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sac_v2_lstm.py
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sac_v2_lstm.py
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'''
Soft Actor-Critic version 2
using target Q instead of V net: 2 Q net, 2 target Q net, 1 policy net
add alpha loss compared with version 1
paper: https://arxiv.org/pdf/1812.05905.pdf
'''
import math
import random
import gym
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
from torch.distributions import Normal
from common.buffers import *
from common.value_networks import *
from common.policy_networks import *
from IPython.display import clear_output
import matplotlib.pyplot as plt
from matplotlib import animation
from IPython.display import display
from reacher import Reacher
import argparse
import time
GPU = True
device_idx = 0
if GPU:
device = torch.device("cuda:" + str(device_idx) if torch.cuda.is_available() else "cpu")
else:
device = torch.device("cpu")
print(device)
parser = argparse.ArgumentParser(description='Train or test neural net motor controller.')
parser.add_argument('--train', dest='train', action='store_true', default=False)
parser.add_argument('--test', dest='test', action='store_true', default=False)
args = parser.parse_args()
class NormalizedActions(gym.ActionWrapper):
def _action(self, action):
low = self.action_space.low
high = self.action_space.high
action = low + (action + 1.0) * 0.5 * (high - low)
action = np.clip(action, low, high)
return action
def _reverse_action(self, action):
low = self.action_space.low
high = self.action_space.high
action = 2 * (action - low) / (high - low) - 1
action = np.clip(action, low, high)
return action
class SAC_Trainer():
def __init__(self, replay_buffer, state_space, action_space, hidden_dim, action_range):
self.replay_buffer = replay_buffer
self.soft_q_net1 = QNetworkLSTM(state_space, action_space, hidden_dim).to(device)
self.soft_q_net2 = QNetworkLSTM(state_space, action_space, hidden_dim).to(device)
self.target_soft_q_net1 = QNetworkLSTM(state_space, action_space, hidden_dim).to(device)
self.target_soft_q_net2 = QNetworkLSTM(state_space, action_space, hidden_dim).to(device)
self.policy_net = SAC_PolicyNetworkLSTM(state_space, action_space, hidden_dim, action_range).to(device)
self.log_alpha = torch.zeros(1, dtype=torch.float32, requires_grad=True, device=device)
print('Soft Q Network (1,2): ', self.soft_q_net1)
print('Policy Network: ', self.policy_net)
for target_param, param in zip(self.target_soft_q_net1.parameters(), self.soft_q_net1.parameters()):
target_param.data.copy_(param.data)
for target_param, param in zip(self.target_soft_q_net2.parameters(), self.soft_q_net2.parameters()):
target_param.data.copy_(param.data)
self.soft_q_criterion1 = nn.MSELoss()
self.soft_q_criterion2 = nn.MSELoss()
soft_q_lr = 3e-4
policy_lr = 3e-4
alpha_lr = 3e-4
self.soft_q_optimizer1 = optim.Adam(self.soft_q_net1.parameters(), lr=soft_q_lr)
self.soft_q_optimizer2 = optim.Adam(self.soft_q_net2.parameters(), lr=soft_q_lr)
self.policy_optimizer = optim.Adam(self.policy_net.parameters(), lr=policy_lr)
self.alpha_optimizer = optim.Adam([self.log_alpha], lr=alpha_lr)
def update(self, batch_size, reward_scale=10., auto_entropy=True, target_entropy=-2, gamma=0.99,soft_tau=1e-2):
hidden_in, hidden_out, state, action, last_action, reward, next_state, done = self.replay_buffer.sample(batch_size)
# print('sample:', state, action, reward, done)
state = torch.FloatTensor(state).to(device)
next_state = torch.FloatTensor(next_state).to(device)
action = torch.FloatTensor(action).to(device)
last_action = torch.FloatTensor(last_action).to(device)
reward = torch.FloatTensor(reward).unsqueeze(-1).to(device) # reward is single value, unsqueeze() to add one dim to be [reward] at the sample dim;
done = torch.FloatTensor(np.float32(done)).unsqueeze(-1).to(device)
predicted_q_value1, _ = self.soft_q_net1(state, action, last_action, hidden_in)
predicted_q_value2, _ = self.soft_q_net2(state, action, last_action, hidden_in)
new_action, log_prob, z, mean, log_std, _ = self.policy_net.evaluate(state, last_action, hidden_in)
new_next_action, next_log_prob, _, _, _, _ = self.policy_net.evaluate(next_state, action, hidden_out)
reward = reward_scale * (reward - reward.mean(dim=0)) / (reward.std(dim=0) + 1e-6) # normalize with batch mean and std; plus a small number to prevent numerical problem
# Updating alpha wrt entropy
# alpha = 0.0 # trade-off between exploration (max entropy) and exploitation (max Q)
if auto_entropy is True:
alpha_loss = -(self.log_alpha * (log_prob + target_entropy).detach()).mean()
# print('alpha loss: ',alpha_loss)
self.alpha_optimizer.zero_grad()
alpha_loss.backward()
self.alpha_optimizer.step()
self.alpha = self.log_alpha.exp()
else:
self.alpha = 1.
alpha_loss = 0
# Training Q Function
predict_target_q1, _ = self.target_soft_q_net1(next_state, new_next_action, action, hidden_out)
predict_target_q2, _ = self.target_soft_q_net2(next_state, new_next_action, action, hidden_out)
target_q_min = torch.min(predict_target_q1, predict_target_q2) - self.alpha * next_log_prob
target_q_value = reward + (1 - done) * gamma * target_q_min # if done==1, only reward
q_value_loss1 = self.soft_q_criterion1(predicted_q_value1, target_q_value.detach()) # detach: no gradients for the variable
q_value_loss2 = self.soft_q_criterion2(predicted_q_value2, target_q_value.detach())
self.soft_q_optimizer1.zero_grad()
q_value_loss1.backward()
self.soft_q_optimizer1.step()
self.soft_q_optimizer2.zero_grad()
q_value_loss2.backward()
self.soft_q_optimizer2.step()
# Training Policy Function
predict_q1, _= self.soft_q_net1(state, new_action, last_action, hidden_in)
predict_q2, _ = self.soft_q_net2(state, new_action, last_action, hidden_in)
predicted_new_q_value = torch.min(predict_q1, predict_q2)
policy_loss = (self.alpha * log_prob - predicted_new_q_value).mean()
self.policy_optimizer.zero_grad()
policy_loss.backward()
self.policy_optimizer.step()
# print('q loss: ', q_value_loss1, q_value_loss2)
# print('policy loss: ', policy_loss )
# Soft update the target value net
for target_param, param in zip(self.target_soft_q_net1.parameters(), self.soft_q_net1.parameters()):
target_param.data.copy_( # copy data value into target parameters
target_param.data * (1.0 - soft_tau) + param.data * soft_tau
)
for target_param, param in zip(self.target_soft_q_net2.parameters(), self.soft_q_net2.parameters()):
target_param.data.copy_( # copy data value into target parameters
target_param.data * (1.0 - soft_tau) + param.data * soft_tau
)
return predicted_new_q_value.mean()
def save_model(self, path):
torch.save(self.soft_q_net1.state_dict(), path+'_q1')
torch.save(self.soft_q_net2.state_dict(), path+'_q2')
torch.save(self.policy_net.state_dict(), path+'_policy')
def load_model(self, path):
self.soft_q_net1.load_state_dict(torch.load(path+'_q1'))
self.soft_q_net2.load_state_dict(torch.load(path+'_q2'))
self.policy_net.load_state_dict(torch.load(path+'_policy'))
self.soft_q_net1.eval()
self.soft_q_net2.eval()
self.policy_net.eval()
def plot(rewards):
clear_output(True)
plt.figure(figsize=(20,5))
plt.plot(rewards)
plt.savefig('sac_v2_lstm.png')
# plt.show()
replay_buffer_size = 1e6
replay_buffer = ReplayBufferLSTM2(replay_buffer_size)
# choose env
ENV = ['Reacher', 'Pendulum-v0', 'HalfCheetah-v2'][1]
if ENV == 'Reacher':
NUM_JOINTS=2
LINK_LENGTH=[200, 140]
INI_JOING_ANGLES=[0.1, 0.1]
SCREEN_SIZE=1000
SPARSE_REWARD=False
SCREEN_SHOT=False
action_range = 10.0
env=Reacher(screen_size=SCREEN_SIZE, num_joints=NUM_JOINTS, link_lengths = LINK_LENGTH, \
ini_joint_angles=INI_JOING_ANGLES, target_pos = [369,430], render=True, change_goal=False)
action_space = spaces.Box(low=-1.0, high=1.0, shape=(env.num_actions,), dtype=np.float32)
state_space = spaces.Box(low=-np.inf, high=np.inf, shape=(env.num_observations, ))
else:
env = NormalizedActions(gym.make(ENV))
action_space = env.action_space
state_space = env.observation_space
action_range=1.
action_dim = action_space.shape[0]
# hyper-parameters for RL training
max_episodes = 1000
max_steps = 20 if ENV == 'Reacher' else 150 # Pendulum needs 150 steps per episode to learn well, cannot handle 20
frame_idx = 0
batch_size = 2
explore_steps = 0 # for action sampling in the beginning of training
update_itr = 1
AUTO_ENTROPY=True
DETERMINISTIC=False
hidden_dim =512
rewards = []
model_path = './model/sac_v2_lstm'
sac_trainer=SAC_Trainer(replay_buffer, state_space, action_space, hidden_dim=hidden_dim, action_range=action_range )
if __name__ == '__main__':
if args.train:
# training loop
for eps in range(max_episodes):
if ENV == 'Reacher':
state = env.reset(SCREEN_SHOT)
else:
state = env.reset()
last_action = env.action_space.sample()
episode_state = []
episode_action = []
episode_last_action = []
episode_reward = []
episode_next_state = []
episode_done = []
hidden_out = (torch.zeros([1, 1, hidden_dim], dtype=torch.float).cuda(), \
torch.zeros([1, 1, hidden_dim], dtype=torch.float).cuda()) # initialize hidden state for lstm, (hidden, cell), each is (layer, batch, dim)
for step in range(max_steps):
hidden_in = hidden_out
action, hidden_out = sac_trainer.policy_net.get_action(state, last_action, hidden_in, deterministic = DETERMINISTIC)
if ENV == 'Reacher':
next_state, reward, done, _ = env.step(action, SPARSE_REWARD, SCREEN_SHOT)
else:
next_state, reward, done, _ = env.step(action)
# env.render()
if step == 0:
ini_hidden_in = hidden_in
ini_hidden_out = hidden_out
episode_state.append(state)
episode_action.append(action)
episode_last_action.append(last_action)
episode_reward.append(reward)
episode_next_state.append(next_state)
episode_done.append(done)
state = next_state
last_action = action
frame_idx += 1
if len(replay_buffer) > batch_size:
for i in range(update_itr):
_=sac_trainer.update(batch_size, reward_scale=10., auto_entropy=AUTO_ENTROPY, target_entropy=-1.*action_dim)
if done:
break
replay_buffer.push(ini_hidden_in, ini_hidden_out, episode_state, episode_action, episode_last_action, \
episode_reward, episode_next_state, episode_done)
if eps % 20 == 0 and eps>0: # plot and model saving interval
plot(rewards)
np.save('rewards_lstm', rewards)
sac_trainer.save_model(model_path)
print('Episode: ', eps, '| Episode Reward: ', np.sum(episode_reward))
rewards.append(np.sum(episode_reward))
sac_trainer.save_model(model_path)
if args.test:
sac_trainer.load_model(model_path)
for eps in range(10):
if ENV == 'Reacher':
state = env.reset(SCREEN_SHOT)
else:
state = env.reset()
episode_reward = 0
hidden_out = (torch.zeros([1, 1, hidden_dim], dtype=torch.float).cuda(), \
torch.zeros([1, 1, hidden_dim], dtype=torch.float).cuda()) # initialize hidden state for lstm, (hidden, cell), each is (layer, batch, dim)
for step in range(max_steps):
hidden_in = hidden_out
action, hidden_out = sac_trainer.policy_net.get_action(state, last_action, hidden_in, deterministic = DETERMINISTIC)
if ENV == 'Reacher':
next_state, reward, done, _ = env.step(action, SPARSE_REWARD, SCREEN_SHOT)
else:
next_state, reward, done, _ = env.step(action)
env.render()
last_action = action
episode_reward += reward
state=next_state
print('Episode: ', eps, '| Episode Reward: ', episode_reward)