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Leaderboard.h
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#ifndef LEADERBOARD_H
#define LEADERBOARD_H
#include "Screen.h"
#include "SelectBox.h"
#include <SFML/Graphics.hpp>
using namespace sf;
using namespace std;
class ManagerManager;
typedef struct Record{
char name[16];
Time score;
}Record;
class Leaderboard : public Screen
{
public:
Leaderboard(RenderWindow & _window_ref, ManagerManager& manager_ref);
enum Difficulties{Easy,Normal,Hard};
bool isHighscore(Time time,Difficulties difficulty);
void addScore(Time time,const char name[16],Difficulties difficulty);
virtual void update(); //from Screen
virtual void manageInput(Keyboard::Key key); //from Screen
virtual void manageInput(Mouse::Button button, bool released = 0); //from Screen
virtual void updateMouse(); //from screen
void resetScores();
protected:
virtual void drawSelected(); //from screen
private:
Record highScores[3][10];
string fileName="scores.dat";
short int selectedFontSize = 30;
Font font;
Text options[4];
IntRect optionBoxes[4];
SelectBox selectBoxes[3];
Difficulties selectedOption = Difficulties::Easy;
void setSelectedOption(Difficulties selectedOption);
void setSelectedOption(short int selectedOptionIndex);
void init();
void load();
void save();
void reset();
void draw();
void drawScores();
void drawOptions();
};
#endif // LEADERBOARD_H