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Description
Please, before submitting a new issue verify and check:
- I tested it on latest raylib version from master branch
I don't know. I use raysan5/raylib-game-template for test on minimal reproduction. - I checked there is no similar issue already reported
- I checked the documentation on the wiki
- My code has no errors or misuse of raylib
I don't think this is misuse.
Issue description
Flickering when draw long string or draw string multiple time in texture mode.
Environment
Linux/Siduction Wayland KDE Plasma OpenGL 4.6.0 NVIDIA GTX 2070 driver 550.142
Issue Screenshot
No screenshot but here is video.
Screencast_20250118_071151.webm
Code Example
#include "raylib.h"
int main(){
InitWindow(800, 450, "");
RenderTexture2D unusedtexture = LoadRenderTexture(200, 200);
while(!WindowShouldClose()){
BeginTextureMode(unusedtexture);
DrawText("number: 10", 10, 10, 20, BLACK);
// Comment below draw text to unflickering
// Comment other but change text to long string will still flickering
DrawText("number: 10", 10, 40, 20, RED);
DrawText("number: 10", 10, 70, 20, GREEN);
DrawText("number: 10", 10, 100, 20, BLUE);
EndTextureMode();
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("This and FPS counter are flickering.", 20, 200, 20, BLACK);
DrawFPS(10, 10);
EndDrawing();
}
UnloadRenderTexture(unusedtexture);
CloseWindow();
return 0;
}
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