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<html>
<!-- Mirrored from www.allakabor.com/eqatlas/greatdivide.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:12:36 GMT -->
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<title>The Great Divide -- EQ Atlas</title>
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<h1 align: left><font size=+7>T</font>HE <font size=+7>G</font>REAT <font size=+7>D</font>IVIDE</h1>
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<table cellpadding=10 width=90%>
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<th>Location:</th>
<td>Huge span of severe mountains that cuts the continent of Velious
in two</td>
<td rowspan=7 width="200" valign="top">
<center>
<p><a href="greatdividemap.html"><img src="images/greatdividesmall.jpg" width="110" height="106" border="0"></a></p>
<p><b>The Great Divide</b></p>
<p><b>click to view expanded map and printable info...</b> </p>
</center>
</td>
</tr>
<tr>
<th>Adjacent Zones:</th>
<td><a href="easternwastes.html">Eastern Wastes</a>, <a href="thurgadin.html">Thurgadin</a>,
<a href="velketorslabyrinth.html">Velketor's Labyrinth</a></td>
</tr>
<tr>
<th>Level of Monsters:</th>
<td>29-45</td>
</tr>
<tr>
<th>Types of Monsters:</th>
<td>Tizmak Warrior, Tizmak Champion, Furious Tizmak Warrior, Tizmak
Shaman, Tizmak Auger, Feral Cave Kodiak, Savage Cave Kodiak, Ferocious
Cave Kodiak, Frost Giant Scout, Frost Giant Berserker, Frost Giant
Elite, Drakkel Dire Wolf, Expedition Guard, Velium Miner, Coldain
Miner, Coldain Wolfmaster, Coldain Tracking Wolf, Tower Guard, Gnomish
Deserter, Young Shardwurm, Elder Shardwurm, Ancient Shardwurm, Guardian
Shardwurms, Crystalline Shardwurm</td>
</tr>
<tr>
<th>Notable NPC's:</th>
<td>Bekerak Coldbones, Bloodmaw, Captain Stonefist, Drakkel Blood Wolf,
Fergul Frostsky, Gralk Dwarfkiller, Icetooth, Korf Brokenhammer, Relik,
Shardtooth, Shardwurm Broodmother, Shardwurm Matriarch, Tizmak Spiritcaller,
Vores the Hunter, Yaka Razorhoof</td>
</tr>
<tr>
<th><b>Unique Items:</b></th>
<td>Black Steel Wrap, Blood Wolf Harness, Braided Beard of the Coldain,
Cured Tizmak Armor, Crystalline Eye, Drakkel Forged Sledgehammer,
Drakkel Icegrinder, Drakkel Icereaver, Gauntlet's of Power, Hardened
Kodiak Leather Bracer, Icetooth's Claws, Icetooth's Pelt, Kodiak Claws,
Runebranded Stone Buckler, Shardwurm Eye, Shardwurm Skin, Shardwurm
Stinger, Shardtooth's Flayed Skin, Spiked Steel Wrap, Tizmak Armor,
Velium Etched Stone Mace, War Wolf Choker, White Scaled Armor, various
34th, 39th, and 44th level spells</td>
</tr>
<tr>
<th>Indoor/Outdoor:</th>
<td>Outdoor</td>
</tr>
</table>
<p><b>Allakhazam Links:</b> <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=113">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=113">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=113">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=113">Strategy</a><br>
<font size="-1">Text last updated: 01/10/01<br>
Map last updated: 02/03/02</font></p>
<h3><font size=+2>D</font>escription</h3>
<p>The Great Divide is a heavily mountainous area, cutting the continent
of Velious into two halves, east and west. The harsh environment is home
to all nature of powerful creatures.
<h3><font size=+2>D</font>angers </h3>
<p>The Great Divide is dangerous mostly because of the powerful creatures
that roam the area, but also because the broken mountainous terrain hides
them until the last minute. The only thing that makes this slightly less
dangerous is that there are relatively few wandering monsters in the open
areas of the Divide. The exceptions to this are near the shardwurm caverns
and just south of them, in the northeast where there are lots of wandering
wolves, frost giants, and Coldain, and in front of the Tizmak caverns,
which are heavily patrolled by the Tizmak.
<p>The other thing for good races to worry about is that the Coldain, despite
being very familiar with wolves, apparently do not recognize wolf forms
as something that is not dangerous and will attack you on sight if you
approach the city of Thurgadin in wolf form.
<p>The other thing an adventurer must be careful of is faction. The two
separate groups of Coldain and frost giants are heavily represented here,
and hunting wolves will adversely affect your faction with one side or
the other, drakkel wolves with the frost giants and all others with the
Coldain. Also, the Tizmak have their own faction. Although you start out
indifferent to them, you rapidly become their enemy and since they control
the northwestern portion of the zone, it's a dangerous thing to do.
<h3><font size=+2>B</font>enefits</h3>
<p>There are several discrete areas in the Great Divide to hunt, which provides
for some good hunting here. Depending on which factions you care or don't
care about, you can pick out a spot and hunt there in relative safety
from other wandering creatures.
<p>There are also easy to get to and evenly spaced exits to other zones
for escaping, if you need to. The Coldain will also function as guards
if you need for them to against the giants and their wolves.
<h3><font size=+2>T</font>ravelling <font size=+2>T</font>o and <font size=+2>F</font>rom
<font size=+2>G</font>reat <font size=+2>D</font>ivide</h3>
<p>The Great Divide can be reached through several fashions. The most common
entrance is from the Eastern Wastes through a small pass, at loc -1850,
6660. This opens into the Great Divide at -1785, -5080.
<p>The entrance to Thurgadin is located in a secret door behind the waterfall
located at -100, -100.
<p>The Druid Portal/Dragon Circle is located at -3860, +3200.
<p>The Wizard Portal is located at -1910, -2710.
<p>Velketor's Labyrinth is located at -6770, +3130.
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<p align="center">all contents Copyright 1999-2003 EQ Atlas Web Site</p>
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