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Unexpected inverse rendering from tutorial #2
Comments
I'll try to fix the issue with |
@bathal1 , was the bug you mentioned introduced in |
It was introduced in |
Thanks! 🙂 |
Summary
Hi,
not sure if this is an issue or WAI. I couldn't make sense of some results I was getting, so I tried to run the notebook from the Volumetric inverse rendering tutorial as a check.
However I'm getting the following figures:
Intermediate results
Final results
Another example
The code for the first 2 pictures is verbatim from the tutorial. The last picture is just that it seems to be optimizing from the wrong side?
Using
cuda_ad_rgb
orllvm_ad_rgb
yield the same results. Using Mitsuba3 from the main branch works ok.Sorry in advance if that's a known issue and I just missed it ^^"
System configuration
System information:
OS: Debian GNU/Linux 11 (bullseye)
CPU: Intel(R) Core(TM) i9-10900X CPU @ 3.70GHz
GPU: NVIDIA GeForce RTX 3090
Python: 3.10.12 (main, Jul 5 2023, 18:54:27) [GCC 11.2.0]
NVidia driver: 525.105.17
CUDA: 12.1.105
LLVM: 11.0.1
Dr.Jit: 0.4.0
Mitsuba: 3.2.0
Is custom build? True
Compiled with: Clang 11.0.1
Variants:
scalar_rgb
scalar_spectral
cuda_ad_rgb
llvm_ad_rgb
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