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The network-key must correspond to a defined network in the networks section.
Example:
gui:
networks-select:
base:
name: Base
flare:
name: Flare
arbitrum:
name: Arbitrum One
We'll need methods so that the front end can get a list of the available networks for the strat, and save it. The selected network will also need to go into state so it can be deserialized.
Network Bindings
Defines network-specific bindings that can be referenced in scenarios. When a network is selected, its bindings become available in the scenario context.
When a user selects a network from the networks-select GUI, the corresponding network bindings are automatically made available in the scenario context.
The text was updated successfully, but these errors were encountered:
Network Selection and Bindings
GUI Network Selection
Allows defining a curated list of networks with human-readable names for UI display and selection.
Required fields per network:
The network-key must correspond to a defined network in the networks section.
Example:
We'll need methods so that the front end can get a list of the available networks for the strat, and save it. The selected network will also need to go into state so it can be deserialized.
Network Bindings
Defines network-specific bindings that can be referenced in scenarios. When a network is selected, its bindings become available in the scenario context.
Example:
Usage in scenarios:
The network-bindings field can appear:
When a user selects a network from the networks-select GUI, the corresponding network bindings are automatically made available in the scenario context.
The text was updated successfully, but these errors were encountered: