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prebuilt.h
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#ifndef PREBUILT_LIB
#define PREBUILT_LIB
#define COOLING 55
#define SPARKING 120
bool gReverseDirection = false;
void Fire2012()
{
// Array of temperature readings at each simulation cell
static byte heat[NUM_LEDS];
// Step 1. Cool down every cell a little
for( int i = 0; i < NUM_LEDS; i++) {
heat[i] = qsub8( heat[i], random8(0, ((COOLING * 10) / NUM_LEDS) + 2));
}
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for( int k= NUM_LEDS - 1; k >= 2; k--) {
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2] ) / 3;
}
// Step 3. Randomly ignite new 'sparks' of heat near the bottom
if( random8() < SPARKING ) {
int y = random8(7);
heat[y] = qadd8( heat[y], random8(160,255) );
}
// Step 4. Map from heat cells to LED colors
for( int j = 0; j < NUM_LEDS; j++) {
CRGB color = HeatColor( heat[j]);
int pixelnumber;
if( gReverseDirection ) {
pixelnumber = (NUM_LEDS-1) - j;
} else {
pixelnumber = j;
}
_LEDS[pixelnumber] = color;
}
}
void Rainbow() {
static uint8_t hue = 0;
for(int i = 0; i < NUM_STRIPS; i++) {
for(int j = 0; j < NUM_LEDS_PER_STRIP; j++) {
_LEDS[(i*NUM_LEDS_PER_STRIP) + j] = CHSV((32*i) + hue+j,192,255);
}
}
// Set the first n leds on each strip to show which strip it is
for(int i = 0; i < NUM_STRIPS; i++) {
for(int j = 0; j <= i; j++) {
_LEDS[(i*NUM_LEDS_PER_STRIP) + j] = CRGB::Red;
}
}
hue++;
}
#endif