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Finally catching up with all this! Taking a look at the examples and wondering if this would be the right way to update the canvas in a for or while loop. It works but I'm not sure if this is the way it's intended to be used, without an event loop running.
import numpy as np
from rendercanvas.auto import RenderCanvas, loop
canvas = RenderCanvas(update_mode="ondemand")
context = canvas.get_context("bitmap")
for i in range(100):
w, h = canvas.get_logical_size()
shape = int(h) // 4, int(w) // 4
bitmap = np.random.uniform(0, 255, shape).astype(np.uint8)
context.set_bitmap(bitmap)
canvas.force_draw()
related: pygfx/pygfx#667
I'm starting to think about how to implement this for fastplotlib
, might help to have a mode where the canvas is updated only when an event occurs or when any buffer in the scene changes? Anyways that will be a separate issue which I'll think about later.
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