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Identify functions to migrate from pygfx and gfxmorph #1

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Korijn opened this issue Oct 27, 2023 · 2 comments
Open

Identify functions to migrate from pygfx and gfxmorph #1

Korijn opened this issue Oct 27, 2023 · 2 comments

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@Korijn
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Korijn commented Oct 27, 2023

Related: pygfx/gfxmorph#20

pylinalg

pygfx

I'm sort of surprised we managed to implemented so many graphics features with only a handful of computational geometry functions :)

gfxmorph

@almarklein
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👍 Looks like a good start!

  • Some more stuff from / inspired by gfxmorpg/mesh.py:
    • The is_manifold, is_xx can be implemented as thin functions that call some of the stuff now in meshfuncs.py.
    • Can imagine the repair functions being generally useful, but maybe they're tight too much to the (editable) `BaseDynamicMesh class.

@almarklein
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And we could consider select_vertices_over_surface and related logic. That's some of the stuff we plan to Cythonize at some point. Though on the other hand maybe it fits better in a situation where we have a "mesh object" that has a vertex2faces map 🤔

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