bool operator == (const coord &lhs, const coord &rhs) {
return lhs.i == rhs.i && lhs.j == rhs.j;
}
inline bool operator < (const coord &lhs, const coord &rhs) {
return lhs.i < rhs.i || (lhs.i == rhs.i && lhs.j < rhs.j);
}
void SudokuCell::setPosition(coord pos) {
this->pos = pos;
generateOptimalNeighbors();
}
void SudokuCell::generateOptimalNeighbors () {
// generate row neighbors
for (int i = 0; i < pos.i; ++i) {
neighbors.insert({i, pos.j});
}
// generate col neighbors
for (int j = 0; j < pos.j; ++j) {
neighbors.insert({pos.i, j});
}
auto iFloor = (pos.i / THIRD) * THIRD;
auto jFloor = (pos.j / THIRD) * THIRD;
// generate block neighbors
for (int i = iFloor; i <= pos.i ; ++i) {
for (int j = jFloor; (i < pos.i && j < jFloor + THIRD) || j < pos.j ; ++j) {
neighbors.insert({i, j});
}
}
}
/**
* take index and return 2d coord
*/
coord resolveIndex(int index) {
return coord{
index / SIZE,
index % SIZE
};
}
/**
* Take coord and return index
*/
int resolvePosition(const coord &position) {
return position.i * SIZE + position.j;
}
SudokuBoard::SudokuBoard() {
for(int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
auto cell = std::make_shared<SudokuCell>(SudokuCell());
cell->setPosition({i, j});
cells.push_back(cell);
}
}
}
/**
* fill the board with valid solution
**/
void SudokuBoard::fillCells() {
if(!doFillCells(0)) {
std::cerr << "Unable to fill board" << '\n';
}
}
bool SudokuBoard::doFillCells(int index) {
// get first cell and tail
auto cell = cells.at(index);
std::set<int> neighborValues = {};
for(auto &neighbor : cell->neighbors) {
auto value = this->at(neighbor)->value;
neighborValues.insert(value);
}
std::vector<int> options;
set_difference(
VALID_VALUES.begin(), VALID_VALUES.end(),
neighborValues.begin(), neighborValues.end(),
std::inserter(options, options.begin())
);
shuffle(options.begin(), options.end(), randomGen);
for(auto option : options) {
cell->value = option;
if (index == cells.size() - 1 || doFillCells(index + 1)) {
return true;
}
}
// out of options backtrack
cell->value = 0;
return false;
}
/**
* serialize a board
*/
std::string SudokuBoard::serialize() {
std::stringstream ostream;
for(auto cell: cells) {
ostream << cell->value << '|';
}
return ostream.str();
}
/**
*
*/
std::shared_ptr<SudokuCell> SudokuBoard::at(int index) {
return this->cells.at(index);
}
/**
* Get cell by position
*/
std::shared_ptr<SudokuCell> SudokuBoard::at(coord position) {
auto index = resolvePosition(position);
return this->at(index);
}
SudokuBoard generateAndFillBoard() {
SudokuBoard board{};
board.fillCells();
return board;
}
void generateAndFillBoards(int numBoards) {
for(int i = 0; i < numBoards; i++) {
SudokuBoard board{};
board.fillCells();
}
}