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custom_script_loader.cpp
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custom_script_loader.cpp
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/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// This is where scripts' loading functions should be declared:
void AddSC_battle_royal();
void AddSC_battle_royal_rewards();
void AddSC_battle_royal_gamemaster();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
AddSC_battle_royal();
AddSC_battle_royal_gamemaster();
AddSC_battle_royal_rewards();
}