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hash_table.h
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hash_table.h
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/**
* hash_table.h provides a template for implementing hopscotch hash tables.
*
* Several macros must be defined before including this file:
*
* MAP_TABLE_NAME defines the name of the table. All of the operations and
* types related to this table will be prefixed with this value.
*
* MAP_TABLE_COMPARE_FUNCTION defines the function used for testing a key
* against a value in the table for equality. This must take two void*
* arguments. The first is the key and the second is the value.
*
* MAP_TABLE_HASH_KEY and MAP_TABLE_HASH_VALUE define a pair of functions that
* takes a key and a value pointer respectively as their argument and returns
* an int32_t representing the hash.
*
* Optionally, MAP_TABLE_STATIC_SIZE may be defined, to define a table type
* which has a static size.
*/
#include "lock.h"
#include <unistd.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef ENABLE_GC
# include <gc/gc.h>
# include <gc/gc_typed.h>
# define CALLOC(x,y) GC_MALLOC(x*y)
# define IF_NO_GC(x)
# define IF_GC(x) x
#else
# define CALLOC(x,y) calloc(x,y)
# define IF_NO_GC(x) x
# define IF_GC(x)
#endif
#ifndef MAP_TABLE_NAME
# error You must define MAP_TABLE_NAME.
#endif
#ifndef MAP_TABLE_COMPARE_FUNCTION
# error You must define MAP_TABLE_COMPARE_FUNCTION.
#endif
#ifndef MAP_TABLE_HASH_KEY
# error You must define MAP_TABLE_HASH_KEY
#endif
#ifndef MAP_TABLE_HASH_VALUE
# error You must define MAP_TABLE_HASH_VALUE
#endif
// Horrible multiple indirection to satisfy the weird precedence rules in cpp
#define REALLY_PREFIX_SUFFIX(x,y) x ## y
#define PREFIX_SUFFIX(x, y) REALLY_PREFIX_SUFFIX(x, y)
/**
* PREFIX(x) macro adds the table name prefix to the argument.
*/
#define PREFIX(x) PREFIX_SUFFIX(MAP_TABLE_NAME, x)
/**
* Map tables are protected by a lock by default. Defining MAP_TABLE_NO_LOCK
* will prevent this and make you responsible for synchronization.
*/
#ifdef MAP_TABLE_NO_LOCK
# define MAP_LOCK()
# define MAP_UNLOCK()
#else
# define MAP_LOCK() (LOCK(&table->lock))
# define MAP_UNLOCK() (UNLOCK(&table->lock))
#endif
#ifndef MAP_TABLE_VALUE_TYPE
# define MAP_TABLE_VALUE_TYPE void*
static BOOL PREFIX(_is_null)(void *value)
{
return value == NULL;
}
# define MAP_TABLE_TYPES_BITMAP 1
# define MAP_TABLE_VALUE_NULL PREFIX(_is_null)
# define MAP_TABLE_VALUE_PLACEHOLDER NULL
#endif
typedef struct PREFIX(_table_cell_struct)
{
uint32_t secondMaps;
MAP_TABLE_VALUE_TYPE value;
} *PREFIX(_table_cell);
#ifdef MAP_TABLE_STATIC_SIZE
typedef struct
{
mutex_t lock;
unsigned int table_used;
IF_NO_GC(unsigned int enumerator_count;)
struct PREFIX(_table_cell_struct) table[MAP_TABLE_STATIC_SIZE];
} PREFIX(_table);
static PREFIX(_table) MAP_TABLE_STATIC_NAME;
# ifndef MAP_TABLE_NO_LOCK
__attribute__((constructor)) void static PREFIX(_table_initializer)(void)
{
INIT_LOCK(MAP_TABLE_STATIC_NAME.lock);
}
# endif
# define TABLE_SIZE(x) MAP_TABLE_STATIC_SIZE
#else
typedef struct PREFIX(_table_struct)
{
mutex_t lock;
unsigned int table_size;
unsigned int table_used;
IF_NO_GC(unsigned int enumerator_count;)
# if defined(ENABLE_GC) && defined(MAP_TABLE_TYPES_BITMAP)
GC_descr descr;
# endif
struct PREFIX(_table_struct) *old;
struct PREFIX(_table_cell_struct) *table;
} PREFIX(_table);
struct PREFIX(_table_cell_struct) *PREFIX(alloc_cells)(PREFIX(_table) *table, int count)
{
# if defined(ENABLE_GC) && defined(MAP_TABLE_TYPES_BITMAP)
return GC_CALLOC_EXPLICITLY_TYPED(count,
sizeof(struct PREFIX(_table_cell_struct)), table->descr);
# else
return CALLOC(count, sizeof(struct PREFIX(_table_cell_struct)));
# endif
}
PREFIX(_table) *PREFIX(_create)(uint32_t capacity)
{
PREFIX(_table) *table = CALLOC(1, sizeof(PREFIX(_table)));
# ifndef MAP_TABLE_NO_LOCK
INIT_LOCK(table->lock);
# endif
# if defined(ENABLE_GC) && defined(MAP_TABLE_TYPES_BITMAP)
// The low word in the bitmap stores the offsets of the next entries
GC_word bitmap = (MAP_TABLE_TYPES_BITMAP << 1);
table->descr = GC_make_descriptor(&bitmap,
sizeof(struct PREFIX(_table_cell_struct)) / sizeof (void*));
# endif
table->table = PREFIX(alloc_cells)(table, capacity);
table->table_size = capacity;
return table;
}
void PREFIX(_initialize)(PREFIX(_table) **table, uint32_t capacity)
{
#ifdef ENABLE_GC
GC_add_roots(table, table+1);
#endif
*table = PREFIX(_create)(capacity);
}
# define TABLE_SIZE(x) (x->table_size)
#endif
#ifdef MAP_TABLE_STATIC_SIZE
static int PREFIX(_table_resize)(PREFIX(_table) *table)
{
return 0;
}
#else
static int PREFIX(_insert)(PREFIX(_table) *table, MAP_TABLE_VALUE_TYPE value);
static int PREFIX(_table_resize)(PREFIX(_table) *table)
{
struct PREFIX(_table_cell_struct) *newArray =
PREFIX(alloc_cells)(table, table->table_size * 2);
if (NULL == newArray) { return 0; }
// Allocate a new table structure and move the array into that. Now
// lookups will try using that one, if possible.
PREFIX(_table) *copy = CALLOC(1, sizeof(PREFIX(_table)));
memcpy(copy, table, sizeof(PREFIX(_table)));
table->old = copy;
// Now we make the original table structure point to the new (empty) array.
table->table = newArray;
table->table_size *= 2;
// The table currently has no entries; the copy has them all.
table->table_used = 0;
// Finally, copy everything into the new table
// Note: we should really do this in a background thread. At this stage,
// we can do the updates safely without worrying about read contention.
int copied = 0;
for (uint32_t i=0 ; i<copy->table_size ; i++)
{
MAP_TABLE_VALUE_TYPE value = copy->table[i].value;
if (!MAP_TABLE_VALUE_NULL(value))
{
copied++;
PREFIX(_insert)(table, value);
}
}
__sync_synchronize();
table->old = NULL;
# if !defined(ENABLE_GC) && defined(MAP_TABLE_SINGLE_THREAD)
free(copy);
# endif
return 1;
}
#endif
struct PREFIX(_table_enumerator)
{
PREFIX(_table) *table;
unsigned int seen;
unsigned int index;
};
static inline PREFIX(_table_cell) PREFIX(_table_lookup)(PREFIX(_table) *table,
uint32_t hash)
{
hash = hash % TABLE_SIZE(table);
return &table->table[hash];
}
static int PREFIX(_table_move_gap)(PREFIX(_table) *table, uint32_t fromHash,
uint32_t toHash, PREFIX(_table_cell) emptyCell)
{
for (uint32_t hash = fromHash - 32 ; hash < fromHash ; hash++)
{
// Get the cell n before the hash.
PREFIX(_table_cell) cell = PREFIX(_table_lookup)(table, hash);
// If this node is a primary entry move it down
if (MAP_TABLE_HASH_VALUE(cell->value) == hash)
{
emptyCell->value = cell->value;
cell->secondMaps |= (1 << ((fromHash - hash) - 1));
cell->value = MAP_TABLE_VALUE_PLACEHOLDER;
if (hash - toHash < 32)
{
return 1;
}
return PREFIX(_table_move_gap)(table, hash, toHash, cell);
}
int hop = __builtin_ffs(cell->secondMaps);
if (hop > 0 && (hash + hop) < fromHash)
{
PREFIX(_table_cell) hopCell = PREFIX(_table_lookup)(table, hash+hop);
emptyCell->value = hopCell->value;
// Update the hop bit for the new offset
cell->secondMaps |= (1 << ((fromHash - hash) - 1));
// Clear the hop bit in the original cell
cell->secondMaps &= ~(1 << (hop - 1));
hopCell->value = MAP_TABLE_VALUE_PLACEHOLDER;
if (hash - toHash < 32)
{
return 1;
}
return PREFIX(_table_move_gap)(table, hash + hop, toHash, hopCell);
}
}
return 0;
}
static int PREFIX(_table_rebalance)(PREFIX(_table) *table, uint32_t hash)
{
for (unsigned i=32 ; i<TABLE_SIZE(table) ; i++)
{
PREFIX(_table_cell) cell = PREFIX(_table_lookup)(table, hash + i);
if (MAP_TABLE_VALUE_NULL(cell->value))
{
// We've found a free space, try to move it up.
return PREFIX(_table_move_gap)(table, hash + i, hash, cell);
}
}
return 0;
}
__attribute__((unused))
static int PREFIX(_insert)(PREFIX(_table) *table,
MAP_TABLE_VALUE_TYPE value)
{
MAP_LOCK();
uint32_t hash = MAP_TABLE_HASH_VALUE(value);
PREFIX(_table_cell) cell = PREFIX(_table_lookup)(table, hash);
if (MAP_TABLE_VALUE_NULL(cell->value))
{
cell->secondMaps = 0;
cell->value = value;
table->table_used++;
MAP_UNLOCK();
return 1;
}
/* If this cell is full, try the next one. */
for (unsigned int i=0 ; i<32 ; i++)
{
PREFIX(_table_cell) second =
PREFIX(_table_lookup)(table, hash+i);
if (MAP_TABLE_VALUE_NULL(second->value))
{
cell->secondMaps |= (1 << (i-1));
second->value = value;
table->table_used++;
MAP_UNLOCK();
return 1;
}
}
/* If the table is full, or nearly full, then resize it. Note that we
* resize when the table is at 80% capacity because it's cheaper to copy
* everything than spend the next few updates shuffling everything around
* to reduce contention. A hopscotch hash table starts to degrade in
* performance at around 90% capacity, so stay below that.
*/
if (table->table_used > (0.8 * TABLE_SIZE(table)))
{
PREFIX(_table_resize)(table);
MAP_UNLOCK();
return PREFIX(_insert)(table, value);
}
/* If this virtual cell is full, rebalance the hash from this point and
* try again. */
if (PREFIX(_table_rebalance)(table, hash))
{
MAP_UNLOCK();
return PREFIX(_insert)(table, value);
}
/** If rebalancing failed, resize even if we are <80% full. This can
* happen if your hash function sucks. If you don't want this to happen,
* get a better hash function. */
if (PREFIX(_table_resize)(table))
{
MAP_UNLOCK();
return PREFIX(_insert)(table, value);
}
fprintf(stderr, "Insert failed\n");
MAP_UNLOCK();
return 0;
}
static void *PREFIX(_table_get_cell)(PREFIX(_table) *table, const void *key)
{
uint32_t hash = MAP_TABLE_HASH_KEY(key);
PREFIX(_table_cell) cell = PREFIX(_table_lookup)(table, hash);
// Value does not exist.
if (!MAP_TABLE_VALUE_NULL(cell->value))
{
if (MAP_TABLE_COMPARE_FUNCTION(key, cell->value))
{
return cell;
}
uint32_t jump = cell->secondMaps;
// Look at each offset defined by the jump table to find the displaced location.
for (int hop = __builtin_ffs(jump) ; hop > 0 ; hop = __builtin_ffs(jump))
{
PREFIX(_table_cell) hopCell = PREFIX(_table_lookup)(table, hash+hop);
if (MAP_TABLE_COMPARE_FUNCTION(key, hopCell->value))
{
return hopCell;
}
// Clear the most significant bit and try again.
jump &= ~(1 << (hop-1));
}
}
#ifndef MAP_TABLE_STATIC_SIZE
if (table->old)
{
return PREFIX(_table_get_cell)(table->old, key);
}
#endif
return NULL;
}
__attribute__((unused))
static void PREFIX(_table_move_second)(PREFIX(_table) *table,
PREFIX(_table_cell) emptyCell)
{
uint32_t jump = emptyCell->secondMaps;
// Look at each offset defined by the jump table to find the displaced location.
int hop = __builtin_ffs(jump);
PREFIX(_table_cell) hopCell =
PREFIX(_table_lookup)(table, MAP_TABLE_HASH_VALUE(emptyCell->value) + hop);
emptyCell->value = hopCell->value;
emptyCell->secondMaps &= ~(1 << (hop-1));
if (0 == hopCell->secondMaps)
{
hopCell->value = MAP_TABLE_VALUE_PLACEHOLDER;
}
else
{
PREFIX(_table_move_second)(table, hopCell);
}
}
__attribute__((unused))
static void PREFIX(_remove)(PREFIX(_table) *table, void *key)
{
MAP_LOCK();
PREFIX(_table_cell) cell = PREFIX(_table_get_cell)(table, key);
if (NULL == cell) { return; }
// If the cell contains a value, set it to the placeholder and shuffle up
// everything
if (0 == cell->secondMaps)
{
cell->value = MAP_TABLE_VALUE_PLACEHOLDER;
}
else
{
PREFIX(_table_move_second)(table, cell);
}
table->table_used--;
MAP_UNLOCK();
}
__attribute__((unused))
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
static MAP_TABLE_VALUE_TYPE*
#else
static MAP_TABLE_VALUE_TYPE
#endif
PREFIX(_table_get)(PREFIX(_table) *table,
const void *key)
{
PREFIX(_table_cell) cell = PREFIX(_table_get_cell)(table, key);
if (NULL == cell)
{
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
return NULL;
#else
return MAP_TABLE_VALUE_PLACEHOLDER;
#endif
}
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
return &cell->value;
#else
return cell->value;
#endif
}
__attribute__((unused))
static void PREFIX(_table_set)(PREFIX(_table) *table, const void *key,
MAP_TABLE_VALUE_TYPE value)
{
PREFIX(_table_cell) cell = PREFIX(_table_get_cell)(table, key);
if (NULL == cell)
{
PREFIX(_insert)(table, value);
}
cell->value = value;
}
__attribute__((unused))
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
static MAP_TABLE_VALUE_TYPE*
#else
static MAP_TABLE_VALUE_TYPE
#endif
PREFIX(_next)(PREFIX(_table) *table,
struct PREFIX(_table_enumerator) **state)
{
if (NULL == *state)
{
*state = CALLOC(1, sizeof(struct PREFIX(_table_enumerator)));
// Make sure that we are not reallocating the table when we start
// enumerating
MAP_LOCK();
(*state)->table = table;
(*state)->index = -1;
IF_NO_GC(__sync_fetch_and_add(&table->enumerator_count, 1);)
MAP_UNLOCK();
}
if ((*state)->seen >= (*state)->table->table_used)
{
#ifndef ENABLE_GC
MAP_LOCK();
__sync_fetch_and_sub(&table->enumerator_count, 1);
MAP_UNLOCK();
free(*state);
#endif
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
return NULL;
#else
return MAP_TABLE_VALUE_PLACEHOLDER;
#endif
}
while ((++((*state)->index)) < TABLE_SIZE((*state)->table))
{
if (!MAP_TABLE_VALUE_NULL((*state)->table->table[(*state)->index].value))
{
(*state)->seen++;
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
return &(*state)->table->table[(*state)->index].value;
#else
return (*state)->table->table[(*state)->index].value;
#endif
}
}
#ifndef ENABLE_GC
// Should not be reached, but may be if the table is unsafely modified.
MAP_LOCK();
table->enumerator_count--;
MAP_UNLOCK();
free(*state);
#endif
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
return NULL;
#else
return MAP_TABLE_VALUE_PLACEHOLDER;
#endif
}
/**
* Returns the current value for an enumerator. This is used when you remove
* objects during enumeration. It may cause others to be shuffled up the
* table.
*/
__attribute__((unused))
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
static MAP_TABLE_VALUE_TYPE*
#else
static MAP_TABLE_VALUE_TYPE
#endif
PREFIX(_current)(PREFIX(_table) *table,
struct PREFIX(_table_enumerator) **state)
{
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
return &(*state)->table->table[(*state)->index].value;
#else
return (*state)->table->table[(*state)->index].value;
#endif
}
#undef TABLE_SIZE
#undef REALLY_PREFIX_SUFFIX
#undef PREFIX_SUFFIX
#undef PREFIX
#undef MAP_TABLE_NAME
#undef MAP_TABLE_COMPARE_FUNCTION
#undef MAP_TABLE_HASH_KEY
#undef MAP_TABLE_HASH_VALUE
#ifdef MAP_TABLE_STATIC_SIZE
# undef MAP_TABLE_STATIC_SIZE
#endif
#undef MAP_TABLE_VALUE_TYPE
#undef MAP_LOCK
#undef MAP_UNLOCK
#ifdef MAP_TABLE_NO_LOCK
# undef MAP_TABLE_NO_LOCK
#endif
#ifdef MAP_TABLE_SINGLE_THREAD
# undef MAP_TABLE_SINGLE_THREAD
#endif
#undef MAP_TABLE_VALUE_NULL
#undef MAP_TABLE_VALUE_PLACEHOLDER
#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
# undef MAP_TABLE_ACCESS_BY_REFERENCE
#endif
#undef CALLOC
#undef IF_NO_GC
#undef IF_GC
#undef MAP_TABLE_TYPES_BITMAP