diff --git a/Logistics/About/About.xml b/Logistics/About/About.xml
deleted file mode 100644
index f67865c..0000000
--- a/Logistics/About/About.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
- Logistics
- Oblitus
- 0.18.1722
- Configurable world map travel time factors.
- https://ludeon.com/forums/index.php?topic=34628
-
\ No newline at end of file
diff --git a/Logistics/About/Preview.png b/Logistics/About/Preview.png
deleted file mode 100644
index c7de83e..0000000
Binary files a/Logistics/About/Preview.png and /dev/null differ
diff --git a/Logistics/About/PublishedFileId.txt b/Logistics/About/PublishedFileId.txt
deleted file mode 100644
index 30c8d3d..0000000
--- a/Logistics/About/PublishedFileId.txt
+++ /dev/null
@@ -1 +0,0 @@
-1389234585
\ No newline at end of file
diff --git a/Logistics/Assemblies/0Harmony.dll b/Logistics/Assemblies/0Harmony.dll
deleted file mode 100644
index a95b6df..0000000
Binary files a/Logistics/Assemblies/0Harmony.dll and /dev/null differ
diff --git a/Logistics/Assemblies/Logistics.dll b/Logistics/Assemblies/Logistics.dll
deleted file mode 100644
index b28b33f..0000000
Binary files a/Logistics/Assemblies/Logistics.dll and /dev/null differ
diff --git a/Logistics/Languages/English/Keyed/Interface.xml b/Logistics/Languages/English/Keyed/Interface.xml
deleted file mode 100644
index 002e2e8..0000000
--- a/Logistics/Languages/English/Keyed/Interface.xml
+++ /dev/null
@@ -1,12 +0,0 @@
-
-
-
- Logistics
- Bypass terrain cost on friendly settlements
- Settlement is considered friendly if you can visit it. Player-controlled settlements are always friendly.
- Suppress winter penaly on tiles without snow
- Winter penalty will be applied only for tiles with negative temperature.
- Biome-added movement time factor. Current value: {0}.
- Hillness-added movement time factor. Current value: {0}.
-
-
diff --git a/Logistics/Languages/Russian/Keyed/Interface.xml b/Logistics/Languages/Russian/Keyed/Interface.xml
deleted file mode 100644
index e8b4015..0000000
--- a/Logistics/Languages/Russian/Keyed/Interface.xml
+++ /dev/null
@@ -1,12 +0,0 @@
-
-
-
- Логистика
- Игнорировать штрафы в дружественных поселениях
- Поселение считается дружественным если его можно посетить. Поселения игрока всегда дружественные.
- Игнорировать штраф за зиму там, где нет снега
- Штраф будет применяться только если на клетке отрицательная температура.
- Модификатор штрафа за биом. Текущее значение: {0}.
- Модификатор штрафа за рельеф. Текущее значение: {0}.
-
-
diff --git a/Logistics/Source/Logistics.sln b/Logistics/Source/Logistics.sln
deleted file mode 100644
index 58aaf6b..0000000
--- a/Logistics/Source/Logistics.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
-VisualStudioVersion = 15.0.26430.6
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Logistics", "Logistics\Logistics.csproj", "{674B538C-8A9D-4D0C-BE86-D3F5F79CCDCE}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {674B538C-8A9D-4D0C-BE86-D3F5F79CCDCE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {674B538C-8A9D-4D0C-BE86-D3F5F79CCDCE}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {674B538C-8A9D-4D0C-BE86-D3F5F79CCDCE}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {674B538C-8A9D-4D0C-BE86-D3F5F79CCDCE}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/Logistics/Source/Logistics/Logistics.cs b/Logistics/Source/Logistics/Logistics.cs
deleted file mode 100644
index 15a5f1c..0000000
--- a/Logistics/Source/Logistics/Logistics.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-using Harmony;
-using RimWorld;
-using RimWorld.Planet;
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Reflection;
-using System.Reflection.Emit;
-using UnityEngine;
-using Verse;
-
-namespace Logistics
-{
- [StaticConstructorOnStartup]
- class Logistics : Mod
- {
-#pragma warning disable 0649
- public static Settings Settings;
-#pragma warning restore 0649
-
- public Logistics(ModContentPack content) : base(content)
- {
- var harmony = HarmonyInstance.Create("net.quicksilverfox.rimworld.mod.logistics");
- harmony.PatchAll(Assembly.GetExecutingAssembly());
- base.GetSettings();
- }
-
- public void Save()
- {
- LoadedModManager.GetMod().GetSettings().Write();
- }
-
- public override string SettingsCategory()
- {
- return "Logistics".Translate();
- }
-
- public override void DoSettingsWindowContents(Rect inRect)
- {
- Settings.DoSettingsWindowContents(inRect);
- }
- }
-
- [HarmonyPatch(typeof(WorldPathGrid), "CalculatedCostAt", new Type[] { typeof(int), typeof(bool), typeof(float) })]
- static class WorldPathGrid_CalculatedCostAt_Patch
- {
- static IEnumerable Transpiler(IEnumerable instructions)
- {
- var codes = new List(instructions);
-
- // injecting some code to store if yearPercent was -1 when passed to function, it is a dirty way to do so, but since game is single-threaded it would work
- codes.InsertRange(0, new List() {
- new CodeInstruction(OpCodes.Ldarg_2), // push original value of yearPercent to stack
- new CodeInstruction(OpCodes.Call, typeof(WorldPathGrid_CalculatedCostAt_Patch).GetMethod(nameof(StoreOriginalYearPercent))),
- });
-
- // injecting actual code
- MethodInfo CostFromTileHilliness = typeof(WorldPathGrid).GetMethod("CostFromTileHilliness", AccessTools.all);
- for (int i = 0; i < codes.Count; i++)
- {
- // IL_00e1: call int32 RimWorld.Planet.WorldPathGrid::CostFromTileHilliness(valuetype RimWorld.Planet.Hilliness)
- if (codes[i].opcode == OpCodes.Call && codes[i].operand == CostFromTileHilliness)
- {
- codes.RemoveAt(i + 1); // removes [add]
- codes.InsertRange(i + 1, new List() {
- // biomeCost already on stack
- // hillnessCost already on stack
- new CodeInstruction(OpCodes.Ldarg_0), // push tile id to stack
- new CodeInstruction(OpCodes.Call, typeof(WorldPathGrid_CalculatedCostAt_Patch).GetMethod(nameof(CheckSnowAndSettlementMods)))
- // now corrected value is on stack
- });
-
- break;
- }
- }
-
- return codes.AsEnumerable();
- }
-
- private static bool CurrentTime;
- public static void StoreOriginalYearPercent(float yearPercent)
- {
- CurrentTime = yearPercent == -1f;
- }
-
- public static int CheckSnowAndSettlementMods(int biomeCost, int hillnessCost, int tile)
- {
- // no snow - no seasonal penalty
- if (CurrentTime && Settings.snow_mod && GenTemperature.GetTemperatureAtTile(tile) > 0)
- biomeCost = Find.WorldGrid[tile].biome.pathCost_summer;
-
- biomeCost = (int)(biomeCost * Settings.biome_time_modifier);
- hillnessCost = (int)(hillnessCost * Settings.hillness_time_modifier);
-
- // check settlement factor
- if (Settings.settlement_mod)
- return GetSettlementMoveModifier(tile, biomeCost + hillnessCost);
-
- return biomeCost + hillnessCost;
- }
-
- // Even non-friendly settlement has some roads and you can use them.
- public static int GetSettlementMoveModifier(int tile, int calculatedCost)
- {
- Settlement settlement = Find.WorldObjects.SettlementAt(tile);
-
- if (Faction.OfPlayerSilentFail == null) // map generation stage - no change
- return calculatedCost;
-
- if (settlement != null && (settlement.Faction == Faction.OfPlayerSilentFail || settlement.Visitable))
- return 0; // Friendly or player-controlled settlements ignore all terrain costs. Home, sweet home!
-
- float mod = 1f;
-
- if (settlement != null)
- mod = Math.Min(0.5f, mod); // hostile settlements have half cost
-
- // Due to how settlements are handled, this stuff is very CPU-heavy. Cut out for now.
- //else if (Find.WorldObjects.AnySettlementAtOrAdjacent(tile))
- //{
- // mod = Math.Min(0.35f, mod);
- //}
- return (int)(calculatedCost * mod);
- }
- }
-}
diff --git a/Logistics/Source/Logistics/Logistics.csproj b/Logistics/Source/Logistics/Logistics.csproj
deleted file mode 100644
index ddce6ee..0000000
--- a/Logistics/Source/Logistics/Logistics.csproj
+++ /dev/null
@@ -1,60 +0,0 @@
-
-
-
-
- Debug
- AnyCPU
- {674B538C-8A9D-4D0C-BE86-D3F5F79CCDCE}
- Library
- Properties
- Logistics
- Logistics
- v3.5
- 512
-
-
-
- false
- none
- false
- ..\..\Assemblies\
- DEBUG;TRACE
- prompt
- 4
-
-
- pdbonly
- true
- bin\Release\
- TRACE
- prompt
- 4
-
-
-
- ..\..\..\0Harmony.dll
-
-
- ..\..\..\..\..\..\Games\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll
- False
-
-
-
-
-
-
-
-
-
-
- ..\..\..\..\..\..\Games\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll
- False
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Logistics/Source/Logistics/Properties/AssemblyInfo.cs b/Logistics/Source/Logistics/Properties/AssemblyInfo.cs
deleted file mode 100644
index 5d5363e..0000000
--- a/Logistics/Source/Logistics/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Logistics")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("Quicksilver Fox")]
-[assembly: AssemblyProduct("Logistics")]
-[assembly: AssemblyCopyright("Copyright © 2017")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("8291e735-b47a-40ea-ba33-dcf54e334090")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Logistics/Source/Logistics/Settings.cs b/Logistics/Source/Logistics/Settings.cs
deleted file mode 100644
index c76d720..0000000
--- a/Logistics/Source/Logistics/Settings.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using UnityEngine;
-using Verse;
-using System;
-
-namespace Logistics
-{
- class Settings : ModSettings
- {
- public static bool settlement_mod = true;
- public static bool snow_mod = true;
- public static float biome_time_modifier = 1f;
- public static float hillness_time_modifier = 1f;
-
- public static void DoSettingsWindowContents(Rect inRect)
- {
- Listing_Standard listing_Standard = new Listing_Standard();
- listing_Standard.Begin(inRect);
-
- listing_Standard.CheckboxLabeled("SettlementModLabel".Translate(), ref settlement_mod, "SettlementModTooltip".Translate());
- listing_Standard.CheckboxLabeled("WinterModLabel".Translate(), ref snow_mod, "WinterModTooltip".Translate());
-
- listing_Standard.Label("BiomeModLabel".Translate(((float)Math.Round(biome_time_modifier, 2)).ToStringPercent()));
- biome_time_modifier = listing_Standard.Slider((float)Math.Round(biome_time_modifier, 2), 0f, 2f);
-
- listing_Standard.Label("HillnessModLabel".Translate(((float)Math.Round(hillness_time_modifier, 2)).ToStringPercent()));
- hillness_time_modifier = listing_Standard.Slider((float)Math.Round(hillness_time_modifier, 2), 0f, 2f);
-
- listing_Standard.End();
- }
-
- public override void ExposeData()
- {
- base.ExposeData();
- Scribe_Values.Look(ref settlement_mod, "settlement_mod", true, false);
- Scribe_Values.Look(ref snow_mod, "snow_mod", true, false);
- Scribe_Values.Look(ref biome_time_modifier, "biome_time_modifier", 1f, false);
- Scribe_Values.Look(ref hillness_time_modifier, "hillness_time_modifier", 1f, false);
- }
- }
-}