From 735f18563a0d036eb07697748f9a07b78faae1bb Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Sat, 25 May 2024 23:52:33 -0400 Subject: [PATCH] Detailed supported platforms and game versions --- README.md | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index b62cb55..002baf6 100755 --- a/README.md +++ b/README.md @@ -49,6 +49,19 @@ Physis also supports doing some other useful things other than reading and writi * Construct paths to equipment, items, faces, and other useful models. * Extract strings from executables. +## Supported Game Versions + +| Version | Works | Note | +|----------------------|-----|-------------------------------------------------------------| +| A Realm Reborn (2.x) | ??? | Have yet to test. | +| Heavensward (3.x) | ??? | Have yet to test. | +| Stormblood (4.x) | ??? | Have yet to test. | +| Shadowbringers (5.x) | ~ | Not tested in a while but shuld work.. | +| Endwalker (6.x) | ✅ | | +| Dawntrail (7.x) | ~ | Limited support for the benchmark, awaiting retail release. | + +Note that only Windows versions of the game is supported at the moment. + ## Usage If you want to use Physis in your Rust project, you can simply add it as a dependency in `Cargo.toml`: @@ -63,7 +76,7 @@ commits are pushed to the main branch. C# projects can use [PhysisSharp](https://github.com/redstrate/PhysisSharp) which exposes Physis in C#. -C/C++ projects (or anything that can interface with C libraries) can use [libphysis](https://github.com/redstrate/libphysis) which exposes Physis functionality under a C API. +C/C++ projects (or anything that can interface with C libraries) can use [libphysis](https://github.com/redstrate/libphysis). ## Building