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Voxel Landscape

Procedural voxel landscape engine.
Humidity / temperature based biome distribution and perlin field based
terrain generation.

Rendering engine uses greedy meshing to dramatically reduce vertex counts and GPU memory usage.
Chunk generation is multi threaded.

Flyover gif

Dependencies

pkg-config
glm
glfw
wget
make

Building

On macOS:

./deps.sh
make

Team

Theo Walton
Logan Kaser