From 665408a656770f68d3489bb07a4fbf46c39789fe Mon Sep 17 00:00:00 2001 From: sashamishcheriakova <135987917+sashamishcheriakova@users.noreply.github.com> Date: Wed, 19 Jun 2024 15:06:31 +0100 Subject: [PATCH] Fix translation Scratch blocks fixed --- cy-GB/step_2.md | 24 ++++++++++++------------ cy-GB/step_3.md | 36 ++++++++++++++++++------------------ cy-GB/step_5.md | 4 ++-- cy-GB/step_7.md | 14 +++++++------- cy-GB/step_8.md | 24 ++++++++++++------------ de-DE/step_2.md | 28 ++++++++++++++-------------- de-DE/step_3.md | 38 ++++++++++++++++++++------------------ de-DE/step_4.md | 3 +-- de-DE/step_5.md | 4 ++-- de-DE/step_7.md | 16 ++++++++-------- de-DE/step_8.md | 14 +++++++------- el-GR/step_2.md | 26 ++++++++++++++------------ el-GR/step_3.md | 38 ++++++++++++++++++++------------------ el-GR/step_4.md | 3 +-- el-GR/step_5.md | 6 +++--- el-GR/step_7.md | 20 ++++++++++---------- el-GR/step_8.md | 28 +++++++++++++++------------- fr-FR/step_2.md | 28 ++++++++++++++-------------- fr-FR/step_3.md | 39 ++++++++++++++++++++------------------- fr-FR/step_4.md | 1 - fr-FR/step_5.md | 4 ++-- fr-FR/step_7.md | 16 ++++++++-------- fr-FR/step_8.md | 26 +++++++++++++------------- it-IT/step_2.md | 26 ++++++++++++++------------ it-IT/step_3.md | 38 ++++++++++++++++++++------------------ it-IT/step_5.md | 4 ++-- it-IT/step_7.md | 16 ++++++++-------- it-IT/step_8.md | 34 +++++++++++++++++++--------------- nl-NL/step_2.md | 24 ++++++++++++------------ nl-NL/step_3.md | 36 ++++++++++++++++++------------------ nl-NL/step_4.md | 1 - nl-NL/step_5.md | 6 +++--- nl-NL/step_7.md | 17 ++++++++--------- nl-NL/step_8.md | 22 +++++++++++----------- pl-PL/step_2.md | 28 ++++++++++++++-------------- pl-PL/step_3.md | 40 ++++++++++++++++++++-------------------- pl-PL/step_5.md | 4 ++-- pl-PL/step_7.md | 16 ++++++++-------- pl-PL/step_8.md | 30 +++++++++++++++--------------- pt-BR/step_2.md | 28 ++++++++++++++-------------- pt-BR/step_3.md | 40 ++++++++++++++++++++-------------------- pt-BR/step_5.md | 4 ++-- pt-BR/step_7.md | 20 +++++++++++--------- pt-BR/step_8.md | 30 +++++++++++++++--------------- 44 files changed, 459 insertions(+), 445 deletions(-) diff --git a/cy-GB/step_2.md b/cy-GB/step_2.md index afe99537f..f7f456c85 100644 --- a/cy-GB/step_2.md +++ b/cy-GB/step_2.md @@ -34,29 +34,29 @@ Unwaith mae'r `faner werdd wedi ei glicio`{:class="block3events"}, fe ddylai dy Dyma'r blociau côd rwyt ti eu hangen: ![corlun-ysbryd](images/ghost-sprite.png) ```blocks3 -cuddio +hide -dangos +show -am byth +forever end -aros (1) eiliad +wait (1) seconds -aros (1) eiliad +wait (1) seconds -pan fo'r flag werdd yn cael ei glicio +when flag clicked ``` --- /hint --- --- hint --- Dyma sut dylai dy gôd edrych: ![corlun-ysbryd](images/ghost-sprite.png) ```blocks3 -pan fo'r flag werdd yn cael ei glicio -am byth - cuddio - aros (1) eiliad - dangos - aros (1) eiliad +when flag clicked +forever +hide +wait (1) seconds +show +wait (1) seconds end ``` diff --git a/cy-GB/step_3.md b/cy-GB/step_3.md index dfe202c10..c206c8e46 100644 --- a/cy-GB/step_3.md +++ b/cy-GB/step_3.md @@ -22,17 +22,17 @@ Mae dau set o flociau côd mae modd eu defnyddio yma. Dewisa'r rhai sydd well gy Unai ychwanega'r blociau yma i gorlun dy ysbryd: ```blocks3 -mynd i (safle ar hap v) +go to (safle ar hap v) ``` Neu yr un yma: ```blocks3 -mynd i x: (14) y: (50) +go to x: (14) y: (50) -(dewis ar hap (1) i (10)) +pick random (1) to (10) -(dewis ar hap (1) i (10)) +pick random (1) to (10) ``` --- /hint --- @@ -44,13 +44,13 @@ Fe allai dy gôd edrych fel hyn: ![corlun-ysbryd](images/ghost-sprite.png) ```blocks3 -pan fo'r flag werdd yn cael ei glicio -am byth - cuddio - aros (1) eiliad - mynd i (safle ar hap v) - dangos - aros (1) eiliad +when flag clicked +forever +hide +wait (1) seconds +go to (safle ar hap v) +show +wait (1) seconds end ``` @@ -59,13 +59,13 @@ Neu fe allai edrych fel hyn: ![corlun-ysbryd](images/ghost-sprite.png) ```blocks3 -pan fo'r flag werdd yn cael ei glicio -am byth - cuddio - aros (1) eiliad - mynd i x: (dewis ar hap (-150) i (150)) y: (dewis ar hap (-150) i (150)) - dangos - aros (1) eiliad +when flag clicked +forever +hide +wait (1) seconds +go to x: (pick random (-150) to (150)) y: (pick random (-150) to (150)) +show +wait (1) seconds end ``` diff --git a/cy-GB/step_5.md b/cy-GB/step_5.md index 0b06f32c7..ea01157b7 100644 --- a/cy-GB/step_5.md +++ b/cy-GB/step_5.md @@ -20,8 +20,8 @@ Os wyt ti'n profi dy gêm ac mae'n anodd dal yr ysbrydion, mae modd chwarae'r g Fe ddylai dy gôd edrych fel hyn: ![corlun-ysbryd](images/ghost-sprite.png) ```blocks3 -pan gaiff y ciplun yma ei glicio -cuddio +when this sprite clicked +hide ``` --- /hint --- --- /hints --- diff --git a/cy-GB/step_7.md b/cy-GB/step_7.md index a2ed9417b..6dde96f06 100644 --- a/cy-GB/step_7.md +++ b/cy-GB/step_7.md @@ -28,30 +28,30 @@ Bob tro mae chwareuwr yn clicio ar ysbryd, fe ddylai'r sgôr fynd fyny. --- /hint --- --- hint --- Dyma'r blociau côd rwyt ti eu hangen: ![eicon cefnlen](images/ghost-backdrop.png) ```blocks3 -gosod [sgôr v] i (0) +set [sgôr v] to (0) -pan fo'r flag werdd yn cael ei glicio +when flag clicked ``` ![corlun-ysbryd](images/ghost-sprite.png) ```blocks3 -newid [sgôr v] gan (1) +change [sgôr v] by (1) ``` --- /hint --- --- hint --- ![eicon cefnlen](images/ghost-backdrop.png) ```blocks3 -pan fo'r flag werdd yn cael ei glicio +when flag clicked set [sgôr v] to (0) ``` ![corlun-ysbryd](images/ghost-sprite.png) ```blocks3 -pan gaiff y ciplun yma ei glicio -cuddio -+ newid [sgôr v] gan (1) +When this sprite clicked +hide ++ change [sgôr v] by (1) ``` --- /hint --- --- /hints --- diff --git a/cy-GB/step_8.md b/cy-GB/step_8.md index 9b937c942..89436f59d 100644 --- a/cy-GB/step_8.md +++ b/cy-GB/step_8.md @@ -25,35 +25,35 @@ Fe ddylai’r gêm ddod i ben pan mae’r amserydd yn cyrraedd 0. --- hint --- Dyma'r blociau côd rwyt ti eu hangen: ![corlun-ysbryd](images/ghost-backdrop.png) ```blocks3 -aros [y cyfan] +stop [y cyfan] < [ ] = [ ] > -gosod [amser v] i [10] +set [amser v] to [10] -newid [amser v] gan (-1) +change [amser v] by (-1) (amser) -aros (1) eiliad +wait (1) seconds -ailadrodd hyd at < > +repeat until < > end -pan fo'r flag werdd yn cael ei glicio +when flag clicked ``` --- /hint --- --- hint --- Dyma'r côd sydd angen i greu amserydd: ![eicon cefnlen](images/ghost-backdrop.png) ```blocks3 -pan fo'r flag werdd yn cael ei glicio -gosod [amser v] i [10] -ailadrodd hyd at < (amser) = [0] > - aros (1) eiliad - newid [amser v] gan (-1) +when flag clicked +set [amser v] to [10] +repeat until < (amser) = [0] > +wait (1) seconds +change [amser v] by (-1) end -aros [y cyfan] +stop [y cyfan] ``` --- /hint --- --- /hints --- diff --git a/de-DE/step_2.md b/de-DE/step_2.md index 8c3e7eaf1..c2234d32d 100644 --- a/de-DE/step_2.md +++ b/de-DE/step_2.md @@ -34,30 +34,30 @@ Sobald die `grüne Flagge angeklickt wird`{:class="block3events"}, sollte sich d Hier sind die Codeblöcke die du brauchst: ![Geist-Figur](images/ghost-sprite.png) ```blocks3 -verstecke dich +hide -zeige dich +show -wiederhole fortlaufend -ende +forever +end -warte (1) Sekunden +wait (1) seconds -warte (1) Sekunden +wait (1) seconds -Wenn die grüne Flagge angeklickt +when flag clicked ``` --- /hint --- --- hint --- So sollte dein Code aussehen: ![Geist-Figur](images/ghost-sprite.png) ```blocks3 -Wenn die grüne Flagge angeklickt -wiederhole fortlaufend -verstecke dich -warte (1) Sekunden -zeige dich -warte (1) Sekunden -ende +when flag clicked +forever +hide +wait (1) seconds +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/de-DE/step_3.md b/de-DE/step_3.md index 34ae65a19..9249f3a9f 100644 --- a/de-DE/step_3.md +++ b/de-DE/step_3.md @@ -22,17 +22,17 @@ Es gibt zwei Kombinationen von Codeblöcken, die du hier verwenden kannst. Suche Füge deiner Geister-Figur entweder diesen Block hinzu: ```blocks3 -gehe zu (Zufallsposition v) +go to (Zufallsposition v) ``` Oder füge diese Blöcke zu deiner Figur: ```blocks3 -gehe zu x: (14) y: (50) +go to x: (14) y: (50) -(Zufallszahl von (1) bis (10)) +pick random (1) to (10) -(Zufallszahl von (1) bis (10)) +pick random (1) to (10) ``` --- /hint --- @@ -44,13 +44,14 @@ Dein Code sollte entweder so aussehen: ![Geist-Figur](images/ghost-sprite.png) ```blocks3 -Wenn die grüne Flagge angeklickt -wiederhole fortlaufend -verstecke dich -warte (1) Sekunden -gehe zu (Zufallsposition v) -zeige dich -warte (1) Sekunden +when flag clicked +forever +hide +wait (1) seconds +go to (Zufallsposition v) +show +wait (1) seconds +end ``` Oder er könnte so aussehen: @@ -58,13 +59,14 @@ Oder er könnte so aussehen: ![Geist-Figur](images/ghost-sprite.png) ```blocks3 -Wenn die grüne Flagge angeklickt -wiederhole fortlaufend -verstecke dich -warte (1) Sekunden -gehe zu x: (Zufallszahl von (-150) bis (150)) y: (Zufallszahl von (-150) bis (150)) -zeige dich -warte (1) Sekunden +when flag clicked +forever +hide +wait (1) seconds +go to x: (pick random (-150) to (150)) y: (pick random (-150) to (150)) +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/de-DE/step_4.md b/de-DE/step_4.md index 603c520e7..d24dbace3 100644 --- a/de-DE/step_4.md +++ b/de-DE/step_4.md @@ -1,5 +1,4 @@ ## Herausforderung: Mehr Zufälligkeit - Kannst du deinem Gespenst Code hinzufügen, um es eine zufällige Zeit lang `warten`{:class="block3control"} zu lassen, während es versteckt ist? -Kannst du dem Gespenst mit dem `setzte Größe auf:`{:class=”blocklooks”}-Block vor jedem Erscheinen eine zufällige Größe geben? \ No newline at end of file +Kannst du dem Gespenst mit dem `setzte Größe auf:`{:class="block3looks"}-Block vor jedem Erscheinen eine zufällige Größe geben? \ No newline at end of file diff --git a/de-DE/step_5.md b/de-DE/step_5.md index 77739b4e6..3857ab264 100644 --- a/de-DE/step_5.md +++ b/de-DE/step_5.md @@ -20,8 +20,8 @@ Wenn du dein Spiel testest und es schwierig findest Geister zu fangen, kannst du Dein Code sollte so aussehen: ![Geist-Figur](images/ghost-sprite.png) ```blocks3 -Wenn diese Figur angeklickt wird -verstecke dich +when this sprite clicked +hide ``` --- /hint --- --- /hints --- diff --git a/de-DE/step_7.md b/de-DE/step_7.md index ec926a5a0..c9fad5499 100644 --- a/de-DE/step_7.md +++ b/de-DE/step_7.md @@ -28,30 +28,30 @@ Jedes Mal, wenn ein Spieler auf ein Gespenst klickt, sollte sein Punktestand erh --- /hint --- --- hint --- Hier sind die Codeblöcke die du brauchst: ![Hintergrund-Symbol](images/ghost-backdrop.png) ```blocks3 -setze [Punkte v] auf (0) +set [Punkte v] to (0) -Wenn die grüne Flagge angeklickt +when flag clicked ``` ![Geist-Figur](images/ghost-sprite.png) ```blocks3 -ändere [Punkte v] um (1) +change [Punkte v] by (1) ``` --- /hint --- --- hint --- ![Hintergrund-Symbol](images/ghost-backdrop.png) ```blocks3 -Wenn die grüne Flagge angeklickt -setze [Punkte v] auf (0) +when flag clicked +set [Punkte v] to (0) ``` ![Geist-Figur](images/ghost-sprite.png) ```blocks3 -Wenn diese Figur angeklickt wird -verstecke dich -+ ändere [Punkte v] um (1) +When this sprite clicked +hide ++ change [Punkte v] by (1) ``` --- /hint --- --- /hints --- diff --git a/de-DE/step_8.md b/de-DE/step_8.md index 846cfa7e3..a823cfe39 100644 --- a/de-DE/step_8.md +++ b/de-DE/step_8.md @@ -25,22 +25,22 @@ Das Spiel soll aufhören, wenn der Timer auf 0 steht. --- hint --- Hier sind die Codeblöcke die du brauchst: ![Geist-Figur](images/ghost-backdrop.png) ```blocks3 -stoppe [alles] +stop [alles] <[ ] = [ ]> -setze [Zeit v] auf [10] +set [Zeit v] to [10] -ändere [Zeit v] um (-1) +change [Zeit v] by (-1) (Zeit) -warte (1) Sekunden - -wiederhole bis < > +wait (1) seconds -Wenn die grüne Flagge angeklickt +repeat until < > +end +when flag clicked ``` --- /hint --- --- hint --- Hier ist der Code, den du hinzufügen solltest, um eine Stoppuhr zu erstellen: ![Hintergrund-Symbol](images/ghost-backdrop.png) diff --git a/el-GR/step_2.md b/el-GR/step_2.md index d21877efc..da375accc 100644 --- a/el-GR/step_2.md +++ b/el-GR/step_2.md @@ -34,28 +34,30 @@ Εδώ είναι τα μπλοκ που χρειάζεσαι:![ghost-sprite](images/ghost-sprite.png) ```blocks3 -εξαφανίσου +hide -εμφανίσου +show -περίμενε (1) δευτερόλεπτα +forever +end -περίμενε (1) δευτερόλεπτα +wait (1) seconds -Όταν στην πράσινη σημαία γίνει κλικ +wait (1) seconds -για πάντα +when flag clicked ``` --- /hint --- --- hint --- Έτσι πρέπει να μοιάζει με ο κώδικάς σου:![ghost-sprite](images/ghost-sprite.png) ```blocks3 -Όταν στην πράσινη σημαία γίνει κλικ -για πάντα -εξαφανίσου -περίμενε (1) δευτερόλεπτα -εμφανίσου -περίμενε (1) δευτερόλεπτα +when flag clicked +forever +hide +wait (1) seconds +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/el-GR/step_3.md b/el-GR/step_3.md index a17aaa1c4..a21328d23 100644 --- a/el-GR/step_3.md +++ b/el-GR/step_3.md @@ -22,17 +22,17 @@ Είτε πρόσθεσε αυτό το σετ των μπλοκ στον χαρακτήρα του φαντάσματός σου: ```blocks3 -πήγαινε σε (τυχαία θέση v) +go to (τυχαία θέση v) ``` Είτε πρόσθεσε αυτό στο χαρακτήρα σου: ```blocks3 -πήγαινε σε θέση x: (14) y: (50) +go to x: (14) y: (50) -(επίλεξε τυχαίο (1) εώς (10)) +pick random (1) to (10) -(επίλεξε τυχαίο (1) εώς (10)) +pick random (1) to (10) ``` --- /hint --- @@ -44,13 +44,14 @@ ![ghost-sprite](images/ghost-sprite.png) ```blocks3 -Όταν στην πράσινη σημαία γίνει κλικ -για πάντα -εξαφανίσου -περίμενε (1) δευτερόλεπτα -πήγαινε σε (random position v) -εμφανίσου -περίμενε (1) δευτερόλεπτα +when flag clicked +forever +hide +wait (1) seconds +go to (random position v) +show +wait (1) seconds +end ``` Είτε θα μπορούσε να μοιάζει κάπως έτσι: @@ -58,13 +59,14 @@ ![ghost-sprite](images/ghost-sprite.png) ```blocks3 -όταν στην πράσινη σημαία γίνει κλικ -για πάντα -εξαφανίσου -περίμενε (1) δευτερόλεπτα -πήγαινε σε θέση x: (επίλεξε τυχαίο (-150) εώς (150)) y: (επίλεξε τυχαίο (-150) εώς (150)) -εμφανίσου -περίμενε (1) δευτερόλεπτα +when flag clicked +forever +hide +wait (1) seconds +go to x: (pick random (-150) to (150)) y: (pick random (-150) to (150)) +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/el-GR/step_4.md b/el-GR/step_4.md index 3bef3d164..19c0d7148 100644 --- a/el-GR/step_4.md +++ b/el-GR/step_4.md @@ -1,5 +1,4 @@ ## Πρόκληση: περισσότερη τυχαιότητα - Μπορείς να προσθέσεις κώδικα στο χαρακτήρα φαντάσματος για να κάνεις το φάντασμα `να περιμένει`{:class="block3control"} ένα τυχαίο χρονικό διάστημα ενώ είναι κρυμμένο; -Μπορείς να χρησιμοποιήσεις το μπλοκ `όρισε το μέγεθος του αντικειμένου`{:class="blocklooks"} για να έχει το φάντασμα τυχαίο μέγεθος κάθε φορά που εμφανίζεται; \ No newline at end of file +Μπορείς να χρησιμοποιήσεις το μπλοκ `όρισε το μέγεθος του αντικειμένου`{:class="block3looks"} για να έχει το φάντασμα τυχαίο μέγεθος κάθε φορά που εμφανίζεται; \ No newline at end of file diff --git a/el-GR/step_5.md b/el-GR/step_5.md index c43381591..c224329f2 100644 --- a/el-GR/step_5.md +++ b/el-GR/step_5.md @@ -13,15 +13,15 @@ --- hints --- --- hint --- -`Όταν στο αντικείμενο γίνει κλικ`{:class="blockevents"}, το φάντασμά σου πρέπει να `εξαφανίζεται`{:class="blocklooks"}. +`Όταν στο αντικείμενο γίνει κλικ`{:class="block3events"}, το φάντασμά σου πρέπει να `εξαφανίζεται`{:class="block3looks"}. --- /hint --- --- hint --- Ο κώδικας θα πρέπει να μοιάζει κάπως έτσι:![ghost-sprite](images/ghost-sprite.png) ```blocks3 -όταν γίνει κλικ σε αυτό το αντικείμενο, -εξαφανίσου +when this sprite clicked +hide ``` --- /hint --- --- /hints --- diff --git a/el-GR/step_7.md b/el-GR/step_7.md index 46ae951bf..ca0de0da7 100644 --- a/el-GR/step_7.md +++ b/el-GR/step_7.md @@ -21,37 +21,37 @@ --- hints --- --- hint --- -`Όταν πατηθεί η πράσινη σημαία`{:class="blockevents"}, η μεταβλητή σου `σκορ`{:class="blockdata"} πρέπει να `οριστεί σε 0`{:class="blockdata"}. Το Σκηνικό (Stage) είναι το καλύτερο μέρος για να προσθέσεις αυτόν τον κώδικα. +`Όταν πατηθεί η πράσινη σημαία`{:class="blockevents"}, η μεταβλητή σου `σκορ`{:class="block3variables"} πρέπει να `οριστεί σε 0`{:class="block3variables"}. Το Σκηνικό (Stage) είναι το καλύτερο μέρος για να προσθέσεις αυτόν τον κώδικα. -`Όταν πατηθεί η πράσινη σημαία`{:class="blockevents"}, η μεταβλητή σου `σκορ`{:class="blockdata"} πρέπει να `αλλάξει κατά 1`{:class="blockdata"}. +`Όταν πατηθεί η πράσινη σημαία`{:class="blockevents"}, η μεταβλητή σου `σκορ`{:class="block3variables"} πρέπει να `αλλάξει κατά 1`{:class="block3variables"}. --- /hint --- --- hint --- Εδώ είναι τα μπλοκ που θα χρειαστείς:![backdrop icon](images/ghost-backdrop.png) ```blocks3 -όρισε [σκορ v] σε (0) +set [σκορ v] to (0) -Όταν στην πράσινη σημαία γίνει κλικ +when flag clicked ``` ![ghost-sprite](images/ghost-sprite.png) ```blocks3 -άλλαξε [σκορ v] κατά (1) +change [σκορ v] by (1) ``` --- /hint --- --- hint --- ![backdrop icon](images/ghost-backdrop.png) ```blocks3 -Όταν στην πράσινη σημαία γίνει κλικ -όρισε [σκορ v] σε (0) +when flag clicked +set [σκορ v] to (0) ``` ![ghost-sprite](images/ghost-sprite.png) ```blocks3 -Όταν γίνει κλικ σε αυτό το αντικείμενο, -εξαφανίσου -+ άλλαξε [σκορ v] κατά (1) +When this sprite clicked +hide ++ change [σκορ v] by (1) ``` --- /hint --- --- /hints --- diff --git a/el-GR/step_8.md b/el-GR/step_8.md index c43e7658f..04b28efc4 100644 --- a/el-GR/step_8.md +++ b/el-GR/step_8.md @@ -20,38 +20,40 @@ Το παιχνίδι πρέπει να σταματά όταν το χρονόμετρο φτάσει στο 0. --- hints --- - --- hint --- `Όταν πατηθεί η πράσινη σημαία`{:class=”blockevents”}, η μεταβλητή σου `χρόνος`{:class=”blockdata”} πρέπει να `οριστεί σε 10`{:class=”blockdata"}. Στη συνέχεια πρέπει να `αλλάζει κατά -1`{:class="blockdata"} κάθε δευτερόλεπτο `έως ότου φτάσει στο 0`{:class="blockcontrol"}. + --- hint --- `Όταν πατηθεί η πράσινη σημαία`{:class="block3events"}, η μεταβλητή σου `χρόνος`{:class="block3variables"} πρέπει να `οριστεί σε 10`{:class="block3variables"}. Στη συνέχεια πρέπει να `αλλάζει κατά -1`{:class="block3variables"} κάθε δευτερόλεπτο `έως ότου φτάσει στο 0`{:class="block3control"}. --- /hint --- --- hint --- Εδώ είναι τα μπλοκ που θα χρειαστείς: ![ghost-sprite](images/ghost-backdrop.png) ```blocks3 -σταμάτησε [όλα] +stop [όλα] < [ ] = [ ] > -όρισε [χρόνος v] σε [10] +set [χρόνος v] to [10] -άλλαξε [χρόνος v] κατά (-1) +change [χρόνος v] by (-1) (χρόνος) -περίμενε (1) δευτερόλεπτα +wait (1) seconds -επανάλαβε ώσπου < > +repeat until < > +end -Όταν στην πράσινη σημαία γίνει κλικ +when flag clicked ``` --- /hint --- --- hint --- Εδώ είναι ο κώδικας που πρέπει να προσθέσεις για να δημιουργήσεις ένα χρονόμετρο: ![backdrop icon](images/ghost-backdrop.png) ```blocks3 -Όταν στην πράσινη σημαία γίνει κλικ -όρισε [χρόνος v] σε [10] -επανάλαβε ώσπου <(χρόνος) = [0]> -περίμενε (1) δευτερόλεπτα -άλλαξε [χρόνος v] κατά (-1) -σταμάτησε [όλα] +when flag clicked +set [χρόνος v] to [10] +repeat until < (χρόνος) = [0]> +wait (1) seconds +change [χρόνος v] by (-1) +end +stop [όλα] ``` --- /hint --- --- /hints --- diff --git a/fr-FR/step_2.md b/fr-FR/step_2.md index 44d0b6a30..df391c04f 100644 --- a/fr-FR/step_2.md +++ b/fr-FR/step_2.md @@ -34,30 +34,30 @@ Une fois que le `drapeau vert est cliqué`{:class="block3events"}, ton fantôme Voici les blocs de code dont tu as besoin: ![sprite-fantôme](images/ghost-sprite.png) ```blocks3 -cacher +hide -montrer +show -répéter indéfiniment -fin +forever +end -attendre (1) secondes +wait (1) seconds -attendre (1) secondes +wait (1) seconds -quand le drapeau vert pressé +when flag clicked ``` --- /hint --- --- hint --- Voici a quoi devrait ressembler ton code: ![sprite-fantôme](images/ghost-sprite.png) ```blocks3 -quand le drapeau vert pressé -répéter indéfiniment -cacher -attendre (1) secondes -montrer -attendre (1) secondes -fin +when flag clicked +forever +hide +wait (1) seconds +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/fr-FR/step_3.md b/fr-FR/step_3.md index a763c1090..f204ccd72 100644 --- a/fr-FR/step_3.md +++ b/fr-FR/step_3.md @@ -22,17 +22,17 @@ Il y a deux ensembles de blocs de code que tu peux utiliser ici. Choisis le jeu Soit ajoute cet ensemble de blocs à ton sprite fantôme: ```blocks3 -aller à (position aléatoire v) +go to (position aléatoire v) ``` Ou ajoute celui-ci à ton sprite: ```blocks3 -aller à x: (14) y: (50) +go to x: (14) y: (50) -(nombre aléatoire entre (1) et (10)) +pick random (1) to (10) -(nombre aléatoire entre (1) et (10)) +pick random (1) to (10) ``` --- /hint--- @@ -44,14 +44,14 @@ Ton code pourrait ressembler à ceci: ![sprite-fantôme](images/ghost-sprite.png) ```blocks3 -quand le drapeau vert pressé -répéter indéfiniment -cacher -attendre (1) secondes -aller à (position aléatoire v) -montrer -attendre (1) secondes -fin +when flag clicked +forever +hide +wait (1) seconds +go to (position aléatoire v) +show +wait (1) seconds +end ``` Ou pourrait ressembler à ceci: @@ -59,13 +59,14 @@ Ou pourrait ressembler à ceci: ![sprite-fantôme](images/ghost-sprite.png) ```blocks3 -quand le drapeau vert pressé -répéter indéfiniment -cacher -attendre (1) secondes -aller à x: (nombre aléatoire entre (-150) et (150)) y: (nombre aléatoire entre (-150) et (150)) -montrer -attendre (1) secondes +when flag clicked +forever +hide +wait (1) seconds +go to x: (pick random (-150) to (150)) y: (pick random (-150) to (150)) +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/fr-FR/step_4.md b/fr-FR/step_4.md index 8e9d11b86..a3fc25fdb 100644 --- a/fr-FR/step_4.md +++ b/fr-FR/step_4.md @@ -1,5 +1,4 @@ ## Défi: plus aléatoire - Peux-tu ajouter du code à ton sprite fantôme pour faire `attendre`{:class="block3control"} le fantôme pendant un temps aléatoire pendant qu'il est caché? Peux-tu utiliser le bloc `mettre à la taille`{:class="block3looks"} pour rendre votre fantôme plus grand ou plus petit au hasard à chaque apparition? \ No newline at end of file diff --git a/fr-FR/step_5.md b/fr-FR/step_5.md index 34d35ecf2..c9c5947a6 100644 --- a/fr-FR/step_5.md +++ b/fr-FR/step_5.md @@ -21,8 +21,8 @@ Si tu testes ton jeu et trouve difficile de capturer des fantômes, tu peux joue Ton code devrait ressembler à ceci: ![fantôme-sprite](images/ghost-sprite.png) ```blocks3 -quand ce sprite est cliqué -cacher +when this sprite clicked +hide ``` --- /hint --- diff --git a/fr-FR/step_7.md b/fr-FR/step_7.md index 1975e5ba6..e6338501f 100644 --- a/fr-FR/step_7.md +++ b/fr-FR/step_7.md @@ -28,30 +28,30 @@ Chaque fois qu'un joueur clique sur un fantôme, son score doit augmenter. --- /hint --- --- hint --- Voici les blocs de code dont tu as besoin : ![icône de l'arrière-plan](images/ghost-backdrop.png) ```blocks3 -mettre [score v] à (0) +set [score v] to (0) -quand le drapeau vert pressé +when flag clicked ``` ![sprite-fantôme](images/ghost-sprite.png) ```blocks3 -ajouter (1) à [score v] +change [score v] by (1) ``` --- /hint --- --- hint --- ![icône de l'arrière-plan](images/ghost-backdrop.png) ```blocks3 -quand le drapeau vert pressé -mettre [score v] à (0) +when flag clicked +set [score v] to (0) ``` ![sprite-fantôme](images/ghost-sprite.png) ```blocks3 -quand ce sprite est cliqué -cacher -+ ajouter (1) à [score v] +When this sprite clicked +hide ++ change [score v] by (1) ``` --- /hint --- --- /hints --- diff --git a/fr-FR/step_8.md b/fr-FR/step_8.md index 81ff1572e..2f73c7093 100644 --- a/fr-FR/step_8.md +++ b/fr-FR/step_8.md @@ -27,30 +27,30 @@ stop [tout] < [] = [] > -mettre [temps v] à [10] +set [temps v] to [10] -ajouter (-1) à [temps v] +change [temps v] by (-1) -temps :: variables +(temps) -attendre (1) secondes +wait (1) seconds -répéter jusqu'à ce que < > -fin +repeat until < > +end -quand le drapeau vert pressé +when flag clicked ``` --- /hint --- --- hint --- Voici le code que tu dois ajouter pour créer une minuterie: ![icône de l'arrière-plan](images/ghost-backdrop.png) ```blocks3 -quand le drapeau vert pressé -mettre [temps v] à [10] -répéter jusqu'à ce que < (temps :: variables) = [0] > -attendre (1) secondes -ajouter (-1) à [temps v] -fin +when flag clicked +set [temps v] to [10] +repeat until < (temps) = [0] > +wait (1) seconds +change [temps v] by (-1) +end stop [tout] ``` diff --git a/it-IT/step_2.md b/it-IT/step_2.md index 17226d140..fb1c7f828 100644 --- a/it-IT/step_2.md +++ b/it-IT/step_2.md @@ -34,28 +34,30 @@ Aggiungi codice al tuo fantasma in modo che appaia e scompaia per sempre quando Ecco i blocchi di codice che ti serviranno: ![sprite del fantasma](images/ghost-sprite.png) ```blocks3 -nascondi +hide -mostra +show -attendi (1) secondi +forever +end -quando si clicca sulla bandiera verde +wait (1) seconds -attendi (1) secondi +wait (1) seconds -per sempre +when flag clicked ``` --- /hint --- --- hint --- Ecco come dovrebbe apparire il tuo codice: ![sprite del fantasma](images/ghost-sprite.png) ```blocks3 -quando si clicca sulla bandiera verde -per sempre -nascondi -attendi (1) secondi -mostra -attendi (1) secondi +when flag clicked +forever +hide +wait (1) seconds +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/it-IT/step_3.md b/it-IT/step_3.md index 3f331ff96..d3b5adb26 100644 --- a/it-IT/step_3.md +++ b/it-IT/step_3.md @@ -22,17 +22,17 @@ Ci sono due serie di blocchi di codice che puoi usare. Scegli quello che preferi Aggiungi questo set di blocchi allo sprite del fantasma: ```blocks3 -raggiungi (posizione a caso v) +go to (posizione a caso v) ``` Oppure aggiungi questo allo sprite: ```blocks3 -vai a x: (14) y: (50) +go to x: (14) y: (50) -(numero a caso tra (1) e (10)) +pick random (1) to (10) -(numero a caso tra (1) e (10)) +pick random (1) to (10) ``` --- /hint --- @@ -44,13 +44,14 @@ Il tuo codice ora dovrebbe apparire così: ![sprite del fantasma](images/ghost-sprite.png) ```blocks3 -quando si clicca sulla bandiera verde -per sempre -nascondi -attendi (1) secondi -raggiungi (posizione a caso v) -mostra -attendi (1) secondi +when flag clicked +forever +hide +wait (1) seconds +go to (posizione a caso v) +show +wait (1) seconds +end ``` Oppure potrebbe apparire così: @@ -58,13 +59,14 @@ Oppure potrebbe apparire così: ![sprite del fantasma](images/ghost-sprite.png) ```blocks3 -quando si clicca sulla bandiera verde -per sempre -nascondi -attendi (1) secondi -vai a x: (numero a caso tra (-150) e (150)) y: (numero a caso tra (-150) e (150)) -mostra -attendi (1) secondi +when flag clicked +forever +hide +wait (1) seconds +go to x: (pick random (-150) to (150)) y: (pick random (-150) to (150)) +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/it-IT/step_5.md b/it-IT/step_5.md index 201234780..da6466f64 100644 --- a/it-IT/step_5.md +++ b/it-IT/step_5.md @@ -20,8 +20,8 @@ Se mentre provi il gioco trovi difficile catturare i fantasmi, puoi giocare in m Il tuo codice dovrebbe assomigliare a questo: ![sprite del fantasma](images/ghost-sprite.png) ```blocks3 -quando si clicca questo sprite -nascondi +when this sprite clicked +hide ``` --- /hint --- --- /hints --- diff --git a/it-IT/step_7.md b/it-IT/step_7.md index 677c987ca..eaf26ca89 100644 --- a/it-IT/step_7.md +++ b/it-IT/step_7.md @@ -28,30 +28,30 @@ Ogni volta che un giocatore fa click su un fantasma, il punteggio dovrebbe aumen --- /hint --- --- hint --- Qui ci sono i blocchi di codice che ti serviranno: ![icona scenario](images/ghost-backdrop.png) ```blocks3 -porta [punteggio v] a (0) +set [punteggio v] to (0) -quando si clicca sulla bandiera verde +when flag clicked ``` ![sprite del fantasma](images/ghost-sprite.png) ```blocks3 -cambia [punteggio v] di (1) +change [punteggio v] by (1) ``` --- /hint --- --- hint --- ![icona scenario](images/ghost-backdrop.png) ```blocks3 -quando si clicca sulla bandiera verde -porta [punteggio v] a (0) +when flag clicked +set [punteggio v] to (0) ``` ![sprite del fantasma](images/ghost-sprite.png) ```blocks3 -quando si clicca questo sprite -nascondi -+ cambia [punteggio v] di (1) +When this sprite clicked +hide ++ change [punteggio v] by (1) ``` --- /hint --- --- /hints --- diff --git a/it-IT/step_8.md b/it-IT/step_8.md index ff89e2639..6c398497f 100644 --- a/it-IT/step_8.md +++ b/it-IT/step_8.md @@ -20,38 +20,42 @@ Il tuo timer dovrebbe: Il gioco dovrebbe interrompersi quando il timer raggiunge lo 0. --- hints --- - --- hint --- `quando si clicca sulla bandiera verde`{:class="block3events"}, la variabile `tempo`{:class="block3variables"} dovrebbe essere `impostata su 10`{:class="block3variables"}. Dovrebbe quindi `cambiare di -1`{:class="block3variabili"} ogni secondo `fino a quando non raggiunge 0`{:class="block3control"}. + --- hint --- `quando si clicca sulla bandiera verde`{:class="block3events"}, la variabile `tempo`{:class="block3variables"} dovrebbe essere `impostata su 10`{:class="block3variables"}. Dovrebbe quindi `cambiare di -1`{:class="block3variables"} ogni secondo `fino a quando non raggiunge 0`{:class="block3control"}. --- /hint --- --- hint --- Qui ci sono i blocchi di codice che ti serviranno: ![sprite del fantasma](images/ghost-backdrop.png) ```blocks3 -ferma [tutto] +stop [tutto] < [ ] = [ ] > -porta [tempo v] a [10] +set [tempo v] to [10] -cambia [tempo v] di (-1) +change [tempo v] by (-1) -tempo :: variables +(tempo) -attendi (1) secondi +wait (1) seconds -ripeti fino a quando < > +repeat until < > +end -quando si clicca sulla bandiera verde +when flag clicked ``` ---- /hint --- --- hint --- Ecco il codice che dovrai aggiungere per creare il timer: ![icona scenario](images/ghost-backdrop.png) +--- /hint --- --- hint --- Ecco il codice che dovrai aggiungere per creare il timer: + +![icona scenario](images/ghost-backdrop.png) ```blocks3 -quando si clicca sulla bandiera verde -porta [tempo v] a [10] -ripeti fino a quando < (tempo :: variables) = [0]> -attendi (1) secondi -cambia [tempo v] di (-1) -ferma [tutto] +when flag clicked +set [tempo v] to [10] +repeat until < (tempo) = [0] > +wait (1) seconds +change [tempo v] by (-1) +end +stop [tutto] ``` --- /hint --- --- /hints --- diff --git a/nl-NL/step_2.md b/nl-NL/step_2.md index 0e8f65eaa..121225d8a 100644 --- a/nl-NL/step_2.md +++ b/nl-NL/step_2.md @@ -34,29 +34,29 @@ Voeg code toe aan je spook sprite zodat het spook steeds verschijnt en verdwijnt Dit zijn de codeblokken die je nodig hebt: ![spook-sprite](images/ghost-sprite.png) ```blocks3 -verdwijn +hide -verschijn +show -herhaal +forever end -wacht (1) sec. +wait (1) seconds -wacht (1) sec. +wait (1) seconds -wanneer groene vlag wordt aangeklikt +when flag clicked ``` --- /hint --- --- hint --- Zo zou je nieuwe code er uit moeten zien: ![spook-sprite](images/ghost-sprite.png) ```blocks3 -wanneer groene vlag wordt aangeklikt -herhaal -verdwijn -wacht (1) sec. -verschijn -wacht (1) sec. +when flag clicked +forever +hide +wait (1) seconds +show +wait (1) seconds end ``` diff --git a/nl-NL/step_3.md b/nl-NL/step_3.md index 08190c29a..de82fb3dd 100644 --- a/nl-NL/step_3.md +++ b/nl-NL/step_3.md @@ -22,17 +22,17 @@ Er zijn twee sets codeblokken die je hier kunt gebruiken. Kies zelf de set die j Voeg deze set blokken toe aan je Ghost Sprite: ```blocks3 -ga naar (willekeurige positie v) +go to (willekeurige positie v) ``` Of voeg anders deze toe aan je sprite: ```blocks3 -ga naar x: (14) y: (50) +go to x: (14) y: (50) -willekeurig getal tussen (1) en (10) +pick random (1) to (10) -willekeurig getal tussen (1) en (10) +pick random (1) to (10) ``` --- /hint --- @@ -44,13 +44,13 @@ Je code zou er als volgt uit kunnen zien: ![spook-sprite](images/ghost-sprite.png) ```blocks3 -wanneer groene vlag wordt aangeklikt -herhaal -verdwijn -wacht (1) sec. -ga naar (willekeurige positie v) -verschijn -wacht (1) sec. +when flag clicked +forever +hide +wait (1) seconds +go to (random position v) +show +wait (1) seconds end ``` @@ -59,13 +59,13 @@ Of het zou er als volgt uit kunnen zien: ![spook-sprite](images/ghost-sprite.png) ```blocks3 -wanneer groene vlag wordt aangeklikt -herhaal -verdwijn -wacht (1) sec. -ga naar x: (willekeurig getal tussen (-150) en (150)) y: (willekeurig getal tussen (-150) en (150)) -verschijn -wacht (1) sec. +when flag clicked +forever +hide +wait (1) seconds +go to x: (pick random (-150) to (150)) y: (pick random (-150) to (150)) +show +wait (1) seconds end ``` diff --git a/nl-NL/step_4.md b/nl-NL/step_4.md index 58d5f5c66..ec7659656 100644 --- a/nl-NL/step_4.md +++ b/nl-NL/step_4.md @@ -1,5 +1,4 @@ ## Uitdaging: meer willekeur - Kun je code aan je spook sprite toevoegen om je spook een willekeurige hoeveelheid tijd te laten `wacht`{:class="block3control"}en terwijl het verborgen is? Kun je met het `maak grootte`{:class=”block3looks”} blok het spook een willekeurige grootte geven, elke keer dat deze verschijnt? \ No newline at end of file diff --git a/nl-NL/step_5.md b/nl-NL/step_5.md index 506149d40..773e781ca 100644 --- a/nl-NL/step_5.md +++ b/nl-NL/step_5.md @@ -13,15 +13,15 @@ Als je je spel test en spoken vangen moeilijk vindt, kun je het spel in volledig --- hints --- --- hint --- -`Wanneer op deze sprite wordt geklikt`{:class="block3events"}, zou het spook moeten `verdwijn`{:class=”block3looks"}-en. +`Wanneer op deze sprite wordt geklikt`{:class="block3events"}, zou het spook moeten `verdwijn`{:class="block3looks"}-en. --- /hint --- --- hint --- Je code zou er als volgt uit moeten zien: ![spook-sprite](images/ghost-sprite.png) ```blocks3 -wanneer op deze sprite wordt geklikt -verdwijn +when this sprite clicked +hide ``` --- /hint --- --- /hints --- diff --git a/nl-NL/step_7.md b/nl-NL/step_7.md index fcd8d96d4..0319d25f6 100644 --- a/nl-NL/step_7.md +++ b/nl-NL/step_7.md @@ -28,31 +28,30 @@ Elke keer dat een speler op een spook klikt, zou de score moeten stijgen. --- /hint --- --- hint --- Dit zijn de codeblokken die je nodig hebt: ![achtergrond pictogram](images/ghost-backdrop.png) ```blocks3 -maak [score v] (0) +set [score v] to (0) -wanneer groene vlag wordt aangeklikt +when flag clicked ``` ![spook-sprite](images/ghost-sprite.png) ```blocks3 -verander [score v] met (1) +change [score v] by (1) ``` --- /hint --- --- hint --- ![achtergrond pictogram](images/ghost-backdrop.png) ```blocks3 -wanneer groene vlag wordt aangeklikt -maak [score v] (0) +when flag clicked +set [score v] to (0) ``` ![spook-sprite](images/ghost-sprite.png) ```blocks3 -Wanneer op deze sprite wordt geklikt -verdwijn - -+ verander [score v] met (1) +When this sprite clicked +hide ++ change [score v] by (1) ``` --- /hint --- --- /hints --- diff --git a/nl-NL/step_8.md b/nl-NL/step_8.md index 2379bd37b..a62f0ccdc 100644 --- a/nl-NL/step_8.md +++ b/nl-NL/step_8.md @@ -20,7 +20,7 @@ Je timer zou moeten: Het spel zou moeten stoppen als de timer op 0 komt. --- hints --- - --- hint --- `Wanneer op de groene vlag wordt geklikt`{:class="block3events"}, zou de `tijd`{:class="block3variables"} variabele op `10`{:class =”block3data”} moeten worden gezet. Het zou dan elke seconde moeten `veranderen met -1`{:class="block3variables"} totdat deze `0 bereikt`{:class=”block3control"}. + --- hint --- `Wanneer op de groene vlag wordt geklikt`{:class="block3events"}, zou de `tijd`{:class="block3variables"} variabele op `10`{:class="block3variables"} moeten worden gezet. Het zou dan elke seconde moeten `veranderen met -1`{:class="block3variables"} totdat deze `0 bereikt`{:class="block3control"}. --- /hint --- --- hint --- Dit zijn de codeblokken die je nodig hebt: ![spook-sprite](images/ghost-backdrop.png) @@ -29,29 +29,29 @@ stop [alle] < [ ] = [ ] > -maak [tijd v] [10] +set [tijd v] to [10] -verander [tijd v] met (-1) +change [tijd v] by (-1) (tijd) -wacht (1) sec. +wait (1) seconds -herhaal tot < > +repeat until < > end -wanneer groene vlag wordt aangeklikt +when flag clicked ``` --- /hint --- --- hint --- Hier is de code die je moet toevoegen om een tijdklok te maken: ![achtergrond pictogram](images/ghost-backdrop.png) ```blocks3 -wanneer groene vlag wordt aangeklikt -maak [tijd v] [10] -herhaal tot < (tijd) = [0] > -wacht (1) sec. -verander [tijd v] met (-1) +when flag clicked +set [tijd v] to [10] +repeat until < (rijd) = [0] > +wait (1) seconds +change [tijd v] by (-1) end stop [alle] ``` diff --git a/pl-PL/step_2.md b/pl-PL/step_2.md index a7042ea99..eaeca6d23 100644 --- a/pl-PL/step_2.md +++ b/pl-PL/step_2.md @@ -32,30 +32,30 @@ Po `zielona flaga kliknięciu`{:class="block3events"}, twój duch powinien `ukry Oto potrzebne bloki kodu: ![duszek ducha](images/ghost-sprite.png) ```blocks3 -ukryj +hide -pokaż +show -zawsze -koniec +forever +end -czekaj (1) sekund +wait (1) seconds -czekaj (1) sekund +wait (1) seconds -kiedy kliknięto zieloną flagę +when flag clicked ``` --- /hint --- --- hint --- Twój kod powinien wyglądać tak: ![duszek ducha](images/ghost-sprite.png) ```blocks3 -kiedy kliknięto zieloną flagę -zawsze -ukryj -czekaj (1) sekund -pokaż -czekaj (1) sekund -koniec +when flag clicked +forever +hide +wait (1) seconds +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/pl-PL/step_3.md b/pl-PL/step_3.md index 16881822e..194f71484 100644 --- a/pl-PL/step_3.md +++ b/pl-PL/step_3.md @@ -22,17 +22,17 @@ Istnieją dwa zestawy bloków kodu, których możesz użyć tutaj. Wybierz zesta Dodaj ten zestaw bloków do twojego duszka: ```blocks3 -Idź do (losowa pozycja v) +go to (losowa pozycja v) ``` Lub dodaj ten do swojego duszka: ```blocks3 -Idź do x: (14) y: (50) +go to x: (14) y: (50) -(losuj liczbę od (1) do (10)) +pick random (1) to (10) -(losuj liczbę od (1) do (10)) +pick random (1) to (10) ``` --- /hint --- @@ -44,14 +44,14 @@ Twój kod może wyglądać tak: ![duszek ducha](images/ghost-sprite.png) ```blocks3 -kiedy kliknięto zieloną flagę -zawsze -ukryj -czekaj (1) sekund -Idź do (losowa pozycja v) -pokaż -czekaj (1) sekund -koniec +when flag clicked +forever +hide +wait (1) seconds +go to (losowa pozycja v) +show +wait (1) seconds +end ``` Lub może wyglądać tak: @@ -59,14 +59,14 @@ Lub może wyglądać tak: ![duszek ducha](images/ghost-sprite.png) ```blocks3 -kiedy kliknięto zieloną flagę -zawsze -ukryj -czekaj (1) sekund -Idź do x: (losuj liczbę od (-150) do (150)) y: (losuj liczbę od (-150) do (150)) -pokaż -czekaj (1) sekund -koniec +when flag clicked +forever +hide +wait (1) seconds +go to x: (pick random (-150) to (150)) y: (pick random (-150) to (150)) +show +wait (1) seconds +end ``` --- /hint --- --- /hints --- diff --git a/pl-PL/step_5.md b/pl-PL/step_5.md index a365e8777..275007de2 100644 --- a/pl-PL/step_5.md +++ b/pl-PL/step_5.md @@ -20,8 +20,8 @@ Jeśli przetestujesz grę i sprawisz, że łapanie upiorów będą trudne, może Twój kod powinien wyglądać tak: ![duszek ducha](images/ghost-sprite.png) ```blocks3 -kiedy ten duszek kliknięty -ukryj +when this sprite clicked +hide ``` --- /hint --- --- /hints --- diff --git a/pl-PL/step_7.md b/pl-PL/step_7.md index 93595d81f..66ac03ee2 100644 --- a/pl-PL/step_7.md +++ b/pl-PL/step_7.md @@ -28,30 +28,30 @@ Za każdym razem, gdy gracz kliknie na ducha, jego wynik powinien wzrosnąć. --- /hint --- --- hint --- Oto potrzebne bloki kodu: ![ikona tła](images/ghost-backdrop.png) ```blocks3 -ustaw [wynik v] na (0) +set [wynikl v] to (0) -kiedy kliknięto zieloną flagę +when flag clicked ``` ![duszek ducha](images/ghost-sprite.png) ```blocks3 -zmień [wynik v] o (1) +change [wynik v] by (1) ``` --- /hint --- --- hint ---![ikona tła](images/ghost-backdrop.png) ```blocks3 -kiedy kliknięto zieloną flagę -ustaw [wynik v] na (0) +when flag clicked +set [wynik v] to (0) ``` ![duszek ducha](images/ghost-sprite.png) ```blocks3 -kiedy ten duszek kliknięty -ukryj -+ zmień [wynik v] o (1) +When this sprite clicked +hide ++ change [wynik v] by (1) ``` --- /hint --- --- /hints --- diff --git a/pl-PL/step_8.md b/pl-PL/step_8.md index 44da72a6d..98c7ee766 100644 --- a/pl-PL/step_8.md +++ b/pl-PL/step_8.md @@ -25,35 +25,35 @@ Gra powinna się zatrzymać, gdy czas dojdzie do 0. --- hint --- Oto potrzebne bloki kodu: ![duszek ducha](images/ghost-backdrop.png) ```blocks3 -zatrzymaj [wszystko] +stop [wszystko] -< [] = [] > +< [ ] = [ ] > -ustaw [czas v] na [10] +set [czas v] to [10] -zmień [czas v] o(-1) +change [czas v] by (-1) (czas) -czekaj (1) sekund +wait (1) seconds -powtarzaj aż < > -koniec +repeat until < > +end -kiedy kliknięto zieloną flagę +when flag clicked ``` --- /hint --- --- hint --- Oto kod, który należy dodać, aby utworzyć zegar: ![ikona tła](images/ghost-backdrop.png) ```blocks3 -kiedy kliknięto zieloną flagę -ustaw [czas v] na [10] -powtarzaj, aż < (czas) = [0] > -czekaj (1) sekund -zmień [czas v] o (-1) -koniec -zatrzymaj [wszystko] +when flag clicked +set [czas v] to [10] +repeat until < (czas) = [0] > +wait (1) seconds +change [czas v] by (-1) +end +stop [wszystko] ``` --- /hint --- --- /hints --- diff --git a/pt-BR/step_2.md b/pt-BR/step_2.md index 49d0485a6..449cfd9cf 100644 --- a/pt-BR/step_2.md +++ b/pt-BR/step_2.md @@ -34,30 +34,30 @@ Uma vez que a `bandeira verde é clicada`{:class="block3events"}, seu fantasma d Aqui estão os blocos de código que você precisa:![ator do fantasma](images/ghost-sprite.png) ```blocks3 -esconda +hide -mostre +show -sempre -fim +forever +end -esperar (1) segundos +wait (1) seconds -esperar (1) segundos +wait (1) seconds -quando ⚑ for clicado +when flag clicked ``` --- /hint --- --- hint --- Seu código deve ficar assim: ![ator do fantasma](images/ghost-sprite.png) ```blocks3 -quando ⚑ for clicado -sempre -esconda -esperar (1) segundos -mostre -esperar (1) segundos -fim +when flag clicked +forever +hide +wait (1) seconds +show +wait (1) seconds +end ``` --- /hint ------ /hints --- diff --git a/pt-BR/step_3.md b/pt-BR/step_3.md index bdde6899f..e9abd26ed 100644 --- a/pt-BR/step_3.md +++ b/pt-BR/step_3.md @@ -22,17 +22,17 @@ Há dois conjuntos de blocos de código que você pode usar aqui. Escolha o conj Ou adicione este conjunto de blocos ao seu fantasma: ```blocks3 -ir para (posição aleatória v) +go to (posição aleatória v) ``` Ou adicione este a seu fantasma: ```blocks3 -ir para x: (14) y: (50) +go to x: (14) y: (50) -(número aleatório entre (1) e (10)) +pick random (1) to (10) -(número aleatório entre (1) e (10)) +pick random (1) to (10) ``` --- /hint --- @@ -44,14 +44,14 @@ Seu código deve ficar assim: ![ator do fantasma](images/ghost-sprite.png) ```blocks3 -quando ⚑ for clicado -para sempre -ocultar -esperar (1) segundos -vá para(posição aleatória v) -mostrar -esperar (1) segundos -fim +when flag clicked +forever +hide +wait (1) seconds +go to (posição aleatória v) +show +wait (1) seconds +end ``` Ou poderia ser assim: @@ -59,14 +59,14 @@ Ou poderia ser assim: ![ator do fantasma](images/ghost-sprite.png) ```blocks3 -quando ⚑ for clicado -para sempre -ocultar -esperar (1) segundos -vá para x: (número aleatório entre (-150) e (150)) y: (número aleatório entre (-150) e (150)) -mostrar -esperar (1) segundos -fim +when flag clicked +forever +hide +wait (1) seconds +go to x: (pick random (-150) to (150)) y: (pick random (-150) to (150)) +show +wait (1) seconds +end ``` --- /hint ------ /hints --- diff --git a/pt-BR/step_5.md b/pt-BR/step_5.md index dc326799a..6e8ebcf18 100644 --- a/pt-BR/step_5.md +++ b/pt-BR/step_5.md @@ -20,8 +20,8 @@ Se você testar seu jogo e achar que capturar os fantasmas está difícil, você Seu código deve ficar assim: ![ator do fantasma](images/ghost-sprite.png) ```blocks3 -quando este ator for clicado -esconda +when this sprite clicked +hide ``` --- /hint ------ /hints --- diff --git a/pt-BR/step_7.md b/pt-BR/step_7.md index 37d837d68..6f4918a8c 100644 --- a/pt-BR/step_7.md +++ b/pt-BR/step_7.md @@ -28,30 +28,32 @@ Cada vez que um jogador clicar em um fantasma, sua pontuação deve aumentar. --- /hint --- --- hint --- Aqui estão os blocos de código que você precisa: ![backdrop icon](images/ghost-backdrop.png) ```blocks3 -mude [pontuação v] para (0) +set [pontuação v] to (0) -quando ⚑ for clicado +when flag clicked ``` ![Objeto gráfico fantasma](images/ghost-sprite.png) ```blocks3 -adicione (1) a [pontuação v] +change [pontuação v] by (1) ``` ---- /hint --- --- hint --- ![Ícone de fundo](images/ghost-backdrop.png) +--- /hint --- --- hint --- + +![Ícone de fundo](images/ghost-backdrop.png) ```blocks3 -quando ⚑ for clicado -mude [pontuação v] para (0) +when flag clicked +set [pontuação v] to (0) ``` ![Objeto gráfico fantasma](images/ghost-sprite.png) ```blocks3 -quando este ator for clicado -esconda -+ adicione (1) a [pontuação v] +When this sprite clicked +hide ++ change [pontuação v] by (1) ``` --- /hint ------ /hints --- diff --git a/pt-BR/step_8.md b/pt-BR/step_8.md index c81618b52..2fa38ed6e 100644 --- a/pt-BR/step_8.md +++ b/pt-BR/step_8.md @@ -26,35 +26,35 @@ O jogo deve parar quando o cronômetro chegar a 0. --- hint --- Aqui estão os blocos que você vai precisar: ![ghost-sprite](images/ghost-backdrop.png) ```blocks3 -pare [todos] +stop [todos] < [ ] = [ ] > -mude [tempo v] para [10] +set [tempo v] to [10] -adicione (-1) a [tempo v] +change [tempo v] by (-1) -tempo :: variables +[tempo] -espere (1) seg +wait (1) seconds -repita até que < > -fim +repeat until < > +end -quando ⚑ for clicado +when flag clicked ``` --- /hint --- --- hint --- Aqui está o código que você vai precisar para criar o cronômetro: ![backdrop icon](images/ghost-backdrop.png) ```blocks3 -quando ⚑ for clicado -mude [tempo v] para [10] -repita até que < (tempo :: variables) = [0] > -espere (1) seg -adicione (-1) a [tempo v] -fim -pare [todos] +when flag clicked +set [tempo v] to [10] +repeat until < (tempo) = [0] > +wait (1) seconds +change [tempo v] by (-1) +end +stop [todos] ``` --- /hint ------ /hints ---