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babel_godot.py
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import re
__version__ = '1.2'
_godot_node = re.compile(r'^\[node name="([^"]+)" (?:type="([^"]+)")?')
_godot_property_str = re.compile(
r'^([A-Za-z0-9_]+)\s*=\s*([\["].+)\Z',
re.DOTALL,
)
class StringReader(object):
def __init__(self, lineno):
self.result = []
self.lineno = lineno
def parse_line(self, string):
escaped = False
for i, c in enumerate(string):
if escaped:
if c == '\\':
self.result.append('\\')
elif c == 'n':
self.result.append('\n')
elif c == 't':
self.result.append('\t')
else:
self.result.append(c)
escaped = False
else:
if c == '\\':
escaped = True
elif c == '"':
return string[i + 1:]
else:
self.result.append(c)
return None
def get_result(self):
return [(''.join(self.result), self.lineno)]
class ArrayReader(object):
def __init__(self, lineno):
self.result = []
self.string = None
self.lineno = lineno
def parse_line(self, string):
lineno = self.lineno
self.lineno += 1
if self.string is not None:
remainder = self.string.parse_line(string)
if remainder is None:
return None
self.result.extend(self.string.get_result())
string = remainder
self.string = None
i = 0
while i < len(string):
c = string[i]
if c in ' \t,':
i = i + 1
elif c == ']':
return string[i + 1:]
elif c == '"':
self.string = StringReader(lineno)
remainder = self.string.parse_line(string[i + 1:])
if remainder is None:
return None
else:
self.result.extend(self.string.get_result())
string = remainder
self.string = None
i = 0
else:
raise ValueError("Unexpected character %r" % (c,))
raise ValueError("Unterminated array")
def get_result(self):
return self.result
def extract_godot_scene(fileobj, keywords, comment_tags, options):
"""Extract messages from Godot scene files (.tscn).
:param fileobj: the seekable, file-like object the messages should be
extracted from
:param keywords: a list of property names that should be localized, in the
format '<NodeType>/<name>' or '<name>' (example:
'Label/text')
:param comment_tags: a list of translator tags to search for and include
in the results (ignored)
:param options: a dictionary of additional options (optional)
:rtype: iterator
"""
encoding = options.get('encoding', 'utf-8')
current_node_type = None
properties_to_translate = {}
for keyword in keywords:
if '/' in keyword:
properties_to_translate[tuple(keyword.split('/', 1))] = keyword
else:
properties_to_translate[(None, keyword)] = keyword
def check_translate_property(property):
keyword = properties_to_translate.get((current_node_type, property))
if keyword is None:
keyword = properties_to_translate.get((None, property))
return keyword
current_value = keyword = None
for lineno, line in enumerate(fileobj, start=1):
line = line.decode(encoding)
if current_value:
remainder = current_value.parse_line(line)
if remainder is None: # Still un-terminated
pass
elif remainder.strip():
raise ValueError("Trailing data after string")
else:
for value, value_lineno in current_value.get_result():
yield (
value_lineno,
keyword,
[value],
[],
)
current_value = None
continue
match = _godot_node.match(line)
if match:
# Store which kind of node we're in
current_node_type = match.group(2)
# Instanced packed scenes don't have the type field,
# change current_node_type to empty string
current_node_type = current_node_type \
if current_node_type is not None else ""
elif line.startswith('['):
# We're no longer in a node
current_node_type = None
elif current_node_type is not None:
# Currently in a node, check properties
match = _godot_property_str.match(line)
if match:
property = match.group(1)
value = match.group(2)
keyword = check_translate_property(property)
if keyword:
if value[0:1] == '[':
current_value = ArrayReader(lineno)
else:
current_value = StringReader(lineno)
remainder = current_value.parse_line(value[1:])
if remainder is None:
pass # Un-terminated string
elif not remainder.strip():
for value, value_lineno in current_value.get_result():
yield (value_lineno, keyword, [value], [])
current_value = None
else:
raise ValueError("Trailing data after string")
def extract_godot_resource(fileobj, keywords, comment_tags, options):
"""Extract messages from Godot resource files (.res, .tres).
:param fileobj: the seekable, file-like object the messages should be
extracted from
:param keywords: a list of property names that should be localized, in the
format 'Resource/<name>' or '<name>' (example:
'Resource/text')
:param comment_tags: a list of translator tags to search for and include
in the results (ignored)
:param options: a dictionary of additional options (optional)
:rtype: iterator
"""
encoding = options.get('encoding', 'utf-8')
properties_to_translate = {}
for keyword in keywords:
if keyword.startswith('Resource/'):
properties_to_translate[keyword[9:]] = keyword
def check_translate_property(property):
return properties_to_translate.get(property)
current_value = keyword = None
for lineno, line in enumerate(fileobj, start=1):
line = line.decode(encoding)
if current_value:
remainder = current_value.parse_line(line)
if remainder is None:
pass # Still un-terminated
elif remainder.strip():
raise ValueError("Trailing data after string")
else:
for value, value_lineno in current_value.get_result():
yield (
value_lineno,
keyword,
[value],
[],
)
current_value = None
continue
if line.startswith('['):
continue
match = _godot_property_str.match(line)
if match:
property = match.group(1)
value = match.group(2)
keyword = check_translate_property(property)
if keyword:
if value[0:1] == '[':
current_value = ArrayReader(lineno)
else:
current_value = StringReader(lineno)
remainder = current_value.parse_line(value[1:])
if remainder is None:
pass # Un-terminated string
elif not remainder.strip():
for value, value_lineno in current_value.get_result():
yield (value_lineno, keyword, [value], [])
current_value = None
else:
raise ValueError("Trailing data after string")