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Hey!
I have some questions regarding the Perlin noise and the pv.sample_function in general.
How would you go about applying Perlin noise to a sphere? I would like to have a little bit disformed sphere.
Can you apply Perlin noise to a mesh (sphere/plane) multiple times? I would like to have a plane with some rough 'waves' and high detailed noise on top of them (thus having big waves with little waves in them).
What exactly does the third parameter in the frequency do? After playing around with some values I haven't noticed how it affected the noise.
Example Code
These are the two different frequencies/Perlin noises that I would like to apply to one plane. Additionally, it shows the plane they respectively create.
Description
Hey!
I have some questions regarding the Perlin noise and the pv.sample_function in general.
Example Code
These are the two different frequencies/Perlin noises that I would like to apply to one plane. Additionally, it shows the plane they respectively create.
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