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Custom Scripts #174

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kingschnulli opened this issue Feb 10, 2025 · 1 comment
Closed

Custom Scripts #174

kingschnulli opened this issue Feb 10, 2025 · 1 comment

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@kingschnulli
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First of all, thanks for the great work!

The modules are all working good, but what is your recommendation on creating custom scripts that chain commands and wait for e.g. chat outputs like:

click right
[wait for x seconds / wait for chat msg]
say /some command
[wait for x seconds / wait for chat msg]
say nice day for fishing init?
autofish on
[wait for x seconds / wait for chat msg]
autofish off
say /another command
say time to take a walk
wander
...

Running this with at specific times etc. would be great too, like some kind of sheduler.

Is this out of scope for this project and needs to be done by some wrapper?
Might this be a feature that could be added somehow?
Please share your opinion.

@rfresh2
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rfresh2 commented Feb 10, 2025

some way to program custom modules, macros, or scripts is not entirely out of scope.

which by the way, you can already do today if you fork the code and write a custom module.

i'm not sure in what format or when i would add some way to run custom modules without forking.

but right now im more focused on building zenith 3.0

which will add a lot of missing functionality for actions i think players want bots to do, for example pathfinding to a position and interacting with an entity.

once that is completed i can imagine custom scripts being more useful.

more info about this is in the discord where i generally manage feature suggestions., i'm going to close this issue but you can discuss more there if you want

@rfresh2 rfresh2 closed this as completed Feb 10, 2025
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