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[BUGBOT][Game logic] Rate of Fire Dependent on Frame Rate
Description
The rate of fire in Red Eclipse appears to be dependent on the frame rate. This issue becomes particularly noticeable with weapons that have a high rate of fire, such as the minigun and the acid gun. During low FPS scenarios, such as lag spikes, the rate of fire can become irregular and not perform as intended.
Workarounds
Not applicable
Information
Operating system: Not applicable
Hardware and drivers: Not applicable
Product version: Not applicable
The text was updated successfully, but these errors were encountered:
This is an issue in all Cube Engine games. It can be remedied by allowing multiple shots to be made in a single frame if the framerate is low enough. This will only be feasible for full auto weapons, not semi-auto weapons as input is only read once per frame.
[BUGBOT][Game logic] Rate of Fire Dependent on Frame Rate
Description
The rate of fire in Red Eclipse appears to be dependent on the frame rate. This issue becomes particularly noticeable with weapons that have a high rate of fire, such as the minigun and the acid gun. During low FPS scenarios, such as lag spikes, the rate of fire can become irregular and not perform as intended.
Workarounds
Not applicable
Information
The text was updated successfully, but these errors were encountered: