diff --git a/src/rfxgen.c b/src/rfxgen.c index 8f6ab72..5d9867f 100644 --- a/src/rfxgen.c +++ b/src/rfxgen.c @@ -88,7 +88,7 @@ #define TOOL_SHORT_NAME "rFX" #define TOOL_VERSION "3.0" #define TOOL_DESCRIPTION "A simple and easy-to-use fx sounds generator" -#define TOOL_RELEASE_DATE "Sep.2022" +#define TOOL_RELEASE_DATE "Oct.2022" #define TOOL_LOGO_COLOR 0x5197d4ff #include "raylib.h" @@ -110,7 +110,7 @@ #include "gui_file_dialogs.h" // GUI: File Dialogs #define GUI_MAIN_TOOLBAR_IMPLEMENTATION -#include "gui_main_toolbar.h" // GUI: Main toolbar panel +#include "gui_main_toolbar.h" // GUI: Main toolbar // raygui embedded styles #include "styles/style_jungle.h" // raygui style: jungle @@ -428,7 +428,7 @@ int main(int argc, char *argv[]) RenderTexture2D screenTarget = LoadRenderTexture(GetScreenWidth(), GetScreenHeight()); SetTextureFilter(screenTarget.texture, TEXTURE_FILTER_POINT); - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -601,7 +601,8 @@ int main(int argc, char *argv[]) mainToolbarState.prevSoundSlotActive = mainToolbarState.soundSlotActive; } - // Change window size to x2 + // Screen scale logic (x2) + //---------------------------------------------------------------------------------- if (screenSizeActive) { // Screen size x2