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[rmodels] GLTF Models deforms during an animation #4708

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YousefAhmed-365 opened this issue Jan 19, 2025 · 1 comment
Closed

[rmodels] GLTF Models deforms during an animation #4708

YousefAhmed-365 opened this issue Jan 19, 2025 · 1 comment

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@YousefAhmed-365
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YousefAhmed-365 commented Jan 19, 2025

Description

GLTF Model is deformed during an animation.

This issue appears to be specific to Raylib as it doesn't occur in other frameworks, engines, or GLTF viewers I tried. I have attempted to apply all transforms in Blender and experimented with various export settings, but the issue persists. This problem seems to affect random models for some reason as it didn't happen with a different model that I used in the past even though they use the same rig provided by blender's Rigify addon.

Manual weight painting seems to affect the issue, but even after doing it the elbow of the model still deforms for no reason.

Issue.mp4

Steps to Reproduce

  1. Make a minimal Raylib Project.
  2. Load the GLB Model.
  3. Play the walkCycle animation.

Environment

  • Linux Mint 22.1 64 bit
  • Raylib v5.5 (C++)

assets

Model.zip

@Kirandeep-Singh-Khehra
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Kirandeep-Singh-Khehra commented Jan 22, 2025

Hi @YousefAhmed-365, Have you tried the solutions discussed here. #4569

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