Replies: 2 comments 2 replies
-
Found two solutions.
|
Beta Was this translation helpful? Give feedback.
0 replies
-
basically what I do as well, usually with a cylinder that is 1 in radius and 1 in height and scaled to size See https://bedroomcoders.co.uk for some OpenDE stuff - vehicles, trimesh for terrain etc |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi!



I'm using raylib as graphic tool and open dynamics engine for physics calculating.
It's all good for cubes and spheres physics simulation but cylinders or cones.
For example, sphere rotation follows the right direction, but cylinder rotate the wrong axis and the position is not set from the center of it's mesh.
How ever, I don't think it's a bug, I just want some help for creating a cylinder that can get the same physics states like cube or spheres. So I'm using a long cube as cylinder rendering.
Anyone could help? plz!
Beta Was this translation helpful? Give feedback.
All reactions