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octovideo.py
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import os
import time
import threading
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
from pvplayer import PyVidPlayer
from omxplayer import OMXPlayer
from mpvplayer import MPVPlayer
from ffmpegplayer import FFmpegPlayer
from hellovideoplayer import HelloVideoPlayer
class OctoVideo():
def __init__(self, settings):
self.settings = settings
self.player = None
self.clock = pygame.time.Clock()
# Set parameters
self.bgcolor = self.settings.get_videobgcolor()
self.screenargs = pygame.FULLSCREEN | pygame.NOFRAME
self.screendepth = 32
def init(self):
if not self.is_enabled():
if self.settings.get_verbose():
print("Video player not enabled.\n")
return False
self.player = None
# Available video players (in order of preference)
players = [
PyVidPlayer,
OMXPlayer,
MPVPlayer,
FFmpegPlayer,
HelloVideoPlayer
]
# Get desired video player first if available
if self.settings.get_videoplayer() != '':
for player in players:
if player.get_name().lower().strip() == self.settings.get_videoplayer().lower().strip() and player.exists():
self.player = player(self.settings)
break
# Get first available video player
if self.player is None:
for player in players:
if player.exists():
self.player = player(self.settings)
break
if self.player is None:
if self.settings.get_verbose():
print("Could not locate compatible video player.\n")
return False
# Initialize pygame
pygame.display.init()
pygame.mouse.set_visible(False)
# Initialize screen
self.screenrect = pygame.Rect(0, 0, pygame.display.Info().current_w, pygame.display.Info().current_h)
self.screendepth = pygame.display.mode_ok(self.screenrect.size, self.screenargs, self.screendepth)
self.screen = pygame.display.set_mode(self.screenrect.size, self.screenargs, self.screendepth)
self.bgimage = self.load_bgimage() # tuple with pyimage, xpos, ypos
self.clear_screen()
return True
def update(self):
self.clock.tick(60) # Frame rate
if self.player is None:
return False
if not self.player.update(self.screen):
return False
pygame.display.update()
return True
def close(self):
if not self.is_enabled():
return False
self.stop()
pygame.quit()
return True
def is_enabled(self):
return self.settings.get_videoenabled()
def valid_path(self, path):
if not path or path == "" or not os.path.isfile(path):
return False
return True
def load_bgimage(self):
path = self.settings.get_videobgimage()
if not self.valid_path(path):
return False
image = pygame.image.load(path)
image_x = 0
image_y = 0
screen_w, screen_h = self.screenrect.size
image_w, image_h = image.get_size()
screen_aspect_ratio = screen_w / screen_h
image_aspect_ratio = image_w / image_h
if screen_aspect_ratio < image_aspect_ratio: # Width is binding
image_w = screen_w
image_h = int(image_w / image_aspect_ratio)
image = pygame.transform.scale(image, (image_w, image_h))
image_y = (screen_h - image_h) // 2
elif screen_aspect_ratio > image_aspect_ratio: # Height is binding
image_h = screen_h
image_w = int(image_h * image_aspect_ratio)
image = pygame.transform.scale(image, (image_w, image_h))
image_x = (screen_w - image_w) // 2
else: # Same aspect ratio
image = pygame.transform.scale(image, (screen_w, screen_h))
return (image, image_x, image_y)
def clear_screen(self):
self.screen.fill(self.bgcolor)
if self.bgimage != False and self.bgimage[0] is not None:
self.screen.blit(self.bgimage[0], (self.bgimage[1], self.bgimage[2]))
pygame.display.flip()
def load(self, path):
if not self.is_enabled():
return False
if not self.valid_path(path):
return False
if self.player is None:
return False
self.player.load(path, self.screenrect.size)
return True
def is_loaded(self):
return not self.player is None and self.player.is_loaded()
def play(self):
return not self.player is None and self.player.play()
def stop(self):
if self.player is None:
return False
if not self.player.is_playing():
return False
self.player.stop()
self.clear_screen()
return True