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[BUGBOT][Game logic] Rate of Fire Dependent on Frame Rate #1606

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discord-bugcrawler bot opened this issue Dec 13, 2024 · 1 comment
Open

[BUGBOT][Game logic] Rate of Fire Dependent on Frame Rate #1606

discord-bugcrawler bot opened this issue Dec 13, 2024 · 1 comment
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@discord-bugcrawler
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[BUGBOT][Game logic] Rate of Fire Dependent on Frame Rate

Description

The rate of fire in Red Eclipse appears to be dependent on the frame rate. This issue becomes particularly noticeable with weapons that have a high rate of fire, such as the minigun and the acid gun. During low FPS scenarios, such as lag spikes, the rate of fire can become irregular and not perform as intended.

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  • Operating system: Not applicable
  • Hardware and drivers: Not applicable
  • Product version: Not applicable
@Calinou
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Calinou commented Dec 13, 2024

This is an issue in all Cube Engine games. It can be remedied by allowing multiple shots to be made in a single frame if the framerate is low enough. This will only be feasible for full auto weapons, not semi-auto weapons as input is only read once per frame.

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