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nodes.odin
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package main
NodeConsumer :: proc(^Node, ^InterpreterState)
NodeTransformer :: proc(^Node, ^InterpreterState) -> ^Node
Builtin :: struct {
tr: NodeTransformer,
// TODO add type info
}
Cons :: struct {
car: ^Node,
cdr: ^Node,
}
Number :: f64
Symbol :: distinct int
Lambda :: struct {
args: ^Node,
body: ^Node,
captures: map[Symbol]^Node,
}
Macro :: distinct Lambda
Port :: struct {
len: ^Node // optional
}
Node :: union {
Cons,
Number,
rune,
string,
Symbol,
[dynamic]^Node,
bool,
Lambda,
Macro,
Builtin,
}
consNode :: proc(car: ^Node, cdr: ^Node) -> ^Node {
ret := new(Node)
ret^ = Cons{car, cdr}
return ret
}
numNode :: proc(n: Number) -> ^Node {
ret := new(Node)
ret^ = n
return ret
}
charNode :: proc(s: rune) -> ^Node {
ret := new(Node)
ret^ = s
return ret
}
strNode :: proc(s: string) -> ^Node {
ret := new(Node)
ret^ = s
return ret
}
vectorNode :: proc(vec: [dynamic]^Node) -> ^Node {
ret := new(Node)
ret^ = vec
return ret
}
symNode :: proc(str: string, s: ^InterpreterState) -> ^Node {
ret := new(Node)
ret^ = toSymbol(str, s)
return ret
}
boolNode :: proc(n: bool) -> ^Node {
ret := new(Node)
ret^ = n
return ret
}
lambdaNode :: proc(args: ^Node, body: ^Node, env: map[Symbol]^Node) -> ^Node {
ret := new(Node)
ret^ = Lambda { args, body, env }
return ret
}
macroNode :: proc(args: ^Node, body: ^Node) -> ^Node {
ret := new(Node)
ret^ = Macro { args, body, nil }
return ret
}
builtinNode :: proc(tr: NodeTransformer) -> ^Node {
ret := new(Node)
ret^ = Builtin { tr }
return ret
}
asCons :: proc(node: ^Node) -> Cons {
if node == nil {
error("node is not of type cons")
}
if n, ok := node.(Cons); ok {
return n
}
error("node is not of type cons")
return Cons{nil, nil}
}
asString :: proc(node: ^Node) -> string {
if node == nil {
error("node is not of type string")
}
if n, ok := node.(string); ok {
return n
}
error("node is not of type string")
return ""
}
asSymbol :: proc(node: ^Node) -> Symbol {
if node == nil {
error("node is not of type symbol")
}
if n, ok := node.(Symbol); ok {
return n
}
error("node is not of type symbol")
return Symbol(0)
}
asNumber :: proc(node: ^Node) -> Number {
if node == nil {
error("node is not of type number")
}
if n, ok := node.(Number); ok {
return n
}
error("node is not of type number")
return 0
}
asChar :: proc(node: ^Node) -> rune {
if node == nil {
error("node is not of type char")
}
if n, ok := node.(rune); ok {
return n
}
error("node is not of type char")
return 0
}
asBool :: proc(node: ^Node) -> bool {
if node == nil {
error("node is not of type bool")
}
if n, ok := node.(bool); ok {
return n
}
error("node is not of type bool")
return false
}
asVector :: proc(node: ^Node) -> [dynamic]^Node {
if node == nil {
error("node is not of type vector")
}
if n, ok := node.([dynamic]^Node); ok {
return n
}
error("node is not of type vector")
return nil
}
asMacro :: proc(node: ^Node) -> Macro {
if node == nil {
error("node is not of type macro")
}
if n, ok := node.(Macro); ok {
return n
}
error("node is not of type macro")
return Macro{}
}
isCons :: proc(node: ^Node) -> bool {
if node == nil {
return false
}
if _, ok := node.(Cons); ok {
return true
}
return false
}
isSymbol :: proc(node: ^Node) -> bool {
if node == nil {
return false
}
if _, ok := node.(Symbol); ok {
return true
}
return false
}