-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathManagerManager.h
40 lines (31 loc) · 1.12 KB
/
ManagerManager.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
#ifndef ManagerManager_h
#define ManagerManager_h
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include "Screen.h"
#include "GameManager.h"
#include "MenuManager.h"
#include "Settings.h"
#include "Leaderboard.h"
#include "DotZero.h"
#include "Background.h"
using namespace sf;
class ManagerManager //the ultimate manager, manager of managers (manages game state and events)
{
public:
enum State { game, settings, leaderboard, menu, dotzero };
ManagerManager(RenderWindow* window_ptr, GameManager* gameManager_ptr, Settings* settings_ptr, Leaderboard* leaderboard_ptr, MenuManager* menuManager_ptr, DotZero* DotZero_ptr);
ManagerManager(RenderWindow* window_ptr);
void setPointers(GameManager* gameManager_ptr, Settings* settings_ptr, Leaderboard* leaderboard_ptr, MenuManager* menuManager_ptr, DotZero* DotZero_ptr);
void manage();
void setState(State state = State::menu);
private:
RenderWindow* window_ptr;
Screen* screen_ptr[5];
State state = State::dotzero;
int State_to_int() { return static_cast<int>(this->state); }
void checkEvents();
void update();
Background background;
};
#endif // !ManagerManager_h