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Releases: rerun-io/rerun

0.15.0 - Blueprints from Python

09 Apr 15:07
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Rerun is an easy-to-use visualization toolbox for multimodal and temporal data.
Try it live at https://rerun.io/viewer.


The biggest news is the ability to create a blueprint via the Python logging API. Check out our associated blog post for more information.

import rerun.blueprint as rrb

blueprint = rrb.Blueprint(
    rrb.Vertical(
        rrb.Spatial3DView(name="3D", origin="/"),
        rrb.Horizontal(
            rrb.TextDocumentView(name="README", origin="/description"),
            rrb.Spatial2DView(name="Camera", origin="/camera/image"),
            rrb.TimeSeriesView(origin="/plot"),
        ),
        row_shares=[3, 2],
    )
    rrb.BlueprintPanel(expanded=True),
    rrb.SelectionPanel(expanded=False),
    rrb.TimePanel(expanded=False),
)

The blueprint can then be sent to the viewer with

rr.send_blueprint(blueprint)

Or stored to a file, and then later opened in the viewer:

blueprint.save("my_nice_dashboard.rbl")

In this case, the results looks something like this:

Blueprints are currently only supported in the Python API, with C++ and Rust support coming later.

✨ Overview & highlights

  • 🟦 Configure the layout and content of space views from Python (docs)
  • 🖧 More powerful and flexible data loaders (docs)
  • 🖵 Improved UI for managing recordings and applications
  • 💾 Save and load blueprint files in the viewer
  • 🎨 Configurable background color for 3D Space Views #5443
  • 💪 Linux ARM64 support #5489 #5503 #5511
  • 🖼️ Show examples in the welcome page
  • 🖱️ Improve context-menu when right-clicking items in the blueprint panel and streams tree
  • ❌ Remove InstanceKey from our logging APIs #5395 (migration guide)
  • ❌ Remove groups from blueprints panel #5326

🔎 Details

🪵 Log API

  • Replace MarkerShape with code-generated enum type #5336
  • Key-less data model 1: scrap InstanceKey from public logging APIs #5395
  • Remove the check for WrongNumberOfInstances #5399
  • Control panel expanded state via blueprint APIs #5484
  • Remove deprecated TimeSeriesScalar #5604
  • Customizable data loaders #5327 #5328 #5330 #5337 #5351 #5355 #5379 #5361 #5388

🌊 C++ API

  • Fix arrow libraries from download & build not being found in some cases #5366
  • CMake: Add RERUN_INSTALL_RERUN_C option to disable installation of rerun_c library #5374 (thanks @traversaro!)
  • CMake: Fix install not finding external arrow for dynamic linking #5375 (thanks @traversaro!)
  • Make pinhole.hpp robust against min/max preprocessor macros (typically from windows.h) #5432
  • Build C++ SDK for Linux ARM64 #5489
  • Generate fewer .cpp files: Inline forward serialization of transparent components to their respective datatypes #5544
  • Fix RERUN_C_BUILD_ARTIFACT path value if CARGO_BUILD_TARGET env variable is set #5547 (thanks @traversaro!)

🐍 Python API

  • All python components that wrap a bool now implement __bool__ #5400
  • Add the remaining space views and name them consistently #5498
  • Add option to include blueprint in an .rrd when calling .save(…) #5572
  • Allow naming space view containers #5626

🦀 Rust API

🪳 Bug Fixes

  • Sort text log space view on currently selected timeline #5348
  • Fix parents of queried paths getting visualized, fix 2D objects not showing at all in 3D if their camera parent is not included #5424
  • Fix: allow creating 3D space views for pinhole-only 3D scenes #5563
  • Fix depth cloud bounding boxes for depth cloud visualizations with transforms #5578
  • Fix image view not handling images with extra leading dimensions of size 1 #5579
  • Fix web viewer crash on invalid url parameter #5631
  • Be consistent in how items are removed from selection #5643
  • Fix layout issue on welcome screen for narrow window, triggering debug assertion #5650
  • Fix broken 2D space view heuristics in Python Notebooks #5674
  • Avoid a hang on linux by always create the renderer, even when we have no store_view #5724
  • Fix crash/freeze when zooming out too far in a plot #5737
  • Fix draw_order not working #5794

🌁 Viewer Improvements

  • Remove groups from blueprints panel #5326
  • Improved tracking of which space views were generated by a heuristic #5419
  • Configurable background color for 3D Space Views #5443
  • Save recordings from web viewer #5488
  • Support loading .rbl blueprint files #5513
  • Tensor space view can now show images #5567
  • Entity path query now shows simple statistics and warns if nothing is displayed #5693
  • Go back to example page with browser Back-button #5750
  • On Web, implement navigating back/forward with mouse buttons #5792
  • Support displaying 1D tensors #5837

🧑‍🏫 Examples

  • New incremental_logging example #5462
  • New standalone example showing blueprint configuration of some stock #5603
  • New example visualizing KISS-ICP #5546 (thanks @02alexander!)
  • Remove car example #5576
  • Add blueprint to arkit_scenes example, leveraging the viewer's ability to re-project 3D->2D #5510
  • Add blueprint to nuscenes example #5556
  • Add blueprint to Face Tracking example #5616
  • Add blueprint to Gesture Detection example #5619
  • Add blueprint to Human Pose Tracking example #5612
  • Add blueprint to Live Camera Edge Detection example #5613
  • Add blueprint to LLM Embedding Ner example #5614
  • Add blueprint to Objectron example #5617
  • Add blueprint to Signed Distance Fields example #5635
  • Add blueprint to the RGBD example [#5623](https://github....
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0.14.1 - Fix C++ build artifacts

29 Feb 12:50
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Rerun is an easy-to-use visualization toolbox for multimodal and temporal data.
Try it live at https://app.rerun.io/.

This release is identical to 0.14.0 and merely fixes an issue in the build artifacts for C++: 0.14.0 only contained binaries for Linux x64.
This release has the full set for Linux x64, Windows x64, Mac x64 & Mac Arm64.

0.14.0 - "Unlimited" point clouds & lines, quality of life improvements, bugfixes

28 Feb 15:30
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0.14.release.video.final.mp4

Rerun is an easy-to-use visualization toolbox for multimodal and temporal data.
Try it live at https://app.rerun.io/.

Originally, we planned to do only a bugfix release, but we got an unexpected amount of goodies amassed already.
We're still ramping up for programmable blueprints (soon!), but meanwhile enjoy these improvements in 0.14!

Overview & Highlights

  • 📈 Limits for number of points & lines per space view lifted.
  • 🖱️ Added context menu (right-click) actions for items on the Blueprint panel. (Only getting started on this, more actions in future releases!)
  • 🚀 Speed improvements for scenes with many transforms and large point clouds.
  • 🔺 Built-in STL mesh support.
  • 🎥 First-person camera.
  • 🐛 Fixes regressions in Space View spawn heuristics from 0.13, and many more bugfixes.
  • 🧑‍🏫 Two new examples: Gesture Recognition & RRT* Pathfinding

Details

🪵 Log API

  • Add helpers for perspective cameras #5238
  • Fix spawn starting the viewer even if logging is disabled #5284

🐍 Python API

  • Add missing python docs for disable_timeline & reset_time #5269
  • Fix missing error message when passing from_parent + rerun transform type to rerun.Transform3D #5270

🦀 Rust API

  • Fix using rerun crate as a dependency on CI #5170

🪳 Bug Fixes

  • Enforce the rule: heuristics should never add a new view that would be completely covered by an existing view #5164
  • Remove log spam when quickly resizing the viewer #5189
  • Fix incorrect minimum supported rust version mentioned in docs and examples #5195
  • Less restrictive visualizability constraints of 2D entities, improved space view generation heuristics #5188
  • Fix ugly UI for some arrow data #5235
  • Fix missing redraw upon resetting blueprint #5262
  • Fix non-deterministic redundancy check for space view spawning heuristic #5266
  • Fix resetting vertical axis when using non-uniform zoom on Time Series #5287

🌁 Viewer Improvements

  • Clear all blueprints in RAM and on disk when clicking "Reset Viewer" #5199
  • Improve the orbit eye to always maintain an up-axis #5193
  • Focus on current bounding-box when resetting camera-eye on a 3D space view (double click it) #5209
  • Add STL mesh support #5244
  • Add first person 3D eye-camera #5249

🚀 Performance Improvements

  • More robust handling of maximum texture size for non-color data, slight perf improvements for large point clouds #5229
  • Cached transforms & disconnected spaces for faster scenes with many transforms #5221
  • Optimized cpu time for 3D point clouds (once again!) #5273
  • Only compute store/caching stats when the memory panel is opened #5274
  • Increase the max WebSocket frame limit for the native client #5282

🧑‍🏫 Examples

📚 Docs

  • Fix broken link in the installing-viewer documentation #5236 (thanks @BirgerMoell!)

🖼 UI Improvements

  • Context Menu 1: Basic scaffolding and simple actions #5163
  • Context menu 2: add support for multiple selection #5205
  • Context menu 3: add "Move to new container" context menu action #5210
  • Context menu 4: add "Clone space view" action #5265
  • Context menu 5: refactor into multiple files #5289
  • Clickable path parts in selection-panel #5220
  • Don't show the blueprint section when selecting recordings #5245
  • Use the same icon for recordings everywhere #5246

🎨 Renderer Improvements

  • Lift point cloud size limitations #5192
  • Lift line vertex/strip count limitations #5207
  • Fix banding artifacts of 3D space view's skybox #5279

📦 Dependencies

  • Bump maturin to 1.14.0 #5197
  • Update tungstenite to remove RUSTSEC warning #5200
  • Lock the web-sys version to 0.3.67 #5211

0.13.0 - Fast time series, improved layout editing & UI overrides

12 Feb 16:07
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Rerun is an easy-to-use visualization toolbox for multimodal and temporal data.
Try it live at https://app.rerun.io/.

This release focuses on scalar time series -- both from a performance and UI perspectives. Check out our associated blog post for more information.

Overview & Highlights

  • 📈 Rerun can now visualize many time series in the kHz range in real-time:

    • The new query cache optimizes data access, improving query performance by 20-50x
    • Sub-pixel aggregation prevents unnecessary overdraw when rendering plots, improving rendering time by 30-120x
    • Points, lines, arrows and boxes all benefit from query caching too to a lesser extent, yielding 2-5x performance improvements
  • 🖼 UI overrides:

    • The new Scalar, SeriesLine & SeriesPoint archetypes allow for customizing plots both at logging and visualization time
    • Customize marker shapes, marker sizes, etc from code or directly through the UI
    • Specify axis labels, lock axes, etc from code or directly through the UI
  • 🌁 Viewer:

    • The number of compute threads can now be controlled using the --threads/-j flag
    • Added support YUY2-encoded images (thanks @oxkitsune!)
    • Space views can now be drag-and-dropped directly from the blueprint tree
    • Scenes with 100+ entities are now up to 5x faster.
  • 🚚 New Space View and Container creation workflow:

    • When selected, containers have a children list in the Selection Panel, where new Space Views and Containers may be added.
    • New modal dialog to add Space Views and Containers.
    • The same dialog is also available from the + button of the Blueprint tree UI.
    • The Space View's origin can now be edited in the Selection Panel.
    • The container hierarchy can now be cleaned up with the new Simplify Hierarchy button in the Selection Panel for containers.
  • 🦀 The rust SDK now exposes an optional integration with the mint crate

  • 🕸️ The web UI SDK now supports loading multiple .rrd URLs

  • 🔺 The web viewer now renders using WebGPU by default (when available), leading to lower memory usage on Chrome.
    You can override this behavior using ?renderer=webgl/?renderer=webgpu url parameter, or restart with WebGL/WebGPU respectively from the options menu.

As well as a lot of miscellaneous bug fixes and usability improvements: see details below.

Check out our migration guide.

Details

🪵 Log API

  • Mark TimeSeriesScalar as deprecated in all SDKs and documentation #5102

🌊 C++ API

  • Document that in C++ PinholeProjection::from_mat3x3 is column major #4843
  • Include LICENSE files into C++ SDK Assets #4870 (thanks @rgolovanov!)
  • Fix C++ arrow build flag forwarding #4921 (thanks @rgolovanov!)

🦀 Rust API

  • Add integration with the mint crate #4753

🐍 Python API

  • Fix support for compressing mono images by respecting mode to determine depth #4847

🪳 Bug Fixes

  • External loader: don't do process IO on compute thread-pool #4942
  • Fix a Visible Time Range UI issue where the summary string would display the wrong data range #5034
  • Clear empty containers after tile drag-and-drop #5044
  • Allow for very large meshes & plots by always picking the largest available GPU buffer size #5053
  • Fix forever repaint of big scenes #5071
  • Fix RERUN_FLUSH_NUM_BYTES and data size estimations #5086
  • Make rectangle_fs.wgsl compile on chrome despite angle/mesa bug (#3931) #5074

🌁 Viewer Improvements

  • Introduce Scalar, SeriesLine, and SeriesPoint archetypes with their own visualizers #4875
  • Support modifying the plot style by introducing a generic framework for overriding components #4914
  • Introduce a new blueprint archetype for AxisY configuration in a plot #5028
  • Improve the selection/hover behavior for plots #5096
  • Click a spatial space view background to select the space view itself #4796
  • Double-clicking an entity in the blueprint & time panels focuses the 3D camera on it #4799
  • When loading a .ply file, warn about ignored properties #4934
  • Make it easier to position 3D eye-camera center #4943
  • Include tessellation and rendering in CPU time shown in top bar #4951
  • Allow selection of entities directly in the plot space view #4959
  • Texture support for raw Mesh3D logging #4894

🚀 Performance Improvements

  • Add --threads / -j to control number of compute threads #5021
  • Introduce the query cache:
    • Primary caching 3: bare-bone latest-at caching #4659
    • Primary caching 4: runtime toggle support #4680
    • Primary caching 5: 2D & 3D point clouds #4681
    • Primary caching 6: TextLogs & TimeSeries #4698
    • Primary caching 7: Always expose the data time in query responses #4711
    • Primary caching 8: implement latest-at data-time cache entry deduplication #4712
    • Primary caching 9: timeless latest-at support #4721
    • Primary caching 10: latest-at cache invalidation #4726
    • Primary caching 11: cache stats and integration with memory panel #4773
    • Primary caching 12: bare-bone range support #4784
    • Primary caching 13: stats & memory panel integration for range queries #4785
    • Primary caching 14: don't bake LatestAt(T-1) results into low-level range queries #4793
    • Primary caching 15: range read performance optimization #4800
    • Primary caching 16: context-free range semantics #4851
    • Primary caching 17: timeless range #4852
    • Primary caching 18: range invalidation (ENABLED BY DEFAULT 🎊) #4853
    • Primary caching 19 (final): make cache globals non-static #4856
  • Integrate query caching with more primitives:
    • Cached 2D & 3D box clouds #5000
    • Cached 2D & 3D line clouds #5083
    • Cached 2D & 3D arrow clouds #5088
  • Configurable dynamic plot aggregation based on zoom-level #4865
  • Improved automatic view creation heuristic, major speedup for scenes with many entities #4874
  • Optimize point clouds #4932

🧑‍🏫 Examples

  • Update all examples that use TimeSeriesScalar to use Scalar instead #5042

📚 Docs

  • Improve documentation of the Clear archetype #4760
  • DisconnectedSpace now only applies to spatial space views #4935
  • Fill gaps in image encoding documentation, fix how python documents union variants #4988

🖼 UI Improvements

  • Improve timeseries Space Views:
    • Introduce a new component for MarkerShape and use it in SeriesPoint #5004
    • Introduce a new StrokeWidth component and use it for SeriesLine #5025
    • Break up plot charts when there's a Clear [#49...
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0.12.1 - Data loader bug fixes

19 Jan 10:06
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Rerun is an easy-to-use visualization toolbox for multimodal and temporal data.


🌊 C++ API

  • Fix CMake trying to pick up test folders outside of the Rerun project/zip #4770 (thanks @KevinGliewe!)
  • Document that Mat3x3 and Mat4x4 constructors are column major #4842

🦀 Rust API

  • Fix entity_path_vec! and entity_path! depending on ToString being in scope #4766 (thanks @kpreid!)

🪳 Bug Fixes

  • Fix external data loader plugins on Windows #4840
  • Reduce latency when loading data from external loaders #4797
  • Always point to versioned manifest when building a versioned binary #4781

🧑‍💻 Dev-experience

  • External loaders: remove warnings on duplicated binary on $PATH #4833

🤷‍♂️ Other

  • Include Cargo.lock in rerun-cli crate #4750
  • Replace atty dependency with std::io::IsTerminal #4790 (thanks @kpreid!)

0.12.0 - Data Loaders, Container-editing, and Python-3.12

09 Jan 18:26
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Rerun is an easy-to-use visualization toolbox for multimodal and temporal data.

Related blog post: Introducing plugins for loading any file to Rerun.

Overview & Highlights

  • 🌁 The Rerun Viewer now supports a plugin system for creating arbitrary external data loaders.
  • 🕸️ More built-in examples are now available in the viewer.
  • 🐍 The Python SDK now works with Python-3.12.
  • 📘 Blueprint containers can now be selected and modified.
  • 🚀 In the native viewer, space views are now evaluated in parallel for improved performance.
  • 🧑‍🏫 Support and guide for sharing a recording across multiple processes.
  • 📁 Entity-paths allowed characters and escaping are now more file-like #4476:
    • There is no need for " quotes around path parts, instead we now use \ to escape special characters.
    • You need to escape any character that isn't alphabetical, numeric, ., -, or _.

Details

🌊 C++ API

  • Exposing recording_id in C and C++ SDKs #4384
  • All C++ preprocessor macros start now with RR_ (instead of a mix of RR_ and RERUN_) #4371
  • C++ & Python API: add helpers for constructing an entity path #4595

🐍 Python API

  • Add --stdout/-o to our CLI helper library #4544
  • C++ & Python API: add helpers for constructing an entity path #4595
  • Python SDK: introduce deferred garbage collection queue #4583
  • Add support for Python 3.12 #4146

🦀 Rust API

  • Exposing recording_id in Rust SDK #4383
  • Add --stdout/-o to our CLI helper library #4544
  • Document how to construct an entity path for the Rust logging API #4584

🪳 Bug Fixes

  • Bugfix: show labels on segmentation images with trivial dimensions #4368
  • Datastore: don't eagerly sort in bucket split routine on ingestion path #4417
  • Resolve spurious blueprint panel group collapsing #4548
  • Fix rectangle that indicates the zoomed pixel area on hover being one pixel to small #4590
  • Fix wrong RowId order of logged data #4658
  • Make scroll-to-zoom a lot more responsive in 3D views #4668
  • Fix heuristic object properties being broken in some cases / fix DepthMeter being ignored sometimes #4679

🌁 Viewer Improvements

  • Make viewer contexts's render context reference non-mutable #4430
  • The Rerun Viewer can now consume from stdin
    • Standard input/output support 1: stream RRD data from stdin #4511
    • Standard input/output support 2: Rust SDK stdout impl/examples/docs #4512
    • Standard input/output support 3: Python SDK stdout impl/examples/docs #4513
    • Standard input/output support 4: C++ SDK stdout impl/examples/docs #4514
  • Support for custom DataLoaders:
    • DataLoaders 0: utility for hierarchical EntityPath from file path #4516
    • DataLoaders 1: introduce, and migrate to, DataLoaders #4517
    • DataLoaders 2: add text-based DataLoader (.txt, .md) #4518
    • DataLoaders 3: add 3D point cloud DataLoader (.ply) #4519
    • DataLoaders 4: add generic folder DataLoader #4520
    • DataLoaders 5: add support for external binary DataLoaders (PATH) #4521
    • DataLoaders 6: first-class support for Incompatible #4565
    • DataLoaders 7: support for custom DataLoaders #4566
  • 3D->2D & 2D->3D selection visualizations stick now around on selection #4587
  • The viewer now supports segmentation images logged natively as floats #4585
  • Fix incorrect bounding box calculation for camera view parts #4640

🚀 Performance Improvements

  • Parallelize Space View system evaluation #4460
  • Limit server memory #4636

🧑‍🏫 Examples

📚 Docs

  • Shared recordings 3: add how-to guide #4385
  • Document our crate organization in ARCHITECTURE.md #4458

🖼 UI Improvements

  • Plot legend visibility and position control (part 1): route EntityProperties to SpaceViewClass methods #4363
  • Plot legend visibility and position control (part 2): minor UI spacing improvement #4364
  • Reset accumulated bounding box when resetting camera #4369
  • Plot legend visibility and position control (part 3): legend UI added for both timeseries and bar charts space views #4365
  • Improve component data table UI in the selection panel #4370
  • Add optional color component to BarChart archetype #4372
  • Resolve unexpected view-partitioning by only bucket images when creating a new 2d view #4361
  • Restore egui_plot auto-bounds state after dragging the time cursor in timeseries space views #4270
  • Make Space View containers selectable and editable #4403
  • Improve selection and hover behavior of viewport's tabs #4424
  • Improve the Selection Panel UI for components when a single item is selected #4416
  • Show connection status in top bar #4443
  • Add the possibility to add empty space views of all registered types #4467
  • Add experimental Dataframe Space View #4468
  • Show e2e latency in metric ui in top panel #4502
  • Show leading slash when formatting entity paths #4537
  • Improve entity size stats: include whole subtree #4542
  • Add support for modal windows to re_ui and use it for the Space View entity picker #4577
  • Show entity path parts (entity "folder" names) unescaped in UI #4603
  • Improve Rerun Menu with link to Rerun Discord #4661
  • Introduce container icons and update space views and UI icons #4663
  • Initial support for manually adding container and space view in the hierarchy #4616
  • Change modal position to a fixed vertical distance from the top of the window #4700

🕸️ Web

  • Load examples manifest via HTTP #4391
  • Remove builds and usage of demo.rerun.io #4418
  • Open all links in a new tab #4582

🎨 Renderer Improvements

  • Log wgpu adapter on web #4414
  • Interior mutability for re_renderer's static resource pools (RenderPipeline/Shader/Layouts/etc.) #4421
  • Make draw data creation no longer require a mutable re_renderer context #4422
  • Move re_renderer examples to its own crate in order to make workspace level examples less confusing [#4472](https://github.com...
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0.11.0 - C++ improvements & better Visible History

28 Nov 15:02
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Rerun is an easy-to-use visualization toolbox for multimodal and temporal data

Release blog post: https://www.rerun.io/blog/cpp-sdk

visible.time.range.mp4

Overview & Highlights

  • 🌊 C++ SDK improvements
    • Reference docs are live!
    • 2x-5x faster logging
    • CMake install support and other CMake setup improvements
    • Support for custom components & archetypes
    • Zero copy logging for images, various API improvements
  • 📈 Visual History -> Visual Time Range
    • Time series plots can now limit its query to a range
    • Much more powerful UI, allowing query ranges relative to time cursor
  • 🕸️ The viewer can now be easily embedded in your web apps via our npm package
  • 🐍 ⚠️ Legacy Python API now removed, check the migration guide if you're not using rr.log yet
  • 🦀 The new StoreSubscriber trait allows to be notified of all changes in the datastore. This can be used to build custom indices and trigger systems, and serves as a foundation for upcoming performance improvements. Check out our example for more information.

⚠️ Known issues on Visual Time Range:

Special thanks to @Dvad & @dangush for contributing!

Details

🌊 C++ SDK

  • Support std::chrono types for set_time on rerun::RecordingStream #4134
  • Improve rerun_cpp readme & CMakeLists.txt #4126
  • Replace the many parameters of rerun::spawn / rerun::RecordingStream::spawn with a struct #4149
  • Make on TextLogLevel PascalCase (instead of SCREAMING CASE) to avoid clashes with preprocessor defines #4152
  • Reduce rerun_c library size (by depending on fewer unnecessary crates) #4147
  • Fix unnecessary includes in code generated headers #4132
  • Doxygen documentation & many doc improvements #4191
  • Rename rerun::ComponentBatch to rerun::Collection (and related constructs) #4236
  • Use rerun::Collection almost everywhere we'd use std::vector before #4247
  • Significantly improve C++ logging performance by using C FFI instead of arrow IPC #4273
  • Further improve C++ logging for many individual log calls by introducing a component type registry #4296
  • All C++ datatypes & components now implement a new Loggable trait #4305
  • Add C++ Custom Component example #4309
  • Expose Rerun source/include dir in CMakeLists.txt (RERUN_CPP_SOURCE_DIR) #4313
  • Support cmake install #4326
  • Export TensorBuffer & TensorDimension to rerun namespace #4331
  • C++ SDK sanity checks now header/source version against rerun_c binary version #4330
  • Allow creating Image/Tensor/DepthImage/SegmentationImage directly from shape & pointer #4345

🐍 Python SDK

  • Python: remove legacy APIs #4037
  • Remove deprecated rerun_demo package #4293
  • Python: don't catch KeyboardInterrupt and SystemExit #4333 (thanks @Dvad!)

🪳 Bug Fixes

  • Fix line & points (& depth clouds points) radii being unaffected by scale & projection via Pinhole #4199
  • Fix inaccessible entities being incorrectly added to space view #4226
  • Silence spammy blueprint warnings and validate blueprint on load #4303
  • Fix markdown heading size #4178

🌁 Viewer Improvements

  • Add command to copy direct link to fully qualified URL #4165
  • Implement recording/last-modified-at aware garbage collection #4183

🖼 UI Improvements

  • Improve Visible History to support more general time queries #4123
  • Add support for Visible History to time series space views #4179
  • Make Visible History UI more ergonomic and show inherited values #4222
  • Display Visible History on timeline when the mouse hovers the UI #4259
  • Improve the Selection Panel with better title, context, and Space View key properties #4324

🕸️ Web

  • Put web viewer on npm #4003
  • Auto-switch port when getting AddrInUse error #4314 (thanks @dangush!)
  • Generate per-PR web apps #4341

🧑‍💻 Dev-experience

  • Simple logging benchmarks for C++ & Rust #4181
  • New debug option to show the blueprint in the streams view #4189
  • Use pixi over setup scripts on CI + local dev #4302
  • Run deploy docs jobs serially #4232
  • fix windows test config on main #4242

🗣 Refactors

  • StoreView -> StoreSubscriber #4234
  • DataStore introduce StoreEvents #4203
  • DataStore introduce StoreViews #4205

0.10.1 - Bug fixes

02 Nov 16:45
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Rerun is an easy-to-use visualization toolbox for computer vision and robotics.

Overview & Highlights

This is a small release primarily to tie up some loose ends for our C++ SDK.

🌊 C++ SDK

  • Avoid possible link/symbol errors but defaulting all OSes to static linking of arrow #4101
  • Fix compilation errors with C++20 #4098
  • Improve C++ SDK perf 5x by respecting CMAKE_BUILD_TYPE and enabling mimalloc #4094
  • Reduce amount of cmake log from building & downloading libArrow #4103

🧑‍💻 Dev-experience

  • C++ Windows CI #4110
  • Add MacOS C++ CI, add Linux C++20 CI #4120

Read the full changelog at https://github.com/rerun-io/rerun/blob/main/CHANGELOG.md

0.10.0 - C++ SDK

30 Oct 17:41
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Rerun is an easy-to-use visualization toolbox for computer vision and robotics.

Release blog post: https://www.rerun.io/blog/cpp-sdk

Overview & Highlights

  • The C++ SDK is finally here!
    #include <rerun.hpp>
    
    int main() {
        const auto rec = rerun::RecordingStream("rerun_example_points3d_simple");
        rec.spawn().exit_on_failure();
    
        rec.log("points", rerun::Points3D({{0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}}));
    }
  • Add an integrated getting-started guide into the viewer splash screen
  • Add a new and improved spawn method in the Rust SDK
  • Add support for NV12-encoded images #3541 (thanks @zrezke!)
  • We now publish pre-built binaries for each release at https://github.com/rerun-io/rerun/releases

Details

🌊 C++ SDK

  • Has all the features of the Python and C++ SDK:s

🐍 Python SDK

  • Add RERUN_STRICT environment variable #3861
  • Fix potential deadlock when saving to file after logging at the end of a Python program #3920
  • Warn if no resolution provided to Pinhole #3923
  • Python: remove unconditional sleep on spawn #4010
  • Support pathlib.Path for rr.save #4036
  • Add disable_timeline function #4068
  • Support fast install of the rerun viewer with cargo binstall rerun-cli thanks to cargo binstall

🦀 Rust SDK

  • Introduce re_types_core #3878
  • Fix crash when using RecordingStream::set_thread_local on macOS #3929
  • Add improved spawn function #3996 #4031
  • Redesign clap integration #3997 #4040
  • RecordingStream: introduce connect_opts #4042
  • Add disable_timeline function #4068

🪳 Bug Fixes

  • Fix grayscale images being too dark #3999
  • Prevent badly sized tensors from crashing the viewer #4005
  • Fix selection history right-click menu not working #3819

🌁 Viewer Improvements

  • Replace --strict flag with RERUN_PANIC_ON_WARN env-var #3872
  • Support NV12-encoded images #3541 (thanks @zrezke!)

🧑‍🏫 Examples

  • --max-frame support for tracking examples #3835

📚 Docs

  • Synchronize code examples and their screenshots #3954
  • Improve docs for TextDocument example #4008
  • Fix typos in documentation and code comments #4061 (thanks @omahs!)

🖼 UI Improvements

  • Add basic support for in-app "Quick Start" guides #3813 #3912
  • Add copy-button to markdown code blocks #3882
  • Add warning in the Quick Start guides about Safari breaking Copy to Clipboard #3898

🎨 Renderer Improvements

  • Add easy way to dump out final wgsl shader #3947

🧑‍💻 Dev-experience

  • Approve all workflow runs for a specific contributor PR #3876
  • Make codegen I/O-free and agnostic to output location #3888
  • Configure pytest to fail on warnings #3903
  • Improve taplo output on failure #3909
  • Automatically synchronize build.rerun.io & release assets #3945
  • New helper script to run fast lints and pre-push hook that runs it #3949
  • CI: Rerun CLI as a release asset #3959
  • Add script to generate RRD vs. screenshots comparisons #3946
  • Add a new build Environment option for CondaBuild to improve conda-built artifacts #4015
  • Lock python in CI to 3.11 #4033
  • Changed spawn() and the rerun script to call into rerun_bindings (12x startup time improvement) #4053