You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This issue appears to be specific to Raylib as it doesn't occur in other frameworks, engines, or GLTF viewers I tried. I have attempted to apply all transforms in Blender and experimented with various export settings, but the issue persists. This problem seems to affect random models for some reason as it didn't happen with a different model that I used in the past even though they use the same rig provided by blender's Rigify addon.
Manual weight painting seems to affect the issue, but even after doing it the elbow of the model still deforms for no reason.
Description
GLTF Model is deformed during an animation.
This issue appears to be specific to Raylib as it doesn't occur in other frameworks, engines, or GLTF viewers I tried. I have attempted to apply all transforms in Blender and experimented with various export settings, but the issue persists. This problem seems to affect random models for some reason as it didn't happen with a different model that I used in the past even though they use the same rig provided by blender's Rigify addon.
Manual weight painting seems to affect the issue, but even after doing it the elbow of the model still deforms for no reason.
Issue.mp4
Steps to Reproduce
Environment
assets
Model.zip
The text was updated successfully, but these errors were encountered: