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game_engine.js
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/**
* game properties
*/
const settings = {
gameticks: 300,
playground: {
width: 20,
height: 20,
background: 'black'
},
start_length: 5,
max_food: 20,
score: {
per_food: 20,
per_length: 40
}
}
/**
* contains the pos
*/
const snake = {
x: [],
y: [],
length: settings.start_length
}
/**
* contains food pos
*/
const food = {
x: [],
y: [],
}
const score = {
food: 0,
length: 0,
total: 0
}
/**
* default move direction is up
* directions up: 0, right: 1, down: 2, left:3
*/
var direction = 0
/**
* if game is running
*/
var gameon = false
/**
* Setup the canvas
*/
const setup = () => {
//Clear
snake.x = [], snake.y = [], snake.length = settings.start_length, food.x = [], food.y = [], score.total = 0, score.length = 0, score.food = 0, score.time = 0
//Load
const playground = document.getElementById('playground')
playground.height = settings.playground.height * 10
playground.width = settings.playground.width * 10
const ctx = playground.getContext('2d')
//draw
for (var x = 1; playground.width >= x; x += 10) {
for (var y = 1; playground.height >= y; y += 10) {
ctx.fillStyle = settings.playground.background
ctx.fillRect(x, y, 8, 8)
}
}
//set start pos
ctx.fillStyle = 'red'
ctx.fillRect(
(snake.x[0] = playground.width / 2 + 1),
(snake.y[0] = playground.height / 2 + 1),
8, 8)
gameon = false
}
/**
* Main game function
*/
const game = () => {
const spawnfood = playground => {
let x, y
//Get Randome coords
x = Math.round(Math.random() * (playground.width / 10 - 2) + 2) * 10 + 1
y = Math.round(Math.random() * (playground.height / 10 - 2) + 2) * 10 + 1
//If there is anything, skip this
if (snake.x.includes(x) || snake.y.includes(y) || food.x.includes(x) || food.y.includes(y)) {
return
}
//Skip when the max food count is reached
if (food.x.length > settings.max_food - 1 || food.y.length > settings.max_food - 1) {
return
}
//Add new trail
food.x.unshift(x)
food.y.unshift(y)
var ctx = playground.getContext('2d')
ctx.fillStyle = 'green'
ctx.fillRect(
x,
y,
8, 8)
}
let x, y, fx, fy
//Load playground
const playground = document.getElementById('playground')
var ctx = playground.getContext('2d')
//Add the direction to the snake
if (direction == 0) {
x = snake.x[0]
y = snake.y[0] - 10
} else if (direction == 1) {
x = snake.x[0] + 10
y = snake.y[0]
} else if (direction == 2) {
x = snake.x[0]
y = snake.y[0] + 10
} else if (direction == 3) {
x = snake.x[0] - 10
y = snake.y[0]
}
//Add new trail
snake.x.unshift(x)
snake.y.unshift(y)
//Remove last
if (snake.x.length > snake.length + 1) {
snake.x.pop()
snake.y.pop()
}
//Handle playground overflow
if (snake.x[0] > playground.width) {
snake.x[0] = 1
} else if (snake.x[0] < 0) {
snake.x[0] = playground.width - 9
} else if (snake.y[0] > playground.height) {
snake.y[0] = 1
} else if (snake.y[0] < 0) {
snake.y[0] = playground.height - 9
}
//Pain the snake
ctx.fillStyle = 'red'
ctx.fillRect(
snake.x[0],
snake.y[0],
8, 8)
//Remove the rest of the snake
ctx.fillStyle = settings.playground.background
ctx.fillRect(
snake.x[snake.length],
snake.y[snake.length],
8, 8)
//Spawn food
spawnfood(playground)
//Handle food
if ((fx = food.x.indexOf(snake.x[0])) > -1 && (fy = food.y.indexOf(snake.y[0])) > -1) {
food.x.splice(fx, 1)
food.y.splice(fy, 1)
snake.length += 1
//Score!
score.food += settings.score.per_food
score.length += settings.score.per_length * snake.length
}
//Count Score
score.total = score.food + score.length
//Display Score
document.getElementById("total-score").textContent = score.total
//Game over transition
if (snake.x.length > 1) {
for (var i = 1; i < snake.x.length - 1; i++) {
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0]) {
alert("Game Over")
location.reload()
return
}
}
}
}
/**
* Handle keydown events
*
* @param {*} event
*/
const event = (event) => {
if (!gameon && (event.key == 'w' || event.key == 'a' || event.key == 's' || event.key == 'd')) {
setInterval(game, settings.gameticks)
gameon = true
}
//save last input
switch (event.key) {
case 'w':
direction = 0
break
case 'a':
direction = 3
break
case 's':
direction = 2
break
case 'd':
direction = 1
break
}
}