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database.h
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database.h
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#include <iostream>
#include <sqlite3.h>
#include <string>
#include <vector>
#include "structs.h"
#include "pacman.h"
#include "ghost.h"
#include <fstream>
#include <sstream>
#include <dirent.h>
using namespace std;
struct ranking
{
string username;
int score;
};
struct mapData
{
string name;
int **map;
int n;
int m;
Pacman pacman;
Ghost g1;
Ghost g2;
Ghost g3;
Ghost g4;
bool cherryEaten;
int cherryExpire;
int dotCounter;
int timer;
};
bool initializeDB(sqlite3 *&db);
bool closeDB(sqlite3 *&db);
void saveRankingRecord(sqlite3 *&db,string username, int score);
int createTableRankingIfNotExist(sqlite3 *&db);
vector<ranking> getTopScores(sqlite3 *db, int count);
bool initializeDB(sqlite3 *&db){
int exit = 0;
exit = sqlite3_open("database.sqlite3", &db);
createTableRankingIfNotExist(db);
return !exit;
}
bool closeDB(sqlite3 *&db){
int exit = sqlite3_close(db);
return !exit;
}
void saveRankingRecord(sqlite3 *&db,string username, int score, int time){
string q = "INSERT INTO RANKING (username, score, time) VALUES (\""+ username + "\", "+to_string(score)+","+to_string(time)+")";
char* messaggeError;
int exit = sqlite3_exec(db, q.c_str(), NULL, 0 , &messaggeError);
}
int createTableRankingIfNotExist(sqlite3 *&db){
string query = "CREATE TABLE IF NOT EXISTS RANKING (username varchar, score int, time int);";
char* messaggeError;
int exit = sqlite3_exec(db, query.c_str(), NULL, 0, &messaggeError);
return exit;
}
vector<ranking> res = {};
int callback(void *NotUsed, int argc, char **argv, char **azColName){
ranking r;
r.username = argv[0];
r.score = stoi(argv[1]);
res.push_back(r);
return 0;
}
vector<ranking> getTopScores(sqlite3 *db, int count){
// returns a vector of ranking structs of top {count} scores from database
string q = "SELECT * FROM RANKING ORDER BY score DESC LIMIT " + to_string(count);
char* messaggeError;
res.clear();
int exit = sqlite3_exec(db, q.c_str(), callback, 0, &messaggeError);
return res;
}
void saveGameRecord(string name, int **map, int n, int m, Pacman pacman, Ghost g1, Ghost g2, Ghost g3, Ghost g4, bool cherryEaten, int cherryExpire, int score, int saveTimer){
ofstream File("saved_games/" + name);
File<<n<<endl<<m<<endl;
for(int i = 0; i<n; i++){
for(int j = 0; j < m; j++){
File<<map[i][j]<<" ";
}
File<<endl;
}
File<<pacman.coords.i<<","<<pacman.coords.j<<","<<pacman.lives<<","<<pacman.current_direction<<","<<pacman.current_direction<<","<<cherryEaten<<","<<cherryExpire<<","<<score<<","<<saveTimer<<endl;
File<<g1.coords.i<<","<<g1.coords.j<<","<<g1.velocity<<","<<g1.direction<<","<<g1.previousStatus<<endl;
File<<g2.coords.i<<","<<g2.coords.j<<","<<g2.velocity<<","<<g2.direction<<","<<g2.previousStatus<<endl;
File<<g3.coords.i<<","<<g3.coords.j<<","<<g3.velocity<<","<<g3.direction<<","<<g3.previousStatus<<endl;
File<<g4.coords.i<<","<<g4.coords.j<<","<<g4.velocity<<","<<g4.direction<<","<<g4.previousStatus<<endl;
File.close();
}
void readGameData(string name, mapData &data){
ifstream File("saved_games/" + name);
string line;
// getting n and m
getline(File,line);
data.n = stoi(line);
getline(File,line);
data.m = stoi(line);
// geting the matrix
data.map = new int*[data.n];
for (int i = 0; i < data.n; ++i) {
data.map[i] = new int[data.m];
for (int j = 0; j < data.m; ++j) {
data.map[i][j] = 0;
}
}
for(int i = 0; i < data.n; i++){
getline(File,line);
string delimiter = " ";
string token;
stringstream ss(line);
int j = 0;
while (getline(ss, token, delimiter[0])) {
data.map[i][j] = stoi(token);
j++;
}
}
// getting pacman data
getline(File,line);
string delimiter = ",";
vector<std::string> tokens;
string token;
stringstream ss(line);
while (getline(ss, token, delimiter[0])) {
tokens.push_back(token);
}
data.pacman.coords.i = stoi(tokens[0]);
data.pacman.coords.j = stoi(tokens[1]);
data.pacman.lives = stoi(tokens[2]);
data.pacman.input_direction = tokens[3][0];
data.pacman.current_direction = tokens[4][0];
if(tokens[5] == "0"){
data.cherryExpire = true;
}
else{
data.cherryEaten = false;
}
data.cherryExpire = stoi(tokens[6]);
data.dotCounter = stoi(tokens[7]);
data.timer = stoi(tokens[8]);
// getting ghost1 data
getline(File,line);
tokens.clear();
stringstream s1(line);
while (getline(s1, token, delimiter[0])) {
tokens.push_back(token);
}
data.g1.coords.i = stoi(tokens[0]);
data.g1.coords.j = stoi(tokens[1]);
data.g1.velocity = stoi(tokens[2]);
data.g1.direction = tokens[3][0];
data.g1.previousStatus = stoi(tokens[4]);
// getting ghost2 data
getline(File,line);
tokens.clear();
stringstream s2(line);
while (getline(s2, token, delimiter[0])) {
tokens.push_back(token);
}
data.g2.coords.i = stoi(tokens[0]);
data.g2.coords.j = stoi(tokens[1]);
data.g2.velocity = stoi(tokens[2]);
data.g2.direction = tokens[3][0];
data.g2.previousStatus = stoi(tokens[4]);
// getting ghost3 data
getline(File,line);
tokens.clear();
stringstream s3(line);
while (getline(s3, token, delimiter[0])) {
tokens.push_back(token);
}
data.g3.coords.i = stoi(tokens[0]);
data.g3.coords.j = stoi(tokens[1]);
data.g3.velocity = stoi(tokens[2]);
data.g3.direction = tokens[3][0];
data.g3.previousStatus = stoi(tokens[4]);
// getting ghost4 data
getline(File,line);
tokens.clear();
stringstream s4(line);
while (getline(s4, token, delimiter[0])) {
tokens.push_back(token);
}
data.g4.coords.i = stoi(tokens[0]);
data.g4.coords.j = stoi(tokens[1]);
data.g4.velocity = stoi(tokens[2]);
data.g4.direction = tokens[3][0];
data.g4.previousStatus = stoi(tokens[4]);
File.close();
}
void getSavedGames(vector<string> &fileNames){
DIR *dir;
struct dirent *ent;
if ((dir = opendir ("saved_games/")) != NULL) {
while ((ent = readdir (dir)) != NULL) {
fileNames.push_back(ent->d_name);
}
closedir (dir);
}
else {
perror ("");
}
}
bool isNameValid(string name){
vector<string> ls;
getSavedGames(ls);
for(int i = 0; i<ls.size(); i++){
if(name == ls[i]){
return false;
}
}
return true;
}