An example fighting game demonstrating how to implement rollback based netcode.
- F1 Show Debug Information
- F2: Frame Step (Once paused)
- F3: Pause Game
- F4: Toggle Hitbox Display
- F5: Reset Game
- F7: Store State
- F8: Load State
- F9: Connect to the server
- F11: Host a server and wait for a client.
- Get LÖVE
- Clone repository to your machine.