Replies: 1 comment
-
Yes, this has to do with P3D's triangulation. I would expect to see the same behavior for P2D also because it is really a watered down P3D renderer. I agree that this should be fixed in |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
In Processing, if you use the vertex function on the P3D renderer, sometimes 2-vertex shapes ares not drawn.
This behavior seems kind of weird. I think I have seen something similar with lines if called with just xa, ya, xb, yb instead of xa, ya, za, xb, yb, zb, but I couldn't reproduce.
Now, on py5, this seems to affect the
py5.convert_shape()
feature on shapely.LineString objects, but I haven't looked in detail the source to confirm. I'd like to have a workaround or a "fix" :(Could we think of something? Should we ask Processing upstream to change this behavior?
Using
begin_shape(LINES)
seems to help a bit, but again, it's a not solution for the shapely conversions.Lately it affected my "hatches" experiments, when trying to do them in 3D.
Beta Was this translation helpful? Give feedback.
All reactions