diff --git a/tools/spatialAnalytics/VideoToggle.js b/tools/spatialAnalytics/VideoToggle.js
deleted file mode 100644
index 4f0b33f..0000000
--- a/tools/spatialAnalytics/VideoToggle.js
+++ /dev/null
@@ -1,71 +0,0 @@
-export class VideoToggle {
- constructor() {
- this.toggleDivContainer = document.getElementById('toggleModeDivContainer');
- this.onToggle = null;
- this.videoMode = true;
-
- this.create();
- this.add();
- }
-
- create() {
- this.toggleDiv = document.createElement('div');
- this.toggleDiv.setAttribute('id', 'toggleModeDiv');
- this.toggleDiv.className = 'toggleModeDiv';
-
- const toggleModeSlider = document.createElement('div');
- toggleModeSlider.setAttribute('id', 'toggleModeSlider');
- toggleModeSlider.className = 'toggleModeSlider';
- toggleModeSlider.classList.add('mode_right');
- this.toggleDiv.appendChild(toggleModeSlider);
-
- const noVideoIcon = document.createElement('div');
- noVideoIcon.setAttribute('id', 'captureNoVideo');
- noVideoIcon.classList.add('inactiveToggle', 'toggleIcon');
-
- const noVideoImg = document.createElement('img');
- noVideoImg.src = 'sprites/no-video.png';
- noVideoIcon.appendChild(noVideoImg);
-
- this.toggleDiv.appendChild(noVideoIcon);
-
- const videoIcon = document.createElement('div');
- videoIcon.setAttribute('id', 'captureVideo');
- videoIcon.classList.add('activeToggle', 'toggleIcon');
-
- const videoImg = document.createElement('img');
- videoImg.src = 'sprites/video.png';
- videoImg.style.paddingLeft = '2px';
- videoIcon.appendChild(videoImg);
-
- this.toggleDiv.appendChild(videoIcon);
-
- this.toggleDiv.addEventListener('pointerup', () => {
- this.toggleMode(toggleModeSlider, noVideoIcon, videoIcon);
- this.videoMode = !this.videoMode;
-
- if (this.onToggle) {
- this.onToggle(this.videoMode);
- }
- });
- }
- add() {
- this.toggleDivContainer.appendChild(this.toggleDiv);
- }
- remove() {
- if (this.toggleDiv.parentElement) {
- this.toggleDivContainer.removeChild(this.toggleDiv);
- }
- }
- toggleMode(toggleModeSlider, icon_left, icon_right) {
- if (toggleModeSlider.classList.contains('mode_left')) {
- toggleModeSlider.classList.replace('mode_left', 'mode_right');
- icon_right.classList.replace('inactiveToggle', 'activeToggle');
- icon_left.classList.replace('activeToggle', 'inactiveToggle');
- } else {
- toggleModeSlider.classList.replace('mode_right', 'mode_left');
- icon_right.classList.replace('activeToggle', 'inactiveToggle');
- icon_left.classList.replace('inactiveToggle', 'activeToggle');
- }
- }
-}
diff --git a/tools/spatialAnalytics/createErrorPopup.js b/tools/spatialAnalytics/createErrorPopup.js
deleted file mode 100644
index 44fb0cb..0000000
--- a/tools/spatialAnalytics/createErrorPopup.js
+++ /dev/null
@@ -1,10 +0,0 @@
-export function createErrorPopup(container, error) {
- const popup = document.createElement('div');
- popup.classList.add('error-popup');
- popup.textContent = 'Error: ' + error;
-
- container.appendChild(popup);
- setTimeout(() => {
- container.removeChild(popup);
- }, 5000);
-}
diff --git a/tools/spatialAnalytics/icon-foreground.svg b/tools/spatialAnalytics/icon-foreground.svg
deleted file mode 100644
index 8ed8794..0000000
--- a/tools/spatialAnalytics/icon-foreground.svg
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
diff --git a/tools/spatialAnalytics/icon.gif b/tools/spatialAnalytics/icon.gif
deleted file mode 100644
index ec3d149..0000000
Binary files a/tools/spatialAnalytics/icon.gif and /dev/null differ
diff --git a/tools/spatialAnalytics/index.css b/tools/spatialAnalytics/index.css
deleted file mode 100644
index 234a27b..0000000
--- a/tools/spatialAnalytics/index.css
+++ /dev/null
@@ -1,216 +0,0 @@
-body {
- font-family: "Open Sans", Helvetica Neue, Helvetica, Arial, sans-serif;
-}
-
-img {
- width: 100%;
- height: 100%;
-}
-#envelopeContainer {
- width: 100vw;
- height: 100vh;
-}
-
-#summaryContainer {
- transform: translate(-50%, -50%) scale(10, 10);
- position: absolute;
- top: 50%;
- left: 50%;
- color: white;
-}
-
-.iconContainer {
- position: absolute;
- transform: translateX(-50%);
- bottom: calc(230px - 66px);
- left: 50%;
- width: max-content;
- height: max-content;
-}
-
-.iconBackground {
- display: inline-block;
- width: 64px;
- height: 64px;
- margin: 0 10px;
- bottom: calc(230px - 66px);
- background-color: #00000080;
- border-radius: 50%;
- box-sizing: border-box;
- border: solid #ffffff 3px;
- text-align: center;
-}
-
-.iconBackground.recording {
- background-color: #9D0000;
- animation: record 2s forwards;
-}
-
-.iconBackground.recording img {
- box-sizing: border-box;
- padding: 3px;
-}
-
-@keyframes record {
- 0% { background-color: #00000080 }
- 100% { background-color: #9D0000 }
-}
-
-.recordingIcon {
- width: 38px;
- height: 38px;
- margin-top: calc(50% - 19px);
-}
-
-.recordingDone {
- position: absolute;
- width: max-content;
- transform: translateX(-50%);
- bottom: calc(230px - 66px);
- left: 50%;
-
- text-align: center;
- font-size: 30px;
- font-weight: 600;
- color: #FFFFFF;
- font-family: "Open Sans", sans-serif;
-}
-
-/** device is wide and touch-based */
-@media (min-width: 800px) and (hover: none) {
- .iconContainer {
- position: absolute;
- left: auto;
- right: 66px;
- transform: none;
- }
-}
-
-.markStepIcon {
- width: 38px;
- height: 38px;
- margin-top: calc(50% - 19px);
-}
-
-.markStepIcon.pressed {
- filter: brightness(0.5);
-}
-
-.ar-icon-layout {
- vertical-align: middle;
-}
-
-/*** copied from user-interface/index.css ***/
-.minimizedEnvelopeIcon {
- display: inline-block;
- width: 260px;
- height: 260px;
- border-radius: 50px;
- vertical-align: middle;
- background: linear-gradient(90deg, #000000,#000000, #00ffff, #ee7752, #e73c7e, #23a6d5, #23d5ab,#000000, #000000);
- background-size: 2000% 200%;
- animation: gradient 10s infinite;
-}
-
-@keyframes gradient {
- 0% { background-position: 0% 50%; }
- 50% { background-position: 100% 50%; }
- 100% { background-position: 0% 50%; }
-}
-
-#label {
- display: inline-block;
- width: calc(100% - 400px);
- background-color: rgba(225,225,225,0.7);
- border-radius: 50px;
- vertical-align: middle;
- padding-left: 20px;
- margin: 30px 30px 30px 40px;
-}
-
-#labelTitle {
- display: inline-block;
- white-space: nowrap;
- overflow-x: hidden;
- overflow-y: visible;
- width: calc(100% - 120px);
- font-size: 100px;
- margin: 40px;
-}
-
-.longTitle {
- text-overflow: ellipsis;
-}
-
-#toggleModeDivContainer {
- position: absolute;
- right: calc(50% + 108px);
- bottom: calc(230px - 66px + 32px - 24px);
-}
-
-.toggleModeDiv {
- display: flex;
- flex-direction: row;
- justify-content: space-around;
- align-items: center;
- width: 80px;
- height: 40px;
- background-color: #00000080;
- padding: 3px;
- border-radius: 40px;
-}
-.toggleModeDiv.disabled {
- pointer-events: none;
-}
-.toggleModeDiv.disabled p {
- color: #4B4B4B;
-}
-.toggleModeDiv p {
- font-family: OpenSans, sans-serif;
- margin: auto;
-}
-.toggleModeSlider {
- border-radius: 50%;
- border: solid #ffffff 3px;
- background-color: #FFFFFF50;
- width: 40px;
- height: 40px;
- position: absolute;
-}
-.toggleIcon {
- display: inline-block;
- width: 32px;
- height: 32px;
-}
-.toggleIcon > img {
- width: 32px;
- height: 32px;
-}
-.activeToggle {
- opacity: 1;
- transition: .4s;
-}
-.inactiveToggle {
- opacity: .6;
- transition: .4s;
-}
-.mode_left {
- left: 0;
- transition: .4s;
-}
-.mode_right {
- left: 50%;
- transition: .4s;
-}
-
-.error-popup {
- position: absolute;
- top: 50%;
- left: 50%;
- transform: translate(-50%, -50%);
-
- background: rgba(0, 0, 0, 0.7);
- border: 1px solid red;
- color: white;
- padding: 1rem;
-}
diff --git a/tools/spatialAnalytics/index.html b/tools/spatialAnalytics/index.html
deleted file mode 100644
index ac99e13..0000000
--- a/tools/spatialAnalytics/index.html
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
-
-
- Spatial Sensor
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/tools/spatialAnalytics/index.js b/tools/spatialAnalytics/index.js
deleted file mode 100644
index 15fad11..0000000
--- a/tools/spatialAnalytics/index.js
+++ /dev/null
@@ -1,374 +0,0 @@
-import {VideoToggle} from './VideoToggle.js';
-import {createErrorPopup} from './createErrorPopup.js';
-
-const MINIMIZED_TOOL_WIDTH = 1200;
-const MINIMIZED_TOOL_HEIGHT = 600;
-
-let spatialInterface;
-
-let screenDimensions = null;
-
-let startTime = Date.now(); // 1675809876408 - 20
-let endTime = -1; // 1675809963335 + 3 * 60 * 60 * 1000;
-let data = {
- title: '',
- regionCards: [],
- videoUrls: null,
-};
-let regionCardStartTime = -1;
-
-if (!spatialInterface) {
- spatialInterface = new SpatialInterface();
-}
-
-const launchButton = document.getElementById('layout');
-launchButton.addEventListener('pointerup', function () {
- envelope.open();
-}, false);
-
-// add random init gradient for the tool icon
-const randomDelay = -Math.floor(Math.random() * 100);
-launchButton.style.animationDelay = `${randomDelay}s`;
-
-const envelopeContainer = document.querySelector('#envelopeContainer');
-const envelope = new Envelope(spatialInterface, [], envelopeContainer, launchButton, true, false);
-const iconContainer = document.getElementById('iconContainer');
-const recordingIcon = document.querySelector('.recordingIcon');
-const markStepIcon = document.querySelector('.markStepIcon');
-const recIconBackground = document.querySelector('#analyticsRecordingIcon');
-const msIconBackground = document.querySelector('#analyticsMarkStepIcon');
-
-const labelTitle = document.getElementById('labelTitle');
-const label = document.getElementById('label');
-
-let videoEnabled = true;
-const videoToggle = new VideoToggle();
-videoToggle.onToggle = (newVideoEnabled) => {
- videoEnabled = newVideoEnabled;
-};
-
-const RecordingState = {
- empty: 'empty',
- recording: 'recording',
- saving: 'saving',
- done: 'done',
-};
-let recordingState = RecordingState.empty;
-let recordingStarted = false;
-
-function setRecordingState(newState) {
- recordingState = newState;
- switch (recordingState) {
- case RecordingState.empty:
- recordingIcon.src = 'sprites/empty.png';
- msIconBackground.style.display = 'none';
- break;
- case RecordingState.recording:
- recordingIcon.src = 'sprites/recording.png';
- msIconBackground.style.display = '';
- recIconBackground.classList.add('recording');
- videoToggle.remove();
-
- if (videoEnabled) {
- recordingStarted = true;
- spatialInterface.startVirtualizerRecording(error => {
- if (!error) {
- return;
- }
- createErrorPopup(envelopeContainer, error);
- setRecordingState(RecordingState.empty);
- });
- }
- break;
- case RecordingState.saving:
- recordingIcon.src = 'sprites/saving.svg';
- msIconBackground.style.visibility = 'hidden';
- recIconBackground.classList.add('recording');
- videoToggle.remove();
-
- if (recordingStarted) {
- recordingStarted = false;
- spatialInterface.stopVirtualizerRecording(onStopVirtualizerRecording);
- }
- break;
-
- case RecordingState.done:
- if (recordingStarted) {
- recordingStarted = false;
- spatialInterface.stopVirtualizerRecording(onStopVirtualizerRecording);
- setRecordingState(RecordingState.saving);
- return;
- }
- recordingIcon.style.display = 'none';
- msIconBackground.style.display = 'none';
- recIconBackground.style.display = 'none';
- iconContainer.style.display = 'none';
- videoToggle.remove();
- break;
- }
-}
-
-function onStopVirtualizerRecording(error, baseUrl, recordingId, deviceId, orientation) {
- if (error) {
- createErrorPopup(envelopeContainer, error);
- }
- const urls = {
- color: `${baseUrl}/virtualizer_recordings/${deviceId}/color/${recordingId}.mp4`,
- rvl: `${baseUrl}/virtualizer_recordings/${deviceId}/depth/${recordingId}.dat`
- };
- data.videoUrls = urls;
- data.orientation = orientation;
- spatialInterface.writePublicData('storage', 'analyticsData', data);
- spatialInterface.analyticsHydrate(data);
-
- setRecordingState(RecordingState.done);
-}
-
-recordingIcon.addEventListener('pointerup', function() {
- switch (recordingState) {
- case RecordingState.empty:
- setRecordingState(RecordingState.recording);
- startTime = Date.now();
- regionCardStartTime = startTime;
- spatialInterface.analyticsSetDisplayRegion({
- recordingState,
- startTime,
- endTime,
- });
- writePublicData();
-
- if (!data.title) {
- const dateTimeFormat = new Intl.DateTimeFormat('default', {
- timeStyle: 'short',
- hour12: false,
- });
- data.title = 'Study ' + dateTimeFormat.format(new Date());
- setLabelTitle(data.title);
-
- spatialInterface.writePublicData('storage', 'analyticsData', data);
- spatialInterface.analyticsHydrate(data);
- }
- break;
- case RecordingState.recording:
- setRecordingState(RecordingState.saving);
- endTime = Date.now();
- spatialInterface.analyticsSetDisplayRegion({
- recordingState,
- startTime,
- endTime,
- });
- writePublicData();
- // user pressed the mark split button during this recording
- if (regionCardStartTime !== startTime && regionCardStartTime > 0) {
- appendRegionCard({
- startTime: regionCardStartTime,
- endTime,
- });
- }
-
- if (!videoEnabled) {
- setRecordingState(RecordingState.done);
- spatialInterface.writePublicData('storage', 'analyticsData', data);
- spatialInterface.analyticsHydrate(data);
- }
- break;
- case RecordingState.done:
- break;
- }
-});
-
-markStepIcon.addEventListener('pointerdown', function() {
- markStepIcon.classList.add('pressed');
-});
-
-markStepIcon.addEventListener('pointerleave', function() {
- markStepIcon.classList.remove('pressed');
-});
-
-markStepIcon.addEventListener('pointerup', function() {
- markStepIcon.classList.remove('pressed');
- if (recordingState !== RecordingState.recording) {
- return;
- }
- let regionCardEndTime = Date.now();
- appendRegionCard({
- startTime: regionCardStartTime,
- endTime: regionCardEndTime,
- });
- // Immediately start next regionCard
- regionCardStartTime = regionCardEndTime;
-});
-
-let lastSetDisplayRegion = {};
-
-envelope.onOpen(() => {
- if (screenDimensions) {
- const {width, height} = screenDimensions;
- spatialInterface.changeFrameSize(width, height);
- updateDocumentStyles(width, height);
- }
-
- spatialInterface.analyticsOpen();
- if (lastSetDisplayRegion.startTime !== startTime ||
- lastSetDisplayRegion.endTime !== endTime) {
- spatialInterface.analyticsSetDisplayRegion({
- recordingState,
- startTime,
- endTime,
- });
- lastSetDisplayRegion.startTime = startTime;
- lastSetDisplayRegion.endTime = endTime;
- }
- if (data.regionCards.length > 0 || data.videoUrls) {
- spatialInterface.analyticsHydrate(data);
- }
-});
-
-let focused = false;
-envelope.onFocus(() => {
- focused = true;
- envelopeContainer.style.display = 'block';
- spatialInterface.analyticsFocus();
- if (lastSetDisplayRegion.startTime !== startTime ||
- lastSetDisplayRegion.endTime !== endTime) {
- spatialInterface.analyticsSetDisplayRegion({
- recordingState,
- startTime,
- endTime,
- });
- lastSetDisplayRegion.startTime = startTime;
- lastSetDisplayRegion.endTime = endTime;
- }
- if (data.regionCards.length > 0 || data.videoUrls) {
- spatialInterface.analyticsHydrate(data);
- }
-});
-
-envelope.onBlur(() => {
- focused = false;
- envelopeContainer.style.display = 'none';
- spatialInterface.analyticsBlur();
-});
-
-envelope.onClose(() => {
- if (!focused) {
- return;
- }
- spatialInterface.analyticsClose();
- if (recordingState === RecordingState.recording) {
- endTime = Date.now();
- writePublicData();
- }
- spatialInterface.changeFrameSize(MINIMIZED_TOOL_WIDTH, MINIMIZED_TOOL_HEIGHT);
- updateDocumentStyles(MINIMIZED_TOOL_WIDTH, MINIMIZED_TOOL_HEIGHT);
- setLabelTitle(labelTitle.textContent);
-});
-
-const writePublicData = () => {
- spatialInterface.writePublicData('storage', 'status', {
- startTime,
- endTime,
- });
-};
-
-function appendRegionCard(regionCard) {
- data.regionCards.push(regionCard);
- spatialInterface.writePublicData('storage', 'analyticsData', data);
- spatialInterface.analyticsHydrate(data);
-}
-
-spatialInterface.onSpatialInterfaceLoaded(function() {
- spatialInterface.setVisibilityDistance(100);
- spatialInterface.setMoveDelay(300);
- spatialInterface.setAlwaysFaceCamera(true);
- spatialInterface.registerTouchDecider(touchDecider);
-
- spatialInterface.initNode('storage', 'storeData');
-
- spatialInterface.addReadPublicDataListener('storage', 'status', status => {
- if (status && status.hasOwnProperty('startTime')) {
- startTime = status.startTime;
- endTime = status.endTime;
- if (startTime < 0) {
- setRecordingState(RecordingState.empty);
- } else if (endTime < 0) {
- setRecordingState(RecordingState.recording);
- } else {
- setRecordingState(RecordingState.done);
- }
- }
- });
-
- spatialInterface.addReadPublicDataListener('storage', 'analyticsData', analyticsData => {
- // Keep any keys in `data` that aren't in `analyticsData`
- Object.assign(data, analyticsData);
- spatialInterface.analyticsHydrate(analyticsData);
- if (data.title) {
- setLabelTitle(data.title);
- }
- if (data.videoUrls && recordingState !== RecordingState.done) {
- setRecordingState(RecordingState.done);
- }
- });
- spatialInterface.addReadPublicDataListener('storage', 'cards', migrateCardData);
-});
-
-function migrateCardData(cards) {
- if (!cards) {
- return;
- }
- const newCards = cards.filter(card => !data.regionCards.some(existingCard => existingCard.label === card.label));
- newCards.forEach(card => {
- data.regionCards.push(card);
- });
- spatialInterface.writePublicData('storage', 'cards', null);
- spatialInterface.analyticsHydrate(data);
-}
-
-function calculateFontSize(stringLength, pixelWidth) {
- return (pixelWidth / stringLength * 2);
-}
-
-function setLabelTitle(titleText) {
- label.style.display = '';
-
- labelTitle.textContent = titleText;
- if (titleText && titleText.length > 0) {
- label.classList.remove('noTitle');
- }
-
- let labelFontSize = 100;
- if (titleText.length > 6) {
- let labelWidth = label.getBoundingClientRect().width || MINIMIZED_TOOL_WIDTH;
- labelFontSize = calculateFontSize(titleText.length, labelWidth - 180);
- labelFontSize = Math.max(40, Math.min(100, labelFontSize));
- }
- if (titleText.length > 20) {
- labelTitle.classList.add('longTitle');
- } else {
- labelTitle.classList.remove('longTitle');
- }
- labelTitle.style.fontSize = `${labelFontSize}px`;
-}
-
-spatialInterface.wasToolJustCreated((_isFirstCreated) => {
- spatialInterface.getScreenDimensions((width, height) => {
- screenDimensions = {width, height};
- });
- spatialInterface.changeFrameSize(MINIMIZED_TOOL_WIDTH, MINIMIZED_TOOL_HEIGHT);
- updateDocumentStyles(MINIMIZED_TOOL_WIDTH, MINIMIZED_TOOL_HEIGHT);
- setLabelTitle(labelTitle.textContent);
-});
-
-// function for changing the tool window size for open and closed states to accommodate title label UI
-// (smaller screenizes crop the title)
-function updateDocumentStyles(width, height) {
- document.body.width = width + 'px';
- document.body.height = height + 'px';
- document.body.style.width = width + 'px';
- document.body.style.height = height + 'px';
-}
-
-function touchDecider(_eventData) {
- return false;
-}
diff --git a/tools/spatialAnalytics/launchIcon.svg b/tools/spatialAnalytics/launchIcon.svg
deleted file mode 100644
index 0b50342..0000000
--- a/tools/spatialAnalytics/launchIcon.svg
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
diff --git a/tools/spatialAnalytics/sprites/empty.png b/tools/spatialAnalytics/sprites/empty.png
deleted file mode 100644
index aed1f8e..0000000
Binary files a/tools/spatialAnalytics/sprites/empty.png and /dev/null differ
diff --git a/tools/spatialAnalytics/sprites/markstep.png b/tools/spatialAnalytics/sprites/markstep.png
deleted file mode 100644
index 2014b03..0000000
Binary files a/tools/spatialAnalytics/sprites/markstep.png and /dev/null differ
diff --git a/tools/spatialAnalytics/sprites/no-video.png b/tools/spatialAnalytics/sprites/no-video.png
deleted file mode 100644
index 2a9b1bc..0000000
Binary files a/tools/spatialAnalytics/sprites/no-video.png and /dev/null differ
diff --git a/tools/spatialAnalytics/sprites/recording.png b/tools/spatialAnalytics/sprites/recording.png
deleted file mode 100644
index e5a96af..0000000
Binary files a/tools/spatialAnalytics/sprites/recording.png and /dev/null differ
diff --git a/tools/spatialAnalytics/sprites/saving.svg b/tools/spatialAnalytics/sprites/saving.svg
deleted file mode 100644
index 34b1c1c..0000000
--- a/tools/spatialAnalytics/sprites/saving.svg
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
diff --git a/tools/spatialAnalytics/sprites/video.png b/tools/spatialAnalytics/sprites/video.png
deleted file mode 100644
index fa26ec0..0000000
Binary files a/tools/spatialAnalytics/sprites/video.png and /dev/null differ
diff --git a/tools/spatialSensor/.vscode/settings.json b/tools/spatialSensor/.vscode/settings.json
deleted file mode 100644
index 7a73a41..0000000
--- a/tools/spatialSensor/.vscode/settings.json
+++ /dev/null
@@ -1,2 +0,0 @@
-{
-}
\ No newline at end of file
diff --git a/tools/spatialSensor/icon-foreground.svg b/tools/spatialSensor/icon-foreground.svg
deleted file mode 100644
index 8ed8794..0000000
--- a/tools/spatialSensor/icon-foreground.svg
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
diff --git a/tools/spatialSensor/icon.gif b/tools/spatialSensor/icon.gif
deleted file mode 100644
index 2b8da1b..0000000
Binary files a/tools/spatialSensor/icon.gif and /dev/null differ
diff --git a/tools/spatialSensor/index.html b/tools/spatialSensor/index.html
deleted file mode 100644
index 821d15c..0000000
--- a/tools/spatialSensor/index.html
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
-
-
- Spatial Sensor
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/tools/spatialSensor/index.js b/tools/spatialSensor/index.js
deleted file mode 100644
index 667b07d..0000000
--- a/tools/spatialSensor/index.js
+++ /dev/null
@@ -1,306 +0,0 @@
-// Various threejs and gl proxy support variables
-var mainContainerObj, groundPlaneContainerObj;
-let spatialInterface, languageInterface;
-let envelopeContents;
-
-let isGroundPlaneFound = false;
-
-// THREE.Group containing the spatial sensor
-let sensorGroup;
-// Sensor's solid box
-let sensorMesh;
-// Sensor's wireframe box
-let sensorWireframe;
-
-// Dimensions of sensor in meters
-const sensorWidth = 0.8;
-const sensorHeight = 1.5;
-const sensorDepth = 0.8;
-// Three is in mm for its units
-const mToUnit = 1000;
-
-// Randomly selected base color of sensor
-const palette = ['#eb0e7e']; // '#ff0077', '#0077ff', '#ff00ff', '#ff7700', '#7700ff', '#ffff00'];
-const sensorColor = new THREE.Color(palette[Math.floor(Math.random() * palette.length)]);
-// Active (occupied) color of sensor
-const sensorColorActive = new THREE.Color('#1CF4DB');
-
-if (!spatialInterface) {
- spatialInterface = new SpatialInterface();
- envelopeContents = new EnvelopeContents(spatialInterface, document.getElementById('container'));
- spatialInterface.useWebGlWorker();
-
- languageInterface = new LanguageInterface('spatialSensor', spatialObject.object, spatialObject.frame);
- languageInterface.updateSummarizedState('occupied', false);
- languageInterface.updateSummarizedState('position', {x: 0, y: 0, z: 0});
- languageInterface.sendSummarizedStateToParent();
-}
-
-let threejsInterface = new ThreejsInterface(spatialInterface);
-
-threejsInterface.addPendingLoad();
-
-threejsInterface.onSceneCreated(function onSceneCreated(scene) {
-
- // create a parent 3D object to contain all the three js objects
- // we can apply the marker transform to this object and all of its
- // children objects will be affected
- mainContainerObj = new THREE.Object3D();
- mainContainerObj.matrixAutoUpdate = false;
- mainContainerObj.name = 'mainContainerObj';
- scene.add(mainContainerObj);
-
- groundPlaneContainerObj = new THREE.Object3D();
- groundPlaneContainerObj.matrixAutoUpdate = false;
- groundPlaneContainerObj.name = 'groundPlaneContainer';
- scene.add(groundPlaneContainerObj);
-
- var ambLight = new THREE.AmbientLight(0xaaaaaa);
- scene.add(ambLight);
-
- makeSpatialSensor();
-
- spatialInterface.onSpatialInterfaceLoaded(function() {
-
- spatialInterface.setVisibilityDistance(100);
-
- // whenever we receive new matrices from the editor, update the 3d scene
- spatialInterface.addGroundPlaneMatrixListener(groundPlaneCallback);
- spatialInterface.addAnchoredModelViewListener(anchoredModelViewCallback);
-
- spatialInterface.initNode('count', 'node', -150, 0, 2.0);
- spatialInterface.initNode('occupied', 'node', 150, 0, 2.0);
-
- spatialInterface.addReadListener('occupied', function(e) {
- setSensorActive(e.value > 0.5);
- });
-
- spatialInterface.setMoveDelay(300);
-
- spatialInterface.subscribeToObjectsOfType('human', onHumanPoses);
-
- threejsInterface.removePendingLoad();
- });
-});
-
-function setMatrixFromArray(matrix, array) {
- matrix.set( array[0], array[4], array[8], array[12],
- array[1], array[5], array[9], array[13],
- array[2], array[6], array[10], array[14],
- array[3], array[7], array[11], array[15]
- );
-}
-
-function groundPlaneCallback(modelViewMatrix, _projectionMatrix) {
- setMatrixFromArray(groundPlaneContainerObj.matrix, modelViewMatrix);
- if (!isGroundPlaneFound) {
- isGroundPlaneFound = true;
- }
-}
-
-const humanMatrix = new THREE.Matrix4();
-const jointMatrix = new THREE.Matrix4();
-const jointPosition = new THREE.Vector3();
-
-let isPlaybackActive = false;
-
-function onHumanPoses(humanPoseObjects) {
- if (!humanPoseObjects) {
- if (!isPlaybackActive) {
- setSensorActive(false);
- }
- return;
- }
-
- let sensorPosition = getSensorPosition();
- let minX = sensorPosition.x - (sensorWidth * mToUnit) / 2;
- let maxX = sensorPosition.x + (sensorWidth * mToUnit) / 2;
- let minZ = sensorPosition.z - (sensorDepth * mToUnit) / 2;
- let maxZ = sensorPosition.z + (sensorDepth * mToUnit) / 2;
-
- let active = false;
-
- for (const poseId in humanPoseObjects) {
- const humanPoseObject = humanPoseObjects[poseId];
- setMatrixFromArray(humanMatrix, humanPoseObject.matrix);
- for (const toolId in humanPoseObject.tools) {
- const toolMatrix = humanPoseObject.tools[toolId];
- setMatrixFromArray(jointMatrix, toolMatrix);
- jointMatrix.premultiply(humanMatrix);
- jointPosition.setFromMatrixPosition(jointMatrix);
- if (jointPosition.x > minX &&
- jointPosition.x < maxX &&
- jointPosition.z > minZ &&
- jointPosition.z < maxZ) {
- active = true;
- break;
- }
- }
- if (active) {
- break;
- }
- }
-
- setSensorActive(active);
- isPlaybackActive = false;
- languageInterface.updateSummarizedState('occupied', active);
- languageInterface.sendSummarizedStateToParent();
-}
-
-function anchoredModelViewCallback(modelViewMatrix, _projectionMatrix) {
- if (threejsInterface.isProjectionMatrixSet && isGroundPlaneFound) {
- setMatrixFromArray(mainContainerObj.matrix, modelViewMatrix); // update model view matrix
- updateSensorPosition();
- }
-}
-
-function getSensorPosition() {
- groundPlaneContainerObj.attach(sensorGroup);
-
- let sgPos = {
- x: sensorGroup.position.x,
- y: sensorGroup.position.y,
- z: sensorGroup.position.z,
- };
-
- mainContainerObj.attach(sensorGroup);
-
- return sgPos;
-}
-
-let lastUpdateSensorPosition = Date.now();
-let UPDATE_SENSOR_POSITION_DELAY = 100;
-let oldPos = {
- x: 0,
- y: 0,
- z: 0,
-};
-
-/**
- * Loosely compare two coordinates (x, y, z)
- * @param {number} a
- * @param {number} b
- * @return {boolean}
- */
-function coordEqual(a, b) {
- return Math.round(a) === Math.round(b);
-}
-
-function updateSensorPosition() {
- if (Date.now() - lastUpdateSensorPosition < UPDATE_SENSOR_POSITION_DELAY) {
- return;
- }
- lastUpdateSensorPosition = Date.now();
- let newPos = getSensorPosition();
- if (coordEqual(oldPos.x, newPos.x) &&
- coordEqual(oldPos.y, newPos.y) &&
- coordEqual(oldPos.z, newPos.z)) {
- return;
- }
- spatialInterface.analyticsSetSensor({position: newPos});
- languageInterface.updateSummarizedState('position', newPos);
- languageInterface.sendSummarizedStateToParent();
- oldPos = newPos;
-}
-
-/**
- * Create the spatial sensor, add it to the scene, then store it in all related
- * global variables
- */
-function makeSpatialSensor() {
- let group = new THREE.Group();
- // Should be 0.8 2 0.8
- let geo = new THREE.PlaneGeometry(sensorWidth * mToUnit, sensorDepth * mToUnit);
- let mat = new THREE.MeshBasicMaterial({
- color: sensorColor,
- opacity: 0.3,
- transparent: true,
- });
- let obj = new THREE.Mesh(geo, mat);
- obj.position.x = 0;
- obj.position.y = 0;
- obj.position.z = 0;
- obj.rotateX(Math.PI / 2);
- sensorMesh = obj;
- group.add(obj);
-
- geo = new THREE.PlaneGeometry(sensorWidth * mToUnit, sensorDepth * mToUnit);
- mat = new THREE.MeshBasicMaterial({
- color: sensorColor,
- wireframe: true,
- });
- obj = new THREE.Mesh(geo, mat);
- sensorWireframe = obj;
- obj.position.x = 0;
- obj.position.y = 0;
- obj.position.z = 0;
- obj.rotateX(Math.PI / 2);
- group.add(obj);
-
- // note: sensor gets added to mainContainerObj, which is positioned at the anchor
- // never need to update the x-z position since it will automatically center on the anchor if x=0,z=0
- mainContainerObj.add(group);
- sensorGroup = group;
-}
-
-let currentActive = false;
-/**
- * Display whether the sensor is active and send a message to the containing
- * envelope if applicable
- *
- * @param {boolean} active
- */
-function setSensorActive(active) {
- if (active === currentActive) {
- return;
- }
- currentActive = active;
- if (!sensorMesh) {
- console.warn('Sensor not initialized');
- return;
- }
-
- if (active) {
- sensorMesh.material.opacity = 0.8;
- sensorWireframe.material.opacity = 1;
-
- sensorMesh.material.color.set(sensorColorActive);
- sensorWireframe.material.color.set(sensorColorActive);
-
- envelopeContents.sendMessageToEnvelope({
- stepActive: true,
- });
- } else {
- sensorMesh.material.opacity = 0.3;
- sensorWireframe.material.opacity = 0;
-
- sensorMesh.material.color.set(sensorColor);
- sensorWireframe.material.color.set(sensorColor);
-
- envelopeContents.sendMessageToEnvelope({
- stepActive: false,
- });
- }
-}
-
-spatialObject.messageCallBacks.analyticsSetSensorColor = function (msgContent) {
- if (!msgContent.analyticsSetSensorColor) {
- return;
- }
- let color = new THREE.Color(msgContent.analyticsSetSensorColor.color);
- sensorColorActive.copy(color);
- const hsl = sensorColorActive.getHSL();
- sensorColor.setHSL(hsl.h, 0.7, 0.3);
- const realActive = currentActive;
- // Flip currentActive to make sure we reset the sensor color
- currentActive = !currentActive;
- setSensorActive(realActive);
-};
-
-spatialObject.messageCallBacks.analyticsSetSensorPlaybackActive = function (msgContent) {
- if (!msgContent.analyticsSetSensorPlaybackActive) {
- return;
- }
- isPlaybackActive = true;
- setSensorActive(msgContent.analyticsSetSensorPlaybackActive.active);
-};
diff --git a/tools/spatialSensor/resources/js/threejs-james/three.js b/tools/spatialSensor/resources/js/threejs-james/three.js
deleted file mode 100644
index aaa39f2..0000000
--- a/tools/spatialSensor/resources/js/threejs-james/three.js
+++ /dev/null
@@ -1,38325 +0,0 @@
-// threejs.org/license
-(function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
- typeof define === 'function' && define.amd ? define(['exports'], factory) :
- (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {}));
-}(this, (function (exports) { 'use strict';
-
- // Polyfills
- if (Number.EPSILON === undefined) {
- Number.EPSILON = Math.pow(2, -52);
- }
-
- if (Number.isInteger === undefined) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
- Number.isInteger = function (value) {
- return typeof value === 'number' && isFinite(value) && Math.floor(value) === value;
- };
- } //
-
-
- if (Math.sign === undefined) {
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
- Math.sign = function (x) {
- return x < 0 ? -1 : x > 0 ? 1 : +x;
- };
- }
-
- if ('name' in Function.prototype === false) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
- Object.defineProperty(Function.prototype, 'name', {
- get: function get() {
- return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1];
- }
- });
- }
-
- if (Object.assign === undefined) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
- Object.assign = function (target) {
-
- if (target === undefined || target === null) {
- throw new TypeError('Cannot convert undefined or null to object');
- }
-
- var output = Object(target);
-
- for (var index = 1; index < arguments.length; index++) {
- var source = arguments[index];
-
- if (source !== undefined && source !== null) {
- for (var nextKey in source) {
- if (Object.prototype.hasOwnProperty.call(source, nextKey)) {
- output[nextKey] = source[nextKey];
- }
- }
- }
- }
-
- return output;
- };
- }
-
- var REVISION = '124';
- var MOUSE = {
- LEFT: 0,
- MIDDLE: 1,
- RIGHT: 2,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2
- };
- var TOUCH = {
- ROTATE: 0,
- PAN: 1,
- DOLLY_PAN: 2,
- DOLLY_ROTATE: 3
- };
- var CullFaceNone = 0;
- var CullFaceBack = 1;
- var CullFaceFront = 2;
- var CullFaceFrontBack = 3;
- var BasicShadowMap = 0;
- var PCFShadowMap = 1;
- var PCFSoftShadowMap = 2;
- var VSMShadowMap = 3;
- var FrontSide = 0;
- var BackSide = 1;
- var DoubleSide = 2;
- var FlatShading = 1;
- var SmoothShading = 2;
- var NoBlending = 0;
- var NormalBlending = 1;
- var AdditiveBlending = 2;
- var SubtractiveBlending = 3;
- var MultiplyBlending = 4;
- var CustomBlending = 5;
- var AddEquation = 100;
- var SubtractEquation = 101;
- var ReverseSubtractEquation = 102;
- var MinEquation = 103;
- var MaxEquation = 104;
- var ZeroFactor = 200;
- var OneFactor = 201;
- var SrcColorFactor = 202;
- var OneMinusSrcColorFactor = 203;
- var SrcAlphaFactor = 204;
- var OneMinusSrcAlphaFactor = 205;
- var DstAlphaFactor = 206;
- var OneMinusDstAlphaFactor = 207;
- var DstColorFactor = 208;
- var OneMinusDstColorFactor = 209;
- var SrcAlphaSaturateFactor = 210;
- var NeverDepth = 0;
- var AlwaysDepth = 1;
- var LessDepth = 2;
- var LessEqualDepth = 3;
- var EqualDepth = 4;
- var GreaterEqualDepth = 5;
- var GreaterDepth = 6;
- var NotEqualDepth = 7;
- var MultiplyOperation = 0;
- var MixOperation = 1;
- var AddOperation = 2;
- var NoToneMapping = 0;
- var LinearToneMapping = 1;
- var ReinhardToneMapping = 2;
- var CineonToneMapping = 3;
- var ACESFilmicToneMapping = 4;
- var CustomToneMapping = 5;
- var UVMapping = 300;
- var CubeReflectionMapping = 301;
- var CubeRefractionMapping = 302;
- var EquirectangularReflectionMapping = 303;
- var EquirectangularRefractionMapping = 304;
- var CubeUVReflectionMapping = 306;
- var CubeUVRefractionMapping = 307;
- var RepeatWrapping = 1000;
- var ClampToEdgeWrapping = 1001;
- var MirroredRepeatWrapping = 1002;
- var NearestFilter = 1003;
- var NearestMipmapNearestFilter = 1004;
- var NearestMipMapNearestFilter = 1004;
- var NearestMipmapLinearFilter = 1005;
- var NearestMipMapLinearFilter = 1005;
- var LinearFilter = 1006;
- var LinearMipmapNearestFilter = 1007;
- var LinearMipMapNearestFilter = 1007;
- var LinearMipmapLinearFilter = 1008;
- var LinearMipMapLinearFilter = 1008;
- var UnsignedByteType = 1009;
- var ByteType = 1010;
- var ShortType = 1011;
- var UnsignedShortType = 1012;
- var IntType = 1013;
- var UnsignedIntType = 1014;
- var FloatType = 1015;
- var HalfFloatType = 1016;
- var UnsignedShort4444Type = 1017;
- var UnsignedShort5551Type = 1018;
- var UnsignedShort565Type = 1019;
- var UnsignedInt248Type = 1020;
- var AlphaFormat = 1021;
- var RGBFormat = 1022;
- var RGBAFormat = 1023;
- var LuminanceFormat = 1024;
- var LuminanceAlphaFormat = 1025;
- var RGBEFormat = RGBAFormat;
- var DepthFormat = 1026;
- var DepthStencilFormat = 1027;
- var RedFormat = 1028;
- var RedIntegerFormat = 1029;
- var RGFormat = 1030;
- var RGIntegerFormat = 1031;
- var RGBIntegerFormat = 1032;
- var RGBAIntegerFormat = 1033;
- var RGB_S3TC_DXT1_Format = 33776;
- var RGBA_S3TC_DXT1_Format = 33777;
- var RGBA_S3TC_DXT3_Format = 33778;
- var RGBA_S3TC_DXT5_Format = 33779;
- var RGB_PVRTC_4BPPV1_Format = 35840;
- var RGB_PVRTC_2BPPV1_Format = 35841;
- var RGBA_PVRTC_4BPPV1_Format = 35842;
- var RGBA_PVRTC_2BPPV1_Format = 35843;
- var RGB_ETC1_Format = 36196;
- var RGB_ETC2_Format = 37492;
- var RGBA_ETC2_EAC_Format = 37496;
- var RGBA_ASTC_4x4_Format = 37808;
- var RGBA_ASTC_5x4_Format = 37809;
- var RGBA_ASTC_5x5_Format = 37810;
- var RGBA_ASTC_6x5_Format = 37811;
- var RGBA_ASTC_6x6_Format = 37812;
- var RGBA_ASTC_8x5_Format = 37813;
- var RGBA_ASTC_8x6_Format = 37814;
- var RGBA_ASTC_8x8_Format = 37815;
- var RGBA_ASTC_10x5_Format = 37816;
- var RGBA_ASTC_10x6_Format = 37817;
- var RGBA_ASTC_10x8_Format = 37818;
- var RGBA_ASTC_10x10_Format = 37819;
- var RGBA_ASTC_12x10_Format = 37820;
- var RGBA_ASTC_12x12_Format = 37821;
- var RGBA_BPTC_Format = 36492;
- var SRGB8_ALPHA8_ASTC_4x4_Format = 37840;
- var SRGB8_ALPHA8_ASTC_5x4_Format = 37841;
- var SRGB8_ALPHA8_ASTC_5x5_Format = 37842;
- var SRGB8_ALPHA8_ASTC_6x5_Format = 37843;
- var SRGB8_ALPHA8_ASTC_6x6_Format = 37844;
- var SRGB8_ALPHA8_ASTC_8x5_Format = 37845;
- var SRGB8_ALPHA8_ASTC_8x6_Format = 37846;
- var SRGB8_ALPHA8_ASTC_8x8_Format = 37847;
- var SRGB8_ALPHA8_ASTC_10x5_Format = 37848;
- var SRGB8_ALPHA8_ASTC_10x6_Format = 37849;
- var SRGB8_ALPHA8_ASTC_10x8_Format = 37850;
- var SRGB8_ALPHA8_ASTC_10x10_Format = 37851;
- var SRGB8_ALPHA8_ASTC_12x10_Format = 37852;
- var SRGB8_ALPHA8_ASTC_12x12_Format = 37853;
- var LoopOnce = 2200;
- var LoopRepeat = 2201;
- var LoopPingPong = 2202;
- var InterpolateDiscrete = 2300;
- var InterpolateLinear = 2301;
- var InterpolateSmooth = 2302;
- var ZeroCurvatureEnding = 2400;
- var ZeroSlopeEnding = 2401;
- var WrapAroundEnding = 2402;
- var NormalAnimationBlendMode = 2500;
- var AdditiveAnimationBlendMode = 2501;
- var TrianglesDrawMode = 0;
- var TriangleStripDrawMode = 1;
- var TriangleFanDrawMode = 2;
- var LinearEncoding = 3000;
- var sRGBEncoding = 3001;
- var GammaEncoding = 3007;
- var RGBEEncoding = 3002;
- var LogLuvEncoding = 3003;
- var RGBM7Encoding = 3004;
- var RGBM16Encoding = 3005;
- var RGBDEncoding = 3006;
- var BasicDepthPacking = 3200;
- var RGBADepthPacking = 3201;
- var TangentSpaceNormalMap = 0;
- var ObjectSpaceNormalMap = 1;
- var ZeroStencilOp = 0;
- var KeepStencilOp = 7680;
- var ReplaceStencilOp = 7681;
- var IncrementStencilOp = 7682;
- var DecrementStencilOp = 7683;
- var IncrementWrapStencilOp = 34055;
- var DecrementWrapStencilOp = 34056;
- var InvertStencilOp = 5386;
- var NeverStencilFunc = 512;
- var LessStencilFunc = 513;
- var EqualStencilFunc = 514;
- var LessEqualStencilFunc = 515;
- var GreaterStencilFunc = 516;
- var NotEqualStencilFunc = 517;
- var GreaterEqualStencilFunc = 518;
- var AlwaysStencilFunc = 519;
- var StaticDrawUsage = 35044;
- var DynamicDrawUsage = 35048;
- var StreamDrawUsage = 35040;
- var StaticReadUsage = 35045;
- var DynamicReadUsage = 35049;
- var StreamReadUsage = 35041;
- var StaticCopyUsage = 35046;
- var DynamicCopyUsage = 35050;
- var StreamCopyUsage = 35042;
- var GLSL1 = '100';
- var GLSL3 = '300 es';
-
- /**
- * https://github.com/mrdoob/eventdispatcher.js/
- */
- function EventDispatcher() {}
-
- Object.assign(EventDispatcher.prototype, {
- addEventListener: function addEventListener(type, listener) {
- if (this._listeners === undefined) this._listeners = {};
- var listeners = this._listeners;
-
- if (listeners[type] === undefined) {
- listeners[type] = [];
- }
-
- if (listeners[type].indexOf(listener) === -1) {
- listeners[type].push(listener);
- }
- },
- hasEventListener: function hasEventListener(type, listener) {
- if (this._listeners === undefined) return false;
- var listeners = this._listeners;
- return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1;
- },
- removeEventListener: function removeEventListener(type, listener) {
- if (this._listeners === undefined) return;
- var listeners = this._listeners;
- var listenerArray = listeners[type];
-
- if (listenerArray !== undefined) {
- var index = listenerArray.indexOf(listener);
-
- if (index !== -1) {
- listenerArray.splice(index, 1);
- }
- }
- },
- dispatchEvent: function dispatchEvent(event) {
- if (this._listeners === undefined) return;
- var listeners = this._listeners;
- var listenerArray = listeners[event.type];
-
- if (listenerArray !== undefined) {
- event.target = this; // Make a copy, in case listeners are removed while iterating.
-
- var array = listenerArray.slice(0);
-
- for (var i = 0, l = array.length; i < l; i++) {
- array[i].call(this, event);
- }
- }
- }
- });
-
- var _lut = [];
-
- for (var i = 0; i < 256; i++) {
- _lut[i] = (i < 16 ? '0' : '') + i.toString(16);
- }
-
- var _seed = 1234567;
- var MathUtils = {
- DEG2RAD: Math.PI / 180,
- RAD2DEG: 180 / Math.PI,
- generateUUID: function generateUUID() {
- // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
- var d0 = Math.random() * 0xffffffff | 0;
- var d1 = Math.random() * 0xffffffff | 0;
- var d2 = Math.random() * 0xffffffff | 0;
- var d3 = Math.random() * 0xffffffff | 0;
- var uuid = _lut[d0 & 0xff] + _lut[d0 >> 8 & 0xff] + _lut[d0 >> 16 & 0xff] + _lut[d0 >> 24 & 0xff] + '-' + _lut[d1 & 0xff] + _lut[d1 >> 8 & 0xff] + '-' + _lut[d1 >> 16 & 0x0f | 0x40] + _lut[d1 >> 24 & 0xff] + '-' + _lut[d2 & 0x3f | 0x80] + _lut[d2 >> 8 & 0xff] + '-' + _lut[d2 >> 16 & 0xff] + _lut[d2 >> 24 & 0xff] + _lut[d3 & 0xff] + _lut[d3 >> 8 & 0xff] + _lut[d3 >> 16 & 0xff] + _lut[d3 >> 24 & 0xff]; // .toUpperCase() here flattens concatenated strings to save heap memory space.
-
- return uuid.toUpperCase();
- },
- clamp: function clamp(value, min, max) {
- return Math.max(min, Math.min(max, value));
- },
- // compute euclidian modulo of m % n
- // https://en.wikipedia.org/wiki/Modulo_operation
- euclideanModulo: function euclideanModulo(n, m) {
- return (n % m + m) % m;
- },
- // Linear mapping from range to range
- mapLinear: function mapLinear(x, a1, a2, b1, b2) {
- return b1 + (x - a1) * (b2 - b1) / (a2 - a1);
- },
- // https://en.wikipedia.org/wiki/Linear_interpolation
- lerp: function lerp(x, y, t) {
- return (1 - t) * x + t * y;
- },
- // http://en.wikipedia.org/wiki/Smoothstep
- smoothstep: function smoothstep(x, min, max) {
- if (x <= min) return 0;
- if (x >= max) return 1;
- x = (x - min) / (max - min);
- return x * x * (3 - 2 * x);
- },
- smootherstep: function smootherstep(x, min, max) {
- if (x <= min) return 0;
- if (x >= max) return 1;
- x = (x - min) / (max - min);
- return x * x * x * (x * (x * 6 - 15) + 10);
- },
- // Random integer from interval
- randInt: function randInt(low, high) {
- return low + Math.floor(Math.random() * (high - low + 1));
- },
- // Random float from interval
- randFloat: function randFloat(low, high) {
- return low + Math.random() * (high - low);
- },
- // Random float from <-range/2, range/2> interval
- randFloatSpread: function randFloatSpread(range) {
- return range * (0.5 - Math.random());
- },
- // Deterministic pseudo-random float in the interval [ 0, 1 ]
- seededRandom: function seededRandom(s) {
- if (s !== undefined) _seed = s % 2147483647; // Park-Miller algorithm
-
- _seed = _seed * 16807 % 2147483647;
- return (_seed - 1) / 2147483646;
- },
- degToRad: function degToRad(degrees) {
- return degrees * MathUtils.DEG2RAD;
- },
- radToDeg: function radToDeg(radians) {
- return radians * MathUtils.RAD2DEG;
- },
- isPowerOfTwo: function isPowerOfTwo(value) {
- return (value & value - 1) === 0 && value !== 0;
- },
- ceilPowerOfTwo: function ceilPowerOfTwo(value) {
- return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2));
- },
- floorPowerOfTwo: function floorPowerOfTwo(value) {
- return Math.pow(2, Math.floor(Math.log(value) / Math.LN2));
- },
- setQuaternionFromProperEuler: function setQuaternionFromProperEuler(q, a, b, c, order) {
- // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
- // rotations are applied to the axes in the order specified by 'order'
- // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
- // angles are in radians
- var cos = Math.cos;
- var sin = Math.sin;
- var c2 = cos(b / 2);
- var s2 = sin(b / 2);
- var c13 = cos((a + c) / 2);
- var s13 = sin((a + c) / 2);
- var c1_3 = cos((a - c) / 2);
- var s1_3 = sin((a - c) / 2);
- var c3_1 = cos((c - a) / 2);
- var s3_1 = sin((c - a) / 2);
-
- switch (order) {
- case 'XYX':
- q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13);
- break;
-
- case 'YZY':
- q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13);
- break;
-
- case 'ZXZ':
- q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13);
- break;
-
- case 'XZX':
- q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13);
- break;
-
- case 'YXY':
- q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13);
- break;
-
- case 'ZYZ':
- q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13);
- break;
-
- default:
- console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order);
- }
- }
- };
-
- function _defineProperties(target, props) {
- for (var i = 0; i < props.length; i++) {
- var descriptor = props[i];
- descriptor.enumerable = descriptor.enumerable || false;
- descriptor.configurable = true;
- if ("value" in descriptor) descriptor.writable = true;
- Object.defineProperty(target, descriptor.key, descriptor);
- }
- }
-
- function _createClass(Constructor, protoProps, staticProps) {
- if (protoProps) _defineProperties(Constructor.prototype, protoProps);
- if (staticProps) _defineProperties(Constructor, staticProps);
- return Constructor;
- }
-
- function _inheritsLoose(subClass, superClass) {
- subClass.prototype = Object.create(superClass.prototype);
- subClass.prototype.constructor = subClass;
- subClass.__proto__ = superClass;
- }
-
- function _assertThisInitialized(self) {
- if (self === void 0) {
- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
- }
-
- return self;
- }
-
- var Vector2 = /*#__PURE__*/function () {
- function Vector2(x, y) {
- if (x === void 0) {
- x = 0;
- }
-
- if (y === void 0) {
- y = 0;
- }
-
- Object.defineProperty(this, 'isVector2', {
- value: true
- });
- this.x = x;
- this.y = y;
- }
-
- var _proto = Vector2.prototype;
-
- _proto.set = function set(x, y) {
- this.x = x;
- this.y = y;
- return this;
- };
-
- _proto.setScalar = function setScalar(scalar) {
- this.x = scalar;
- this.y = scalar;
- return this;
- };
-
- _proto.setX = function setX(x) {
- this.x = x;
- return this;
- };
-
- _proto.setY = function setY(y) {
- this.y = y;
- return this;
- };
-
- _proto.setComponent = function setComponent(index, value) {
- switch (index) {
- case 0:
- this.x = value;
- break;
-
- case 1:
- this.y = value;
- break;
-
- default:
- throw new Error('index is out of range: ' + index);
- }
-
- return this;
- };
-
- _proto.getComponent = function getComponent(index) {
- switch (index) {
- case 0:
- return this.x;
-
- case 1:
- return this.y;
-
- default:
- throw new Error('index is out of range: ' + index);
- }
- };
-
- _proto.clone = function clone() {
- return new this.constructor(this.x, this.y);
- };
-
- _proto.copy = function copy(v) {
- this.x = v.x;
- this.y = v.y;
- return this;
- };
-
- _proto.add = function add(v, w) {
- if (w !== undefined) {
- console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
- return this.addVectors(v, w);
- }
-
- this.x += v.x;
- this.y += v.y;
- return this;
- };
-
- _proto.addScalar = function addScalar(s) {
- this.x += s;
- this.y += s;
- return this;
- };
-
- _proto.addVectors = function addVectors(a, b) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- return this;
- };
-
- _proto.addScaledVector = function addScaledVector(v, s) {
- this.x += v.x * s;
- this.y += v.y * s;
- return this;
- };
-
- _proto.sub = function sub(v, w) {
- if (w !== undefined) {
- console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
- return this.subVectors(v, w);
- }
-
- this.x -= v.x;
- this.y -= v.y;
- return this;
- };
-
- _proto.subScalar = function subScalar(s) {
- this.x -= s;
- this.y -= s;
- return this;
- };
-
- _proto.subVectors = function subVectors(a, b) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- return this;
- };
-
- _proto.multiply = function multiply(v) {
- this.x *= v.x;
- this.y *= v.y;
- return this;
- };
-
- _proto.multiplyScalar = function multiplyScalar(scalar) {
- this.x *= scalar;
- this.y *= scalar;
- return this;
- };
-
- _proto.divide = function divide(v) {
- this.x /= v.x;
- this.y /= v.y;
- return this;
- };
-
- _proto.divideScalar = function divideScalar(scalar) {
- return this.multiplyScalar(1 / scalar);
- };
-
- _proto.applyMatrix3 = function applyMatrix3(m) {
- var x = this.x,
- y = this.y;
- var e = m.elements;
- this.x = e[0] * x + e[3] * y + e[6];
- this.y = e[1] * x + e[4] * y + e[7];
- return this;
- };
-
- _proto.min = function min(v) {
- this.x = Math.min(this.x, v.x);
- this.y = Math.min(this.y, v.y);
- return this;
- };
-
- _proto.max = function max(v) {
- this.x = Math.max(this.x, v.x);
- this.y = Math.max(this.y, v.y);
- return this;
- };
-
- _proto.clamp = function clamp(min, max) {
- // assumes min < max, componentwise
- this.x = Math.max(min.x, Math.min(max.x, this.x));
- this.y = Math.max(min.y, Math.min(max.y, this.y));
- return this;
- };
-
- _proto.clampScalar = function clampScalar(minVal, maxVal) {
- this.x = Math.max(minVal, Math.min(maxVal, this.x));
- this.y = Math.max(minVal, Math.min(maxVal, this.y));
- return this;
- };
-
- _proto.clampLength = function clampLength(min, max) {
- var length = this.length();
- return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
- };
-
- _proto.floor = function floor() {
- this.x = Math.floor(this.x);
- this.y = Math.floor(this.y);
- return this;
- };
-
- _proto.ceil = function ceil() {
- this.x = Math.ceil(this.x);
- this.y = Math.ceil(this.y);
- return this;
- };
-
- _proto.round = function round() {
- this.x = Math.round(this.x);
- this.y = Math.round(this.y);
- return this;
- };
-
- _proto.roundToZero = function roundToZero() {
- this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
- this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
- return this;
- };
-
- _proto.negate = function negate() {
- this.x = -this.x;
- this.y = -this.y;
- return this;
- };
-
- _proto.dot = function dot(v) {
- return this.x * v.x + this.y * v.y;
- };
-
- _proto.cross = function cross(v) {
- return this.x * v.y - this.y * v.x;
- };
-
- _proto.lengthSq = function lengthSq() {
- return this.x * this.x + this.y * this.y;
- };
-
- _proto.length = function length() {
- return Math.sqrt(this.x * this.x + this.y * this.y);
- };
-
- _proto.manhattanLength = function manhattanLength() {
- return Math.abs(this.x) + Math.abs(this.y);
- };
-
- _proto.normalize = function normalize() {
- return this.divideScalar(this.length() || 1);
- };
-
- _proto.angle = function angle() {
- // computes the angle in radians with respect to the positive x-axis
- var angle = Math.atan2(-this.y, -this.x) + Math.PI;
- return angle;
- };
-
- _proto.distanceTo = function distanceTo(v) {
- return Math.sqrt(this.distanceToSquared(v));
- };
-
- _proto.distanceToSquared = function distanceToSquared(v) {
- var dx = this.x - v.x,
- dy = this.y - v.y;
- return dx * dx + dy * dy;
- };
-
- _proto.manhattanDistanceTo = function manhattanDistanceTo(v) {
- return Math.abs(this.x - v.x) + Math.abs(this.y - v.y);
- };
-
- _proto.setLength = function setLength(length) {
- return this.normalize().multiplyScalar(length);
- };
-
- _proto.lerp = function lerp(v, alpha) {
- this.x += (v.x - this.x) * alpha;
- this.y += (v.y - this.y) * alpha;
- return this;
- };
-
- _proto.lerpVectors = function lerpVectors(v1, v2, alpha) {
- this.x = v1.x + (v2.x - v1.x) * alpha;
- this.y = v1.y + (v2.y - v1.y) * alpha;
- return this;
- };
-
- _proto.equals = function equals(v) {
- return v.x === this.x && v.y === this.y;
- };
-
- _proto.fromArray = function fromArray(array, offset) {
- if (offset === void 0) {
- offset = 0;
- }
-
- this.x = array[offset];
- this.y = array[offset + 1];
- return this;
- };
-
- _proto.toArray = function toArray(array, offset) {
- if (array === void 0) {
- array = [];
- }
-
- if (offset === void 0) {
- offset = 0;
- }
-
- array[offset] = this.x;
- array[offset + 1] = this.y;
- return array;
- };
-
- _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) {
- if (offset !== undefined) {
- console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().');
- }
-
- this.x = attribute.getX(index);
- this.y = attribute.getY(index);
- return this;
- };
-
- _proto.rotateAround = function rotateAround(center, angle) {
- var c = Math.cos(angle),
- s = Math.sin(angle);
- var x = this.x - center.x;
- var y = this.y - center.y;
- this.x = x * c - y * s + center.x;
- this.y = x * s + y * c + center.y;
- return this;
- };
-
- _proto.random = function random() {
- this.x = Math.random();
- this.y = Math.random();
- return this;
- };
-
- _createClass(Vector2, [{
- key: "width",
- get: function get() {
- return this.x;
- },
- set: function set(value) {
- this.x = value;
- }
- }, {
- key: "height",
- get: function get() {
- return this.y;
- },
- set: function set(value) {
- this.y = value;
- }
- }]);
-
- return Vector2;
- }();
-
- var Matrix3 = /*#__PURE__*/function () {
- function Matrix3() {
- Object.defineProperty(this, 'isMatrix3', {
- value: true
- });
- this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1];
-
- if (arguments.length > 0) {
- console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.');
- }
- }
-
- var _proto = Matrix3.prototype;
-
- _proto.set = function set(n11, n12, n13, n21, n22, n23, n31, n32, n33) {
- var te = this.elements;
- te[0] = n11;
- te[1] = n21;
- te[2] = n31;
- te[3] = n12;
- te[4] = n22;
- te[5] = n32;
- te[6] = n13;
- te[7] = n23;
- te[8] = n33;
- return this;
- };
-
- _proto.identity = function identity() {
- this.set(1, 0, 0, 0, 1, 0, 0, 0, 1);
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor().fromArray(this.elements);
- };
-
- _proto.copy = function copy(m) {
- var te = this.elements;
- var me = m.elements;
- te[0] = me[0];
- te[1] = me[1];
- te[2] = me[2];
- te[3] = me[3];
- te[4] = me[4];
- te[5] = me[5];
- te[6] = me[6];
- te[7] = me[7];
- te[8] = me[8];
- return this;
- };
-
- _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) {
- xAxis.setFromMatrix3Column(this, 0);
- yAxis.setFromMatrix3Column(this, 1);
- zAxis.setFromMatrix3Column(this, 2);
- return this;
- };
-
- _proto.setFromMatrix4 = function setFromMatrix4(m) {
- var me = m.elements;
- this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]);
- return this;
- };
-
- _proto.multiply = function multiply(m) {
- return this.multiplyMatrices(this, m);
- };
-
- _proto.premultiply = function premultiply(m) {
- return this.multiplyMatrices(m, this);
- };
-
- _proto.multiplyMatrices = function multiplyMatrices(a, b) {
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
- var a11 = ae[0],
- a12 = ae[3],
- a13 = ae[6];
- var a21 = ae[1],
- a22 = ae[4],
- a23 = ae[7];
- var a31 = ae[2],
- a32 = ae[5],
- a33 = ae[8];
- var b11 = be[0],
- b12 = be[3],
- b13 = be[6];
- var b21 = be[1],
- b22 = be[4],
- b23 = be[7];
- var b31 = be[2],
- b32 = be[5],
- b33 = be[8];
- te[0] = a11 * b11 + a12 * b21 + a13 * b31;
- te[3] = a11 * b12 + a12 * b22 + a13 * b32;
- te[6] = a11 * b13 + a12 * b23 + a13 * b33;
- te[1] = a21 * b11 + a22 * b21 + a23 * b31;
- te[4] = a21 * b12 + a22 * b22 + a23 * b32;
- te[7] = a21 * b13 + a22 * b23 + a23 * b33;
- te[2] = a31 * b11 + a32 * b21 + a33 * b31;
- te[5] = a31 * b12 + a32 * b22 + a33 * b32;
- te[8] = a31 * b13 + a32 * b23 + a33 * b33;
- return this;
- };
-
- _proto.multiplyScalar = function multiplyScalar(s) {
- var te = this.elements;
- te[0] *= s;
- te[3] *= s;
- te[6] *= s;
- te[1] *= s;
- te[4] *= s;
- te[7] *= s;
- te[2] *= s;
- te[5] *= s;
- te[8] *= s;
- return this;
- };
-
- _proto.determinant = function determinant() {
- var te = this.elements;
- var a = te[0],
- b = te[1],
- c = te[2],
- d = te[3],
- e = te[4],
- f = te[5],
- g = te[6],
- h = te[7],
- i = te[8];
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
- };
-
- _proto.invert = function invert() {
- var te = this.elements,
- n11 = te[0],
- n21 = te[1],
- n31 = te[2],
- n12 = te[3],
- n22 = te[4],
- n32 = te[5],
- n13 = te[6],
- n23 = te[7],
- n33 = te[8],
- t11 = n33 * n22 - n32 * n23,
- t12 = n32 * n13 - n33 * n12,
- t13 = n23 * n12 - n22 * n13,
- det = n11 * t11 + n21 * t12 + n31 * t13;
- if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
- var detInv = 1 / det;
- te[0] = t11 * detInv;
- te[1] = (n31 * n23 - n33 * n21) * detInv;
- te[2] = (n32 * n21 - n31 * n22) * detInv;
- te[3] = t12 * detInv;
- te[4] = (n33 * n11 - n31 * n13) * detInv;
- te[5] = (n31 * n12 - n32 * n11) * detInv;
- te[6] = t13 * detInv;
- te[7] = (n21 * n13 - n23 * n11) * detInv;
- te[8] = (n22 * n11 - n21 * n12) * detInv;
- return this;
- };
-
- _proto.transpose = function transpose() {
- var tmp;
- var m = this.elements;
- tmp = m[1];
- m[1] = m[3];
- m[3] = tmp;
- tmp = m[2];
- m[2] = m[6];
- m[6] = tmp;
- tmp = m[5];
- m[5] = m[7];
- m[7] = tmp;
- return this;
- };
-
- _proto.getNormalMatrix = function getNormalMatrix(matrix4) {
- return this.setFromMatrix4(matrix4).copy(this).invert().transpose();
- };
-
- _proto.transposeIntoArray = function transposeIntoArray(r) {
- var m = this.elements;
- r[0] = m[0];
- r[1] = m[3];
- r[2] = m[6];
- r[3] = m[1];
- r[4] = m[4];
- r[5] = m[7];
- r[6] = m[2];
- r[7] = m[5];
- r[8] = m[8];
- return this;
- };
-
- _proto.setUvTransform = function setUvTransform(tx, ty, sx, sy, rotation, cx, cy) {
- var c = Math.cos(rotation);
- var s = Math.sin(rotation);
- this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1);
- return this;
- };
-
- _proto.scale = function scale(sx, sy) {
- var te = this.elements;
- te[0] *= sx;
- te[3] *= sx;
- te[6] *= sx;
- te[1] *= sy;
- te[4] *= sy;
- te[7] *= sy;
- return this;
- };
-
- _proto.rotate = function rotate(theta) {
- var c = Math.cos(theta);
- var s = Math.sin(theta);
- var te = this.elements;
- var a11 = te[0],
- a12 = te[3],
- a13 = te[6];
- var a21 = te[1],
- a22 = te[4],
- a23 = te[7];
- te[0] = c * a11 + s * a21;
- te[3] = c * a12 + s * a22;
- te[6] = c * a13 + s * a23;
- te[1] = -s * a11 + c * a21;
- te[4] = -s * a12 + c * a22;
- te[7] = -s * a13 + c * a23;
- return this;
- };
-
- _proto.translate = function translate(tx, ty) {
- var te = this.elements;
- te[0] += tx * te[2];
- te[3] += tx * te[5];
- te[6] += tx * te[8];
- te[1] += ty * te[2];
- te[4] += ty * te[5];
- te[7] += ty * te[8];
- return this;
- };
-
- _proto.equals = function equals(matrix) {
- var te = this.elements;
- var me = matrix.elements;
-
- for (var i = 0; i < 9; i++) {
- if (te[i] !== me[i]) return false;
- }
-
- return true;
- };
-
- _proto.fromArray = function fromArray(array, offset) {
- if (offset === void 0) {
- offset = 0;
- }
-
- for (var i = 0; i < 9; i++) {
- this.elements[i] = array[i + offset];
- }
-
- return this;
- };
-
- _proto.toArray = function toArray(array, offset) {
- if (array === void 0) {
- array = [];
- }
-
- if (offset === void 0) {
- offset = 0;
- }
-
- var te = this.elements;
- array[offset] = te[0];
- array[offset + 1] = te[1];
- array[offset + 2] = te[2];
- array[offset + 3] = te[3];
- array[offset + 4] = te[4];
- array[offset + 5] = te[5];
- array[offset + 6] = te[6];
- array[offset + 7] = te[7];
- array[offset + 8] = te[8];
- return array;
- };
-
- return Matrix3;
- }();
-
- var _canvas;
-
- var ImageUtils = {
- getDataURL: function getDataURL(image) {
- if (/^data:/i.test(image.src)) {
- return image.src;
- }
-
- if (typeof HTMLCanvasElement == 'undefined') {
- return image.src;
- }
-
- var canvas;
-
- if (image instanceof HTMLCanvasElement) {
- canvas = image;
- } else {
- if (_canvas === undefined) _canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas');
- _canvas.width = image.width;
- _canvas.height = image.height;
-
- var context = _canvas.getContext('2d');
-
- if (image instanceof ImageData) {
- context.putImageData(image, 0, 0);
- } else {
- context.drawImage(image, 0, 0, image.width, image.height);
- }
-
- canvas = _canvas;
- }
-
- if (canvas.width > 2048 || canvas.height > 2048) {
- return canvas.toDataURL('image/jpeg', 0.6);
- } else {
- return canvas.toDataURL('image/png');
- }
- }
- };
-
- var textureId = 0;
-
- function Texture(image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) {
- if (image === void 0) {
- image = Texture.DEFAULT_IMAGE;
- }
-
- if (mapping === void 0) {
- mapping = Texture.DEFAULT_MAPPING;
- }
-
- if (wrapS === void 0) {
- wrapS = ClampToEdgeWrapping;
- }
-
- if (wrapT === void 0) {
- wrapT = ClampToEdgeWrapping;
- }
-
- if (magFilter === void 0) {
- magFilter = LinearFilter;
- }
-
- if (minFilter === void 0) {
- minFilter = LinearMipmapLinearFilter;
- }
-
- if (format === void 0) {
- format = RGBAFormat;
- }
-
- if (type === void 0) {
- type = UnsignedByteType;
- }
-
- if (anisotropy === void 0) {
- anisotropy = 1;
- }
-
- if (encoding === void 0) {
- encoding = LinearEncoding;
- }
-
- Object.defineProperty(this, 'id', {
- value: textureId++
- });
- this.uuid = MathUtils.generateUUID();
- this.name = '';
- this.image = image;
- this.mipmaps = [];
- this.mapping = mapping;
- this.wrapS = wrapS;
- this.wrapT = wrapT;
- this.magFilter = magFilter;
- this.minFilter = minFilter;
- this.anisotropy = anisotropy;
- this.format = format;
- this.internalFormat = null;
- this.type = type;
- this.offset = new Vector2(0, 0);
- this.repeat = new Vector2(1, 1);
- this.center = new Vector2(0, 0);
- this.rotation = 0;
- this.matrixAutoUpdate = true;
- this.matrix = new Matrix3();
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.flipY = true;
- this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
- // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
- //
- // Also changing the encoding after already used by a Material will not automatically make the Material
- // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
-
- this.encoding = encoding;
- this.version = 0;
- this.onUpdate = null;
- }
-
- Texture.DEFAULT_IMAGE = undefined;
- Texture.DEFAULT_MAPPING = UVMapping;
- Texture.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
- constructor: Texture,
- isTexture: true,
- updateMatrix: function updateMatrix() {
- this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);
- },
- clone: function clone() {
- return new this.constructor().copy(this);
- },
- copy: function copy(source) {
- this.name = source.name;
- this.image = source.image;
- this.mipmaps = source.mipmaps.slice(0);
- this.mapping = source.mapping;
- this.wrapS = source.wrapS;
- this.wrapT = source.wrapT;
- this.magFilter = source.magFilter;
- this.minFilter = source.minFilter;
- this.anisotropy = source.anisotropy;
- this.format = source.format;
- this.internalFormat = source.internalFormat;
- this.type = source.type;
- this.offset.copy(source.offset);
- this.repeat.copy(source.repeat);
- this.center.copy(source.center);
- this.rotation = source.rotation;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrix.copy(source.matrix);
- this.generateMipmaps = source.generateMipmaps;
- this.premultiplyAlpha = source.premultiplyAlpha;
- this.flipY = source.flipY;
- this.unpackAlignment = source.unpackAlignment;
- this.encoding = source.encoding;
- return this;
- },
- toJSON: function toJSON(meta) {
- var isRootObject = meta === undefined || typeof meta === 'string';
-
- if (!isRootObject && meta.textures[this.uuid] !== undefined) {
- return meta.textures[this.uuid];
- }
-
- var output = {
- metadata: {
- version: 4.5,
- type: 'Texture',
- generator: 'Texture.toJSON'
- },
- uuid: this.uuid,
- name: this.name,
- mapping: this.mapping,
- repeat: [this.repeat.x, this.repeat.y],
- offset: [this.offset.x, this.offset.y],
- center: [this.center.x, this.center.y],
- rotation: this.rotation,
- wrap: [this.wrapS, this.wrapT],
- format: this.format,
- type: this.type,
- encoding: this.encoding,
- minFilter: this.minFilter,
- magFilter: this.magFilter,
- anisotropy: this.anisotropy,
- flipY: this.flipY,
- premultiplyAlpha: this.premultiplyAlpha,
- unpackAlignment: this.unpackAlignment
- };
-
- if (this.image !== undefined) {
- // TODO: Move to THREE.Image
- var image = this.image;
-
- if (image.uuid === undefined) {
- image.uuid = MathUtils.generateUUID(); // UGH
- }
-
- if (!isRootObject && meta.images[image.uuid] === undefined) {
- var url;
-
- if (Array.isArray(image)) {
- // process array of images e.g. CubeTexture
- url = [];
-
- for (var i = 0, l = image.length; i < l; i++) {
- // check cube texture with data textures
- if (image[i].isDataTexture) {
- url.push(serializeImage(image[i].image));
- } else {
- url.push(serializeImage(image[i]));
- }
- }
- } else {
- // process single image
- url = serializeImage(image);
- }
-
- meta.images[image.uuid] = {
- uuid: image.uuid,
- url: url
- };
- }
-
- output.image = image.uuid;
- }
-
- if (!isRootObject) {
- meta.textures[this.uuid] = output;
- }
-
- return output;
- },
- dispose: function dispose() {
- this.dispatchEvent({
- type: 'dispose'
- });
- },
- transformUv: function transformUv(uv) {
- if (this.mapping !== UVMapping) return uv;
- uv.applyMatrix3(this.matrix);
-
- if (uv.x < 0 || uv.x > 1) {
- switch (this.wrapS) {
- case RepeatWrapping:
- uv.x = uv.x - Math.floor(uv.x);
- break;
-
- case ClampToEdgeWrapping:
- uv.x = uv.x < 0 ? 0 : 1;
- break;
-
- case MirroredRepeatWrapping:
- if (Math.abs(Math.floor(uv.x) % 2) === 1) {
- uv.x = Math.ceil(uv.x) - uv.x;
- } else {
- uv.x = uv.x - Math.floor(uv.x);
- }
-
- break;
- }
- }
-
- if (uv.y < 0 || uv.y > 1) {
- switch (this.wrapT) {
- case RepeatWrapping:
- uv.y = uv.y - Math.floor(uv.y);
- break;
-
- case ClampToEdgeWrapping:
- uv.y = uv.y < 0 ? 0 : 1;
- break;
-
- case MirroredRepeatWrapping:
- if (Math.abs(Math.floor(uv.y) % 2) === 1) {
- uv.y = Math.ceil(uv.y) - uv.y;
- } else {
- uv.y = uv.y - Math.floor(uv.y);
- }
-
- break;
- }
- }
-
- if (this.flipY) {
- uv.y = 1 - uv.y;
- }
-
- return uv;
- }
- });
- Object.defineProperty(Texture.prototype, 'needsUpdate', {
- set: function set(value) {
- if (value === true) this.version++;
- }
- });
-
- function serializeImage(image) {
- if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) {
- // default images
- return ImageUtils.getDataURL(image);
- } else {
- if (image.data) {
- // images of DataTexture
- return {
- data: Array.prototype.slice.call(image.data),
- width: image.width,
- height: image.height,
- type: image.data.constructor.name
- };
- } else {
- console.warn('THREE.Texture: Unable to serialize Texture.');
- return {};
- }
- }
- }
-
- var Vector4 = /*#__PURE__*/function () {
- function Vector4(x, y, z, w) {
- if (x === void 0) {
- x = 0;
- }
-
- if (y === void 0) {
- y = 0;
- }
-
- if (z === void 0) {
- z = 0;
- }
-
- if (w === void 0) {
- w = 1;
- }
-
- Object.defineProperty(this, 'isVector4', {
- value: true
- });
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
-
- var _proto = Vector4.prototype;
-
- _proto.set = function set(x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- };
-
- _proto.setScalar = function setScalar(scalar) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- this.w = scalar;
- return this;
- };
-
- _proto.setX = function setX(x) {
- this.x = x;
- return this;
- };
-
- _proto.setY = function setY(y) {
- this.y = y;
- return this;
- };
-
- _proto.setZ = function setZ(z) {
- this.z = z;
- return this;
- };
-
- _proto.setW = function setW(w) {
- this.w = w;
- return this;
- };
-
- _proto.setComponent = function setComponent(index, value) {
- switch (index) {
- case 0:
- this.x = value;
- break;
-
- case 1:
- this.y = value;
- break;
-
- case 2:
- this.z = value;
- break;
-
- case 3:
- this.w = value;
- break;
-
- default:
- throw new Error('index is out of range: ' + index);
- }
-
- return this;
- };
-
- _proto.getComponent = function getComponent(index) {
- switch (index) {
- case 0:
- return this.x;
-
- case 1:
- return this.y;
-
- case 2:
- return this.z;
-
- case 3:
- return this.w;
-
- default:
- throw new Error('index is out of range: ' + index);
- }
- };
-
- _proto.clone = function clone() {
- return new this.constructor(this.x, this.y, this.z, this.w);
- };
-
- _proto.copy = function copy(v) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = v.w !== undefined ? v.w : 1;
- return this;
- };
-
- _proto.add = function add(v, w) {
- if (w !== undefined) {
- console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
- return this.addVectors(v, w);
- }
-
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
- return this;
- };
-
- _proto.addScalar = function addScalar(s) {
- this.x += s;
- this.y += s;
- this.z += s;
- this.w += s;
- return this;
- };
-
- _proto.addVectors = function addVectors(a, b) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
- return this;
- };
-
- _proto.addScaledVector = function addScaledVector(v, s) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- this.w += v.w * s;
- return this;
- };
-
- _proto.sub = function sub(v, w) {
- if (w !== undefined) {
- console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
- return this.subVectors(v, w);
- }
-
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
- return this;
- };
-
- _proto.subScalar = function subScalar(s) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- this.w -= s;
- return this;
- };
-
- _proto.subVectors = function subVectors(a, b) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
- return this;
- };
-
- _proto.multiplyScalar = function multiplyScalar(scalar) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- this.w *= scalar;
- return this;
- };
-
- _proto.applyMatrix4 = function applyMatrix4(m) {
- var x = this.x,
- y = this.y,
- z = this.z,
- w = this.w;
- var e = m.elements;
- this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w;
- this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w;
- this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w;
- this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w;
- return this;
- };
-
- _proto.divideScalar = function divideScalar(scalar) {
- return this.multiplyScalar(1 / scalar);
- };
-
- _proto.setAxisAngleFromQuaternion = function setAxisAngleFromQuaternion(q) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
- // q is assumed to be normalized
- this.w = 2 * Math.acos(q.w);
- var s = Math.sqrt(1 - q.w * q.w);
-
- if (s < 0.0001) {
- this.x = 1;
- this.y = 0;
- this.z = 0;
- } else {
- this.x = q.x / s;
- this.y = q.y / s;
- this.z = q.z / s;
- }
-
- return this;
- };
-
- _proto.setAxisAngleFromRotationMatrix = function setAxisAngleFromRotationMatrix(m) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var angle, x, y, z; // variables for result
-
- var epsilon = 0.01,
- // margin to allow for rounding errors
- epsilon2 = 0.1,
- // margin to distinguish between 0 and 180 degrees
- te = m.elements,
- m11 = te[0],
- m12 = te[4],
- m13 = te[8],
- m21 = te[1],
- m22 = te[5],
- m23 = te[9],
- m31 = te[2],
- m32 = te[6],
- m33 = te[10];
-
- if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) {
- // this singularity is identity matrix so angle = 0
- this.set(1, 0, 0, 0);
- return this; // zero angle, arbitrary axis
- } // otherwise this singularity is angle = 180
-
-
- angle = Math.PI;
- var xx = (m11 + 1) / 2;
- var yy = (m22 + 1) / 2;
- var zz = (m33 + 1) / 2;
- var xy = (m12 + m21) / 4;
- var xz = (m13 + m31) / 4;
- var yz = (m23 + m32) / 4;
-
- if (xx > yy && xx > zz) {
- // m11 is the largest diagonal term
- if (xx < epsilon) {
- x = 0;
- y = 0.707106781;
- z = 0.707106781;
- } else {
- x = Math.sqrt(xx);
- y = xy / x;
- z = xz / x;
- }
- } else if (yy > zz) {
- // m22 is the largest diagonal term
- if (yy < epsilon) {
- x = 0.707106781;
- y = 0;
- z = 0.707106781;
- } else {
- y = Math.sqrt(yy);
- x = xy / y;
- z = yz / y;
- }
- } else {
- // m33 is the largest diagonal term so base result on this
- if (zz < epsilon) {
- x = 0.707106781;
- y = 0.707106781;
- z = 0;
- } else {
- z = Math.sqrt(zz);
- x = xz / z;
- y = yz / z;
- }
- }
-
- this.set(x, y, z, angle);
- return this; // return 180 deg rotation
- } // as we have reached here there are no singularities so we can handle normally
-
-
- var s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); // used to normalize
-
- if (Math.abs(s) < 0.001) s = 1; // prevent divide by zero, should not happen if matrix is orthogonal and should be
- // caught by singularity test above, but I've left it in just in case
-
- this.x = (m32 - m23) / s;
- this.y = (m13 - m31) / s;
- this.z = (m21 - m12) / s;
- this.w = Math.acos((m11 + m22 + m33 - 1) / 2);
- return this;
- };
-
- _proto.min = function min(v) {
- this.x = Math.min(this.x, v.x);
- this.y = Math.min(this.y, v.y);
- this.z = Math.min(this.z, v.z);
- this.w = Math.min(this.w, v.w);
- return this;
- };
-
- _proto.max = function max(v) {
- this.x = Math.max(this.x, v.x);
- this.y = Math.max(this.y, v.y);
- this.z = Math.max(this.z, v.z);
- this.w = Math.max(this.w, v.w);
- return this;
- };
-
- _proto.clamp = function clamp(min, max) {
- // assumes min < max, componentwise
- this.x = Math.max(min.x, Math.min(max.x, this.x));
- this.y = Math.max(min.y, Math.min(max.y, this.y));
- this.z = Math.max(min.z, Math.min(max.z, this.z));
- this.w = Math.max(min.w, Math.min(max.w, this.w));
- return this;
- };
-
- _proto.clampScalar = function clampScalar(minVal, maxVal) {
- this.x = Math.max(minVal, Math.min(maxVal, this.x));
- this.y = Math.max(minVal, Math.min(maxVal, this.y));
- this.z = Math.max(minVal, Math.min(maxVal, this.z));
- this.w = Math.max(minVal, Math.min(maxVal, this.w));
- return this;
- };
-
- _proto.clampLength = function clampLength(min, max) {
- var length = this.length();
- return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
- };
-
- _proto.floor = function floor() {
- this.x = Math.floor(this.x);
- this.y = Math.floor(this.y);
- this.z = Math.floor(this.z);
- this.w = Math.floor(this.w);
- return this;
- };
-
- _proto.ceil = function ceil() {
- this.x = Math.ceil(this.x);
- this.y = Math.ceil(this.y);
- this.z = Math.ceil(this.z);
- this.w = Math.ceil(this.w);
- return this;
- };
-
- _proto.round = function round() {
- this.x = Math.round(this.x);
- this.y = Math.round(this.y);
- this.z = Math.round(this.z);
- this.w = Math.round(this.w);
- return this;
- };
-
- _proto.roundToZero = function roundToZero() {
- this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
- this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
- this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z);
- this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w);
- return this;
- };
-
- _proto.negate = function negate() {
- this.x = -this.x;
- this.y = -this.y;
- this.z = -this.z;
- this.w = -this.w;
- return this;
- };
-
- _proto.dot = function dot(v) {
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
- };
-
- _proto.lengthSq = function lengthSq() {
- return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
- };
-
- _proto.length = function length() {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
- };
-
- _proto.manhattanLength = function manhattanLength() {
- return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);
- };
-
- _proto.normalize = function normalize() {
- return this.divideScalar(this.length() || 1);
- };
-
- _proto.setLength = function setLength(length) {
- return this.normalize().multiplyScalar(length);
- };
-
- _proto.lerp = function lerp(v, alpha) {
- this.x += (v.x - this.x) * alpha;
- this.y += (v.y - this.y) * alpha;
- this.z += (v.z - this.z) * alpha;
- this.w += (v.w - this.w) * alpha;
- return this;
- };
-
- _proto.lerpVectors = function lerpVectors(v1, v2, alpha) {
- this.x = v1.x + (v2.x - v1.x) * alpha;
- this.y = v1.y + (v2.y - v1.y) * alpha;
- this.z = v1.z + (v2.z - v1.z) * alpha;
- this.w = v1.w + (v2.w - v1.w) * alpha;
- return this;
- };
-
- _proto.equals = function equals(v) {
- return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w;
- };
-
- _proto.fromArray = function fromArray(array, offset) {
- if (offset === void 0) {
- offset = 0;
- }
-
- this.x = array[offset];
- this.y = array[offset + 1];
- this.z = array[offset + 2];
- this.w = array[offset + 3];
- return this;
- };
-
- _proto.toArray = function toArray(array, offset) {
- if (array === void 0) {
- array = [];
- }
-
- if (offset === void 0) {
- offset = 0;
- }
-
- array[offset] = this.x;
- array[offset + 1] = this.y;
- array[offset + 2] = this.z;
- array[offset + 3] = this.w;
- return array;
- };
-
- _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) {
- if (offset !== undefined) {
- console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().');
- }
-
- this.x = attribute.getX(index);
- this.y = attribute.getY(index);
- this.z = attribute.getZ(index);
- this.w = attribute.getW(index);
- return this;
- };
-
- _proto.random = function random() {
- this.x = Math.random();
- this.y = Math.random();
- this.z = Math.random();
- this.w = Math.random();
- return this;
- };
-
- _createClass(Vector4, [{
- key: "width",
- get: function get() {
- return this.z;
- },
- set: function set(value) {
- this.z = value;
- }
- }, {
- key: "height",
- get: function get() {
- return this.w;
- },
- set: function set(value) {
- this.w = value;
- }
- }]);
-
- return Vector4;
- }();
-
- /*
- In options, we can specify:
- * Texture parameters for an auto-generated target texture
- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
- */
-
- function WebGLRenderTarget(width, height, options) {
- this.width = width;
- this.height = height;
- this.scissor = new Vector4(0, 0, width, height);
- this.scissorTest = false;
- this.viewport = new Vector4(0, 0, width, height);
- options = options || {};
- this.texture = new Texture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding);
- this.texture.image = {};
- this.texture.image.width = width;
- this.texture.image.height = height;
- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
- this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
- this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
- this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
- }
-
- WebGLRenderTarget.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
- constructor: WebGLRenderTarget,
- isWebGLRenderTarget: true,
- setSize: function setSize(width, height) {
- if (this.width !== width || this.height !== height) {
- this.width = width;
- this.height = height;
- this.texture.image.width = width;
- this.texture.image.height = height;
- this.dispose();
- }
-
- this.viewport.set(0, 0, width, height);
- this.scissor.set(0, 0, width, height);
- },
- clone: function clone() {
- return new this.constructor().copy(this);
- },
- copy: function copy(source) {
- this.width = source.width;
- this.height = source.height;
- this.viewport.copy(source.viewport);
- this.texture = source.texture.clone();
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
- return this;
- },
- dispose: function dispose() {
- this.dispatchEvent({
- type: 'dispose'
- });
- }
- });
-
- function WebGLMultisampleRenderTarget(width, height, options) {
- WebGLRenderTarget.call(this, width, height, options);
- this.samples = 4;
- }
-
- WebGLMultisampleRenderTarget.prototype = Object.assign(Object.create(WebGLRenderTarget.prototype), {
- constructor: WebGLMultisampleRenderTarget,
- isWebGLMultisampleRenderTarget: true,
- copy: function copy(source) {
- WebGLRenderTarget.prototype.copy.call(this, source);
- this.samples = source.samples;
- return this;
- }
- });
-
- var Quaternion = /*#__PURE__*/function () {
- function Quaternion(x, y, z, w) {
- if (x === void 0) {
- x = 0;
- }
-
- if (y === void 0) {
- y = 0;
- }
-
- if (z === void 0) {
- z = 0;
- }
-
- if (w === void 0) {
- w = 1;
- }
-
- Object.defineProperty(this, 'isQuaternion', {
- value: true
- });
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
- }
-
- Quaternion.slerp = function slerp(qa, qb, qm, t) {
- return qm.copy(qa).slerp(qb, t);
- };
-
- Quaternion.slerpFlat = function slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) {
- // fuzz-free, array-based Quaternion SLERP operation
- var x0 = src0[srcOffset0 + 0],
- y0 = src0[srcOffset0 + 1],
- z0 = src0[srcOffset0 + 2],
- w0 = src0[srcOffset0 + 3];
- var x1 = src1[srcOffset1 + 0],
- y1 = src1[srcOffset1 + 1],
- z1 = src1[srcOffset1 + 2],
- w1 = src1[srcOffset1 + 3];
-
- if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) {
- var s = 1 - t;
- var cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
- dir = cos >= 0 ? 1 : -1,
- sqrSin = 1 - cos * cos; // Skip the Slerp for tiny steps to avoid numeric problems:
-
- if (sqrSin > Number.EPSILON) {
- var sin = Math.sqrt(sqrSin),
- len = Math.atan2(sin, cos * dir);
- s = Math.sin(s * len) / sin;
- t = Math.sin(t * len) / sin;
- }
-
- var tDir = t * dir;
- x0 = x0 * s + x1 * tDir;
- y0 = y0 * s + y1 * tDir;
- z0 = z0 * s + z1 * tDir;
- w0 = w0 * s + w1 * tDir; // Normalize in case we just did a lerp:
-
- if (s === 1 - t) {
- var f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0);
- x0 *= f;
- y0 *= f;
- z0 *= f;
- w0 *= f;
- }
- }
-
- dst[dstOffset] = x0;
- dst[dstOffset + 1] = y0;
- dst[dstOffset + 2] = z0;
- dst[dstOffset + 3] = w0;
- };
-
- Quaternion.multiplyQuaternionsFlat = function multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) {
- var x0 = src0[srcOffset0];
- var y0 = src0[srcOffset0 + 1];
- var z0 = src0[srcOffset0 + 2];
- var w0 = src0[srcOffset0 + 3];
- var x1 = src1[srcOffset1];
- var y1 = src1[srcOffset1 + 1];
- var z1 = src1[srcOffset1 + 2];
- var w1 = src1[srcOffset1 + 3];
- dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
- dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
- dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
- dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
- return dst;
- };
-
- var _proto = Quaternion.prototype;
-
- _proto.set = function set(x, y, z, w) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor(this._x, this._y, this._z, this._w);
- };
-
- _proto.copy = function copy(quaternion) {
- this._x = quaternion.x;
- this._y = quaternion.y;
- this._z = quaternion.z;
- this._w = quaternion.w;
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.setFromEuler = function setFromEuler(euler, update) {
- if (!(euler && euler.isEuler)) {
- throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.');
- }
-
- var x = euler._x,
- y = euler._y,
- z = euler._z,
- order = euler._order; // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
-
- var cos = Math.cos;
- var sin = Math.sin;
- var c1 = cos(x / 2);
- var c2 = cos(y / 2);
- var c3 = cos(z / 2);
- var s1 = sin(x / 2);
- var s2 = sin(y / 2);
- var s3 = sin(z / 2);
-
- switch (order) {
- case 'XYZ':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'YXZ':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- case 'ZXY':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'ZYX':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- case 'YZX':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
-
- case 'XZY':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
-
- default:
- console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order);
- }
-
- if (update !== false) this._onChangeCallback();
- return this;
- };
-
- _proto.setFromAxisAngle = function setFromAxisAngle(axis, angle) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
- // assumes axis is normalized
- var halfAngle = angle / 2,
- s = Math.sin(halfAngle);
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos(halfAngle);
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.setFromRotationMatrix = function setFromRotationMatrix(m) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var te = m.elements,
- m11 = te[0],
- m12 = te[4],
- m13 = te[8],
- m21 = te[1],
- m22 = te[5],
- m23 = te[9],
- m31 = te[2],
- m32 = te[6],
- m33 = te[10],
- trace = m11 + m22 + m33;
-
- if (trace > 0) {
- var s = 0.5 / Math.sqrt(trace + 1.0);
- this._w = 0.25 / s;
- this._x = (m32 - m23) * s;
- this._y = (m13 - m31) * s;
- this._z = (m21 - m12) * s;
- } else if (m11 > m22 && m11 > m33) {
- var _s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
-
- this._w = (m32 - m23) / _s;
- this._x = 0.25 * _s;
- this._y = (m12 + m21) / _s;
- this._z = (m13 + m31) / _s;
- } else if (m22 > m33) {
- var _s2 = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
-
- this._w = (m13 - m31) / _s2;
- this._x = (m12 + m21) / _s2;
- this._y = 0.25 * _s2;
- this._z = (m23 + m32) / _s2;
- } else {
- var _s3 = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
-
- this._w = (m21 - m12) / _s3;
- this._x = (m13 + m31) / _s3;
- this._y = (m23 + m32) / _s3;
- this._z = 0.25 * _s3;
- }
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.setFromUnitVectors = function setFromUnitVectors(vFrom, vTo) {
- // assumes direction vectors vFrom and vTo are normalized
- var EPS = 0.000001;
- var r = vFrom.dot(vTo) + 1;
-
- if (r < EPS) {
- r = 0;
-
- if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
- this._x = -vFrom.y;
- this._y = vFrom.x;
- this._z = 0;
- this._w = r;
- } else {
- this._x = 0;
- this._y = -vFrom.z;
- this._z = vFrom.y;
- this._w = r;
- }
- } else {
- // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
- this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
- this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
- this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
- this._w = r;
- }
-
- return this.normalize();
- };
-
- _proto.angleTo = function angleTo(q) {
- return 2 * Math.acos(Math.abs(MathUtils.clamp(this.dot(q), -1, 1)));
- };
-
- _proto.rotateTowards = function rotateTowards(q, step) {
- var angle = this.angleTo(q);
- if (angle === 0) return this;
- var t = Math.min(1, step / angle);
- this.slerp(q, t);
- return this;
- };
-
- _proto.identity = function identity() {
- return this.set(0, 0, 0, 1);
- };
-
- _proto.invert = function invert() {
- // quaternion is assumed to have unit length
- return this.conjugate();
- };
-
- _proto.conjugate = function conjugate() {
- this._x *= -1;
- this._y *= -1;
- this._z *= -1;
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.dot = function dot(v) {
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
- };
-
- _proto.lengthSq = function lengthSq() {
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
- };
-
- _proto.length = function length() {
- return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);
- };
-
- _proto.normalize = function normalize() {
- var l = this.length();
-
- if (l === 0) {
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
- } else {
- l = 1 / l;
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
- }
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.multiply = function multiply(q, p) {
- if (p !== undefined) {
- console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.');
- return this.multiplyQuaternions(q, p);
- }
-
- return this.multiplyQuaternions(this, q);
- };
-
- _proto.premultiply = function premultiply(q) {
- return this.multiplyQuaternions(q, this);
- };
-
- _proto.multiplyQuaternions = function multiplyQuaternions(a, b) {
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
- var qax = a._x,
- qay = a._y,
- qaz = a._z,
- qaw = a._w;
- var qbx = b._x,
- qby = b._y,
- qbz = b._z,
- qbw = b._w;
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.slerp = function slerp(qb, t) {
- if (t === 0) return this;
- if (t === 1) return this.copy(qb);
- var x = this._x,
- y = this._y,
- z = this._z,
- w = this._w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
-
- var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
-
- if (cosHalfTheta < 0) {
- this._w = -qb._w;
- this._x = -qb._x;
- this._y = -qb._y;
- this._z = -qb._z;
- cosHalfTheta = -cosHalfTheta;
- } else {
- this.copy(qb);
- }
-
- if (cosHalfTheta >= 1.0) {
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
- return this;
- }
-
- var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
-
- if (sqrSinHalfTheta <= Number.EPSILON) {
- var s = 1 - t;
- this._w = s * w + t * this._w;
- this._x = s * x + t * this._x;
- this._y = s * y + t * this._y;
- this._z = s * z + t * this._z;
- this.normalize();
-
- this._onChangeCallback();
-
- return this;
- }
-
- var sinHalfTheta = Math.sqrt(sqrSinHalfTheta);
- var halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta);
- var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta,
- ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
- this._w = w * ratioA + this._w * ratioB;
- this._x = x * ratioA + this._x * ratioB;
- this._y = y * ratioA + this._y * ratioB;
- this._z = z * ratioA + this._z * ratioB;
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.equals = function equals(quaternion) {
- return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w;
- };
-
- _proto.fromArray = function fromArray(array, offset) {
- if (offset === void 0) {
- offset = 0;
- }
-
- this._x = array[offset];
- this._y = array[offset + 1];
- this._z = array[offset + 2];
- this._w = array[offset + 3];
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.toArray = function toArray(array, offset) {
- if (array === void 0) {
- array = [];
- }
-
- if (offset === void 0) {
- offset = 0;
- }
-
- array[offset] = this._x;
- array[offset + 1] = this._y;
- array[offset + 2] = this._z;
- array[offset + 3] = this._w;
- return array;
- };
-
- _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index) {
- this._x = attribute.getX(index);
- this._y = attribute.getY(index);
- this._z = attribute.getZ(index);
- this._w = attribute.getW(index);
- return this;
- };
-
- _proto._onChange = function _onChange(callback) {
- this._onChangeCallback = callback;
- return this;
- };
-
- _proto._onChangeCallback = function _onChangeCallback() {};
-
- _createClass(Quaternion, [{
- key: "x",
- get: function get() {
- return this._x;
- },
- set: function set(value) {
- this._x = value;
-
- this._onChangeCallback();
- }
- }, {
- key: "y",
- get: function get() {
- return this._y;
- },
- set: function set(value) {
- this._y = value;
-
- this._onChangeCallback();
- }
- }, {
- key: "z",
- get: function get() {
- return this._z;
- },
- set: function set(value) {
- this._z = value;
-
- this._onChangeCallback();
- }
- }, {
- key: "w",
- get: function get() {
- return this._w;
- },
- set: function set(value) {
- this._w = value;
-
- this._onChangeCallback();
- }
- }]);
-
- return Quaternion;
- }();
-
- var Vector3 = /*#__PURE__*/function () {
- function Vector3(x, y, z) {
- if (x === void 0) {
- x = 0;
- }
-
- if (y === void 0) {
- y = 0;
- }
-
- if (z === void 0) {
- z = 0;
- }
-
- Object.defineProperty(this, 'isVector3', {
- value: true
- });
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- var _proto = Vector3.prototype;
-
- _proto.set = function set(x, y, z) {
- if (z === undefined) z = this.z; // sprite.scale.set(x,y)
-
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- };
-
- _proto.setScalar = function setScalar(scalar) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- return this;
- };
-
- _proto.setX = function setX(x) {
- this.x = x;
- return this;
- };
-
- _proto.setY = function setY(y) {
- this.y = y;
- return this;
- };
-
- _proto.setZ = function setZ(z) {
- this.z = z;
- return this;
- };
-
- _proto.setComponent = function setComponent(index, value) {
- switch (index) {
- case 0:
- this.x = value;
- break;
-
- case 1:
- this.y = value;
- break;
-
- case 2:
- this.z = value;
- break;
-
- default:
- throw new Error('index is out of range: ' + index);
- }
-
- return this;
- };
-
- _proto.getComponent = function getComponent(index) {
- switch (index) {
- case 0:
- return this.x;
-
- case 1:
- return this.y;
-
- case 2:
- return this.z;
-
- default:
- throw new Error('index is out of range: ' + index);
- }
- };
-
- _proto.clone = function clone() {
- return new this.constructor(this.x, this.y, this.z);
- };
-
- _proto.copy = function copy(v) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- };
-
- _proto.add = function add(v, w) {
- if (w !== undefined) {
- console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
- return this.addVectors(v, w);
- }
-
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- return this;
- };
-
- _proto.addScalar = function addScalar(s) {
- this.x += s;
- this.y += s;
- this.z += s;
- return this;
- };
-
- _proto.addVectors = function addVectors(a, b) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- return this;
- };
-
- _proto.addScaledVector = function addScaledVector(v, s) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- return this;
- };
-
- _proto.sub = function sub(v, w) {
- if (w !== undefined) {
- console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
- return this.subVectors(v, w);
- }
-
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- return this;
- };
-
- _proto.subScalar = function subScalar(s) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- return this;
- };
-
- _proto.subVectors = function subVectors(a, b) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- return this;
- };
-
- _proto.multiply = function multiply(v, w) {
- if (w !== undefined) {
- console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.');
- return this.multiplyVectors(v, w);
- }
-
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- return this;
- };
-
- _proto.multiplyScalar = function multiplyScalar(scalar) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- return this;
- };
-
- _proto.multiplyVectors = function multiplyVectors(a, b) {
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
- return this;
- };
-
- _proto.applyEuler = function applyEuler(euler) {
- if (!(euler && euler.isEuler)) {
- console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.');
- }
-
- return this.applyQuaternion(_quaternion.setFromEuler(euler));
- };
-
- _proto.applyAxisAngle = function applyAxisAngle(axis, angle) {
- return this.applyQuaternion(_quaternion.setFromAxisAngle(axis, angle));
- };
-
- _proto.applyMatrix3 = function applyMatrix3(m) {
- var x = this.x,
- y = this.y,
- z = this.z;
- var e = m.elements;
- this.x = e[0] * x + e[3] * y + e[6] * z;
- this.y = e[1] * x + e[4] * y + e[7] * z;
- this.z = e[2] * x + e[5] * y + e[8] * z;
- return this;
- };
-
- _proto.applyNormalMatrix = function applyNormalMatrix(m) {
- return this.applyMatrix3(m).normalize();
- };
-
- _proto.applyMatrix4 = function applyMatrix4(m) {
- var x = this.x,
- y = this.y,
- z = this.z;
- var e = m.elements;
- var w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
- this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w;
- this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w;
- this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w;
- return this;
- };
-
- _proto.applyQuaternion = function applyQuaternion(q) {
- var x = this.x,
- y = this.y,
- z = this.z;
- var qx = q.x,
- qy = q.y,
- qz = q.z,
- qw = q.w; // calculate quat * vector
-
- var ix = qw * x + qy * z - qz * y;
- var iy = qw * y + qz * x - qx * z;
- var iz = qw * z + qx * y - qy * x;
- var iw = -qx * x - qy * y - qz * z; // calculate result * inverse quat
-
- this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
- this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
- this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
- return this;
- };
-
- _proto.project = function project(camera) {
- return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);
- };
-
- _proto.unproject = function unproject(camera) {
- return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);
- };
-
- _proto.transformDirection = function transformDirection(m) {
- // input: THREE.Matrix4 affine matrix
- // vector interpreted as a direction
- var x = this.x,
- y = this.y,
- z = this.z;
- var e = m.elements;
- this.x = e[0] * x + e[4] * y + e[8] * z;
- this.y = e[1] * x + e[5] * y + e[9] * z;
- this.z = e[2] * x + e[6] * y + e[10] * z;
- return this.normalize();
- };
-
- _proto.divide = function divide(v) {
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
- return this;
- };
-
- _proto.divideScalar = function divideScalar(scalar) {
- return this.multiplyScalar(1 / scalar);
- };
-
- _proto.min = function min(v) {
- this.x = Math.min(this.x, v.x);
- this.y = Math.min(this.y, v.y);
- this.z = Math.min(this.z, v.z);
- return this;
- };
-
- _proto.max = function max(v) {
- this.x = Math.max(this.x, v.x);
- this.y = Math.max(this.y, v.y);
- this.z = Math.max(this.z, v.z);
- return this;
- };
-
- _proto.clamp = function clamp(min, max) {
- // assumes min < max, componentwise
- this.x = Math.max(min.x, Math.min(max.x, this.x));
- this.y = Math.max(min.y, Math.min(max.y, this.y));
- this.z = Math.max(min.z, Math.min(max.z, this.z));
- return this;
- };
-
- _proto.clampScalar = function clampScalar(minVal, maxVal) {
- this.x = Math.max(minVal, Math.min(maxVal, this.x));
- this.y = Math.max(minVal, Math.min(maxVal, this.y));
- this.z = Math.max(minVal, Math.min(maxVal, this.z));
- return this;
- };
-
- _proto.clampLength = function clampLength(min, max) {
- var length = this.length();
- return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
- };
-
- _proto.floor = function floor() {
- this.x = Math.floor(this.x);
- this.y = Math.floor(this.y);
- this.z = Math.floor(this.z);
- return this;
- };
-
- _proto.ceil = function ceil() {
- this.x = Math.ceil(this.x);
- this.y = Math.ceil(this.y);
- this.z = Math.ceil(this.z);
- return this;
- };
-
- _proto.round = function round() {
- this.x = Math.round(this.x);
- this.y = Math.round(this.y);
- this.z = Math.round(this.z);
- return this;
- };
-
- _proto.roundToZero = function roundToZero() {
- this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
- this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
- this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z);
- return this;
- };
-
- _proto.negate = function negate() {
- this.x = -this.x;
- this.y = -this.y;
- this.z = -this.z;
- return this;
- };
-
- _proto.dot = function dot(v) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- } // TODO lengthSquared?
- ;
-
- _proto.lengthSq = function lengthSq() {
- return this.x * this.x + this.y * this.y + this.z * this.z;
- };
-
- _proto.length = function length() {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- };
-
- _proto.manhattanLength = function manhattanLength() {
- return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);
- };
-
- _proto.normalize = function normalize() {
- return this.divideScalar(this.length() || 1);
- };
-
- _proto.setLength = function setLength(length) {
- return this.normalize().multiplyScalar(length);
- };
-
- _proto.lerp = function lerp(v, alpha) {
- this.x += (v.x - this.x) * alpha;
- this.y += (v.y - this.y) * alpha;
- this.z += (v.z - this.z) * alpha;
- return this;
- };
-
- _proto.lerpVectors = function lerpVectors(v1, v2, alpha) {
- this.x = v1.x + (v2.x - v1.x) * alpha;
- this.y = v1.y + (v2.y - v1.y) * alpha;
- this.z = v1.z + (v2.z - v1.z) * alpha;
- return this;
- };
-
- _proto.cross = function cross(v, w) {
- if (w !== undefined) {
- console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.');
- return this.crossVectors(v, w);
- }
-
- return this.crossVectors(this, v);
- };
-
- _proto.crossVectors = function crossVectors(a, b) {
- var ax = a.x,
- ay = a.y,
- az = a.z;
- var bx = b.x,
- by = b.y,
- bz = b.z;
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
- return this;
- };
-
- _proto.projectOnVector = function projectOnVector(v) {
- var denominator = v.lengthSq();
- if (denominator === 0) return this.set(0, 0, 0);
- var scalar = v.dot(this) / denominator;
- return this.copy(v).multiplyScalar(scalar);
- };
-
- _proto.projectOnPlane = function projectOnPlane(planeNormal) {
- _vector.copy(this).projectOnVector(planeNormal);
-
- return this.sub(_vector);
- };
-
- _proto.reflect = function reflect(normal) {
- // reflect incident vector off plane orthogonal to normal
- // normal is assumed to have unit length
- return this.sub(_vector.copy(normal).multiplyScalar(2 * this.dot(normal)));
- };
-
- _proto.angleTo = function angleTo(v) {
- var denominator = Math.sqrt(this.lengthSq() * v.lengthSq());
- if (denominator === 0) return Math.PI / 2;
- var theta = this.dot(v) / denominator; // clamp, to handle numerical problems
-
- return Math.acos(MathUtils.clamp(theta, -1, 1));
- };
-
- _proto.distanceTo = function distanceTo(v) {
- return Math.sqrt(this.distanceToSquared(v));
- };
-
- _proto.distanceToSquared = function distanceToSquared(v) {
- var dx = this.x - v.x,
- dy = this.y - v.y,
- dz = this.z - v.z;
- return dx * dx + dy * dy + dz * dz;
- };
-
- _proto.manhattanDistanceTo = function manhattanDistanceTo(v) {
- return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z);
- };
-
- _proto.setFromSpherical = function setFromSpherical(s) {
- return this.setFromSphericalCoords(s.radius, s.phi, s.theta);
- };
-
- _proto.setFromSphericalCoords = function setFromSphericalCoords(radius, phi, theta) {
- var sinPhiRadius = Math.sin(phi) * radius;
- this.x = sinPhiRadius * Math.sin(theta);
- this.y = Math.cos(phi) * radius;
- this.z = sinPhiRadius * Math.cos(theta);
- return this;
- };
-
- _proto.setFromCylindrical = function setFromCylindrical(c) {
- return this.setFromCylindricalCoords(c.radius, c.theta, c.y);
- };
-
- _proto.setFromCylindricalCoords = function setFromCylindricalCoords(radius, theta, y) {
- this.x = radius * Math.sin(theta);
- this.y = y;
- this.z = radius * Math.cos(theta);
- return this;
- };
-
- _proto.setFromMatrixPosition = function setFromMatrixPosition(m) {
- var e = m.elements;
- this.x = e[12];
- this.y = e[13];
- this.z = e[14];
- return this;
- };
-
- _proto.setFromMatrixScale = function setFromMatrixScale(m) {
- var sx = this.setFromMatrixColumn(m, 0).length();
- var sy = this.setFromMatrixColumn(m, 1).length();
- var sz = this.setFromMatrixColumn(m, 2).length();
- this.x = sx;
- this.y = sy;
- this.z = sz;
- return this;
- };
-
- _proto.setFromMatrixColumn = function setFromMatrixColumn(m, index) {
- return this.fromArray(m.elements, index * 4);
- };
-
- _proto.setFromMatrix3Column = function setFromMatrix3Column(m, index) {
- return this.fromArray(m.elements, index * 3);
- };
-
- _proto.equals = function equals(v) {
- return v.x === this.x && v.y === this.y && v.z === this.z;
- };
-
- _proto.fromArray = function fromArray(array, offset) {
- if (offset === void 0) {
- offset = 0;
- }
-
- this.x = array[offset];
- this.y = array[offset + 1];
- this.z = array[offset + 2];
- return this;
- };
-
- _proto.toArray = function toArray(array, offset) {
- if (array === void 0) {
- array = [];
- }
-
- if (offset === void 0) {
- offset = 0;
- }
-
- array[offset] = this.x;
- array[offset + 1] = this.y;
- array[offset + 2] = this.z;
- return array;
- };
-
- _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index, offset) {
- if (offset !== undefined) {
- console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().');
- }
-
- this.x = attribute.getX(index);
- this.y = attribute.getY(index);
- this.z = attribute.getZ(index);
- return this;
- };
-
- _proto.random = function random() {
- this.x = Math.random();
- this.y = Math.random();
- this.z = Math.random();
- return this;
- };
-
- return Vector3;
- }();
-
- var _vector = /*@__PURE__*/new Vector3();
-
- var _quaternion = /*@__PURE__*/new Quaternion();
-
- var Box3 = /*#__PURE__*/function () {
- function Box3(min, max) {
- Object.defineProperty(this, 'isBox3', {
- value: true
- });
- this.min = min !== undefined ? min : new Vector3(+Infinity, +Infinity, +Infinity);
- this.max = max !== undefined ? max : new Vector3(-Infinity, -Infinity, -Infinity);
- }
-
- var _proto = Box3.prototype;
-
- _proto.set = function set(min, max) {
- this.min.copy(min);
- this.max.copy(max);
- return this;
- };
-
- _proto.setFromArray = function setFromArray(array) {
- var minX = +Infinity;
- var minY = +Infinity;
- var minZ = +Infinity;
- var maxX = -Infinity;
- var maxY = -Infinity;
- var maxZ = -Infinity;
-
- for (var i = 0, l = array.length; i < l; i += 3) {
- var x = array[i];
- var y = array[i + 1];
- var z = array[i + 2];
- if (x < minX) minX = x;
- if (y < minY) minY = y;
- if (z < minZ) minZ = z;
- if (x > maxX) maxX = x;
- if (y > maxY) maxY = y;
- if (z > maxZ) maxZ = z;
- }
-
- this.min.set(minX, minY, minZ);
- this.max.set(maxX, maxY, maxZ);
- return this;
- };
-
- _proto.setFromBufferAttribute = function setFromBufferAttribute(attribute) {
- var minX = +Infinity;
- var minY = +Infinity;
- var minZ = +Infinity;
- var maxX = -Infinity;
- var maxY = -Infinity;
- var maxZ = -Infinity;
-
- for (var i = 0, l = attribute.count; i < l; i++) {
- var x = attribute.getX(i);
- var y = attribute.getY(i);
- var z = attribute.getZ(i);
- if (x < minX) minX = x;
- if (y < minY) minY = y;
- if (z < minZ) minZ = z;
- if (x > maxX) maxX = x;
- if (y > maxY) maxY = y;
- if (z > maxZ) maxZ = z;
- }
-
- this.min.set(minX, minY, minZ);
- this.max.set(maxX, maxY, maxZ);
- return this;
- };
-
- _proto.setFromPoints = function setFromPoints(points) {
- this.makeEmpty();
-
- for (var i = 0, il = points.length; i < il; i++) {
- this.expandByPoint(points[i]);
- }
-
- return this;
- };
-
- _proto.setFromCenterAndSize = function setFromCenterAndSize(center, size) {
- var halfSize = _vector$1.copy(size).multiplyScalar(0.5);
-
- this.min.copy(center).sub(halfSize);
- this.max.copy(center).add(halfSize);
- return this;
- };
-
- _proto.setFromObject = function setFromObject(object) {
- this.makeEmpty();
- return this.expandByObject(object);
- };
-
- _proto.clone = function clone() {
- return new this.constructor().copy(this);
- };
-
- _proto.copy = function copy(box) {
- this.min.copy(box.min);
- this.max.copy(box.max);
- return this;
- };
-
- _proto.makeEmpty = function makeEmpty() {
- this.min.x = this.min.y = this.min.z = +Infinity;
- this.max.x = this.max.y = this.max.z = -Infinity;
- return this;
- };
-
- _proto.isEmpty = function isEmpty() {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;
- };
-
- _proto.getCenter = function getCenter(target) {
- if (target === undefined) {
- console.warn('THREE.Box3: .getCenter() target is now required');
- target = new Vector3();
- }
-
- return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
- };
-
- _proto.getSize = function getSize(target) {
- if (target === undefined) {
- console.warn('THREE.Box3: .getSize() target is now required');
- target = new Vector3();
- }
-
- return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min);
- };
-
- _proto.expandByPoint = function expandByPoint(point) {
- this.min.min(point);
- this.max.max(point);
- return this;
- };
-
- _proto.expandByVector = function expandByVector(vector) {
- this.min.sub(vector);
- this.max.add(vector);
- return this;
- };
-
- _proto.expandByScalar = function expandByScalar(scalar) {
- this.min.addScalar(-scalar);
- this.max.addScalar(scalar);
- return this;
- };
-
- _proto.expandByObject = function expandByObject(object) {
- // Computes the world-axis-aligned bounding box of an object (including its children),
- // accounting for both the object's, and children's, world transforms
- object.updateWorldMatrix(false, false);
- var geometry = object.geometry;
-
- if (geometry !== undefined) {
- if (geometry.boundingBox === null) {
- geometry.computeBoundingBox();
- }
-
- _box.copy(geometry.boundingBox);
-
- _box.applyMatrix4(object.matrixWorld);
-
- this.union(_box);
- }
-
- var children = object.children;
-
- for (var i = 0, l = children.length; i < l; i++) {
- this.expandByObject(children[i]);
- }
-
- return this;
- };
-
- _proto.containsPoint = function containsPoint(point) {
- return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true;
- };
-
- _proto.containsBox = function containsBox(box) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z;
- };
-
- _proto.getParameter = function getParameter(point, target) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- if (target === undefined) {
- console.warn('THREE.Box3: .getParameter() target is now required');
- target = new Vector3();
- }
-
- return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y), (point.z - this.min.z) / (this.max.z - this.min.z));
- };
-
- _proto.intersectsBox = function intersectsBox(box) {
- // using 6 splitting planes to rule out intersections.
- return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
- };
-
- _proto.intersectsSphere = function intersectsSphere(sphere) {
- // Find the point on the AABB closest to the sphere center.
- this.clampPoint(sphere.center, _vector$1); // If that point is inside the sphere, the AABB and sphere intersect.
-
- return _vector$1.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius;
- };
-
- _proto.intersectsPlane = function intersectsPlane(plane) {
- // We compute the minimum and maximum dot product values. If those values
- // are on the same side (back or front) of the plane, then there is no intersection.
- var min, max;
-
- if (plane.normal.x > 0) {
- min = plane.normal.x * this.min.x;
- max = plane.normal.x * this.max.x;
- } else {
- min = plane.normal.x * this.max.x;
- max = plane.normal.x * this.min.x;
- }
-
- if (plane.normal.y > 0) {
- min += plane.normal.y * this.min.y;
- max += plane.normal.y * this.max.y;
- } else {
- min += plane.normal.y * this.max.y;
- max += plane.normal.y * this.min.y;
- }
-
- if (plane.normal.z > 0) {
- min += plane.normal.z * this.min.z;
- max += plane.normal.z * this.max.z;
- } else {
- min += plane.normal.z * this.max.z;
- max += plane.normal.z * this.min.z;
- }
-
- return min <= -plane.constant && max >= -plane.constant;
- };
-
- _proto.intersectsTriangle = function intersectsTriangle(triangle) {
- if (this.isEmpty()) {
- return false;
- } // compute box center and extents
-
-
- this.getCenter(_center);
-
- _extents.subVectors(this.max, _center); // translate triangle to aabb origin
-
-
- _v0.subVectors(triangle.a, _center);
-
- _v1.subVectors(triangle.b, _center);
-
- _v2.subVectors(triangle.c, _center); // compute edge vectors for triangle
-
-
- _f0.subVectors(_v1, _v0);
-
- _f1.subVectors(_v2, _v1);
-
- _f2.subVectors(_v0, _v2); // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
- // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
- // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
-
-
- var axes = [0, -_f0.z, _f0.y, 0, -_f1.z, _f1.y, 0, -_f2.z, _f2.y, _f0.z, 0, -_f0.x, _f1.z, 0, -_f1.x, _f2.z, 0, -_f2.x, -_f0.y, _f0.x, 0, -_f1.y, _f1.x, 0, -_f2.y, _f2.x, 0];
-
- if (!satForAxes(axes, _v0, _v1, _v2, _extents)) {
- return false;
- } // test 3 face normals from the aabb
-
-
- axes = [1, 0, 0, 0, 1, 0, 0, 0, 1];
-
- if (!satForAxes(axes, _v0, _v1, _v2, _extents)) {
- return false;
- } // finally testing the face normal of the triangle
- // use already existing triangle edge vectors here
-
-
- _triangleNormal.crossVectors(_f0, _f1);
-
- axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z];
- return satForAxes(axes, _v0, _v1, _v2, _extents);
- };
-
- _proto.clampPoint = function clampPoint(point, target) {
- if (target === undefined) {
- console.warn('THREE.Box3: .clampPoint() target is now required');
- target = new Vector3();
- }
-
- return target.copy(point).clamp(this.min, this.max);
- };
-
- _proto.distanceToPoint = function distanceToPoint(point) {
- var clampedPoint = _vector$1.copy(point).clamp(this.min, this.max);
-
- return clampedPoint.sub(point).length();
- };
-
- _proto.getBoundingSphere = function getBoundingSphere(target) {
- if (target === undefined) {
- console.error('THREE.Box3: .getBoundingSphere() target is now required'); //target = new Sphere(); // removed to avoid cyclic dependency
- }
-
- this.getCenter(target.center);
- target.radius = this.getSize(_vector$1).length() * 0.5;
- return target;
- };
-
- _proto.intersect = function intersect(box) {
- this.min.max(box.min);
- this.max.min(box.max); // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
-
- if (this.isEmpty()) this.makeEmpty();
- return this;
- };
-
- _proto.union = function union(box) {
- this.min.min(box.min);
- this.max.max(box.max);
- return this;
- };
-
- _proto.applyMatrix4 = function applyMatrix4(matrix) {
- // transform of empty box is an empty box.
- if (this.isEmpty()) return this; // NOTE: I am using a binary pattern to specify all 2^3 combinations below
-
- _points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); // 000
-
-
- _points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); // 001
-
-
- _points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); // 010
-
-
- _points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); // 011
-
-
- _points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); // 100
-
-
- _points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); // 101
-
-
- _points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); // 110
-
-
- _points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); // 111
-
-
- this.setFromPoints(_points);
- return this;
- };
-
- _proto.translate = function translate(offset) {
- this.min.add(offset);
- this.max.add(offset);
- return this;
- };
-
- _proto.equals = function equals(box) {
- return box.min.equals(this.min) && box.max.equals(this.max);
- };
-
- return Box3;
- }();
-
- function satForAxes(axes, v0, v1, v2, extents) {
- for (var i = 0, j = axes.length - 3; i <= j; i += 3) {
- _testAxis.fromArray(axes, i); // project the aabb onto the seperating axis
-
-
- var r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); // project all 3 vertices of the triangle onto the seperating axis
-
- var p0 = v0.dot(_testAxis);
- var p1 = v1.dot(_testAxis);
- var p2 = v2.dot(_testAxis); // actual test, basically see if either of the most extreme of the triangle points intersects r
-
- if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) {
- // points of the projected triangle are outside the projected half-length of the aabb
- // the axis is seperating and we can exit
- return false;
- }
- }
-
- return true;
- }
-
- var _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()];
-
- var _vector$1 = /*@__PURE__*/new Vector3();
-
- var _box = /*@__PURE__*/new Box3(); // triangle centered vertices
-
-
- var _v0 = /*@__PURE__*/new Vector3();
-
- var _v1 = /*@__PURE__*/new Vector3();
-
- var _v2 = /*@__PURE__*/new Vector3(); // triangle edge vectors
-
-
- var _f0 = /*@__PURE__*/new Vector3();
-
- var _f1 = /*@__PURE__*/new Vector3();
-
- var _f2 = /*@__PURE__*/new Vector3();
-
- var _center = /*@__PURE__*/new Vector3();
-
- var _extents = /*@__PURE__*/new Vector3();
-
- var _triangleNormal = /*@__PURE__*/new Vector3();
-
- var _testAxis = /*@__PURE__*/new Vector3();
-
- var _box$1 = /*@__PURE__*/new Box3();
-
- var Sphere = /*#__PURE__*/function () {
- function Sphere(center, radius) {
- this.center = center !== undefined ? center : new Vector3();
- this.radius = radius !== undefined ? radius : -1;
- }
-
- var _proto = Sphere.prototype;
-
- _proto.set = function set(center, radius) {
- this.center.copy(center);
- this.radius = radius;
- return this;
- };
-
- _proto.setFromPoints = function setFromPoints(points, optionalCenter) {
- var center = this.center;
-
- if (optionalCenter !== undefined) {
- center.copy(optionalCenter);
- } else {
- _box$1.setFromPoints(points).getCenter(center);
- }
-
- var maxRadiusSq = 0;
-
- for (var i = 0, il = points.length; i < il; i++) {
- maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i]));
- }
-
- this.radius = Math.sqrt(maxRadiusSq);
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor().copy(this);
- };
-
- _proto.copy = function copy(sphere) {
- this.center.copy(sphere.center);
- this.radius = sphere.radius;
- return this;
- };
-
- _proto.isEmpty = function isEmpty() {
- return this.radius < 0;
- };
-
- _proto.makeEmpty = function makeEmpty() {
- this.center.set(0, 0, 0);
- this.radius = -1;
- return this;
- };
-
- _proto.containsPoint = function containsPoint(point) {
- return point.distanceToSquared(this.center) <= this.radius * this.radius;
- };
-
- _proto.distanceToPoint = function distanceToPoint(point) {
- return point.distanceTo(this.center) - this.radius;
- };
-
- _proto.intersectsSphere = function intersectsSphere(sphere) {
- var radiusSum = this.radius + sphere.radius;
- return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum;
- };
-
- _proto.intersectsBox = function intersectsBox(box) {
- return box.intersectsSphere(this);
- };
-
- _proto.intersectsPlane = function intersectsPlane(plane) {
- return Math.abs(plane.distanceToPoint(this.center)) <= this.radius;
- };
-
- _proto.clampPoint = function clampPoint(point, target) {
- var deltaLengthSq = this.center.distanceToSquared(point);
-
- if (target === undefined) {
- console.warn('THREE.Sphere: .clampPoint() target is now required');
- target = new Vector3();
- }
-
- target.copy(point);
-
- if (deltaLengthSq > this.radius * this.radius) {
- target.sub(this.center).normalize();
- target.multiplyScalar(this.radius).add(this.center);
- }
-
- return target;
- };
-
- _proto.getBoundingBox = function getBoundingBox(target) {
- if (target === undefined) {
- console.warn('THREE.Sphere: .getBoundingBox() target is now required');
- target = new Box3();
- }
-
- if (this.isEmpty()) {
- // Empty sphere produces empty bounding box
- target.makeEmpty();
- return target;
- }
-
- target.set(this.center, this.center);
- target.expandByScalar(this.radius);
- return target;
- };
-
- _proto.applyMatrix4 = function applyMatrix4(matrix) {
- this.center.applyMatrix4(matrix);
- this.radius = this.radius * matrix.getMaxScaleOnAxis();
- return this;
- };
-
- _proto.translate = function translate(offset) {
- this.center.add(offset);
- return this;
- };
-
- _proto.equals = function equals(sphere) {
- return sphere.center.equals(this.center) && sphere.radius === this.radius;
- };
-
- return Sphere;
- }();
-
- var _vector$2 = /*@__PURE__*/new Vector3();
-
- var _segCenter = /*@__PURE__*/new Vector3();
-
- var _segDir = /*@__PURE__*/new Vector3();
-
- var _diff = /*@__PURE__*/new Vector3();
-
- var _edge1 = /*@__PURE__*/new Vector3();
-
- var _edge2 = /*@__PURE__*/new Vector3();
-
- var _normal = /*@__PURE__*/new Vector3();
-
- var Ray = /*#__PURE__*/function () {
- function Ray(origin, direction) {
- this.origin = origin !== undefined ? origin : new Vector3();
- this.direction = direction !== undefined ? direction : new Vector3(0, 0, -1);
- }
-
- var _proto = Ray.prototype;
-
- _proto.set = function set(origin, direction) {
- this.origin.copy(origin);
- this.direction.copy(direction);
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor().copy(this);
- };
-
- _proto.copy = function copy(ray) {
- this.origin.copy(ray.origin);
- this.direction.copy(ray.direction);
- return this;
- };
-
- _proto.at = function at(t, target) {
- if (target === undefined) {
- console.warn('THREE.Ray: .at() target is now required');
- target = new Vector3();
- }
-
- return target.copy(this.direction).multiplyScalar(t).add(this.origin);
- };
-
- _proto.lookAt = function lookAt(v) {
- this.direction.copy(v).sub(this.origin).normalize();
- return this;
- };
-
- _proto.recast = function recast(t) {
- this.origin.copy(this.at(t, _vector$2));
- return this;
- };
-
- _proto.closestPointToPoint = function closestPointToPoint(point, target) {
- if (target === undefined) {
- console.warn('THREE.Ray: .closestPointToPoint() target is now required');
- target = new Vector3();
- }
-
- target.subVectors(point, this.origin);
- var directionDistance = target.dot(this.direction);
-
- if (directionDistance < 0) {
- return target.copy(this.origin);
- }
-
- return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);
- };
-
- _proto.distanceToPoint = function distanceToPoint(point) {
- return Math.sqrt(this.distanceSqToPoint(point));
- };
-
- _proto.distanceSqToPoint = function distanceSqToPoint(point) {
- var directionDistance = _vector$2.subVectors(point, this.origin).dot(this.direction); // point behind the ray
-
-
- if (directionDistance < 0) {
- return this.origin.distanceToSquared(point);
- }
-
- _vector$2.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);
-
- return _vector$2.distanceToSquared(point);
- };
-
- _proto.distanceSqToSegment = function distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) {
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
- // It returns the min distance between the ray and the segment
- // defined by v0 and v1
- // It can also set two optional targets :
- // - The closest point on the ray
- // - The closest point on the segment
- _segCenter.copy(v0).add(v1).multiplyScalar(0.5);
-
- _segDir.copy(v1).sub(v0).normalize();
-
- _diff.copy(this.origin).sub(_segCenter);
-
- var segExtent = v0.distanceTo(v1) * 0.5;
- var a01 = -this.direction.dot(_segDir);
-
- var b0 = _diff.dot(this.direction);
-
- var b1 = -_diff.dot(_segDir);
-
- var c = _diff.lengthSq();
-
- var det = Math.abs(1 - a01 * a01);
- var s0, s1, sqrDist, extDet;
-
- if (det > 0) {
- // The ray and segment are not parallel.
- s0 = a01 * b1 - b0;
- s1 = a01 * b0 - b1;
- extDet = segExtent * det;
-
- if (s0 >= 0) {
- if (s1 >= -extDet) {
- if (s1 <= extDet) {
- // region 0
- // Minimum at interior points of ray and segment.
- var invDet = 1 / det;
- s0 *= invDet;
- s1 *= invDet;
- sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c;
- } else {
- // region 1
- s1 = segExtent;
- s0 = Math.max(0, -(a01 * s1 + b0));
- sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
- }
- } else {
- // region 5
- s1 = -segExtent;
- s0 = Math.max(0, -(a01 * s1 + b0));
- sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
- }
- } else {
- if (s1 <= -extDet) {
- // region 4
- s0 = Math.max(0, -(-a01 * segExtent + b0));
- s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent);
- sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
- } else if (s1 <= extDet) {
- // region 3
- s0 = 0;
- s1 = Math.min(Math.max(-segExtent, -b1), segExtent);
- sqrDist = s1 * (s1 + 2 * b1) + c;
- } else {
- // region 2
- s0 = Math.max(0, -(a01 * segExtent + b0));
- s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent);
- sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
- }
- }
- } else {
- // Ray and segment are parallel.
- s1 = a01 > 0 ? -segExtent : segExtent;
- s0 = Math.max(0, -(a01 * s1 + b0));
- sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
- }
-
- if (optionalPointOnRay) {
- optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin);
- }
-
- if (optionalPointOnSegment) {
- optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter);
- }
-
- return sqrDist;
- };
-
- _proto.intersectSphere = function intersectSphere(sphere, target) {
- _vector$2.subVectors(sphere.center, this.origin);
-
- var tca = _vector$2.dot(this.direction);
-
- var d2 = _vector$2.dot(_vector$2) - tca * tca;
- var radius2 = sphere.radius * sphere.radius;
- if (d2 > radius2) return null;
- var thc = Math.sqrt(radius2 - d2); // t0 = first intersect point - entrance on front of sphere
-
- var t0 = tca - thc; // t1 = second intersect point - exit point on back of sphere
-
- var t1 = tca + thc; // test to see if both t0 and t1 are behind the ray - if so, return null
-
- if (t0 < 0 && t1 < 0) return null; // test to see if t0 is behind the ray:
- // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
- // in order to always return an intersect point that is in front of the ray.
-
- if (t0 < 0) return this.at(t1, target); // else t0 is in front of the ray, so return the first collision point scaled by t0
-
- return this.at(t0, target);
- };
-
- _proto.intersectsSphere = function intersectsSphere(sphere) {
- return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius;
- };
-
- _proto.distanceToPlane = function distanceToPlane(plane) {
- var denominator = plane.normal.dot(this.direction);
-
- if (denominator === 0) {
- // line is coplanar, return origin
- if (plane.distanceToPoint(this.origin) === 0) {
- return 0;
- } // Null is preferable to undefined since undefined means.... it is undefined
-
-
- return null;
- }
-
- var t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; // Return if the ray never intersects the plane
-
- return t >= 0 ? t : null;
- };
-
- _proto.intersectPlane = function intersectPlane(plane, target) {
- var t = this.distanceToPlane(plane);
-
- if (t === null) {
- return null;
- }
-
- return this.at(t, target);
- };
-
- _proto.intersectsPlane = function intersectsPlane(plane) {
- // check if the ray lies on the plane first
- var distToPoint = plane.distanceToPoint(this.origin);
-
- if (distToPoint === 0) {
- return true;
- }
-
- var denominator = plane.normal.dot(this.direction);
-
- if (denominator * distToPoint < 0) {
- return true;
- } // ray origin is behind the plane (and is pointing behind it)
-
-
- return false;
- };
-
- _proto.intersectBox = function intersectBox(box, target) {
- var tmin, tmax, tymin, tymax, tzmin, tzmax;
- var invdirx = 1 / this.direction.x,
- invdiry = 1 / this.direction.y,
- invdirz = 1 / this.direction.z;
- var origin = this.origin;
-
- if (invdirx >= 0) {
- tmin = (box.min.x - origin.x) * invdirx;
- tmax = (box.max.x - origin.x) * invdirx;
- } else {
- tmin = (box.max.x - origin.x) * invdirx;
- tmax = (box.min.x - origin.x) * invdirx;
- }
-
- if (invdiry >= 0) {
- tymin = (box.min.y - origin.y) * invdiry;
- tymax = (box.max.y - origin.y) * invdiry;
- } else {
- tymin = (box.max.y - origin.y) * invdiry;
- tymax = (box.min.y - origin.y) * invdiry;
- }
-
- if (tmin > tymax || tymin > tmax) return null; // These lines also handle the case where tmin or tmax is NaN
- // (result of 0 * Infinity). x !== x returns true if x is NaN
-
- if (tymin > tmin || tmin !== tmin) tmin = tymin;
- if (tymax < tmax || tmax !== tmax) tmax = tymax;
-
- if (invdirz >= 0) {
- tzmin = (box.min.z - origin.z) * invdirz;
- tzmax = (box.max.z - origin.z) * invdirz;
- } else {
- tzmin = (box.max.z - origin.z) * invdirz;
- tzmax = (box.min.z - origin.z) * invdirz;
- }
-
- if (tmin > tzmax || tzmin > tmax) return null;
- if (tzmin > tmin || tmin !== tmin) tmin = tzmin;
- if (tzmax < tmax || tmax !== tmax) tmax = tzmax; //return point closest to the ray (positive side)
-
- if (tmax < 0) return null;
- return this.at(tmin >= 0 ? tmin : tmax, target);
- };
-
- _proto.intersectsBox = function intersectsBox(box) {
- return this.intersectBox(box, _vector$2) !== null;
- };
-
- _proto.intersectTriangle = function intersectTriangle(a, b, c, backfaceCulling, target) {
- // Compute the offset origin, edges, and normal.
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
- _edge1.subVectors(b, a);
-
- _edge2.subVectors(c, a);
-
- _normal.crossVectors(_edge1, _edge2); // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
- // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
- // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
- // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
- // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
-
-
- var DdN = this.direction.dot(_normal);
- var sign;
-
- if (DdN > 0) {
- if (backfaceCulling) return null;
- sign = 1;
- } else if (DdN < 0) {
- sign = -1;
- DdN = -DdN;
- } else {
- return null;
- }
-
- _diff.subVectors(this.origin, a);
-
- var DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); // b1 < 0, no intersection
-
- if (DdQxE2 < 0) {
- return null;
- }
-
- var DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)); // b2 < 0, no intersection
-
- if (DdE1xQ < 0) {
- return null;
- } // b1+b2 > 1, no intersection
-
-
- if (DdQxE2 + DdE1xQ > DdN) {
- return null;
- } // Line intersects triangle, check if ray does.
-
-
- var QdN = -sign * _diff.dot(_normal); // t < 0, no intersection
-
-
- if (QdN < 0) {
- return null;
- } // Ray intersects triangle.
-
-
- return this.at(QdN / DdN, target);
- };
-
- _proto.applyMatrix4 = function applyMatrix4(matrix4) {
- this.origin.applyMatrix4(matrix4);
- this.direction.transformDirection(matrix4);
- return this;
- };
-
- _proto.equals = function equals(ray) {
- return ray.origin.equals(this.origin) && ray.direction.equals(this.direction);
- };
-
- return Ray;
- }();
-
- var Matrix4 = /*#__PURE__*/function () {
- function Matrix4() {
- Object.defineProperty(this, 'isMatrix4', {
- value: true
- });
- this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
-
- if (arguments.length > 0) {
- console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.');
- }
- }
-
- var _proto = Matrix4.prototype;
-
- _proto.set = function set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
- var te = this.elements;
- te[0] = n11;
- te[4] = n12;
- te[8] = n13;
- te[12] = n14;
- te[1] = n21;
- te[5] = n22;
- te[9] = n23;
- te[13] = n24;
- te[2] = n31;
- te[6] = n32;
- te[10] = n33;
- te[14] = n34;
- te[3] = n41;
- te[7] = n42;
- te[11] = n43;
- te[15] = n44;
- return this;
- };
-
- _proto.identity = function identity() {
- this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
- return this;
- };
-
- _proto.clone = function clone() {
- return new Matrix4().fromArray(this.elements);
- };
-
- _proto.copy = function copy(m) {
- var te = this.elements;
- var me = m.elements;
- te[0] = me[0];
- te[1] = me[1];
- te[2] = me[2];
- te[3] = me[3];
- te[4] = me[4];
- te[5] = me[5];
- te[6] = me[6];
- te[7] = me[7];
- te[8] = me[8];
- te[9] = me[9];
- te[10] = me[10];
- te[11] = me[11];
- te[12] = me[12];
- te[13] = me[13];
- te[14] = me[14];
- te[15] = me[15];
- return this;
- };
-
- _proto.copyPosition = function copyPosition(m) {
- var te = this.elements,
- me = m.elements;
- te[12] = me[12];
- te[13] = me[13];
- te[14] = me[14];
- return this;
- };
-
- _proto.extractBasis = function extractBasis(xAxis, yAxis, zAxis) {
- xAxis.setFromMatrixColumn(this, 0);
- yAxis.setFromMatrixColumn(this, 1);
- zAxis.setFromMatrixColumn(this, 2);
- return this;
- };
-
- _proto.makeBasis = function makeBasis(xAxis, yAxis, zAxis) {
- this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1);
- return this;
- };
-
- _proto.extractRotation = function extractRotation(m) {
- // this method does not support reflection matrices
- var te = this.elements;
- var me = m.elements;
-
- var scaleX = 1 / _v1$1.setFromMatrixColumn(m, 0).length();
-
- var scaleY = 1 / _v1$1.setFromMatrixColumn(m, 1).length();
-
- var scaleZ = 1 / _v1$1.setFromMatrixColumn(m, 2).length();
-
- te[0] = me[0] * scaleX;
- te[1] = me[1] * scaleX;
- te[2] = me[2] * scaleX;
- te[3] = 0;
- te[4] = me[4] * scaleY;
- te[5] = me[5] * scaleY;
- te[6] = me[6] * scaleY;
- te[7] = 0;
- te[8] = me[8] * scaleZ;
- te[9] = me[9] * scaleZ;
- te[10] = me[10] * scaleZ;
- te[11] = 0;
- te[12] = 0;
- te[13] = 0;
- te[14] = 0;
- te[15] = 1;
- return this;
- };
-
- _proto.makeRotationFromEuler = function makeRotationFromEuler(euler) {
- if (!(euler && euler.isEuler)) {
- console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.');
- }
-
- var te = this.elements;
- var x = euler.x,
- y = euler.y,
- z = euler.z;
- var a = Math.cos(x),
- b = Math.sin(x);
- var c = Math.cos(y),
- d = Math.sin(y);
- var e = Math.cos(z),
- f = Math.sin(z);
-
- if (euler.order === 'XYZ') {
- var ae = a * e,
- af = a * f,
- be = b * e,
- bf = b * f;
- te[0] = c * e;
- te[4] = -c * f;
- te[8] = d;
- te[1] = af + be * d;
- te[5] = ae - bf * d;
- te[9] = -b * c;
- te[2] = bf - ae * d;
- te[6] = be + af * d;
- te[10] = a * c;
- } else if (euler.order === 'YXZ') {
- var ce = c * e,
- cf = c * f,
- de = d * e,
- df = d * f;
- te[0] = ce + df * b;
- te[4] = de * b - cf;
- te[8] = a * d;
- te[1] = a * f;
- te[5] = a * e;
- te[9] = -b;
- te[2] = cf * b - de;
- te[6] = df + ce * b;
- te[10] = a * c;
- } else if (euler.order === 'ZXY') {
- var _ce = c * e,
- _cf = c * f,
- _de = d * e,
- _df = d * f;
-
- te[0] = _ce - _df * b;
- te[4] = -a * f;
- te[8] = _de + _cf * b;
- te[1] = _cf + _de * b;
- te[5] = a * e;
- te[9] = _df - _ce * b;
- te[2] = -a * d;
- te[6] = b;
- te[10] = a * c;
- } else if (euler.order === 'ZYX') {
- var _ae = a * e,
- _af = a * f,
- _be = b * e,
- _bf = b * f;
-
- te[0] = c * e;
- te[4] = _be * d - _af;
- te[8] = _ae * d + _bf;
- te[1] = c * f;
- te[5] = _bf * d + _ae;
- te[9] = _af * d - _be;
- te[2] = -d;
- te[6] = b * c;
- te[10] = a * c;
- } else if (euler.order === 'YZX') {
- var ac = a * c,
- ad = a * d,
- bc = b * c,
- bd = b * d;
- te[0] = c * e;
- te[4] = bd - ac * f;
- te[8] = bc * f + ad;
- te[1] = f;
- te[5] = a * e;
- te[9] = -b * e;
- te[2] = -d * e;
- te[6] = ad * f + bc;
- te[10] = ac - bd * f;
- } else if (euler.order === 'XZY') {
- var _ac = a * c,
- _ad = a * d,
- _bc = b * c,
- _bd = b * d;
-
- te[0] = c * e;
- te[4] = -f;
- te[8] = d * e;
- te[1] = _ac * f + _bd;
- te[5] = a * e;
- te[9] = _ad * f - _bc;
- te[2] = _bc * f - _ad;
- te[6] = b * e;
- te[10] = _bd * f + _ac;
- } // bottom row
-
-
- te[3] = 0;
- te[7] = 0;
- te[11] = 0; // last column
-
- te[12] = 0;
- te[13] = 0;
- te[14] = 0;
- te[15] = 1;
- return this;
- };
-
- _proto.makeRotationFromQuaternion = function makeRotationFromQuaternion(q) {
- return this.compose(_zero, q, _one);
- };
-
- _proto.lookAt = function lookAt(eye, target, up) {
- var te = this.elements;
-
- _z.subVectors(eye, target);
-
- if (_z.lengthSq() === 0) {
- // eye and target are in the same position
- _z.z = 1;
- }
-
- _z.normalize();
-
- _x.crossVectors(up, _z);
-
- if (_x.lengthSq() === 0) {
- // up and z are parallel
- if (Math.abs(up.z) === 1) {
- _z.x += 0.0001;
- } else {
- _z.z += 0.0001;
- }
-
- _z.normalize();
-
- _x.crossVectors(up, _z);
- }
-
- _x.normalize();
-
- _y.crossVectors(_z, _x);
-
- te[0] = _x.x;
- te[4] = _y.x;
- te[8] = _z.x;
- te[1] = _x.y;
- te[5] = _y.y;
- te[9] = _z.y;
- te[2] = _x.z;
- te[6] = _y.z;
- te[10] = _z.z;
- return this;
- };
-
- _proto.multiply = function multiply(m, n) {
- if (n !== undefined) {
- console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.');
- return this.multiplyMatrices(m, n);
- }
-
- return this.multiplyMatrices(this, m);
- };
-
- _proto.premultiply = function premultiply(m) {
- return this.multiplyMatrices(m, this);
- };
-
- _proto.multiplyMatrices = function multiplyMatrices(a, b) {
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
- var a11 = ae[0],
- a12 = ae[4],
- a13 = ae[8],
- a14 = ae[12];
- var a21 = ae[1],
- a22 = ae[5],
- a23 = ae[9],
- a24 = ae[13];
- var a31 = ae[2],
- a32 = ae[6],
- a33 = ae[10],
- a34 = ae[14];
- var a41 = ae[3],
- a42 = ae[7],
- a43 = ae[11],
- a44 = ae[15];
- var b11 = be[0],
- b12 = be[4],
- b13 = be[8],
- b14 = be[12];
- var b21 = be[1],
- b22 = be[5],
- b23 = be[9],
- b24 = be[13];
- var b31 = be[2],
- b32 = be[6],
- b33 = be[10],
- b34 = be[14];
- var b41 = be[3],
- b42 = be[7],
- b43 = be[11],
- b44 = be[15];
- te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- return this;
- };
-
- _proto.multiplyScalar = function multiplyScalar(s) {
- var te = this.elements;
- te[0] *= s;
- te[4] *= s;
- te[8] *= s;
- te[12] *= s;
- te[1] *= s;
- te[5] *= s;
- te[9] *= s;
- te[13] *= s;
- te[2] *= s;
- te[6] *= s;
- te[10] *= s;
- te[14] *= s;
- te[3] *= s;
- te[7] *= s;
- te[11] *= s;
- te[15] *= s;
- return this;
- };
-
- _proto.determinant = function determinant() {
- var te = this.elements;
- var n11 = te[0],
- n12 = te[4],
- n13 = te[8],
- n14 = te[12];
- var n21 = te[1],
- n22 = te[5],
- n23 = te[9],
- n24 = te[13];
- var n31 = te[2],
- n32 = te[6],
- n33 = te[10],
- n34 = te[14];
- var n41 = te[3],
- n42 = te[7],
- n43 = te[11],
- n44 = te[15]; //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
-
- return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31);
- };
-
- _proto.transpose = function transpose() {
- var te = this.elements;
- var tmp;
- tmp = te[1];
- te[1] = te[4];
- te[4] = tmp;
- tmp = te[2];
- te[2] = te[8];
- te[8] = tmp;
- tmp = te[6];
- te[6] = te[9];
- te[9] = tmp;
- tmp = te[3];
- te[3] = te[12];
- te[12] = tmp;
- tmp = te[7];
- te[7] = te[13];
- te[13] = tmp;
- tmp = te[11];
- te[11] = te[14];
- te[14] = tmp;
- return this;
- };
-
- _proto.setPosition = function setPosition(x, y, z) {
- var te = this.elements;
-
- if (x.isVector3) {
- te[12] = x.x;
- te[13] = x.y;
- te[14] = x.z;
- } else {
- te[12] = x;
- te[13] = y;
- te[14] = z;
- }
-
- return this;
- };
-
- _proto.invert = function invert() {
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var te = this.elements,
- n11 = te[0],
- n21 = te[1],
- n31 = te[2],
- n41 = te[3],
- n12 = te[4],
- n22 = te[5],
- n32 = te[6],
- n42 = te[7],
- n13 = te[8],
- n23 = te[9],
- n33 = te[10],
- n43 = te[11],
- n14 = te[12],
- n24 = te[13],
- n34 = te[14],
- n44 = te[15],
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
- var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
- if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
- var detInv = 1 / det;
- te[0] = t11 * detInv;
- te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
- te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
- te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
- te[4] = t12 * detInv;
- te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
- te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
- te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
- te[8] = t13 * detInv;
- te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
- te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
- te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
- te[12] = t14 * detInv;
- te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
- te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
- te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
- return this;
- };
-
- _proto.scale = function scale(v) {
- var te = this.elements;
- var x = v.x,
- y = v.y,
- z = v.z;
- te[0] *= x;
- te[4] *= y;
- te[8] *= z;
- te[1] *= x;
- te[5] *= y;
- te[9] *= z;
- te[2] *= x;
- te[6] *= y;
- te[10] *= z;
- te[3] *= x;
- te[7] *= y;
- te[11] *= z;
- return this;
- };
-
- _proto.getMaxScaleOnAxis = function getMaxScaleOnAxis() {
- var te = this.elements;
- var scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
- var scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
- var scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
- return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
- };
-
- _proto.makeTranslation = function makeTranslation(x, y, z) {
- this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1);
- return this;
- };
-
- _proto.makeRotationX = function makeRotationX(theta) {
- var c = Math.cos(theta),
- s = Math.sin(theta);
- this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1);
- return this;
- };
-
- _proto.makeRotationY = function makeRotationY(theta) {
- var c = Math.cos(theta),
- s = Math.sin(theta);
- this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1);
- return this;
- };
-
- _proto.makeRotationZ = function makeRotationZ(theta) {
- var c = Math.cos(theta),
- s = Math.sin(theta);
- this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
- return this;
- };
-
- _proto.makeRotationAxis = function makeRotationAxis(axis, angle) {
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
- var c = Math.cos(angle);
- var s = Math.sin(angle);
- var t = 1 - c;
- var x = axis.x,
- y = axis.y,
- z = axis.z;
- var tx = t * x,
- ty = t * y;
- this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1);
- return this;
- };
-
- _proto.makeScale = function makeScale(x, y, z) {
- this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1);
- return this;
- };
-
- _proto.makeShear = function makeShear(x, y, z) {
- this.set(1, y, z, 0, x, 1, z, 0, x, y, 1, 0, 0, 0, 0, 1);
- return this;
- };
-
- _proto.compose = function compose(position, quaternion, scale) {
- var te = this.elements;
- var x = quaternion._x,
- y = quaternion._y,
- z = quaternion._z,
- w = quaternion._w;
- var x2 = x + x,
- y2 = y + y,
- z2 = z + z;
- var xx = x * x2,
- xy = x * y2,
- xz = x * z2;
- var yy = y * y2,
- yz = y * z2,
- zz = z * z2;
- var wx = w * x2,
- wy = w * y2,
- wz = w * z2;
- var sx = scale.x,
- sy = scale.y,
- sz = scale.z;
- te[0] = (1 - (yy + zz)) * sx;
- te[1] = (xy + wz) * sx;
- te[2] = (xz - wy) * sx;
- te[3] = 0;
- te[4] = (xy - wz) * sy;
- te[5] = (1 - (xx + zz)) * sy;
- te[6] = (yz + wx) * sy;
- te[7] = 0;
- te[8] = (xz + wy) * sz;
- te[9] = (yz - wx) * sz;
- te[10] = (1 - (xx + yy)) * sz;
- te[11] = 0;
- te[12] = position.x;
- te[13] = position.y;
- te[14] = position.z;
- te[15] = 1;
- return this;
- };
-
- _proto.decompose = function decompose(position, quaternion, scale) {
- var te = this.elements;
-
- var sx = _v1$1.set(te[0], te[1], te[2]).length();
-
- var sy = _v1$1.set(te[4], te[5], te[6]).length();
-
- var sz = _v1$1.set(te[8], te[9], te[10]).length(); // if determine is negative, we need to invert one scale
-
-
- var det = this.determinant();
- if (det < 0) sx = -sx;
- position.x = te[12];
- position.y = te[13];
- position.z = te[14]; // scale the rotation part
-
- _m1.copy(this);
-
- var invSX = 1 / sx;
- var invSY = 1 / sy;
- var invSZ = 1 / sz;
- _m1.elements[0] *= invSX;
- _m1.elements[1] *= invSX;
- _m1.elements[2] *= invSX;
- _m1.elements[4] *= invSY;
- _m1.elements[5] *= invSY;
- _m1.elements[6] *= invSY;
- _m1.elements[8] *= invSZ;
- _m1.elements[9] *= invSZ;
- _m1.elements[10] *= invSZ;
- quaternion.setFromRotationMatrix(_m1);
- scale.x = sx;
- scale.y = sy;
- scale.z = sz;
- return this;
- };
-
- _proto.makePerspective = function makePerspective(left, right, top, bottom, near, far) {
- if (far === undefined) {
- console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.');
- }
-
- var te = this.elements;
- var x = 2 * near / (right - left);
- var y = 2 * near / (top - bottom);
- var a = (right + left) / (right - left);
- var b = (top + bottom) / (top - bottom);
- var c = -(far + near) / (far - near);
- var d = -2 * far * near / (far - near);
- te[0] = x;
- te[4] = 0;
- te[8] = a;
- te[12] = 0;
- te[1] = 0;
- te[5] = y;
- te[9] = b;
- te[13] = 0;
- te[2] = 0;
- te[6] = 0;
- te[10] = c;
- te[14] = d;
- te[3] = 0;
- te[7] = 0;
- te[11] = -1;
- te[15] = 0;
- return this;
- };
-
- _proto.makeOrthographic = function makeOrthographic(left, right, top, bottom, near, far) {
- var te = this.elements;
- var w = 1.0 / (right - left);
- var h = 1.0 / (top - bottom);
- var p = 1.0 / (far - near);
- var x = (right + left) * w;
- var y = (top + bottom) * h;
- var z = (far + near) * p;
- te[0] = 2 * w;
- te[4] = 0;
- te[8] = 0;
- te[12] = -x;
- te[1] = 0;
- te[5] = 2 * h;
- te[9] = 0;
- te[13] = -y;
- te[2] = 0;
- te[6] = 0;
- te[10] = -2 * p;
- te[14] = -z;
- te[3] = 0;
- te[7] = 0;
- te[11] = 0;
- te[15] = 1;
- return this;
- };
-
- _proto.equals = function equals(matrix) {
- var te = this.elements;
- var me = matrix.elements;
-
- for (var i = 0; i < 16; i++) {
- if (te[i] !== me[i]) return false;
- }
-
- return true;
- };
-
- _proto.fromArray = function fromArray(array, offset) {
- if (offset === void 0) {
- offset = 0;
- }
-
- for (var i = 0; i < 16; i++) {
- this.elements[i] = array[i + offset];
- }
-
- return this;
- };
-
- _proto.toArray = function toArray(array, offset) {
- if (array === void 0) {
- array = [];
- }
-
- if (offset === void 0) {
- offset = 0;
- }
-
- var te = this.elements;
- array[offset] = te[0];
- array[offset + 1] = te[1];
- array[offset + 2] = te[2];
- array[offset + 3] = te[3];
- array[offset + 4] = te[4];
- array[offset + 5] = te[5];
- array[offset + 6] = te[6];
- array[offset + 7] = te[7];
- array[offset + 8] = te[8];
- array[offset + 9] = te[9];
- array[offset + 10] = te[10];
- array[offset + 11] = te[11];
- array[offset + 12] = te[12];
- array[offset + 13] = te[13];
- array[offset + 14] = te[14];
- array[offset + 15] = te[15];
- return array;
- };
-
- return Matrix4;
- }();
-
- var _v1$1 = /*@__PURE__*/new Vector3();
-
- var _m1 = /*@__PURE__*/new Matrix4();
-
- var _zero = /*@__PURE__*/new Vector3(0, 0, 0);
-
- var _one = /*@__PURE__*/new Vector3(1, 1, 1);
-
- var _x = /*@__PURE__*/new Vector3();
-
- var _y = /*@__PURE__*/new Vector3();
-
- var _z = /*@__PURE__*/new Vector3();
-
- var Euler = /*#__PURE__*/function () {
- function Euler(x, y, z, order) {
- if (x === void 0) {
- x = 0;
- }
-
- if (y === void 0) {
- y = 0;
- }
-
- if (z === void 0) {
- z = 0;
- }
-
- if (order === void 0) {
- order = Euler.DefaultOrder;
- }
-
- Object.defineProperty(this, 'isEuler', {
- value: true
- });
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order;
- }
-
- var _proto = Euler.prototype;
-
- _proto.set = function set(x, y, z, order) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order || this._order;
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor(this._x, this._y, this._z, this._order);
- };
-
- _proto.copy = function copy(euler) {
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.setFromRotationMatrix = function setFromRotationMatrix(m, order, update) {
- var clamp = MathUtils.clamp; // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- var te = m.elements;
- var m11 = te[0],
- m12 = te[4],
- m13 = te[8];
- var m21 = te[1],
- m22 = te[5],
- m23 = te[9];
- var m31 = te[2],
- m32 = te[6],
- m33 = te[10];
- order = order || this._order;
-
- switch (order) {
- case 'XYZ':
- this._y = Math.asin(clamp(m13, -1, 1));
-
- if (Math.abs(m13) < 0.9999999) {
- this._x = Math.atan2(-m23, m33);
- this._z = Math.atan2(-m12, m11);
- } else {
- this._x = Math.atan2(m32, m22);
- this._z = 0;
- }
-
- break;
-
- case 'YXZ':
- this._x = Math.asin(-clamp(m23, -1, 1));
-
- if (Math.abs(m23) < 0.9999999) {
- this._y = Math.atan2(m13, m33);
- this._z = Math.atan2(m21, m22);
- } else {
- this._y = Math.atan2(-m31, m11);
- this._z = 0;
- }
-
- break;
-
- case 'ZXY':
- this._x = Math.asin(clamp(m32, -1, 1));
-
- if (Math.abs(m32) < 0.9999999) {
- this._y = Math.atan2(-m31, m33);
- this._z = Math.atan2(-m12, m22);
- } else {
- this._y = 0;
- this._z = Math.atan2(m21, m11);
- }
-
- break;
-
- case 'ZYX':
- this._y = Math.asin(-clamp(m31, -1, 1));
-
- if (Math.abs(m31) < 0.9999999) {
- this._x = Math.atan2(m32, m33);
- this._z = Math.atan2(m21, m11);
- } else {
- this._x = 0;
- this._z = Math.atan2(-m12, m22);
- }
-
- break;
-
- case 'YZX':
- this._z = Math.asin(clamp(m21, -1, 1));
-
- if (Math.abs(m21) < 0.9999999) {
- this._x = Math.atan2(-m23, m22);
- this._y = Math.atan2(-m31, m11);
- } else {
- this._x = 0;
- this._y = Math.atan2(m13, m33);
- }
-
- break;
-
- case 'XZY':
- this._z = Math.asin(-clamp(m12, -1, 1));
-
- if (Math.abs(m12) < 0.9999999) {
- this._x = Math.atan2(m32, m22);
- this._y = Math.atan2(m13, m11);
- } else {
- this._x = Math.atan2(-m23, m33);
- this._y = 0;
- }
-
- break;
-
- default:
- console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order);
- }
-
- this._order = order;
- if (update !== false) this._onChangeCallback();
- return this;
- };
-
- _proto.setFromQuaternion = function setFromQuaternion(q, order, update) {
- _matrix.makeRotationFromQuaternion(q);
-
- return this.setFromRotationMatrix(_matrix, order, update);
- };
-
- _proto.setFromVector3 = function setFromVector3(v, order) {
- return this.set(v.x, v.y, v.z, order || this._order);
- };
-
- _proto.reorder = function reorder(newOrder) {
- // WARNING: this discards revolution information -bhouston
- _quaternion$1.setFromEuler(this);
-
- return this.setFromQuaternion(_quaternion$1, newOrder);
- };
-
- _proto.equals = function equals(euler) {
- return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order;
- };
-
- _proto.fromArray = function fromArray(array) {
- this._x = array[0];
- this._y = array[1];
- this._z = array[2];
- if (array[3] !== undefined) this._order = array[3];
-
- this._onChangeCallback();
-
- return this;
- };
-
- _proto.toArray = function toArray(array, offset) {
- if (array === void 0) {
- array = [];
- }
-
- if (offset === void 0) {
- offset = 0;
- }
-
- array[offset] = this._x;
- array[offset + 1] = this._y;
- array[offset + 2] = this._z;
- array[offset + 3] = this._order;
- return array;
- };
-
- _proto.toVector3 = function toVector3(optionalResult) {
- if (optionalResult) {
- return optionalResult.set(this._x, this._y, this._z);
- } else {
- return new Vector3(this._x, this._y, this._z);
- }
- };
-
- _proto._onChange = function _onChange(callback) {
- this._onChangeCallback = callback;
- return this;
- };
-
- _proto._onChangeCallback = function _onChangeCallback() {};
-
- _createClass(Euler, [{
- key: "x",
- get: function get() {
- return this._x;
- },
- set: function set(value) {
- this._x = value;
-
- this._onChangeCallback();
- }
- }, {
- key: "y",
- get: function get() {
- return this._y;
- },
- set: function set(value) {
- this._y = value;
-
- this._onChangeCallback();
- }
- }, {
- key: "z",
- get: function get() {
- return this._z;
- },
- set: function set(value) {
- this._z = value;
-
- this._onChangeCallback();
- }
- }, {
- key: "order",
- get: function get() {
- return this._order;
- },
- set: function set(value) {
- this._order = value;
-
- this._onChangeCallback();
- }
- }]);
-
- return Euler;
- }();
-
- Euler.DefaultOrder = 'XYZ';
- Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX'];
-
- var _matrix = /*@__PURE__*/new Matrix4();
-
- var _quaternion$1 = /*@__PURE__*/new Quaternion();
-
- var Layers = /*#__PURE__*/function () {
- function Layers() {
- this.mask = 1 | 0;
- }
-
- var _proto = Layers.prototype;
-
- _proto.set = function set(channel) {
- this.mask = 1 << channel | 0;
- };
-
- _proto.enable = function enable(channel) {
- this.mask |= 1 << channel | 0;
- };
-
- _proto.enableAll = function enableAll() {
- this.mask = 0xffffffff | 0;
- };
-
- _proto.toggle = function toggle(channel) {
- this.mask ^= 1 << channel | 0;
- };
-
- _proto.disable = function disable(channel) {
- this.mask &= ~(1 << channel | 0);
- };
-
- _proto.disableAll = function disableAll() {
- this.mask = 0;
- };
-
- _proto.test = function test(layers) {
- return (this.mask & layers.mask) !== 0;
- };
-
- return Layers;
- }();
-
- var _object3DId = 0;
-
- var _v1$2 = new Vector3();
-
- var _q1 = new Quaternion();
-
- var _m1$1 = new Matrix4();
-
- var _target = new Vector3();
-
- var _position = new Vector3();
-
- var _scale = new Vector3();
-
- var _quaternion$2 = new Quaternion();
-
- var _xAxis = new Vector3(1, 0, 0);
-
- var _yAxis = new Vector3(0, 1, 0);
-
- var _zAxis = new Vector3(0, 0, 1);
-
- var _addedEvent = {
- type: 'added'
- };
- var _removedEvent = {
- type: 'removed'
- };
-
- function Object3D() {
- Object.defineProperty(this, 'id', {
- value: _object3DId++
- });
- this.uuid = MathUtils.generateUUID();
- this.name = '';
- this.type = 'Object3D';
- this.parent = null;
- this.children = [];
- this.up = Object3D.DefaultUp.clone();
- var position = new Vector3();
- var rotation = new Euler();
- var quaternion = new Quaternion();
- var scale = new Vector3(1, 1, 1);
-
- function onRotationChange() {
- quaternion.setFromEuler(rotation, false);
- }
-
- function onQuaternionChange() {
- rotation.setFromQuaternion(quaternion, undefined, false);
- }
-
- rotation._onChange(onRotationChange);
-
- quaternion._onChange(onQuaternionChange);
-
- Object.defineProperties(this, {
- position: {
- configurable: true,
- enumerable: true,
- value: position
- },
- rotation: {
- configurable: true,
- enumerable: true,
- value: rotation
- },
- quaternion: {
- configurable: true,
- enumerable: true,
- value: quaternion
- },
- scale: {
- configurable: true,
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- });
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
- this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
- this.matrixWorldNeedsUpdate = false;
- this.layers = new Layers();
- this.visible = true;
- this.castShadow = false;
- this.receiveShadow = false;
- this.frustumCulled = true;
- this.renderOrder = 0;
- this.animations = [];
- this.userData = {};
- }
-
- Object3D.DefaultUp = new Vector3(0, 1, 0);
- Object3D.DefaultMatrixAutoUpdate = true;
- Object3D.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
- constructor: Object3D,
- isObject3D: true,
- onBeforeRender: function onBeforeRender() {},
- onAfterRender: function onAfterRender() {},
- applyMatrix4: function applyMatrix4(matrix) {
- if (this.matrixAutoUpdate) this.updateMatrix();
- this.matrix.premultiply(matrix);
- this.matrix.decompose(this.position, this.quaternion, this.scale);
- },
- applyQuaternion: function applyQuaternion(q) {
- this.quaternion.premultiply(q);
- return this;
- },
- setRotationFromAxisAngle: function setRotationFromAxisAngle(axis, angle) {
- // assumes axis is normalized
- this.quaternion.setFromAxisAngle(axis, angle);
- },
- setRotationFromEuler: function setRotationFromEuler(euler) {
- this.quaternion.setFromEuler(euler, true);
- },
- setRotationFromMatrix: function setRotationFromMatrix(m) {
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- this.quaternion.setFromRotationMatrix(m);
- },
- setRotationFromQuaternion: function setRotationFromQuaternion(q) {
- // assumes q is normalized
- this.quaternion.copy(q);
- },
- rotateOnAxis: function rotateOnAxis(axis, angle) {
- // rotate object on axis in object space
- // axis is assumed to be normalized
- _q1.setFromAxisAngle(axis, angle);
-
- this.quaternion.multiply(_q1);
- return this;
- },
- rotateOnWorldAxis: function rotateOnWorldAxis(axis, angle) {
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
- _q1.setFromAxisAngle(axis, angle);
-
- this.quaternion.premultiply(_q1);
- return this;
- },
- rotateX: function rotateX(angle) {
- return this.rotateOnAxis(_xAxis, angle);
- },
- rotateY: function rotateY(angle) {
- return this.rotateOnAxis(_yAxis, angle);
- },
- rotateZ: function rotateZ(angle) {
- return this.rotateOnAxis(_zAxis, angle);
- },
- translateOnAxis: function translateOnAxis(axis, distance) {
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
- _v1$2.copy(axis).applyQuaternion(this.quaternion);
-
- this.position.add(_v1$2.multiplyScalar(distance));
- return this;
- },
- translateX: function translateX(distance) {
- return this.translateOnAxis(_xAxis, distance);
- },
- translateY: function translateY(distance) {
- return this.translateOnAxis(_yAxis, distance);
- },
- translateZ: function translateZ(distance) {
- return this.translateOnAxis(_zAxis, distance);
- },
- localToWorld: function localToWorld(vector) {
- return vector.applyMatrix4(this.matrixWorld);
- },
- worldToLocal: function worldToLocal(vector) {
- return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert());
- },
- lookAt: function lookAt(x, y, z) {
- // This method does not support objects having non-uniformly-scaled parent(s)
- if (x.isVector3) {
- _target.copy(x);
- } else {
- _target.set(x, y, z);
- }
-
- var parent = this.parent;
- this.updateWorldMatrix(true, false);
-
- _position.setFromMatrixPosition(this.matrixWorld);
-
- if (this.isCamera || this.isLight) {
- _m1$1.lookAt(_position, _target, this.up);
- } else {
- _m1$1.lookAt(_target, _position, this.up);
- }
-
- this.quaternion.setFromRotationMatrix(_m1$1);
-
- if (parent) {
- _m1$1.extractRotation(parent.matrixWorld);
-
- _q1.setFromRotationMatrix(_m1$1);
-
- this.quaternion.premultiply(_q1.invert());
- }
- },
- add: function add(object) {
- if (arguments.length > 1) {
- for (var i = 0; i < arguments.length; i++) {
- this.add(arguments[i]);
- }
-
- return this;
- }
-
- if (object === this) {
- console.error('THREE.Object3D.add: object can\'t be added as a child of itself.', object);
- return this;
- }
-
- if (object && object.isObject3D) {
- if (object.parent !== null) {
- object.parent.remove(object);
- }
-
- object.parent = this;
- this.children.push(object);
- object.dispatchEvent(_addedEvent);
- } else {
- console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', object);
- }
-
- return this;
- },
- remove: function remove(object) {
- if (arguments.length > 1) {
- for (var i = 0; i < arguments.length; i++) {
- this.remove(arguments[i]);
- }
-
- return this;
- }
-
- var index = this.children.indexOf(object);
-
- if (index !== -1) {
- object.parent = null;
- this.children.splice(index, 1);
- object.dispatchEvent(_removedEvent);
- }
-
- return this;
- },
- clear: function clear() {
- for (var i = 0; i < this.children.length; i++) {
- var object = this.children[i];
- object.parent = null;
- object.dispatchEvent(_removedEvent);
- }
-
- this.children.length = 0;
- return this;
- },
- attach: function attach(object) {
- // adds object as a child of this, while maintaining the object's world transform
- this.updateWorldMatrix(true, false);
-
- _m1$1.copy(this.matrixWorld).invert();
-
- if (object.parent !== null) {
- object.parent.updateWorldMatrix(true, false);
-
- _m1$1.multiply(object.parent.matrixWorld);
- }
-
- object.applyMatrix4(_m1$1);
- object.updateWorldMatrix(false, false);
- this.add(object);
- return this;
- },
- getObjectById: function getObjectById(id) {
- return this.getObjectByProperty('id', id);
- },
- getObjectByName: function getObjectByName(name) {
- return this.getObjectByProperty('name', name);
- },
- getObjectByProperty: function getObjectByProperty(name, value) {
- if (this[name] === value) return this;
-
- for (var i = 0, l = this.children.length; i < l; i++) {
- var child = this.children[i];
- var object = child.getObjectByProperty(name, value);
-
- if (object !== undefined) {
- return object;
- }
- }
-
- return undefined;
- },
- getWorldPosition: function getWorldPosition(target) {
- if (target === undefined) {
- console.warn('THREE.Object3D: .getWorldPosition() target is now required');
- target = new Vector3();
- }
-
- this.updateWorldMatrix(true, false);
- return target.setFromMatrixPosition(this.matrixWorld);
- },
- getWorldQuaternion: function getWorldQuaternion(target) {
- if (target === undefined) {
- console.warn('THREE.Object3D: .getWorldQuaternion() target is now required');
- target = new Quaternion();
- }
-
- this.updateWorldMatrix(true, false);
- this.matrixWorld.decompose(_position, target, _scale);
- return target;
- },
- getWorldScale: function getWorldScale(target) {
- if (target === undefined) {
- console.warn('THREE.Object3D: .getWorldScale() target is now required');
- target = new Vector3();
- }
-
- this.updateWorldMatrix(true, false);
- this.matrixWorld.decompose(_position, _quaternion$2, target);
- return target;
- },
- getWorldDirection: function getWorldDirection(target) {
- if (target === undefined) {
- console.warn('THREE.Object3D: .getWorldDirection() target is now required');
- target = new Vector3();
- }
-
- this.updateWorldMatrix(true, false);
- var e = this.matrixWorld.elements;
- return target.set(e[8], e[9], e[10]).normalize();
- },
- raycast: function raycast() {},
- traverse: function traverse(callback) {
- callback(this);
- var children = this.children;
-
- for (var i = 0, l = children.length; i < l; i++) {
- children[i].traverse(callback);
- }
- },
- traverseVisible: function traverseVisible(callback) {
- if (this.visible === false) return;
- callback(this);
- var children = this.children;
-
- for (var i = 0, l = children.length; i < l; i++) {
- children[i].traverseVisible(callback);
- }
- },
- traverseAncestors: function traverseAncestors(callback) {
- var parent = this.parent;
-
- if (parent !== null) {
- callback(parent);
- parent.traverseAncestors(callback);
- }
- },
- updateMatrix: function updateMatrix() {
- this.matrix.compose(this.position, this.quaternion, this.scale);
- this.matrixWorldNeedsUpdate = true;
- },
- updateMatrixWorld: function updateMatrixWorld(force) {
- if (this.matrixAutoUpdate) this.updateMatrix();
-
- if (this.matrixWorldNeedsUpdate || force) {
- if (this.parent === null) {
- this.matrixWorld.copy(this.matrix);
- } else {
- this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
- }
-
- this.matrixWorldNeedsUpdate = false;
- force = true;
- } // update children
-
-
- var children = this.children;
-
- for (var i = 0, l = children.length; i < l; i++) {
- children[i].updateMatrixWorld(force);
- }
- },
- updateWorldMatrix: function updateWorldMatrix(updateParents, updateChildren) {
- var parent = this.parent;
-
- if (updateParents === true && parent !== null) {
- parent.updateWorldMatrix(true, false);
- }
-
- if (this.matrixAutoUpdate) this.updateMatrix();
-
- if (this.parent === null) {
- this.matrixWorld.copy(this.matrix);
- } else {
- this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
- } // update children
-
-
- if (updateChildren === true) {
- var children = this.children;
-
- for (var i = 0, l = children.length; i < l; i++) {
- children[i].updateWorldMatrix(false, true);
- }
- }
- },
- toJSON: function toJSON(meta) {
- // meta is a string when called from JSON.stringify
- var isRootObject = meta === undefined || typeof meta === 'string';
- var output = {}; // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
-
- if (isRootObject) {
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {},
- shapes: {},
- skeletons: {},
- animations: {}
- };
- output.metadata = {
- version: 4.5,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
- } // standard Object3D serialization
-
-
- var object = {};
- object.uuid = this.uuid;
- object.type = this.type;
- if (this.name !== '') object.name = this.name;
- if (this.castShadow === true) object.castShadow = true;
- if (this.receiveShadow === true) object.receiveShadow = true;
- if (this.visible === false) object.visible = false;
- if (this.frustumCulled === false) object.frustumCulled = false;
- if (this.renderOrder !== 0) object.renderOrder = this.renderOrder;
- if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData;
- object.layers = this.layers.mask;
- object.matrix = this.matrix.toArray();
- if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; // object specific properties
-
- if (this.isInstancedMesh) {
- object.type = 'InstancedMesh';
- object.count = this.count;
- object.instanceMatrix = this.instanceMatrix.toJSON();
- } //
-
-
- function serialize(library, element) {
- if (library[element.uuid] === undefined) {
- library[element.uuid] = element.toJSON(meta);
- }
-
- return element.uuid;
- }
-
- if (this.isMesh || this.isLine || this.isPoints) {
- object.geometry = serialize(meta.geometries, this.geometry);
- var parameters = this.geometry.parameters;
-
- if (parameters !== undefined && parameters.shapes !== undefined) {
- var shapes = parameters.shapes;
-
- if (Array.isArray(shapes)) {
- for (var i = 0, l = shapes.length; i < l; i++) {
- var shape = shapes[i];
- serialize(meta.shapes, shape);
- }
- } else {
- serialize(meta.shapes, shapes);
- }
- }
- }
-
- if (this.isSkinnedMesh) {
- object.bindMode = this.bindMode;
- object.bindMatrix = this.bindMatrix.toArray();
-
- if (this.skeleton !== undefined) {
- serialize(meta.skeletons, this.skeleton);
- object.skeleton = this.skeleton.uuid;
- }
- }
-
- if (this.material !== undefined) {
- if (Array.isArray(this.material)) {
- var uuids = [];
-
- for (var _i = 0, _l = this.material.length; _i < _l; _i++) {
- uuids.push(serialize(meta.materials, this.material[_i]));
- }
-
- object.material = uuids;
- } else {
- object.material = serialize(meta.materials, this.material);
- }
- } //
-
-
- if (this.children.length > 0) {
- object.children = [];
-
- for (var _i2 = 0; _i2 < this.children.length; _i2++) {
- object.children.push(this.children[_i2].toJSON(meta).object);
- }
- } //
-
-
- if (this.animations.length > 0) {
- object.animations = [];
-
- for (var _i3 = 0; _i3 < this.animations.length; _i3++) {
- var animation = this.animations[_i3];
- object.animations.push(serialize(meta.animations, animation));
- }
- }
-
- if (isRootObject) {
- var geometries = extractFromCache(meta.geometries);
- var materials = extractFromCache(meta.materials);
- var textures = extractFromCache(meta.textures);
- var images = extractFromCache(meta.images);
-
- var _shapes = extractFromCache(meta.shapes);
-
- var skeletons = extractFromCache(meta.skeletons);
- var animations = extractFromCache(meta.animations);
- if (geometries.length > 0) output.geometries = geometries;
- if (materials.length > 0) output.materials = materials;
- if (textures.length > 0) output.textures = textures;
- if (images.length > 0) output.images = images;
- if (_shapes.length > 0) output.shapes = _shapes;
- if (skeletons.length > 0) output.skeletons = skeletons;
- if (animations.length > 0) output.animations = animations;
- }
-
- output.object = object;
- return output; // extract data from the cache hash
- // remove metadata on each item
- // and return as array
-
- function extractFromCache(cache) {
- var values = [];
-
- for (var key in cache) {
- var data = cache[key];
- delete data.metadata;
- values.push(data);
- }
-
- return values;
- }
- },
- clone: function clone(recursive) {
- return new this.constructor().copy(this, recursive);
- },
- copy: function copy(source, recursive) {
- if (recursive === void 0) {
- recursive = true;
- }
-
- this.name = source.name;
- this.up.copy(source.up);
- this.position.copy(source.position);
- this.rotation.order = source.rotation.order;
- this.quaternion.copy(source.quaternion);
- this.scale.copy(source.scale);
- this.matrix.copy(source.matrix);
- this.matrixWorld.copy(source.matrixWorld);
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
- this.userData = JSON.parse(JSON.stringify(source.userData));
-
- if (recursive === true) {
- for (var i = 0; i < source.children.length; i++) {
- var child = source.children[i];
- this.add(child.clone());
- }
- }
-
- return this;
- }
- });
-
- var _vector1 = /*@__PURE__*/new Vector3();
-
- var _vector2 = /*@__PURE__*/new Vector3();
-
- var _normalMatrix = /*@__PURE__*/new Matrix3();
-
- var Plane = /*#__PURE__*/function () {
- function Plane(normal, constant) {
- Object.defineProperty(this, 'isPlane', {
- value: true
- }); // normal is assumed to be normalized
-
- this.normal = normal !== undefined ? normal : new Vector3(1, 0, 0);
- this.constant = constant !== undefined ? constant : 0;
- }
-
- var _proto = Plane.prototype;
-
- _proto.set = function set(normal, constant) {
- this.normal.copy(normal);
- this.constant = constant;
- return this;
- };
-
- _proto.setComponents = function setComponents(x, y, z, w) {
- this.normal.set(x, y, z);
- this.constant = w;
- return this;
- };
-
- _proto.setFromNormalAndCoplanarPoint = function setFromNormalAndCoplanarPoint(normal, point) {
- this.normal.copy(normal);
- this.constant = -point.dot(this.normal);
- return this;
- };
-
- _proto.setFromCoplanarPoints = function setFromCoplanarPoints(a, b, c) {
- var normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
-
-
- this.setFromNormalAndCoplanarPoint(normal, a);
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor().copy(this);
- };
-
- _proto.copy = function copy(plane) {
- this.normal.copy(plane.normal);
- this.constant = plane.constant;
- return this;
- };
-
- _proto.normalize = function normalize() {
- // Note: will lead to a divide by zero if the plane is invalid.
- var inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar(inverseNormalLength);
- this.constant *= inverseNormalLength;
- return this;
- };
-
- _proto.negate = function negate() {
- this.constant *= -1;
- this.normal.negate();
- return this;
- };
-
- _proto.distanceToPoint = function distanceToPoint(point) {
- return this.normal.dot(point) + this.constant;
- };
-
- _proto.distanceToSphere = function distanceToSphere(sphere) {
- return this.distanceToPoint(sphere.center) - sphere.radius;
- };
-
- _proto.projectPoint = function projectPoint(point, target) {
- if (target === undefined) {
- console.warn('THREE.Plane: .projectPoint() target is now required');
- target = new Vector3();
- }
-
- return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point);
- };
-
- _proto.intersectLine = function intersectLine(line, target) {
- if (target === undefined) {
- console.warn('THREE.Plane: .intersectLine() target is now required');
- target = new Vector3();
- }
-
- var direction = line.delta(_vector1);
- var denominator = this.normal.dot(direction);
-
- if (denominator === 0) {
- // line is coplanar, return origin
- if (this.distanceToPoint(line.start) === 0) {
- return target.copy(line.start);
- } // Unsure if this is the correct method to handle this case.
-
-
- return undefined;
- }
-
- var t = -(line.start.dot(this.normal) + this.constant) / denominator;
-
- if (t < 0 || t > 1) {
- return undefined;
- }
-
- return target.copy(direction).multiplyScalar(t).add(line.start);
- };
-
- _proto.intersectsLine = function intersectsLine(line) {
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
- var startSign = this.distanceToPoint(line.start);
- var endSign = this.distanceToPoint(line.end);
- return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0;
- };
-
- _proto.intersectsBox = function intersectsBox(box) {
- return box.intersectsPlane(this);
- };
-
- _proto.intersectsSphere = function intersectsSphere(sphere) {
- return sphere.intersectsPlane(this);
- };
-
- _proto.coplanarPoint = function coplanarPoint(target) {
- if (target === undefined) {
- console.warn('THREE.Plane: .coplanarPoint() target is now required');
- target = new Vector3();
- }
-
- return target.copy(this.normal).multiplyScalar(-this.constant);
- };
-
- _proto.applyMatrix4 = function applyMatrix4(matrix, optionalNormalMatrix) {
- var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix);
-
- var referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix);
- var normal = this.normal.applyMatrix3(normalMatrix).normalize();
- this.constant = -referencePoint.dot(normal);
- return this;
- };
-
- _proto.translate = function translate(offset) {
- this.constant -= offset.dot(this.normal);
- return this;
- };
-
- _proto.equals = function equals(plane) {
- return plane.normal.equals(this.normal) && plane.constant === this.constant;
- };
-
- return Plane;
- }();
-
- var _v0$1 = /*@__PURE__*/new Vector3();
-
- var _v1$3 = /*@__PURE__*/new Vector3();
-
- var _v2$1 = /*@__PURE__*/new Vector3();
-
- var _v3 = /*@__PURE__*/new Vector3();
-
- var _vab = /*@__PURE__*/new Vector3();
-
- var _vac = /*@__PURE__*/new Vector3();
-
- var _vbc = /*@__PURE__*/new Vector3();
-
- var _vap = /*@__PURE__*/new Vector3();
-
- var _vbp = /*@__PURE__*/new Vector3();
-
- var _vcp = /*@__PURE__*/new Vector3();
-
- var Triangle = /*#__PURE__*/function () {
- function Triangle(a, b, c) {
- this.a = a !== undefined ? a : new Vector3();
- this.b = b !== undefined ? b : new Vector3();
- this.c = c !== undefined ? c : new Vector3();
- }
-
- Triangle.getNormal = function getNormal(a, b, c, target) {
- if (target === undefined) {
- console.warn('THREE.Triangle: .getNormal() target is now required');
- target = new Vector3();
- }
-
- target.subVectors(c, b);
-
- _v0$1.subVectors(a, b);
-
- target.cross(_v0$1);
- var targetLengthSq = target.lengthSq();
-
- if (targetLengthSq > 0) {
- return target.multiplyScalar(1 / Math.sqrt(targetLengthSq));
- }
-
- return target.set(0, 0, 0);
- } // static/instance method to calculate barycentric coordinates
- // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
- ;
-
- Triangle.getBarycoord = function getBarycoord(point, a, b, c, target) {
- _v0$1.subVectors(c, a);
-
- _v1$3.subVectors(b, a);
-
- _v2$1.subVectors(point, a);
-
- var dot00 = _v0$1.dot(_v0$1);
-
- var dot01 = _v0$1.dot(_v1$3);
-
- var dot02 = _v0$1.dot(_v2$1);
-
- var dot11 = _v1$3.dot(_v1$3);
-
- var dot12 = _v1$3.dot(_v2$1);
-
- var denom = dot00 * dot11 - dot01 * dot01;
-
- if (target === undefined) {
- console.warn('THREE.Triangle: .getBarycoord() target is now required');
- target = new Vector3();
- } // collinear or singular triangle
-
-
- if (denom === 0) {
- // arbitrary location outside of triangle?
- // not sure if this is the best idea, maybe should be returning undefined
- return target.set(-2, -1, -1);
- }
-
- var invDenom = 1 / denom;
- var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
- var v = (dot00 * dot12 - dot01 * dot02) * invDenom; // barycentric coordinates must always sum to 1
-
- return target.set(1 - u - v, v, u);
- };
-
- Triangle.containsPoint = function containsPoint(point, a, b, c) {
- this.getBarycoord(point, a, b, c, _v3);
- return _v3.x >= 0 && _v3.y >= 0 && _v3.x + _v3.y <= 1;
- };
-
- Triangle.getUV = function getUV(point, p1, p2, p3, uv1, uv2, uv3, target) {
- this.getBarycoord(point, p1, p2, p3, _v3);
- target.set(0, 0);
- target.addScaledVector(uv1, _v3.x);
- target.addScaledVector(uv2, _v3.y);
- target.addScaledVector(uv3, _v3.z);
- return target;
- };
-
- Triangle.isFrontFacing = function isFrontFacing(a, b, c, direction) {
- _v0$1.subVectors(c, b);
-
- _v1$3.subVectors(a, b); // strictly front facing
-
-
- return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false;
- };
-
- var _proto = Triangle.prototype;
-
- _proto.set = function set(a, b, c) {
- this.a.copy(a);
- this.b.copy(b);
- this.c.copy(c);
- return this;
- };
-
- _proto.setFromPointsAndIndices = function setFromPointsAndIndices(points, i0, i1, i2) {
- this.a.copy(points[i0]);
- this.b.copy(points[i1]);
- this.c.copy(points[i2]);
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor().copy(this);
- };
-
- _proto.copy = function copy(triangle) {
- this.a.copy(triangle.a);
- this.b.copy(triangle.b);
- this.c.copy(triangle.c);
- return this;
- };
-
- _proto.getArea = function getArea() {
- _v0$1.subVectors(this.c, this.b);
-
- _v1$3.subVectors(this.a, this.b);
-
- return _v0$1.cross(_v1$3).length() * 0.5;
- };
-
- _proto.getMidpoint = function getMidpoint(target) {
- if (target === undefined) {
- console.warn('THREE.Triangle: .getMidpoint() target is now required');
- target = new Vector3();
- }
-
- return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);
- };
-
- _proto.getNormal = function getNormal(target) {
- return Triangle.getNormal(this.a, this.b, this.c, target);
- };
-
- _proto.getPlane = function getPlane(target) {
- if (target === undefined) {
- console.warn('THREE.Triangle: .getPlane() target is now required');
- target = new Plane();
- }
-
- return target.setFromCoplanarPoints(this.a, this.b, this.c);
- };
-
- _proto.getBarycoord = function getBarycoord(point, target) {
- return Triangle.getBarycoord(point, this.a, this.b, this.c, target);
- };
-
- _proto.getUV = function getUV(point, uv1, uv2, uv3, target) {
- return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target);
- };
-
- _proto.containsPoint = function containsPoint(point) {
- return Triangle.containsPoint(point, this.a, this.b, this.c);
- };
-
- _proto.isFrontFacing = function isFrontFacing(direction) {
- return Triangle.isFrontFacing(this.a, this.b, this.c, direction);
- };
-
- _proto.intersectsBox = function intersectsBox(box) {
- return box.intersectsTriangle(this);
- };
-
- _proto.closestPointToPoint = function closestPointToPoint(p, target) {
- if (target === undefined) {
- console.warn('THREE.Triangle: .closestPointToPoint() target is now required');
- target = new Vector3();
- }
-
- var a = this.a,
- b = this.b,
- c = this.c;
- var v, w; // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
- // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
- // under the accompanying license; see chapter 5.1.5 for detailed explanation.
- // basically, we're distinguishing which of the voronoi regions of the triangle
- // the point lies in with the minimum amount of redundant computation.
-
- _vab.subVectors(b, a);
-
- _vac.subVectors(c, a);
-
- _vap.subVectors(p, a);
-
- var d1 = _vab.dot(_vap);
-
- var d2 = _vac.dot(_vap);
-
- if (d1 <= 0 && d2 <= 0) {
- // vertex region of A; barycentric coords (1, 0, 0)
- return target.copy(a);
- }
-
- _vbp.subVectors(p, b);
-
- var d3 = _vab.dot(_vbp);
-
- var d4 = _vac.dot(_vbp);
-
- if (d3 >= 0 && d4 <= d3) {
- // vertex region of B; barycentric coords (0, 1, 0)
- return target.copy(b);
- }
-
- var vc = d1 * d4 - d3 * d2;
-
- if (vc <= 0 && d1 >= 0 && d3 <= 0) {
- v = d1 / (d1 - d3); // edge region of AB; barycentric coords (1-v, v, 0)
-
- return target.copy(a).addScaledVector(_vab, v);
- }
-
- _vcp.subVectors(p, c);
-
- var d5 = _vab.dot(_vcp);
-
- var d6 = _vac.dot(_vcp);
-
- if (d6 >= 0 && d5 <= d6) {
- // vertex region of C; barycentric coords (0, 0, 1)
- return target.copy(c);
- }
-
- var vb = d5 * d2 - d1 * d6;
-
- if (vb <= 0 && d2 >= 0 && d6 <= 0) {
- w = d2 / (d2 - d6); // edge region of AC; barycentric coords (1-w, 0, w)
-
- return target.copy(a).addScaledVector(_vac, w);
- }
-
- var va = d3 * d6 - d5 * d4;
-
- if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
- _vbc.subVectors(c, b);
-
- w = (d4 - d3) / (d4 - d3 + (d5 - d6)); // edge region of BC; barycentric coords (0, 1-w, w)
-
- return target.copy(b).addScaledVector(_vbc, w); // edge region of BC
- } // face region
-
-
- var denom = 1 / (va + vb + vc); // u = va * denom
-
- v = vb * denom;
- w = vc * denom;
- return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w);
- };
-
- _proto.equals = function equals(triangle) {
- return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c);
- };
-
- return Triangle;
- }();
-
- var _colorKeywords = {
- 'aliceblue': 0xF0F8FF,
- 'antiquewhite': 0xFAEBD7,
- 'aqua': 0x00FFFF,
- 'aquamarine': 0x7FFFD4,
- 'azure': 0xF0FFFF,
- 'beige': 0xF5F5DC,
- 'bisque': 0xFFE4C4,
- 'black': 0x000000,
- 'blanchedalmond': 0xFFEBCD,
- 'blue': 0x0000FF,
- 'blueviolet': 0x8A2BE2,
- 'brown': 0xA52A2A,
- 'burlywood': 0xDEB887,
- 'cadetblue': 0x5F9EA0,
- 'chartreuse': 0x7FFF00,
- 'chocolate': 0xD2691E,
- 'coral': 0xFF7F50,
- 'cornflowerblue': 0x6495ED,
- 'cornsilk': 0xFFF8DC,
- 'crimson': 0xDC143C,
- 'cyan': 0x00FFFF,
- 'darkblue': 0x00008B,
- 'darkcyan': 0x008B8B,
- 'darkgoldenrod': 0xB8860B,
- 'darkgray': 0xA9A9A9,
- 'darkgreen': 0x006400,
- 'darkgrey': 0xA9A9A9,
- 'darkkhaki': 0xBDB76B,
- 'darkmagenta': 0x8B008B,
- 'darkolivegreen': 0x556B2F,
- 'darkorange': 0xFF8C00,
- 'darkorchid': 0x9932CC,
- 'darkred': 0x8B0000,
- 'darksalmon': 0xE9967A,
- 'darkseagreen': 0x8FBC8F,
- 'darkslateblue': 0x483D8B,
- 'darkslategray': 0x2F4F4F,
- 'darkslategrey': 0x2F4F4F,
- 'darkturquoise': 0x00CED1,
- 'darkviolet': 0x9400D3,
- 'deeppink': 0xFF1493,
- 'deepskyblue': 0x00BFFF,
- 'dimgray': 0x696969,
- 'dimgrey': 0x696969,
- 'dodgerblue': 0x1E90FF,
- 'firebrick': 0xB22222,
- 'floralwhite': 0xFFFAF0,
- 'forestgreen': 0x228B22,
- 'fuchsia': 0xFF00FF,
- 'gainsboro': 0xDCDCDC,
- 'ghostwhite': 0xF8F8FF,
- 'gold': 0xFFD700,
- 'goldenrod': 0xDAA520,
- 'gray': 0x808080,
- 'green': 0x008000,
- 'greenyellow': 0xADFF2F,
- 'grey': 0x808080,
- 'honeydew': 0xF0FFF0,
- 'hotpink': 0xFF69B4,
- 'indianred': 0xCD5C5C,
- 'indigo': 0x4B0082,
- 'ivory': 0xFFFFF0,
- 'khaki': 0xF0E68C,
- 'lavender': 0xE6E6FA,
- 'lavenderblush': 0xFFF0F5,
- 'lawngreen': 0x7CFC00,
- 'lemonchiffon': 0xFFFACD,
- 'lightblue': 0xADD8E6,
- 'lightcoral': 0xF08080,
- 'lightcyan': 0xE0FFFF,
- 'lightgoldenrodyellow': 0xFAFAD2,
- 'lightgray': 0xD3D3D3,
- 'lightgreen': 0x90EE90,
- 'lightgrey': 0xD3D3D3,
- 'lightpink': 0xFFB6C1,
- 'lightsalmon': 0xFFA07A,
- 'lightseagreen': 0x20B2AA,
- 'lightskyblue': 0x87CEFA,
- 'lightslategray': 0x778899,
- 'lightslategrey': 0x778899,
- 'lightsteelblue': 0xB0C4DE,
- 'lightyellow': 0xFFFFE0,
- 'lime': 0x00FF00,
- 'limegreen': 0x32CD32,
- 'linen': 0xFAF0E6,
- 'magenta': 0xFF00FF,
- 'maroon': 0x800000,
- 'mediumaquamarine': 0x66CDAA,
- 'mediumblue': 0x0000CD,
- 'mediumorchid': 0xBA55D3,
- 'mediumpurple': 0x9370DB,
- 'mediumseagreen': 0x3CB371,
- 'mediumslateblue': 0x7B68EE,
- 'mediumspringgreen': 0x00FA9A,
- 'mediumturquoise': 0x48D1CC,
- 'mediumvioletred': 0xC71585,
- 'midnightblue': 0x191970,
- 'mintcream': 0xF5FFFA,
- 'mistyrose': 0xFFE4E1,
- 'moccasin': 0xFFE4B5,
- 'navajowhite': 0xFFDEAD,
- 'navy': 0x000080,
- 'oldlace': 0xFDF5E6,
- 'olive': 0x808000,
- 'olivedrab': 0x6B8E23,
- 'orange': 0xFFA500,
- 'orangered': 0xFF4500,
- 'orchid': 0xDA70D6,
- 'palegoldenrod': 0xEEE8AA,
- 'palegreen': 0x98FB98,
- 'paleturquoise': 0xAFEEEE,
- 'palevioletred': 0xDB7093,
- 'papayawhip': 0xFFEFD5,
- 'peachpuff': 0xFFDAB9,
- 'peru': 0xCD853F,
- 'pink': 0xFFC0CB,
- 'plum': 0xDDA0DD,
- 'powderblue': 0xB0E0E6,
- 'purple': 0x800080,
- 'rebeccapurple': 0x663399,
- 'red': 0xFF0000,
- 'rosybrown': 0xBC8F8F,
- 'royalblue': 0x4169E1,
- 'saddlebrown': 0x8B4513,
- 'salmon': 0xFA8072,
- 'sandybrown': 0xF4A460,
- 'seagreen': 0x2E8B57,
- 'seashell': 0xFFF5EE,
- 'sienna': 0xA0522D,
- 'silver': 0xC0C0C0,
- 'skyblue': 0x87CEEB,
- 'slateblue': 0x6A5ACD,
- 'slategray': 0x708090,
- 'slategrey': 0x708090,
- 'snow': 0xFFFAFA,
- 'springgreen': 0x00FF7F,
- 'steelblue': 0x4682B4,
- 'tan': 0xD2B48C,
- 'teal': 0x008080,
- 'thistle': 0xD8BFD8,
- 'tomato': 0xFF6347,
- 'turquoise': 0x40E0D0,
- 'violet': 0xEE82EE,
- 'wheat': 0xF5DEB3,
- 'white': 0xFFFFFF,
- 'whitesmoke': 0xF5F5F5,
- 'yellow': 0xFFFF00,
- 'yellowgreen': 0x9ACD32
- };
- var _hslA = {
- h: 0,
- s: 0,
- l: 0
- };
- var _hslB = {
- h: 0,
- s: 0,
- l: 0
- };
-
- function hue2rgb(p, q, t) {
- if (t < 0) t += 1;
- if (t > 1) t -= 1;
- if (t < 1 / 6) return p + (q - p) * 6 * t;
- if (t < 1 / 2) return q;
- if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t);
- return p;
- }
-
- function SRGBToLinear(c) {
- return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4);
- }
-
- function LinearToSRGB(c) {
- return c < 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055;
- }
-
- var Color = /*#__PURE__*/function () {
- function Color(r, g, b) {
- Object.defineProperty(this, 'isColor', {
- value: true
- });
-
- if (g === undefined && b === undefined) {
- // r is THREE.Color, hex or string
- return this.set(r);
- }
-
- return this.setRGB(r, g, b);
- }
-
- var _proto = Color.prototype;
-
- _proto.set = function set(value) {
- if (value && value.isColor) {
- this.copy(value);
- } else if (typeof value === 'number') {
- this.setHex(value);
- } else if (typeof value === 'string') {
- this.setStyle(value);
- }
-
- return this;
- };
-
- _proto.setScalar = function setScalar(scalar) {
- this.r = scalar;
- this.g = scalar;
- this.b = scalar;
- return this;
- };
-
- _proto.setHex = function setHex(hex) {
- hex = Math.floor(hex);
- this.r = (hex >> 16 & 255) / 255;
- this.g = (hex >> 8 & 255) / 255;
- this.b = (hex & 255) / 255;
- return this;
- };
-
- _proto.setRGB = function setRGB(r, g, b) {
- this.r = r;
- this.g = g;
- this.b = b;
- return this;
- };
-
- _proto.setHSL = function setHSL(h, s, l) {
- // h,s,l ranges are in 0.0 - 1.0
- h = MathUtils.euclideanModulo(h, 1);
- s = MathUtils.clamp(s, 0, 1);
- l = MathUtils.clamp(l, 0, 1);
-
- if (s === 0) {
- this.r = this.g = this.b = l;
- } else {
- var p = l <= 0.5 ? l * (1 + s) : l + s - l * s;
- var q = 2 * l - p;
- this.r = hue2rgb(q, p, h + 1 / 3);
- this.g = hue2rgb(q, p, h);
- this.b = hue2rgb(q, p, h - 1 / 3);
- }
-
- return this;
- };
-
- _proto.setStyle = function setStyle(style) {
- function handleAlpha(string) {
- if (string === undefined) return;
-
- if (parseFloat(string) < 1) {
- console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.');
- }
- }
-
- var m;
-
- if (m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)) {
- // rgb / hsl
- var color;
- var name = m[1];
- var components = m[2];
-
- switch (name) {
- case 'rgb':
- case 'rgba':
- if (color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
- // rgb(255,0,0) rgba(255,0,0,0.5)
- this.r = Math.min(255, parseInt(color[1], 10)) / 255;
- this.g = Math.min(255, parseInt(color[2], 10)) / 255;
- this.b = Math.min(255, parseInt(color[3], 10)) / 255;
- handleAlpha(color[4]);
- return this;
- }
-
- if (color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
- // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
- this.r = Math.min(100, parseInt(color[1], 10)) / 100;
- this.g = Math.min(100, parseInt(color[2], 10)) / 100;
- this.b = Math.min(100, parseInt(color[3], 10)) / 100;
- handleAlpha(color[4]);
- return this;
- }
-
- break;
-
- case 'hsl':
- case 'hsla':
- if (color = /^(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
- // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
- var h = parseFloat(color[1]) / 360;
- var s = parseInt(color[2], 10) / 100;
- var l = parseInt(color[3], 10) / 100;
- handleAlpha(color[4]);
- return this.setHSL(h, s, l);
- }
-
- break;
- }
- } else if (m = /^\#([A-Fa-f\d]+)$/.exec(style)) {
- // hex color
- var hex = m[1];
- var size = hex.length;
-
- if (size === 3) {
- // #ff0
- this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255;
- this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255;
- this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255;
- return this;
- } else if (size === 6) {
- // #ff0000
- this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255;
- this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255;
- this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255;
- return this;
- }
- }
-
- if (style && style.length > 0) {
- return this.setColorName(style);
- }
-
- return this;
- };
-
- _proto.setColorName = function setColorName(style) {
- // color keywords
- var hex = _colorKeywords[style];
-
- if (hex !== undefined) {
- // red
- this.setHex(hex);
- } else {
- // unknown color
- console.warn('THREE.Color: Unknown color ' + style);
- }
-
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor(this.r, this.g, this.b);
- };
-
- _proto.copy = function copy(color) {
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
- return this;
- };
-
- _proto.copyGammaToLinear = function copyGammaToLinear(color, gammaFactor) {
- if (gammaFactor === void 0) {
- gammaFactor = 2.0;
- }
-
- this.r = Math.pow(color.r, gammaFactor);
- this.g = Math.pow(color.g, gammaFactor);
- this.b = Math.pow(color.b, gammaFactor);
- return this;
- };
-
- _proto.copyLinearToGamma = function copyLinearToGamma(color, gammaFactor) {
- if (gammaFactor === void 0) {
- gammaFactor = 2.0;
- }
-
- var safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0;
- this.r = Math.pow(color.r, safeInverse);
- this.g = Math.pow(color.g, safeInverse);
- this.b = Math.pow(color.b, safeInverse);
- return this;
- };
-
- _proto.convertGammaToLinear = function convertGammaToLinear(gammaFactor) {
- this.copyGammaToLinear(this, gammaFactor);
- return this;
- };
-
- _proto.convertLinearToGamma = function convertLinearToGamma(gammaFactor) {
- this.copyLinearToGamma(this, gammaFactor);
- return this;
- };
-
- _proto.copySRGBToLinear = function copySRGBToLinear(color) {
- this.r = SRGBToLinear(color.r);
- this.g = SRGBToLinear(color.g);
- this.b = SRGBToLinear(color.b);
- return this;
- };
-
- _proto.copyLinearToSRGB = function copyLinearToSRGB(color) {
- this.r = LinearToSRGB(color.r);
- this.g = LinearToSRGB(color.g);
- this.b = LinearToSRGB(color.b);
- return this;
- };
-
- _proto.convertSRGBToLinear = function convertSRGBToLinear() {
- this.copySRGBToLinear(this);
- return this;
- };
-
- _proto.convertLinearToSRGB = function convertLinearToSRGB() {
- this.copyLinearToSRGB(this);
- return this;
- };
-
- _proto.getHex = function getHex() {
- return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0;
- };
-
- _proto.getHexString = function getHexString() {
- return ('000000' + this.getHex().toString(16)).slice(-6);
- };
-
- _proto.getHSL = function getHSL(target) {
- // h,s,l ranges are in 0.0 - 1.0
- if (target === undefined) {
- console.warn('THREE.Color: .getHSL() target is now required');
- target = {
- h: 0,
- s: 0,
- l: 0
- };
- }
-
- var r = this.r,
- g = this.g,
- b = this.b;
- var max = Math.max(r, g, b);
- var min = Math.min(r, g, b);
- var hue, saturation;
- var lightness = (min + max) / 2.0;
-
- if (min === max) {
- hue = 0;
- saturation = 0;
- } else {
- var delta = max - min;
- saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);
-
- switch (max) {
- case r:
- hue = (g - b) / delta + (g < b ? 6 : 0);
- break;
-
- case g:
- hue = (b - r) / delta + 2;
- break;
-
- case b:
- hue = (r - g) / delta + 4;
- break;
- }
-
- hue /= 6;
- }
-
- target.h = hue;
- target.s = saturation;
- target.l = lightness;
- return target;
- };
-
- _proto.getStyle = function getStyle() {
- return 'rgb(' + (this.r * 255 | 0) + ',' + (this.g * 255 | 0) + ',' + (this.b * 255 | 0) + ')';
- };
-
- _proto.offsetHSL = function offsetHSL(h, s, l) {
- this.getHSL(_hslA);
- _hslA.h += h;
- _hslA.s += s;
- _hslA.l += l;
- this.setHSL(_hslA.h, _hslA.s, _hslA.l);
- return this;
- };
-
- _proto.add = function add(color) {
- this.r += color.r;
- this.g += color.g;
- this.b += color.b;
- return this;
- };
-
- _proto.addColors = function addColors(color1, color2) {
- this.r = color1.r + color2.r;
- this.g = color1.g + color2.g;
- this.b = color1.b + color2.b;
- return this;
- };
-
- _proto.addScalar = function addScalar(s) {
- this.r += s;
- this.g += s;
- this.b += s;
- return this;
- };
-
- _proto.sub = function sub(color) {
- this.r = Math.max(0, this.r - color.r);
- this.g = Math.max(0, this.g - color.g);
- this.b = Math.max(0, this.b - color.b);
- return this;
- };
-
- _proto.multiply = function multiply(color) {
- this.r *= color.r;
- this.g *= color.g;
- this.b *= color.b;
- return this;
- };
-
- _proto.multiplyScalar = function multiplyScalar(s) {
- this.r *= s;
- this.g *= s;
- this.b *= s;
- return this;
- };
-
- _proto.lerp = function lerp(color, alpha) {
- this.r += (color.r - this.r) * alpha;
- this.g += (color.g - this.g) * alpha;
- this.b += (color.b - this.b) * alpha;
- return this;
- };
-
- _proto.lerpHSL = function lerpHSL(color, alpha) {
- this.getHSL(_hslA);
- color.getHSL(_hslB);
- var h = MathUtils.lerp(_hslA.h, _hslB.h, alpha);
- var s = MathUtils.lerp(_hslA.s, _hslB.s, alpha);
- var l = MathUtils.lerp(_hslA.l, _hslB.l, alpha);
- this.setHSL(h, s, l);
- return this;
- };
-
- _proto.equals = function equals(c) {
- return c.r === this.r && c.g === this.g && c.b === this.b;
- };
-
- _proto.fromArray = function fromArray(array, offset) {
- if (offset === void 0) {
- offset = 0;
- }
-
- this.r = array[offset];
- this.g = array[offset + 1];
- this.b = array[offset + 2];
- return this;
- };
-
- _proto.toArray = function toArray(array, offset) {
- if (array === void 0) {
- array = [];
- }
-
- if (offset === void 0) {
- offset = 0;
- }
-
- array[offset] = this.r;
- array[offset + 1] = this.g;
- array[offset + 2] = this.b;
- return array;
- };
-
- _proto.fromBufferAttribute = function fromBufferAttribute(attribute, index) {
- this.r = attribute.getX(index);
- this.g = attribute.getY(index);
- this.b = attribute.getZ(index);
-
- if (attribute.normalized === true) {
- // assuming Uint8Array
- this.r /= 255;
- this.g /= 255;
- this.b /= 255;
- }
-
- return this;
- };
-
- _proto.toJSON = function toJSON() {
- return this.getHex();
- };
-
- return Color;
- }();
-
- Color.NAMES = _colorKeywords;
- Color.prototype.r = 1;
- Color.prototype.g = 1;
- Color.prototype.b = 1;
-
- var Face3 = /*#__PURE__*/function () {
- function Face3(a, b, c, normal, color, materialIndex) {
- if (materialIndex === void 0) {
- materialIndex = 0;
- }
-
- this.a = a;
- this.b = b;
- this.c = c;
- this.normal = normal && normal.isVector3 ? normal : new Vector3();
- this.vertexNormals = Array.isArray(normal) ? normal : [];
- this.color = color && color.isColor ? color : new Color();
- this.vertexColors = Array.isArray(color) ? color : [];
- this.materialIndex = materialIndex;
- }
-
- var _proto = Face3.prototype;
-
- _proto.clone = function clone() {
- return new this.constructor().copy(this);
- };
-
- _proto.copy = function copy(source) {
- this.a = source.a;
- this.b = source.b;
- this.c = source.c;
- this.normal.copy(source.normal);
- this.color.copy(source.color);
- this.materialIndex = source.materialIndex;
-
- for (var i = 0, il = source.vertexNormals.length; i < il; i++) {
- this.vertexNormals[i] = source.vertexNormals[i].clone();
- }
-
- for (var _i = 0, _il = source.vertexColors.length; _i < _il; _i++) {
- this.vertexColors[_i] = source.vertexColors[_i].clone();
- }
-
- return this;
- };
-
- return Face3;
- }();
-
- var materialId = 0;
-
- function Material() {
- Object.defineProperty(this, 'id', {
- value: materialId++
- });
- this.uuid = MathUtils.generateUUID();
- this.name = '';
- this.type = 'Material';
- this.fog = true;
- this.blending = NormalBlending;
- this.side = FrontSide;
- this.flatShading = false;
- this.vertexColors = false;
- this.opacity = 1;
- this.transparent = false;
- this.blendSrc = SrcAlphaFactor;
- this.blendDst = OneMinusSrcAlphaFactor;
- this.blendEquation = AddEquation;
- this.blendSrcAlpha = null;
- this.blendDstAlpha = null;
- this.blendEquationAlpha = null;
- this.depthFunc = LessEqualDepth;
- this.depthTest = true;
- this.depthWrite = true;
- this.stencilWriteMask = 0xff;
- this.stencilFunc = AlwaysStencilFunc;
- this.stencilRef = 0;
- this.stencilFuncMask = 0xff;
- this.stencilFail = KeepStencilOp;
- this.stencilZFail = KeepStencilOp;
- this.stencilZPass = KeepStencilOp;
- this.stencilWrite = false;
- this.clippingPlanes = null;
- this.clipIntersection = false;
- this.clipShadows = false;
- this.shadowSide = null;
- this.colorWrite = true;
- this.precision = null; // override the renderer's default precision for this material
-
- this.polygonOffset = false;
- this.polygonOffsetFactor = 0;
- this.polygonOffsetUnits = 0;
- this.dithering = false;
- this.alphaTest = 0;
- this.premultipliedAlpha = false;
- this.visible = true;
- this.toneMapped = true;
- this.userData = {};
- this.version = 0;
- }
-
- Material.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
- constructor: Material,
- isMaterial: true,
- onBeforeCompile: function onBeforeCompile()
- /* shaderobject, renderer */
- {},
- customProgramCacheKey: function customProgramCacheKey() {
- return this.onBeforeCompile.toString();
- },
- setValues: function setValues(values) {
- if (values === undefined) return;
-
- for (var key in values) {
- var newValue = values[key];
-
- if (newValue === undefined) {
- console.warn('THREE.Material: \'' + key + '\' parameter is undefined.');
- continue;
- } // for backward compatability if shading is set in the constructor
-
-
- if (key === 'shading') {
- console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.');
- this.flatShading = newValue === FlatShading ? true : false;
- continue;
- }
-
- var currentValue = this[key];
-
- if (currentValue === undefined) {
- console.warn('THREE.' + this.type + ': \'' + key + '\' is not a property of this material.');
- continue;
- }
-
- if (currentValue && currentValue.isColor) {
- currentValue.set(newValue);
- } else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) {
- currentValue.copy(newValue);
- } else {
- this[key] = newValue;
- }
- }
- },
- toJSON: function toJSON(meta) {
- var isRoot = meta === undefined || typeof meta === 'string';
-
- if (isRoot) {
- meta = {
- textures: {},
- images: {}
- };
- }
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'Material',
- generator: 'Material.toJSON'
- }
- }; // standard Material serialization
-
- data.uuid = this.uuid;
- data.type = this.type;
- if (this.name !== '') data.name = this.name;
- if (this.color && this.color.isColor) data.color = this.color.getHex();
- if (this.roughness !== undefined) data.roughness = this.roughness;
- if (this.metalness !== undefined) data.metalness = this.metalness;
- if (this.sheen && this.sheen.isColor) data.sheen = this.sheen.getHex();
- if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex();
- if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity;
- if (this.specular && this.specular.isColor) data.specular = this.specular.getHex();
- if (this.shininess !== undefined) data.shininess = this.shininess;
- if (this.clearcoat !== undefined) data.clearcoat = this.clearcoat;
- if (this.clearcoatRoughness !== undefined) data.clearcoatRoughness = this.clearcoatRoughness;
-
- if (this.clearcoatMap && this.clearcoatMap.isTexture) {
- data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid;
- }
-
- if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) {
- data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid;
- }
-
- if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) {
- data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid;
- data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
- }
-
- if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid;
- if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid;
- if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid;
- if (this.lightMap && this.lightMap.isTexture) data.lightMap = this.lightMap.toJSON(meta).uuid;
-
- if (this.aoMap && this.aoMap.isTexture) {
- data.aoMap = this.aoMap.toJSON(meta).uuid;
- data.aoMapIntensity = this.aoMapIntensity;
- }
-
- if (this.bumpMap && this.bumpMap.isTexture) {
- data.bumpMap = this.bumpMap.toJSON(meta).uuid;
- data.bumpScale = this.bumpScale;
- }
-
- if (this.normalMap && this.normalMap.isTexture) {
- data.normalMap = this.normalMap.toJSON(meta).uuid;
- data.normalMapType = this.normalMapType;
- data.normalScale = this.normalScale.toArray();
- }
-
- if (this.displacementMap && this.displacementMap.isTexture) {
- data.displacementMap = this.displacementMap.toJSON(meta).uuid;
- data.displacementScale = this.displacementScale;
- data.displacementBias = this.displacementBias;
- }
-
- if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid;
- if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid;
- if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid;
- if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid;
-
- if (this.envMap && this.envMap.isTexture) {
- data.envMap = this.envMap.toJSON(meta).uuid;
- data.reflectivity = this.reflectivity; // Scale behind envMap
-
- data.refractionRatio = this.refractionRatio;
- if (this.combine !== undefined) data.combine = this.combine;
- if (this.envMapIntensity !== undefined) data.envMapIntensity = this.envMapIntensity;
- }
-
- if (this.gradientMap && this.gradientMap.isTexture) {
- data.gradientMap = this.gradientMap.toJSON(meta).uuid;
- }
-
- if (this.size !== undefined) data.size = this.size;
- if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation;
- if (this.blending !== NormalBlending) data.blending = this.blending;
- if (this.flatShading === true) data.flatShading = this.flatShading;
- if (this.side !== FrontSide) data.side = this.side;
- if (this.vertexColors) data.vertexColors = true;
- if (this.opacity < 1) data.opacity = this.opacity;
- if (this.transparent === true) data.transparent = this.transparent;
- data.depthFunc = this.depthFunc;
- data.depthTest = this.depthTest;
- data.depthWrite = this.depthWrite;
- data.stencilWrite = this.stencilWrite;
- data.stencilWriteMask = this.stencilWriteMask;
- data.stencilFunc = this.stencilFunc;
- data.stencilRef = this.stencilRef;
- data.stencilFuncMask = this.stencilFuncMask;
- data.stencilFail = this.stencilFail;
- data.stencilZFail = this.stencilZFail;
- data.stencilZPass = this.stencilZPass; // rotation (SpriteMaterial)
-
- if (this.rotation && this.rotation !== 0) data.rotation = this.rotation;
- if (this.polygonOffset === true) data.polygonOffset = true;
- if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor;
- if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits;
- if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth;
- if (this.dashSize !== undefined) data.dashSize = this.dashSize;
- if (this.gapSize !== undefined) data.gapSize = this.gapSize;
- if (this.scale !== undefined) data.scale = this.scale;
- if (this.dithering === true) data.dithering = true;
- if (this.alphaTest > 0) data.alphaTest = this.alphaTest;
- if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha;
- if (this.wireframe === true) data.wireframe = this.wireframe;
- if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth;
- if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap;
- if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin;
- if (this.morphTargets === true) data.morphTargets = true;
- if (this.morphNormals === true) data.morphNormals = true;
- if (this.skinning === true) data.skinning = true;
- if (this.visible === false) data.visible = false;
- if (this.toneMapped === false) data.toneMapped = false;
- if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData; // TODO: Copied from Object3D.toJSON
-
- function extractFromCache(cache) {
- var values = [];
-
- for (var key in cache) {
- var _data = cache[key];
- delete _data.metadata;
- values.push(_data);
- }
-
- return values;
- }
-
- if (isRoot) {
- var textures = extractFromCache(meta.textures);
- var images = extractFromCache(meta.images);
- if (textures.length > 0) data.textures = textures;
- if (images.length > 0) data.images = images;
- }
-
- return data;
- },
- clone: function clone() {
- return new this.constructor().copy(this);
- },
- copy: function copy(source) {
- this.name = source.name;
- this.fog = source.fog;
- this.blending = source.blending;
- this.side = source.side;
- this.flatShading = source.flatShading;
- this.vertexColors = source.vertexColors;
- this.opacity = source.opacity;
- this.transparent = source.transparent;
- this.blendSrc = source.blendSrc;
- this.blendDst = source.blendDst;
- this.blendEquation = source.blendEquation;
- this.blendSrcAlpha = source.blendSrcAlpha;
- this.blendDstAlpha = source.blendDstAlpha;
- this.blendEquationAlpha = source.blendEquationAlpha;
- this.depthFunc = source.depthFunc;
- this.depthTest = source.depthTest;
- this.depthWrite = source.depthWrite;
- this.stencilWriteMask = source.stencilWriteMask;
- this.stencilFunc = source.stencilFunc;
- this.stencilRef = source.stencilRef;
- this.stencilFuncMask = source.stencilFuncMask;
- this.stencilFail = source.stencilFail;
- this.stencilZFail = source.stencilZFail;
- this.stencilZPass = source.stencilZPass;
- this.stencilWrite = source.stencilWrite;
- var srcPlanes = source.clippingPlanes;
- var dstPlanes = null;
-
- if (srcPlanes !== null) {
- var n = srcPlanes.length;
- dstPlanes = new Array(n);
-
- for (var i = 0; i !== n; ++i) {
- dstPlanes[i] = srcPlanes[i].clone();
- }
- }
-
- this.clippingPlanes = dstPlanes;
- this.clipIntersection = source.clipIntersection;
- this.clipShadows = source.clipShadows;
- this.shadowSide = source.shadowSide;
- this.colorWrite = source.colorWrite;
- this.precision = source.precision;
- this.polygonOffset = source.polygonOffset;
- this.polygonOffsetFactor = source.polygonOffsetFactor;
- this.polygonOffsetUnits = source.polygonOffsetUnits;
- this.dithering = source.dithering;
- this.alphaTest = source.alphaTest;
- this.premultipliedAlpha = source.premultipliedAlpha;
- this.visible = source.visible;
- this.toneMapped = source.toneMapped;
- this.userData = JSON.parse(JSON.stringify(source.userData));
- return this;
- },
- dispose: function dispose() {
- this.dispatchEvent({
- type: 'dispose'
- });
- }
- });
- Object.defineProperty(Material.prototype, 'needsUpdate', {
- set: function set(value) {
- if (value === true) this.version++;
- }
- });
-
- /**
- * parameters = {
- * color: ,
- * opacity: ,
- * map: new THREE.Texture( ),
- *
- * lightMap: new THREE.Texture( ),
- * lightMapIntensity:
- *
- * aoMap: new THREE.Texture( ),
- * aoMapIntensity:
- *
- * specularMap: new THREE.Texture( ),
- *
- * alphaMap: new THREE.Texture( ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: ,
- * refractionRatio: ,
- *
- * depthTest: ,
- * depthWrite: ,
- *
- * wireframe: ,
- * wireframeLinewidth: ,
- *
- * skinning: ,
- * morphTargets:
- * }
- */
-
- function MeshBasicMaterial(parameters) {
- Material.call(this);
- this.type = 'MeshBasicMaterial';
- this.color = new Color(0xffffff); // emissive
-
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.setValues(parameters);
- }
-
- MeshBasicMaterial.prototype = Object.create(Material.prototype);
- MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
- MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
-
- MeshBasicMaterial.prototype.copy = function (source) {
- Material.prototype.copy.call(this, source);
- this.color.copy(source.color);
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- return this;
- };
-
- var _vector$3 = new Vector3();
-
- var _vector2$1 = new Vector2();
-
- function BufferAttribute(array, itemSize, normalized) {
- if (Array.isArray(array)) {
- throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.');
- }
-
- this.name = '';
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized === true;
- this.usage = StaticDrawUsage;
- this.updateRange = {
- offset: 0,
- count: -1
- };
- this.version = 0;
- }
-
- Object.defineProperty(BufferAttribute.prototype, 'needsUpdate', {
- set: function set(value) {
- if (value === true) this.version++;
- }
- });
- Object.assign(BufferAttribute.prototype, {
- isBufferAttribute: true,
- onUploadCallback: function onUploadCallback() {},
- setUsage: function setUsage(value) {
- this.usage = value;
- return this;
- },
- copy: function copy(source) {
- this.name = source.name;
- this.array = new source.array.constructor(source.array);
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
- this.usage = source.usage;
- return this;
- },
- copyAt: function copyAt(index1, attribute, index2) {
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
-
- for (var i = 0, l = this.itemSize; i < l; i++) {
- this.array[index1 + i] = attribute.array[index2 + i];
- }
-
- return this;
- },
- copyArray: function copyArray(array) {
- this.array.set(array);
- return this;
- },
- copyColorsArray: function copyColorsArray(colors) {
- var array = this.array;
- var offset = 0;
-
- for (var i = 0, l = colors.length; i < l; i++) {
- var color = colors[i];
-
- if (color === undefined) {
- console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i);
- color = new Color();
- }
-
- array[offset++] = color.r;
- array[offset++] = color.g;
- array[offset++] = color.b;
- }
-
- return this;
- },
- copyVector2sArray: function copyVector2sArray(vectors) {
- var array = this.array;
- var offset = 0;
-
- for (var i = 0, l = vectors.length; i < l; i++) {
- var vector = vectors[i];
-
- if (vector === undefined) {
- console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i);
- vector = new Vector2();
- }
-
- array[offset++] = vector.x;
- array[offset++] = vector.y;
- }
-
- return this;
- },
- copyVector3sArray: function copyVector3sArray(vectors) {
- var array = this.array;
- var offset = 0;
-
- for (var i = 0, l = vectors.length; i < l; i++) {
- var vector = vectors[i];
-
- if (vector === undefined) {
- console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i);
- vector = new Vector3();
- }
-
- array[offset++] = vector.x;
- array[offset++] = vector.y;
- array[offset++] = vector.z;
- }
-
- return this;
- },
- copyVector4sArray: function copyVector4sArray(vectors) {
- var array = this.array;
- var offset = 0;
-
- for (var i = 0, l = vectors.length; i < l; i++) {
- var vector = vectors[i];
-
- if (vector === undefined) {
- console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i);
- vector = new Vector4();
- }
-
- array[offset++] = vector.x;
- array[offset++] = vector.y;
- array[offset++] = vector.z;
- array[offset++] = vector.w;
- }
-
- return this;
- },
- applyMatrix3: function applyMatrix3(m) {
- if (this.itemSize === 2) {
- for (var i = 0, l = this.count; i < l; i++) {
- _vector2$1.fromBufferAttribute(this, i);
-
- _vector2$1.applyMatrix3(m);
-
- this.setXY(i, _vector2$1.x, _vector2$1.y);
- }
- } else if (this.itemSize === 3) {
- for (var _i = 0, _l = this.count; _i < _l; _i++) {
- _vector$3.fromBufferAttribute(this, _i);
-
- _vector$3.applyMatrix3(m);
-
- this.setXYZ(_i, _vector$3.x, _vector$3.y, _vector$3.z);
- }
- }
-
- return this;
- },
- applyMatrix4: function applyMatrix4(m) {
- for (var i = 0, l = this.count; i < l; i++) {
- _vector$3.x = this.getX(i);
- _vector$3.y = this.getY(i);
- _vector$3.z = this.getZ(i);
-
- _vector$3.applyMatrix4(m);
-
- this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z);
- }
-
- return this;
- },
- applyNormalMatrix: function applyNormalMatrix(m) {
- for (var i = 0, l = this.count; i < l; i++) {
- _vector$3.x = this.getX(i);
- _vector$3.y = this.getY(i);
- _vector$3.z = this.getZ(i);
-
- _vector$3.applyNormalMatrix(m);
-
- this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z);
- }
-
- return this;
- },
- transformDirection: function transformDirection(m) {
- for (var i = 0, l = this.count; i < l; i++) {
- _vector$3.x = this.getX(i);
- _vector$3.y = this.getY(i);
- _vector$3.z = this.getZ(i);
-
- _vector$3.transformDirection(m);
-
- this.setXYZ(i, _vector$3.x, _vector$3.y, _vector$3.z);
- }
-
- return this;
- },
- set: function set(value, offset) {
- if (offset === void 0) {
- offset = 0;
- }
-
- this.array.set(value, offset);
- return this;
- },
- getX: function getX(index) {
- return this.array[index * this.itemSize];
- },
- setX: function setX(index, x) {
- this.array[index * this.itemSize] = x;
- return this;
- },
- getY: function getY(index) {
- return this.array[index * this.itemSize + 1];
- },
- setY: function setY(index, y) {
- this.array[index * this.itemSize + 1] = y;
- return this;
- },
- getZ: function getZ(index) {
- return this.array[index * this.itemSize + 2];
- },
- setZ: function setZ(index, z) {
- this.array[index * this.itemSize + 2] = z;
- return this;
- },
- getW: function getW(index) {
- return this.array[index * this.itemSize + 3];
- },
- setW: function setW(index, w) {
- this.array[index * this.itemSize + 3] = w;
- return this;
- },
- setXY: function setXY(index, x, y) {
- index *= this.itemSize;
- this.array[index + 0] = x;
- this.array[index + 1] = y;
- return this;
- },
- setXYZ: function setXYZ(index, x, y, z) {
- index *= this.itemSize;
- this.array[index + 0] = x;
- this.array[index + 1] = y;
- this.array[index + 2] = z;
- return this;
- },
- setXYZW: function setXYZW(index, x, y, z, w) {
- index *= this.itemSize;
- this.array[index + 0] = x;
- this.array[index + 1] = y;
- this.array[index + 2] = z;
- this.array[index + 3] = w;
- return this;
- },
- onUpload: function onUpload(callback) {
- this.onUploadCallback = callback;
- return this;
- },
- clone: function clone() {
- return new this.constructor(this.array, this.itemSize).copy(this);
- },
- toJSON: function toJSON() {
- return {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: Array.prototype.slice.call(this.array),
- normalized: this.normalized
- };
- }
- }); //
-
- function Int8BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Int8Array(array), itemSize, normalized);
- }
-
- Int8BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
-
- function Uint8BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Uint8Array(array), itemSize, normalized);
- }
-
- Uint8BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
-
- function Uint8ClampedBufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Uint8ClampedArray(array), itemSize, normalized);
- }
-
- Uint8ClampedBufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
-
- function Int16BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Int16Array(array), itemSize, normalized);
- }
-
- Int16BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
-
- function Uint16BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized);
- }
-
- Uint16BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
-
- function Int32BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Int32Array(array), itemSize, normalized);
- }
-
- Int32BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
-
- function Uint32BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Uint32Array(array), itemSize, normalized);
- }
-
- Uint32BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
-
- function Float16BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Uint16Array(array), itemSize, normalized);
- }
-
- Float16BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Float16BufferAttribute.prototype.constructor = Float16BufferAttribute;
- Float16BufferAttribute.prototype.isFloat16BufferAttribute = true;
-
- function Float32BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Float32Array(array), itemSize, normalized);
- }
-
- Float32BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
-
- function Float64BufferAttribute(array, itemSize, normalized) {
- BufferAttribute.call(this, new Float64Array(array), itemSize, normalized);
- }
-
- Float64BufferAttribute.prototype = Object.create(BufferAttribute.prototype);
- Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; //
-
- var DirectGeometry = /*#__PURE__*/function () {
- function DirectGeometry() {
- this.vertices = [];
- this.normals = [];
- this.colors = [];
- this.uvs = [];
- this.uvs2 = [];
- this.groups = [];
- this.morphTargets = {};
- this.skinWeights = [];
- this.skinIndices = []; // this.lineDistances = [];
-
- this.boundingBox = null;
- this.boundingSphere = null; // update flags
-
- this.verticesNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
-
- var _proto = DirectGeometry.prototype;
-
- _proto.computeGroups = function computeGroups(geometry) {
- var groups = [];
- var group, i;
- var materialIndex = undefined;
- var faces = geometry.faces;
-
- for (i = 0; i < faces.length; i++) {
- var face = faces[i]; // materials
-
- if (face.materialIndex !== materialIndex) {
- materialIndex = face.materialIndex;
-
- if (group !== undefined) {
- group.count = i * 3 - group.start;
- groups.push(group);
- }
-
- group = {
- start: i * 3,
- materialIndex: materialIndex
- };
- }
- }
-
- if (group !== undefined) {
- group.count = i * 3 - group.start;
- groups.push(group);
- }
-
- this.groups = groups;
- };
-
- _proto.fromGeometry = function fromGeometry(geometry) {
- var faces = geometry.faces;
- var vertices = geometry.vertices;
- var faceVertexUvs = geometry.faceVertexUvs;
- var hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0;
- var hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0; // morphs
-
- var morphTargets = geometry.morphTargets;
- var morphTargetsLength = morphTargets.length;
- var morphTargetsPosition;
-
- if (morphTargetsLength > 0) {
- morphTargetsPosition = [];
-
- for (var i = 0; i < morphTargetsLength; i++) {
- morphTargetsPosition[i] = {
- name: morphTargets[i].name,
- data: []
- };
- }
-
- this.morphTargets.position = morphTargetsPosition;
- }
-
- var morphNormals = geometry.morphNormals;
- var morphNormalsLength = morphNormals.length;
- var morphTargetsNormal;
-
- if (morphNormalsLength > 0) {
- morphTargetsNormal = [];
-
- for (var _i = 0; _i < morphNormalsLength; _i++) {
- morphTargetsNormal[_i] = {
- name: morphNormals[_i].name,
- data: []
- };
- }
-
- this.morphTargets.normal = morphTargetsNormal;
- } // skins
-
-
- var skinIndices = geometry.skinIndices;
- var skinWeights = geometry.skinWeights;
- var hasSkinIndices = skinIndices.length === vertices.length;
- var hasSkinWeights = skinWeights.length === vertices.length; //
-
- if (vertices.length > 0 && faces.length === 0) {
- console.error('THREE.DirectGeometry: Faceless geometries are not supported.');
- }
-
- for (var _i2 = 0; _i2 < faces.length; _i2++) {
- var face = faces[_i2];
- this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]);
- var vertexNormals = face.vertexNormals;
-
- if (vertexNormals.length === 3) {
- this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]);
- } else {
- var normal = face.normal;
- this.normals.push(normal, normal, normal);
- }
-
- var vertexColors = face.vertexColors;
-
- if (vertexColors.length === 3) {
- this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]);
- } else {
- var color = face.color;
- this.colors.push(color, color, color);
- }
-
- if (hasFaceVertexUv === true) {
- var vertexUvs = faceVertexUvs[0][_i2];
-
- if (vertexUvs !== undefined) {
- this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
- } else {
- console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', _i2);
- this.uvs.push(new Vector2(), new Vector2(), new Vector2());
- }
- }
-
- if (hasFaceVertexUv2 === true) {
- var _vertexUvs = faceVertexUvs[1][_i2];
-
- if (_vertexUvs !== undefined) {
- this.uvs2.push(_vertexUvs[0], _vertexUvs[1], _vertexUvs[2]);
- } else {
- console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', _i2);
- this.uvs2.push(new Vector2(), new Vector2(), new Vector2());
- }
- } // morphs
-
-
- for (var j = 0; j < morphTargetsLength; j++) {
- var morphTarget = morphTargets[j].vertices;
- morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]);
- }
-
- for (var _j = 0; _j < morphNormalsLength; _j++) {
- var morphNormal = morphNormals[_j].vertexNormals[_i2];
-
- morphTargetsNormal[_j].data.push(morphNormal.a, morphNormal.b, morphNormal.c);
- } // skins
-
-
- if (hasSkinIndices) {
- this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]);
- }
-
- if (hasSkinWeights) {
- this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]);
- }
- }
-
- this.computeGroups(geometry);
- this.verticesNeedUpdate = geometry.verticesNeedUpdate;
- this.normalsNeedUpdate = geometry.normalsNeedUpdate;
- this.colorsNeedUpdate = geometry.colorsNeedUpdate;
- this.uvsNeedUpdate = geometry.uvsNeedUpdate;
- this.groupsNeedUpdate = geometry.groupsNeedUpdate;
-
- if (geometry.boundingSphere !== null) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
-
- if (geometry.boundingBox !== null) {
- this.boundingBox = geometry.boundingBox.clone();
- }
-
- return this;
- };
-
- return DirectGeometry;
- }();
-
- function arrayMax(array) {
- if (array.length === 0) return -Infinity;
- var max = array[0];
-
- for (var i = 1, l = array.length; i < l; ++i) {
- if (array[i] > max) max = array[i];
- }
-
- return max;
- }
-
- var TYPED_ARRAYS = {
- Int8Array: Int8Array,
- Uint8Array: Uint8Array,
- // Workaround for IE11 pre KB2929437. See #11440
- Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
- Int16Array: Int16Array,
- Uint16Array: Uint16Array,
- Int32Array: Int32Array,
- Uint32Array: Uint32Array,
- Float32Array: Float32Array,
- Float64Array: Float64Array
- };
-
- function getTypedArray(type, buffer) {
- return new TYPED_ARRAYS[type](buffer);
- }
-
- var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
-
- var _m1$2 = new Matrix4();
-
- var _obj = new Object3D();
-
- var _offset = new Vector3();
-
- var _box$2 = new Box3();
-
- var _boxMorphTargets = new Box3();
-
- var _vector$4 = new Vector3();
-
- function BufferGeometry() {
- Object.defineProperty(this, 'id', {
- value: _bufferGeometryId += 2
- });
- this.uuid = MathUtils.generateUUID();
- this.name = '';
- this.type = 'BufferGeometry';
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.morphTargetsRelative = false;
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- this.drawRange = {
- start: 0,
- count: Infinity
- };
- this.userData = {};
- }
-
- BufferGeometry.prototype = Object.assign(Object.create(EventDispatcher.prototype), {
- constructor: BufferGeometry,
- isBufferGeometry: true,
- getIndex: function getIndex() {
- return this.index;
- },
- setIndex: function setIndex(index) {
- if (Array.isArray(index)) {
- this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1);
- } else {
- this.index = index;
- }
-
- return this;
- },
- getAttribute: function getAttribute(name) {
- return this.attributes[name];
- },
- setAttribute: function setAttribute(name, attribute) {
- this.attributes[name] = attribute;
- return this;
- },
- deleteAttribute: function deleteAttribute(name) {
- delete this.attributes[name];
- return this;
- },
- hasAttribute: function hasAttribute(name) {
- return this.attributes[name] !== undefined;
- },
- addGroup: function addGroup(start, count, materialIndex) {
- if (materialIndex === void 0) {
- materialIndex = 0;
- }
-
- this.groups.push({
- start: start,
- count: count,
- materialIndex: materialIndex
- });
- },
- clearGroups: function clearGroups() {
- this.groups = [];
- },
- setDrawRange: function setDrawRange(start, count) {
- this.drawRange.start = start;
- this.drawRange.count = count;
- },
- applyMatrix4: function applyMatrix4(matrix) {
- var position = this.attributes.position;
-
- if (position !== undefined) {
- position.applyMatrix4(matrix);
- position.needsUpdate = true;
- }
-
- var normal = this.attributes.normal;
-
- if (normal !== undefined) {
- var normalMatrix = new Matrix3().getNormalMatrix(matrix);
- normal.applyNormalMatrix(normalMatrix);
- normal.needsUpdate = true;
- }
-
- var tangent = this.attributes.tangent;
-
- if (tangent !== undefined) {
- tangent.transformDirection(matrix);
- tangent.needsUpdate = true;
- }
-
- if (this.boundingBox !== null) {
- this.computeBoundingBox();
- }
-
- if (this.boundingSphere !== null) {
- this.computeBoundingSphere();
- }
-
- return this;
- },
- rotateX: function rotateX(angle) {
- // rotate geometry around world x-axis
- _m1$2.makeRotationX(angle);
-
- this.applyMatrix4(_m1$2);
- return this;
- },
- rotateY: function rotateY(angle) {
- // rotate geometry around world y-axis
- _m1$2.makeRotationY(angle);
-
- this.applyMatrix4(_m1$2);
- return this;
- },
- rotateZ: function rotateZ(angle) {
- // rotate geometry around world z-axis
- _m1$2.makeRotationZ(angle);
-
- this.applyMatrix4(_m1$2);
- return this;
- },
- translate: function translate(x, y, z) {
- // translate geometry
- _m1$2.makeTranslation(x, y, z);
-
- this.applyMatrix4(_m1$2);
- return this;
- },
- scale: function scale(x, y, z) {
- // scale geometry
- _m1$2.makeScale(x, y, z);
-
- this.applyMatrix4(_m1$2);
- return this;
- },
- lookAt: function lookAt(vector) {
- _obj.lookAt(vector);
-
- _obj.updateMatrix();
-
- this.applyMatrix4(_obj.matrix);
- return this;
- },
- center: function center() {
- this.computeBoundingBox();
- this.boundingBox.getCenter(_offset).negate();
- this.translate(_offset.x, _offset.y, _offset.z);
- return this;
- },
- setFromObject: function setFromObject(object) {
- // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
- var geometry = object.geometry;
-
- if (object.isPoints || object.isLine) {
- var positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3);
- var colors = new Float32BufferAttribute(geometry.colors.length * 3, 3);
- this.setAttribute('position', positions.copyVector3sArray(geometry.vertices));
- this.setAttribute('color', colors.copyColorsArray(geometry.colors));
-
- if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) {
- var lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1);
- this.setAttribute('lineDistance', lineDistances.copyArray(geometry.lineDistances));
- }
-
- if (geometry.boundingSphere !== null) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
-
- if (geometry.boundingBox !== null) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- } else if (object.isMesh) {
- if (geometry && geometry.isGeometry) {
- this.fromGeometry(geometry);
- }
- }
-
- return this;
- },
- setFromPoints: function setFromPoints(points) {
- var position = [];
-
- for (var i = 0, l = points.length; i < l; i++) {
- var point = points[i];
- position.push(point.x, point.y, point.z || 0);
- }
-
- this.setAttribute('position', new Float32BufferAttribute(position, 3));
- return this;
- },
- updateFromObject: function updateFromObject(object) {
- var geometry = object.geometry;
-
- if (object.isMesh) {
- var direct = geometry.__directGeometry;
-
- if (geometry.elementsNeedUpdate === true) {
- direct = undefined;
- geometry.elementsNeedUpdate = false;
- }
-
- if (direct === undefined) {
- return this.fromGeometry(geometry);
- }
-
- direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
- direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
- direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
- direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
- direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
- geometry.verticesNeedUpdate = false;
- geometry.normalsNeedUpdate = false;
- geometry.colorsNeedUpdate = false;
- geometry.uvsNeedUpdate = false;
- geometry.groupsNeedUpdate = false;
- geometry = direct;
- }
-
- if (geometry.verticesNeedUpdate === true) {
- var attribute = this.attributes.position;
-
- if (attribute !== undefined) {
- attribute.copyVector3sArray(geometry.vertices);
- attribute.needsUpdate = true;
- }
-
- geometry.verticesNeedUpdate = false;
- }
-
- if (geometry.normalsNeedUpdate === true) {
- var _attribute = this.attributes.normal;
-
- if (_attribute !== undefined) {
- _attribute.copyVector3sArray(geometry.normals);
-
- _attribute.needsUpdate = true;
- }
-
- geometry.normalsNeedUpdate = false;
- }
-
- if (geometry.colorsNeedUpdate === true) {
- var _attribute2 = this.attributes.color;
-
- if (_attribute2 !== undefined) {
- _attribute2.copyColorsArray(geometry.colors);
-
- _attribute2.needsUpdate = true;
- }
-
- geometry.colorsNeedUpdate = false;
- }
-
- if (geometry.uvsNeedUpdate) {
- var _attribute3 = this.attributes.uv;
-
- if (_attribute3 !== undefined) {
- _attribute3.copyVector2sArray(geometry.uvs);
-
- _attribute3.needsUpdate = true;
- }
-
- geometry.uvsNeedUpdate = false;
- }
-
- if (geometry.lineDistancesNeedUpdate) {
- var _attribute4 = this.attributes.lineDistance;
-
- if (_attribute4 !== undefined) {
- _attribute4.copyArray(geometry.lineDistances);
-
- _attribute4.needsUpdate = true;
- }
-
- geometry.lineDistancesNeedUpdate = false;
- }
-
- if (geometry.groupsNeedUpdate) {
- geometry.computeGroups(object.geometry);
- this.groups = geometry.groups;
- geometry.groupsNeedUpdate = false;
- }
-
- return this;
- },
- fromGeometry: function fromGeometry(geometry) {
- geometry.__directGeometry = new DirectGeometry().fromGeometry(geometry);
- return this.fromDirectGeometry(geometry.__directGeometry);
- },
- fromDirectGeometry: function fromDirectGeometry(geometry) {
- var positions = new Float32Array(geometry.vertices.length * 3);
- this.setAttribute('position', new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices));
-
- if (geometry.normals.length > 0) {
- var normals = new Float32Array(geometry.normals.length * 3);
- this.setAttribute('normal', new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals));
- }
-
- if (geometry.colors.length > 0) {
- var colors = new Float32Array(geometry.colors.length * 3);
- this.setAttribute('color', new BufferAttribute(colors, 3).copyColorsArray(geometry.colors));
- }
-
- if (geometry.uvs.length > 0) {
- var uvs = new Float32Array(geometry.uvs.length * 2);
- this.setAttribute('uv', new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs));
- }
-
- if (geometry.uvs2.length > 0) {
- var uvs2 = new Float32Array(geometry.uvs2.length * 2);
- this.setAttribute('uv2', new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2));
- } // groups
-
-
- this.groups = geometry.groups; // morphs
-
- for (var name in geometry.morphTargets) {
- var array = [];
- var morphTargets = geometry.morphTargets[name];
-
- for (var i = 0, l = morphTargets.length; i < l; i++) {
- var morphTarget = morphTargets[i];
- var attribute = new Float32BufferAttribute(morphTarget.data.length * 3, 3);
- attribute.name = morphTarget.name;
- array.push(attribute.copyVector3sArray(morphTarget.data));
- }
-
- this.morphAttributes[name] = array;
- } // skinning
-
-
- if (geometry.skinIndices.length > 0) {
- var skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4);
- this.setAttribute('skinIndex', skinIndices.copyVector4sArray(geometry.skinIndices));
- }
-
- if (geometry.skinWeights.length > 0) {
- var skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4);
- this.setAttribute('skinWeight', skinWeights.copyVector4sArray(geometry.skinWeights));
- } //
-
-
- if (geometry.boundingSphere !== null) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
-
- if (geometry.boundingBox !== null) {
- this.boundingBox = geometry.boundingBox.clone();
- }
-
- return this;
- },
- computeBoundingBox: function computeBoundingBox() {
- if (this.boundingBox === null) {
- this.boundingBox = new Box3();
- }
-
- var position = this.attributes.position;
- var morphAttributesPosition = this.morphAttributes.position;
-
- if (position && position.isGLBufferAttribute) {
- console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this);
- this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity));
- return;
- }
-
- if (position !== undefined) {
- this.boundingBox.setFromBufferAttribute(position); // process morph attributes if present
-
- if (morphAttributesPosition) {
- for (var i = 0, il = morphAttributesPosition.length; i < il; i++) {
- var morphAttribute = morphAttributesPosition[i];
-
- _box$2.setFromBufferAttribute(morphAttribute);
-
- if (this.morphTargetsRelative) {
- _vector$4.addVectors(this.boundingBox.min, _box$2.min);
-
- this.boundingBox.expandByPoint(_vector$4);
-
- _vector$4.addVectors(this.boundingBox.max, _box$2.max);
-
- this.boundingBox.expandByPoint(_vector$4);
- } else {
- this.boundingBox.expandByPoint(_box$2.min);
- this.boundingBox.expandByPoint(_box$2.max);
- }
- }
- }
- } else {
- this.boundingBox.makeEmpty();
- }
-
- if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) {
- console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this);
- }
- },
- computeBoundingSphere: function computeBoundingSphere() {
- if (this.boundingSphere === null) {
- this.boundingSphere = new Sphere();
- }
-
- var position = this.attributes.position;
- var morphAttributesPosition = this.morphAttributes.position;
-
- if (position && position.isGLBufferAttribute) {
- console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this);
- this.boundingSphere.set(new Vector3(), Infinity);
- return;
- }
-
- if (position) {
- // first, find the center of the bounding sphere
- var center = this.boundingSphere.center;
-
- _box$2.setFromBufferAttribute(position); // process morph attributes if present
-
-
- if (morphAttributesPosition) {
- for (var i = 0, il = morphAttributesPosition.length; i < il; i++) {
- var morphAttribute = morphAttributesPosition[i];
-
- _boxMorphTargets.setFromBufferAttribute(morphAttribute);
-
- if (this.morphTargetsRelative) {
- _vector$4.addVectors(_box$2.min, _boxMorphTargets.min);
-
- _box$2.expandByPoint(_vector$4);
-
- _vector$4.addVectors(_box$2.max, _boxMorphTargets.max);
-
- _box$2.expandByPoint(_vector$4);
- } else {
- _box$2.expandByPoint(_boxMorphTargets.min);
-
- _box$2.expandByPoint(_boxMorphTargets.max);
- }
- }
- }
-
- _box$2.getCenter(center); // second, try to find a boundingSphere with a radius smaller than the
- // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
-
-
- var maxRadiusSq = 0;
-
- for (var _i = 0, _il = position.count; _i < _il; _i++) {
- _vector$4.fromBufferAttribute(position, _i);
-
- maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4));
- } // process morph attributes if present
-
-
- if (morphAttributesPosition) {
- for (var _i2 = 0, _il2 = morphAttributesPosition.length; _i2 < _il2; _i2++) {
- var _morphAttribute = morphAttributesPosition[_i2];
- var morphTargetsRelative = this.morphTargetsRelative;
-
- for (var j = 0, jl = _morphAttribute.count; j < jl; j++) {
- _vector$4.fromBufferAttribute(_morphAttribute, j);
-
- if (morphTargetsRelative) {
- _offset.fromBufferAttribute(position, j);
-
- _vector$4.add(_offset);
- }
-
- maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$4));
- }
- }
- }
-
- this.boundingSphere.radius = Math.sqrt(maxRadiusSq);
-
- if (isNaN(this.boundingSphere.radius)) {
- console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this);
- }
- }
- },
- computeFaceNormals: function computeFaceNormals() {// backwards compatibility
- },
- computeVertexNormals: function computeVertexNormals() {
- var index = this.index;
- var positionAttribute = this.getAttribute('position');
-
- if (positionAttribute !== undefined) {
- var normalAttribute = this.getAttribute('normal');
-
- if (normalAttribute === undefined) {
- normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3);
- this.setAttribute('normal', normalAttribute);
- } else {
- // reset existing normals to zero
- for (var i = 0, il = normalAttribute.count; i < il; i++) {
- normalAttribute.setXYZ(i, 0, 0, 0);
- }
- }
-
- var pA = new Vector3(),
- pB = new Vector3(),
- pC = new Vector3();
- var nA = new Vector3(),
- nB = new Vector3(),
- nC = new Vector3();
- var cb = new Vector3(),
- ab = new Vector3(); // indexed elements
-
- if (index) {
- for (var _i3 = 0, _il3 = index.count; _i3 < _il3; _i3 += 3) {
- var vA = index.getX(_i3 + 0);
- var vB = index.getX(_i3 + 1);
- var vC = index.getX(_i3 + 2);
- pA.fromBufferAttribute(positionAttribute, vA);
- pB.fromBufferAttribute(positionAttribute, vB);
- pC.fromBufferAttribute(positionAttribute, vC);
- cb.subVectors(pC, pB);
- ab.subVectors(pA, pB);
- cb.cross(ab);
- nA.fromBufferAttribute(normalAttribute, vA);
- nB.fromBufferAttribute(normalAttribute, vB);
- nC.fromBufferAttribute(normalAttribute, vC);
- nA.add(cb);
- nB.add(cb);
- nC.add(cb);
- normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z);
- normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z);
- normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z);
- }
- } else {
- // non-indexed elements (unconnected triangle soup)
- for (var _i4 = 0, _il4 = positionAttribute.count; _i4 < _il4; _i4 += 3) {
- pA.fromBufferAttribute(positionAttribute, _i4 + 0);
- pB.fromBufferAttribute(positionAttribute, _i4 + 1);
- pC.fromBufferAttribute(positionAttribute, _i4 + 2);
- cb.subVectors(pC, pB);
- ab.subVectors(pA, pB);
- cb.cross(ab);
- normalAttribute.setXYZ(_i4 + 0, cb.x, cb.y, cb.z);
- normalAttribute.setXYZ(_i4 + 1, cb.x, cb.y, cb.z);
- normalAttribute.setXYZ(_i4 + 2, cb.x, cb.y, cb.z);
- }
- }
-
- this.normalizeNormals();
- normalAttribute.needsUpdate = true;
- }
- },
- merge: function merge(geometry, offset) {
- if (!(geometry && geometry.isBufferGeometry)) {
- console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry);
- return;
- }
-
- if (offset === undefined) {
- offset = 0;
- console.warn('THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.');
- }
-
- var attributes = this.attributes;
-
- for (var key in attributes) {
- if (geometry.attributes[key] === undefined) continue;
- var attribute1 = attributes[key];
- var attributeArray1 = attribute1.array;
- var attribute2 = geometry.attributes[key];
- var attributeArray2 = attribute2.array;
- var attributeOffset = attribute2.itemSize * offset;
- var length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset);
-
- for (var i = 0, j = attributeOffset; i < length; i++, j++) {
- attributeArray1[j] = attributeArray2[i];
- }
- }
-
- return this;
- },
- normalizeNormals: function normalizeNormals() {
- var normals = this.attributes.normal;
-
- for (var i = 0, il = normals.count; i < il; i++) {
- _vector$4.fromBufferAttribute(normals, i);
-
- _vector$4.normalize();
-
- normals.setXYZ(i, _vector$4.x, _vector$4.y, _vector$4.z);
- }
- },
- toNonIndexed: function toNonIndexed() {
- function convertBufferAttribute(attribute, indices) {
- var array = attribute.array;
- var itemSize = attribute.itemSize;
- var normalized = attribute.normalized;
- var array2 = new array.constructor(indices.length * itemSize);
- var index = 0,
- index2 = 0;
-
- for (var i = 0, l = indices.length; i < l; i++) {
- index = indices[i] * itemSize;
-
- for (var j = 0; j < itemSize; j++) {
- array2[index2++] = array[index++];
- }
- }
-
- return new BufferAttribute(array2, itemSize, normalized);
- } //
-
-
- if (this.index === null) {
- console.warn('THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.');
- return this;
- }
-
- var geometry2 = new BufferGeometry();
- var indices = this.index.array;
- var attributes = this.attributes; // attributes
-
- for (var name in attributes) {
- var attribute = attributes[name];
- var newAttribute = convertBufferAttribute(attribute, indices);
- geometry2.setAttribute(name, newAttribute);
- } // morph attributes
-
-
- var morphAttributes = this.morphAttributes;
-
- for (var _name in morphAttributes) {
- var morphArray = [];
- var morphAttribute = morphAttributes[_name]; // morphAttribute: array of Float32BufferAttributes
-
- for (var i = 0, il = morphAttribute.length; i < il; i++) {
- var _attribute5 = morphAttribute[i];
-
- var _newAttribute = convertBufferAttribute(_attribute5, indices);
-
- morphArray.push(_newAttribute);
- }
-
- geometry2.morphAttributes[_name] = morphArray;
- }
-
- geometry2.morphTargetsRelative = this.morphTargetsRelative; // groups
-
- var groups = this.groups;
-
- for (var _i5 = 0, l = groups.length; _i5 < l; _i5++) {
- var group = groups[_i5];
- geometry2.addGroup(group.start, group.count, group.materialIndex);
- }
-
- return geometry2;
- },
- toJSON: function toJSON() {
- var data = {
- metadata: {
- version: 4.5,
- type: 'BufferGeometry',
- generator: 'BufferGeometry.toJSON'
- }
- }; // standard BufferGeometry serialization
-
- data.uuid = this.uuid;
- data.type = this.type;
- if (this.name !== '') data.name = this.name;
- if (Object.keys(this.userData).length > 0) data.userData = this.userData;
-
- if (this.parameters !== undefined) {
- var parameters = this.parameters;
-
- for (var key in parameters) {
- if (parameters[key] !== undefined) data[key] = parameters[key];
- }
-
- return data;
- }
-
- data.data = {
- attributes: {}
- };
- var index = this.index;
-
- if (index !== null) {
- data.data.index = {
- type: index.array.constructor.name,
- array: Array.prototype.slice.call(index.array)
- };
- }
-
- var attributes = this.attributes;
-
- for (var _key in attributes) {
- var attribute = attributes[_key];
- var attributeData = attribute.toJSON(data.data);
- if (attribute.name !== '') attributeData.name = attribute.name;
- data.data.attributes[_key] = attributeData;
- }
-
- var morphAttributes = {};
- var hasMorphAttributes = false;
-
- for (var _key2 in this.morphAttributes) {
- var attributeArray = this.morphAttributes[_key2];
- var array = [];
-
- for (var i = 0, il = attributeArray.length; i < il; i++) {
- var _attribute6 = attributeArray[i];
-
- var _attributeData = _attribute6.toJSON(data.data);
-
- if (_attribute6.name !== '') _attributeData.name = _attribute6.name;
- array.push(_attributeData);
- }
-
- if (array.length > 0) {
- morphAttributes[_key2] = array;
- hasMorphAttributes = true;
- }
- }
-
- if (hasMorphAttributes) {
- data.data.morphAttributes = morphAttributes;
- data.data.morphTargetsRelative = this.morphTargetsRelative;
- }
-
- var groups = this.groups;
-
- if (groups.length > 0) {
- data.data.groups = JSON.parse(JSON.stringify(groups));
- }
-
- var boundingSphere = this.boundingSphere;
-
- if (boundingSphere !== null) {
- data.data.boundingSphere = {
- center: boundingSphere.center.toArray(),
- radius: boundingSphere.radius
- };
- }
-
- return data;
- },
- clone: function clone() {
- /*
- // Handle primitives
- const parameters = this.parameters;
- if ( parameters !== undefined ) {
- const values = [];
- for ( const key in parameters ) {
- values.push( parameters[ key ] );
- }
- const geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new BufferGeometry().copy(this);
- },
- copy: function copy(source) {
- // reset
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null; // used for storing cloned, shared data
-
- var data = {}; // name
-
- this.name = source.name; // index
-
- var index = source.index;
-
- if (index !== null) {
- this.setIndex(index.clone(data));
- } // attributes
-
-
- var attributes = source.attributes;
-
- for (var name in attributes) {
- var attribute = attributes[name];
- this.setAttribute(name, attribute.clone(data));
- } // morph attributes
-
-
- var morphAttributes = source.morphAttributes;
-
- for (var _name2 in morphAttributes) {
- var array = [];
- var morphAttribute = morphAttributes[_name2]; // morphAttribute: array of Float32BufferAttributes
-
- for (var i = 0, l = morphAttribute.length; i < l; i++) {
- array.push(morphAttribute[i].clone(data));
- }
-
- this.morphAttributes[_name2] = array;
- }
-
- this.morphTargetsRelative = source.morphTargetsRelative; // groups
-
- var groups = source.groups;
-
- for (var _i6 = 0, _l = groups.length; _i6 < _l; _i6++) {
- var group = groups[_i6];
- this.addGroup(group.start, group.count, group.materialIndex);
- } // bounding box
-
-
- var boundingBox = source.boundingBox;
-
- if (boundingBox !== null) {
- this.boundingBox = boundingBox.clone();
- } // bounding sphere
-
-
- var boundingSphere = source.boundingSphere;
-
- if (boundingSphere !== null) {
- this.boundingSphere = boundingSphere.clone();
- } // draw range
-
-
- this.drawRange.start = source.drawRange.start;
- this.drawRange.count = source.drawRange.count; // user data
-
- this.userData = source.userData;
- return this;
- },
- dispose: function dispose() {
- this.dispatchEvent({
- type: 'dispose'
- });
- }
- });
-
- var _inverseMatrix = new Matrix4();
-
- var _ray = new Ray();
-
- var _sphere = new Sphere();
-
- var _vA = new Vector3();
-
- var _vB = new Vector3();
-
- var _vC = new Vector3();
-
- var _tempA = new Vector3();
-
- var _tempB = new Vector3();
-
- var _tempC = new Vector3();
-
- var _morphA = new Vector3();
-
- var _morphB = new Vector3();
-
- var _morphC = new Vector3();
-
- var _uvA = new Vector2();
-
- var _uvB = new Vector2();
-
- var _uvC = new Vector2();
-
- var _intersectionPoint = new Vector3();
-
- var _intersectionPointWorld = new Vector3();
-
- function Mesh(geometry, material) {
- if (geometry === void 0) {
- geometry = new BufferGeometry();
- }
-
- if (material === void 0) {
- material = new MeshBasicMaterial();
- }
-
- Object3D.call(this);
- this.type = 'Mesh';
- this.geometry = geometry;
- this.material = material;
- this.updateMorphTargets();
- }
-
- Mesh.prototype = Object.assign(Object.create(Object3D.prototype), {
- constructor: Mesh,
- isMesh: true,
- copy: function copy(source) {
- Object3D.prototype.copy.call(this, source);
-
- if (source.morphTargetInfluences !== undefined) {
- this.morphTargetInfluences = source.morphTargetInfluences.slice();
- }
-
- if (source.morphTargetDictionary !== undefined) {
- this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary);
- }
-
- this.material = source.material;
- this.geometry = source.geometry;
- return this;
- },
- updateMorphTargets: function updateMorphTargets() {
- var geometry = this.geometry;
-
- if (geometry.isBufferGeometry) {
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys(morphAttributes);
-
- if (keys.length > 0) {
- var morphAttribute = morphAttributes[keys[0]];
-
- if (morphAttribute !== undefined) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for (var m = 0, ml = morphAttribute.length; m < ml; m++) {
- var name = morphAttribute[m].name || String(m);
- this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[name] = m;
- }
- }
- }
- } else {
- var morphTargets = geometry.morphTargets;
-
- if (morphTargets !== undefined && morphTargets.length > 0) {
- console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
- }
- }
- },
- raycast: function raycast(raycaster, intersects) {
- var geometry = this.geometry;
- var material = this.material;
- var matrixWorld = this.matrixWorld;
- if (material === undefined) return; // Checking boundingSphere distance to ray
-
- if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
-
- _sphere.copy(geometry.boundingSphere);
-
- _sphere.applyMatrix4(matrixWorld);
-
- if (raycaster.ray.intersectsSphere(_sphere) === false) return; //
-
- _inverseMatrix.copy(matrixWorld).invert();
-
- _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); // Check boundingBox before continuing
-
-
- if (geometry.boundingBox !== null) {
- if (_ray.intersectsBox(geometry.boundingBox) === false) return;
- }
-
- var intersection;
-
- if (geometry.isBufferGeometry) {
- var index = geometry.index;
- var position = geometry.attributes.position;
- var morphPosition = geometry.morphAttributes.position;
- var morphTargetsRelative = geometry.morphTargetsRelative;
- var uv = geometry.attributes.uv;
- var uv2 = geometry.attributes.uv2;
- var groups = geometry.groups;
- var drawRange = geometry.drawRange;
-
- if (index !== null) {
- // indexed buffer geometry
- if (Array.isArray(material)) {
- for (var i = 0, il = groups.length; i < il; i++) {
- var group = groups[i];
- var groupMaterial = material[group.materialIndex];
- var start = Math.max(group.start, drawRange.start);
- var end = Math.min(group.start + group.count, drawRange.start + drawRange.count);
-
- for (var j = start, jl = end; j < jl; j += 3) {
- var a = index.getX(j);
- var b = index.getX(j + 1);
- var c = index.getX(j + 2);
- intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
-
- if (intersection) {
- intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics
-
- intersection.face.materialIndex = group.materialIndex;
- intersects.push(intersection);
- }
- }
- }
- } else {
- var _start = Math.max(0, drawRange.start);
-
- var _end = Math.min(index.count, drawRange.start + drawRange.count);
-
- for (var _i = _start, _il = _end; _i < _il; _i += 3) {
- var _a = index.getX(_i);
-
- var _b = index.getX(_i + 1);
-
- var _c = index.getX(_i + 2);
-
- intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a, _b, _c);
-
- if (intersection) {
- intersection.faceIndex = Math.floor(_i / 3); // triangle number in indexed buffer semantics
-
- intersects.push(intersection);
- }
- }
- }
- } else if (position !== undefined) {
- // non-indexed buffer geometry
- if (Array.isArray(material)) {
- for (var _i2 = 0, _il2 = groups.length; _i2 < _il2; _i2++) {
- var _group = groups[_i2];
- var _groupMaterial = material[_group.materialIndex];
-
- var _start2 = Math.max(_group.start, drawRange.start);
-
- var _end2 = Math.min(_group.start + _group.count, drawRange.start + drawRange.count);
-
- for (var _j = _start2, _jl = _end2; _j < _jl; _j += 3) {
- var _a2 = _j;
-
- var _b2 = _j + 1;
-
- var _c2 = _j + 2;
-
- intersection = checkBufferGeometryIntersection(this, _groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a2, _b2, _c2);
-
- if (intersection) {
- intersection.faceIndex = Math.floor(_j / 3); // triangle number in non-indexed buffer semantics
-
- intersection.face.materialIndex = _group.materialIndex;
- intersects.push(intersection);
- }
- }
- }
- } else {
- var _start3 = Math.max(0, drawRange.start);
-
- var _end3 = Math.min(position.count, drawRange.start + drawRange.count);
-
- for (var _i3 = _start3, _il3 = _end3; _i3 < _il3; _i3 += 3) {
- var _a3 = _i3;
-
- var _b3 = _i3 + 1;
-
- var _c3 = _i3 + 2;
-
- intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, _a3, _b3, _c3);
-
- if (intersection) {
- intersection.faceIndex = Math.floor(_i3 / 3); // triangle number in non-indexed buffer semantics
-
- intersects.push(intersection);
- }
- }
- }
- }
- } else if (geometry.isGeometry) {
- var isMultiMaterial = Array.isArray(material);
- var vertices = geometry.vertices;
- var faces = geometry.faces;
- var uvs;
- var faceVertexUvs = geometry.faceVertexUvs[0];
- if (faceVertexUvs.length > 0) uvs = faceVertexUvs;
-
- for (var f = 0, fl = faces.length; f < fl; f++) {
- var face = faces[f];
- var faceMaterial = isMultiMaterial ? material[face.materialIndex] : material;
- if (faceMaterial === undefined) continue;
- var fvA = vertices[face.a];
- var fvB = vertices[face.b];
- var fvC = vertices[face.c];
- intersection = checkIntersection(this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint);
-
- if (intersection) {
- if (uvs && uvs[f]) {
- var uvs_f = uvs[f];
-
- _uvA.copy(uvs_f[0]);
-
- _uvB.copy(uvs_f[1]);
-
- _uvC.copy(uvs_f[2]);
-
- intersection.uv = Triangle.getUV(_intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2());
- }
-
- intersection.face = face;
- intersection.faceIndex = f;
- intersects.push(intersection);
- }
- }
- }
- }
- });
-
- function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) {
- var intersect;
-
- if (material.side === BackSide) {
- intersect = ray.intersectTriangle(pC, pB, pA, true, point);
- } else {
- intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point);
- }
-
- if (intersect === null) return null;
-
- _intersectionPointWorld.copy(point);
-
- _intersectionPointWorld.applyMatrix4(object.matrixWorld);
-
- var distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld);
- if (distance < raycaster.near || distance > raycaster.far) return null;
- return {
- distance: distance,
- point: _intersectionPointWorld.clone(),
- object: object
- };
- }
-
- function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) {
- _vA.fromBufferAttribute(position, a);
-
- _vB.fromBufferAttribute(position, b);
-
- _vC.fromBufferAttribute(position, c);
-
- var morphInfluences = object.morphTargetInfluences;
-
- if (material.morphTargets && morphPosition && morphInfluences) {
- _morphA.set(0, 0, 0);
-
- _morphB.set(0, 0, 0);
-
- _morphC.set(0, 0, 0);
-
- for (var i = 0, il = morphPosition.length; i < il; i++) {
- var influence = morphInfluences[i];
- var morphAttribute = morphPosition[i];
- if (influence === 0) continue;
-
- _tempA.fromBufferAttribute(morphAttribute, a);
-
- _tempB.fromBufferAttribute(morphAttribute, b);
-
- _tempC.fromBufferAttribute(morphAttribute, c);
-
- if (morphTargetsRelative) {
- _morphA.addScaledVector(_tempA, influence);
-
- _morphB.addScaledVector(_tempB, influence);
-
- _morphC.addScaledVector(_tempC, influence);
- } else {
- _morphA.addScaledVector(_tempA.sub(_vA), influence);
-
- _morphB.addScaledVector(_tempB.sub(_vB), influence);
-
- _morphC.addScaledVector(_tempC.sub(_vC), influence);
- }
- }
-
- _vA.add(_morphA);
-
- _vB.add(_morphB);
-
- _vC.add(_morphC);
- }
-
- if (object.isSkinnedMesh) {
- object.boneTransform(a, _vA);
- object.boneTransform(b, _vB);
- object.boneTransform(c, _vC);
- }
-
- var intersection = checkIntersection(object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint);
-
- if (intersection) {
- if (uv) {
- _uvA.fromBufferAttribute(uv, a);
-
- _uvB.fromBufferAttribute(uv, b);
-
- _uvC.fromBufferAttribute(uv, c);
-
- intersection.uv = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2());
- }
-
- if (uv2) {
- _uvA.fromBufferAttribute(uv2, a);
-
- _uvB.fromBufferAttribute(uv2, b);
-
- _uvC.fromBufferAttribute(uv2, c);
-
- intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2());
- }
-
- var face = new Face3(a, b, c);
- Triangle.getNormal(_vA, _vB, _vC, face.normal);
- intersection.face = face;
- }
-
- return intersection;
- }
-
- var BoxBufferGeometry = /*#__PURE__*/function (_BufferGeometry) {
- _inheritsLoose(BoxBufferGeometry, _BufferGeometry);
-
- function BoxBufferGeometry(width, height, depth, widthSegments, heightSegments, depthSegments) {
- var _this;
-
- if (width === void 0) {
- width = 1;
- }
-
- if (height === void 0) {
- height = 1;
- }
-
- if (depth === void 0) {
- depth = 1;
- }
-
- if (widthSegments === void 0) {
- widthSegments = 1;
- }
-
- if (heightSegments === void 0) {
- heightSegments = 1;
- }
-
- if (depthSegments === void 0) {
- depthSegments = 1;
- }
-
- _this = _BufferGeometry.call(this) || this;
- _this.type = 'BoxBufferGeometry';
- _this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
-
- var scope = _assertThisInitialized(_this); // segments
-
-
- widthSegments = Math.floor(widthSegments);
- heightSegments = Math.floor(heightSegments);
- depthSegments = Math.floor(depthSegments); // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = []; // helper variables
-
- var numberOfVertices = 0;
- var groupStart = 0; // build each side of the box geometry
-
- buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0); // px
-
- buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1); // nx
-
- buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2); // py
-
- buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3); // ny
-
- buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4); // pz
-
- buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5); // nz
- // build geometry
-
- _this.setIndex(indices);
-
- _this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
-
- _this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
-
- _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
-
- function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) {
- var segmentWidth = width / gridX;
- var segmentHeight = height / gridY;
- var widthHalf = width / 2;
- var heightHalf = height / 2;
- var depthHalf = depth / 2;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var vertexCounter = 0;
- var groupCount = 0;
- var vector = new Vector3(); // generate vertices, normals and uvs
-
- for (var iy = 0; iy < gridY1; iy++) {
- var y = iy * segmentHeight - heightHalf;
-
- for (var ix = 0; ix < gridX1; ix++) {
- var x = ix * segmentWidth - widthHalf; // set values to correct vector component
-
- vector[u] = x * udir;
- vector[v] = y * vdir;
- vector[w] = depthHalf; // now apply vector to vertex buffer
-
- vertices.push(vector.x, vector.y, vector.z); // set values to correct vector component
-
- vector[u] = 0;
- vector[v] = 0;
- vector[w] = depth > 0 ? 1 : -1; // now apply vector to normal buffer
-
- normals.push(vector.x, vector.y, vector.z); // uvs
-
- uvs.push(ix / gridX);
- uvs.push(1 - iy / gridY); // counters
-
- vertexCounter += 1;
- }
- } // indices
- // 1. you need three indices to draw a single face
- // 2. a single segment consists of two faces
- // 3. so we need to generate six (2*3) indices per segment
-
-
- for (var _iy = 0; _iy < gridY; _iy++) {
- for (var _ix = 0; _ix < gridX; _ix++) {
- var a = numberOfVertices + _ix + gridX1 * _iy;
- var b = numberOfVertices + _ix + gridX1 * (_iy + 1);
- var c = numberOfVertices + (_ix + 1) + gridX1 * (_iy + 1);
- var d = numberOfVertices + (_ix + 1) + gridX1 * _iy; // faces
-
- indices.push(a, b, d);
- indices.push(b, c, d); // increase counter
-
- groupCount += 6;
- }
- } // add a group to the geometry. this will ensure multi material support
-
-
- scope.addGroup(groupStart, groupCount, materialIndex); // calculate new start value for groups
-
- groupStart += groupCount; // update total number of vertices
-
- numberOfVertices += vertexCounter;
- }
-
- return _this;
- }
-
- return BoxBufferGeometry;
- }(BufferGeometry);
-
- /**
- * Uniform Utilities
- */
- function cloneUniforms(src) {
- var dst = {};
-
- for (var u in src) {
- dst[u] = {};
-
- for (var p in src[u]) {
- var property = src[u][p];
-
- if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture)) {
- dst[u][p] = property.clone();
- } else if (Array.isArray(property)) {
- dst[u][p] = property.slice();
- } else {
- dst[u][p] = property;
- }
- }
- }
-
- return dst;
- }
- function mergeUniforms(uniforms) {
- var merged = {};
-
- for (var u = 0; u < uniforms.length; u++) {
- var tmp = cloneUniforms(uniforms[u]);
-
- for (var p in tmp) {
- merged[p] = tmp[p];
- }
- }
-
- return merged;
- } // Legacy
-
- var UniformsUtils = {
- clone: cloneUniforms,
- merge: mergeUniforms
- };
-
- var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
-
- var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
-
- /**
- * parameters = {
- * defines: { "label" : "value" },
- * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
- *
- * fragmentShader: ,
- * vertexShader: ,
- *
- * wireframe: ,
- * wireframeLinewidth: ,
- *
- * lights: ,
- *
- * skinning: ,
- * morphTargets: ,
- * morphNormals:
- * }
- */
-
- function ShaderMaterial(parameters) {
- Material.call(this);
- this.type = 'ShaderMaterial';
- this.defines = {};
- this.uniforms = {};
- this.vertexShader = default_vertex;
- this.fragmentShader = default_fragment;
- this.linewidth = 1;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false; // set to use scene fog
-
- this.lights = false; // set to use scene lights
-
- this.clipping = false; // set to use user-defined clipping planes
-
- this.skinning = false; // set to use skinning attribute streams
-
- this.morphTargets = false; // set to use morph targets
-
- this.morphNormals = false; // set to use morph normals
-
- this.extensions = {
- derivatives: false,
- // set to use derivatives
- fragDepth: false,
- // set to use fragment depth values
- drawBuffers: false,
- // set to use draw buffers
- shaderTextureLOD: false // set to use shader texture LOD
-
- }; // When rendered geometry doesn't include these attributes but the material does,
- // use these default values in WebGL. This avoids errors when buffer data is missing.
-
- this.defaultAttributeValues = {
- 'color': [1, 1, 1],
- 'uv': [0, 0],
- 'uv2': [0, 0]
- };
- this.index0AttributeName = undefined;
- this.uniformsNeedUpdate = false;
- this.glslVersion = null;
-
- if (parameters !== undefined) {
- if (parameters.attributes !== undefined) {
- console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.');
- }
-
- this.setValues(parameters);
- }
- }
-
- ShaderMaterial.prototype = Object.create(Material.prototype);
- ShaderMaterial.prototype.constructor = ShaderMaterial;
- ShaderMaterial.prototype.isShaderMaterial = true;
-
- ShaderMaterial.prototype.copy = function (source) {
- Material.prototype.copy.call(this, source);
- this.fragmentShader = source.fragmentShader;
- this.vertexShader = source.vertexShader;
- this.uniforms = cloneUniforms(source.uniforms);
- this.defines = Object.assign({}, source.defines);
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.lights = source.lights;
- this.clipping = source.clipping;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- this.extensions = Object.assign({}, source.extensions);
- this.glslVersion = source.glslVersion;
- return this;
- };
-
- ShaderMaterial.prototype.toJSON = function (meta) {
- var data = Material.prototype.toJSON.call(this, meta);
- data.glslVersion = this.glslVersion;
- data.uniforms = {};
-
- for (var name in this.uniforms) {
- var uniform = this.uniforms[name];
- var value = uniform.value;
-
- if (value && value.isTexture) {
- data.uniforms[name] = {
- type: 't',
- value: value.toJSON(meta).uuid
- };
- } else if (value && value.isColor) {
- data.uniforms[name] = {
- type: 'c',
- value: value.getHex()
- };
- } else if (value && value.isVector2) {
- data.uniforms[name] = {
- type: 'v2',
- value: value.toArray()
- };
- } else if (value && value.isVector3) {
- data.uniforms[name] = {
- type: 'v3',
- value: value.toArray()
- };
- } else if (value && value.isVector4) {
- data.uniforms[name] = {
- type: 'v4',
- value: value.toArray()
- };
- } else if (value && value.isMatrix3) {
- data.uniforms[name] = {
- type: 'm3',
- value: value.toArray()
- };
- } else if (value && value.isMatrix4) {
- data.uniforms[name] = {
- type: 'm4',
- value: value.toArray()
- };
- } else {
- data.uniforms[name] = {
- value: value
- }; // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
- }
- }
-
- if (Object.keys(this.defines).length > 0) data.defines = this.defines;
- data.vertexShader = this.vertexShader;
- data.fragmentShader = this.fragmentShader;
- var extensions = {};
-
- for (var key in this.extensions) {
- if (this.extensions[key] === true) extensions[key] = true;
- }
-
- if (Object.keys(extensions).length > 0) data.extensions = extensions;
- return data;
- };
-
- function Camera() {
- Object3D.call(this);
- this.type = 'Camera';
- this.matrixWorldInverse = new Matrix4();
- this.projectionMatrix = new Matrix4();
- this.projectionMatrixInverse = new Matrix4();
- }
-
- Camera.prototype = Object.assign(Object.create(Object3D.prototype), {
- constructor: Camera,
- isCamera: true,
- copy: function copy(source, recursive) {
- Object3D.prototype.copy.call(this, source, recursive);
- this.matrixWorldInverse.copy(source.matrixWorldInverse);
- this.projectionMatrix.copy(source.projectionMatrix);
- this.projectionMatrixInverse.copy(source.projectionMatrixInverse);
- return this;
- },
- getWorldDirection: function getWorldDirection(target) {
- if (target === undefined) {
- console.warn('THREE.Camera: .getWorldDirection() target is now required');
- target = new Vector3();
- }
-
- this.updateWorldMatrix(true, false);
- var e = this.matrixWorld.elements;
- return target.set(-e[8], -e[9], -e[10]).normalize();
- },
- updateMatrixWorld: function updateMatrixWorld(force) {
- Object3D.prototype.updateMatrixWorld.call(this, force);
- this.matrixWorldInverse.copy(this.matrixWorld).invert();
- },
- updateWorldMatrix: function updateWorldMatrix(updateParents, updateChildren) {
- Object3D.prototype.updateWorldMatrix.call(this, updateParents, updateChildren);
- this.matrixWorldInverse.copy(this.matrixWorld).invert();
- },
- clone: function clone() {
- return new this.constructor().copy(this);
- }
- });
-
- function PerspectiveCamera(fov, aspect, near, far) {
- if (fov === void 0) {
- fov = 50;
- }
-
- if (aspect === void 0) {
- aspect = 1;
- }
-
- if (near === void 0) {
- near = 0.1;
- }
-
- if (far === void 0) {
- far = 2000;
- }
-
- Camera.call(this);
- this.type = 'PerspectiveCamera';
- this.fov = fov;
- this.zoom = 1;
- this.near = near;
- this.far = far;
- this.focus = 10;
- this.aspect = aspect;
- this.view = null;
- this.filmGauge = 35; // width of the film (default in millimeters)
-
- this.filmOffset = 0; // horizontal film offset (same unit as gauge)
-
- this.updateProjectionMatrix();
- }
-
- PerspectiveCamera.prototype = Object.assign(Object.create(Camera.prototype), {
- constructor: PerspectiveCamera,
- isPerspectiveCamera: true,
- copy: function copy(source, recursive) {
- Camera.prototype.copy.call(this, source, recursive);
- this.fov = source.fov;
- this.zoom = source.zoom;
- this.near = source.near;
- this.far = source.far;
- this.focus = source.focus;
- this.aspect = source.aspect;
- this.view = source.view === null ? null : Object.assign({}, source.view);
- this.filmGauge = source.filmGauge;
- this.filmOffset = source.filmOffset;
- return this;
- },
-
- /**
- * Sets the FOV by focal length in respect to the current .filmGauge.
- *
- * The default film gauge is 35, so that the focal length can be specified for
- * a 35mm (full frame) camera.
- *
- * Values for focal length and film gauge must have the same unit.
- */
- setFocalLength: function setFocalLength(focalLength) {
- // see http://www.bobatkins.com/photography/technical/field_of_view.html
- var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
- this.fov = MathUtils.RAD2DEG * 2 * Math.atan(vExtentSlope);
- this.updateProjectionMatrix();
- },
-
- /**
- * Calculates the focal length from the current .fov and .filmGauge.
- */
- getFocalLength: function getFocalLength() {
- var vExtentSlope = Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov);
- return 0.5 * this.getFilmHeight() / vExtentSlope;
- },
- getEffectiveFOV: function getEffectiveFOV() {
- return MathUtils.RAD2DEG * 2 * Math.atan(Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom);
- },
- getFilmWidth: function getFilmWidth() {
- // film not completely covered in portrait format (aspect < 1)
- return this.filmGauge * Math.min(this.aspect, 1);
- },
- getFilmHeight: function getFilmHeight() {
- // film not completely covered in landscape format (aspect > 1)
- return this.filmGauge / Math.max(this.aspect, 1);
- },
-
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * const w = 1920;
- * const h = 1080;
- * const fullWidth = w * 3;
- * const fullHeight = h * 2;
- *
- * --A--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- setViewOffset: function setViewOffset(fullWidth, fullHeight, x, y, width, height) {
- this.aspect = fullWidth / fullHeight;
-
- if (this.view === null) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
-
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- },
- clearViewOffset: function clearViewOffset() {
- if (this.view !== null) {
- this.view.enabled = false;
- }
-
- this.updateProjectionMatrix();
- },
- updateProjectionMatrix: function updateProjectionMatrix() {
- var near = this.near;
- var top = near * Math.tan(MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom;
- var height = 2 * top;
- var width = this.aspect * height;
- var left = -0.5 * width;
- var view = this.view;
-
- if (this.view !== null && this.view.enabled) {
- var fullWidth = view.fullWidth,
- fullHeight = view.fullHeight;
- left += view.offsetX * width / fullWidth;
- top -= view.offsetY * height / fullHeight;
- width *= view.width / fullWidth;
- height *= view.height / fullHeight;
- }
-
- var skew = this.filmOffset;
- if (skew !== 0) left += near * skew / this.getFilmWidth();
- this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far);
- this.projectionMatrixInverse.copy(this.projectionMatrix).invert();
- },
- toJSON: function toJSON(meta) {
- var data = Object3D.prototype.toJSON.call(this, meta);
- data.object.fov = this.fov;
- data.object.zoom = this.zoom;
- data.object.near = this.near;
- data.object.far = this.far;
- data.object.focus = this.focus;
- data.object.aspect = this.aspect;
- if (this.view !== null) data.object.view = Object.assign({}, this.view);
- data.object.filmGauge = this.filmGauge;
- data.object.filmOffset = this.filmOffset;
- return data;
- }
- });
-
- var fov = 90,
- aspect = 1;
-
- function CubeCamera(near, far, renderTarget) {
- Object3D.call(this);
- this.type = 'CubeCamera';
-
- if (renderTarget.isWebGLCubeRenderTarget !== true) {
- console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.');
- return;
- }
-
- this.renderTarget = renderTarget;
- var cameraPX = new PerspectiveCamera(fov, aspect, near, far);
- cameraPX.layers = this.layers;
- cameraPX.up.set(0, -1, 0);
- cameraPX.lookAt(new Vector3(1, 0, 0));
- this.add(cameraPX);
- var cameraNX = new PerspectiveCamera(fov, aspect, near, far);
- cameraNX.layers = this.layers;
- cameraNX.up.set(0, -1, 0);
- cameraNX.lookAt(new Vector3(-1, 0, 0));
- this.add(cameraNX);
- var cameraPY = new PerspectiveCamera(fov, aspect, near, far);
- cameraPY.layers = this.layers;
- cameraPY.up.set(0, 0, 1);
- cameraPY.lookAt(new Vector3(0, 1, 0));
- this.add(cameraPY);
- var cameraNY = new PerspectiveCamera(fov, aspect, near, far);
- cameraNY.layers = this.layers;
- cameraNY.up.set(0, 0, -1);
- cameraNY.lookAt(new Vector3(0, -1, 0));
- this.add(cameraNY);
- var cameraPZ = new PerspectiveCamera(fov, aspect, near, far);
- cameraPZ.layers = this.layers;
- cameraPZ.up.set(0, -1, 0);
- cameraPZ.lookAt(new Vector3(0, 0, 1));
- this.add(cameraPZ);
- var cameraNZ = new PerspectiveCamera(fov, aspect, near, far);
- cameraNZ.layers = this.layers;
- cameraNZ.up.set(0, -1, 0);
- cameraNZ.lookAt(new Vector3(0, 0, -1));
- this.add(cameraNZ);
-
- this.update = function (renderer, scene) {
- if (this.parent === null) this.updateMatrixWorld();
- var currentXrEnabled = renderer.xr.enabled;
- var currentRenderTarget = renderer.getRenderTarget();
- renderer.xr.enabled = false;
- var generateMipmaps = renderTarget.texture.generateMipmaps;
- renderTarget.texture.generateMipmaps = false;
- renderer.setRenderTarget(renderTarget, 0);
- renderer.render(scene, cameraPX);
- renderer.setRenderTarget(renderTarget, 1);
- renderer.render(scene, cameraNX);
- renderer.setRenderTarget(renderTarget, 2);
- renderer.render(scene, cameraPY);
- renderer.setRenderTarget(renderTarget, 3);
- renderer.render(scene, cameraNY);
- renderer.setRenderTarget(renderTarget, 4);
- renderer.render(scene, cameraPZ);
- renderTarget.texture.generateMipmaps = generateMipmaps;
- renderer.setRenderTarget(renderTarget, 5);
- renderer.render(scene, cameraNZ);
- renderer.setRenderTarget(currentRenderTarget);
- renderer.xr.enabled = currentXrEnabled;
- };
- }
-
- CubeCamera.prototype = Object.create(Object3D.prototype);
- CubeCamera.prototype.constructor = CubeCamera;
-
- function CubeTexture(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) {
- images = images !== undefined ? images : [];
- mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
- format = format !== undefined ? format : RGBFormat;
- Texture.call(this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding);
- this.flipY = false; // Why CubeTexture._needsFlipEnvMap is necessary:
- //
- // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)
- // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,
- // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.
- // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped
- // and the flag _needsFlipEnvMap controls this conversion. The flip is not required (and thus _needsFlipEnvMap is set to false)
- // when using WebGLCubeRenderTarget.texture as a cube texture.
-
- this._needsFlipEnvMap = true;
- }
-
- CubeTexture.prototype = Object.create(Texture.prototype);
- CubeTexture.prototype.constructor = CubeTexture;
- CubeTexture.prototype.isCubeTexture = true;
- Object.defineProperty(CubeTexture.prototype, 'images', {
- get: function get() {
- return this.image;
- },
- set: function set(value) {
- this.image = value;
- }
- });
-
- function WebGLCubeRenderTarget(size, options, dummy) {
- if (Number.isInteger(options)) {
- console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )');
- options = dummy;
- }
-
- WebGLRenderTarget.call(this, size, size, options);
- options = options || {};
- this.texture = new CubeTexture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding);
- this.texture._needsFlipEnvMap = false;
- }
-
- WebGLCubeRenderTarget.prototype = Object.create(WebGLRenderTarget.prototype);
- WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget;
- WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
-
- WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function (renderer, texture) {
- this.texture.type = texture.type;
- this.texture.format = RGBAFormat; // see #18859
-
- this.texture.encoding = texture.encoding;
- this.texture.generateMipmaps = texture.generateMipmaps;
- this.texture.minFilter = texture.minFilter;
- this.texture.magFilter = texture.magFilter;
- var shader = {
- uniforms: {
- tEquirect: {
- value: null
- }
- },
- vertexShader:
- /* glsl */
- "\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",
- fragmentShader:
- /* glsl */
- "\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"
- };
- var geometry = new BoxBufferGeometry(5, 5, 5);
- var material = new ShaderMaterial({
- name: 'CubemapFromEquirect',
- uniforms: cloneUniforms(shader.uniforms),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- side: BackSide,
- blending: NoBlending
- });
- material.uniforms.tEquirect.value = texture;
- var mesh = new Mesh(geometry, material);
- var currentMinFilter = texture.minFilter; // Avoid blurred poles
-
- if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter;
- var camera = new CubeCamera(1, 10, this);
- camera.update(renderer, mesh);
- texture.minFilter = currentMinFilter;
- mesh.geometry.dispose();
- mesh.material.dispose();
- return this;
- };
-
- WebGLCubeRenderTarget.prototype.clear = function (renderer, color, depth, stencil) {
- var currentRenderTarget = renderer.getRenderTarget();
-
- for (var i = 0; i < 6; i++) {
- renderer.setRenderTarget(this, i);
- renderer.clear(color, depth, stencil);
- }
-
- renderer.setRenderTarget(currentRenderTarget);
- };
-
- function DataTexture(data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) {
- Texture.call(this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding);
- this.image = {
- data: data || null,
- width: width || 1,
- height: height || 1
- };
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
- this.needsUpdate = true;
- }
-
- DataTexture.prototype = Object.create(Texture.prototype);
- DataTexture.prototype.constructor = DataTexture;
- DataTexture.prototype.isDataTexture = true;
-
- var _sphere$1 = /*@__PURE__*/new Sphere();
-
- var _vector$5 = /*@__PURE__*/new Vector3();
-
- var Frustum = /*#__PURE__*/function () {
- function Frustum(p0, p1, p2, p3, p4, p5) {
- this.planes = [p0 !== undefined ? p0 : new Plane(), p1 !== undefined ? p1 : new Plane(), p2 !== undefined ? p2 : new Plane(), p3 !== undefined ? p3 : new Plane(), p4 !== undefined ? p4 : new Plane(), p5 !== undefined ? p5 : new Plane()];
- }
-
- var _proto = Frustum.prototype;
-
- _proto.set = function set(p0, p1, p2, p3, p4, p5) {
- var planes = this.planes;
- planes[0].copy(p0);
- planes[1].copy(p1);
- planes[2].copy(p2);
- planes[3].copy(p3);
- planes[4].copy(p4);
- planes[5].copy(p5);
- return this;
- };
-
- _proto.clone = function clone() {
- return new this.constructor().copy(this);
- };
-
- _proto.copy = function copy(frustum) {
- var planes = this.planes;
-
- for (var i = 0; i < 6; i++) {
- planes[i].copy(frustum.planes[i]);
- }
-
- return this;
- };
-
- _proto.setFromProjectionMatrix = function setFromProjectionMatrix(m) {
- var planes = this.planes;
- var me = m.elements;
- var me0 = me[0],
- me1 = me[1],
- me2 = me[2],
- me3 = me[3];
- var me4 = me[4],
- me5 = me[5],
- me6 = me[6],
- me7 = me[7];
- var me8 = me[8],
- me9 = me[9],
- me10 = me[10],
- me11 = me[11];
- var me12 = me[12],
- me13 = me[13],
- me14 = me[14],
- me15 = me[15];
- planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize();
- planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize();
- planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize();
- planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize();
- planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize();
- planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize();
- return this;
- };
-
- _proto.intersectsObject = function intersectsObject(object) {
- var geometry = object.geometry;
- if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
-
- _sphere$1.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld);
-
- return this.intersectsSphere(_sphere$1);
- };
-
- _proto.intersectsSprite = function intersectsSprite(sprite) {
- _sphere$1.center.set(0, 0, 0);
-
- _sphere$1.radius = 0.7071067811865476;
-
- _sphere$1.applyMatrix4(sprite.matrixWorld);
-
- return this.intersectsSphere(_sphere$1);
- };
-
- _proto.intersectsSphere = function intersectsSphere(sphere) {
- var planes = this.planes;
- var center = sphere.center;
- var negRadius = -sphere.radius;
-
- for (var i = 0; i < 6; i++) {
- var distance = planes[i].distanceToPoint(center);
-
- if (distance < negRadius) {
- return false;
- }
- }
-
- return true;
- };
-
- _proto.intersectsBox = function intersectsBox(box) {
- var planes = this.planes;
-
- for (var i = 0; i < 6; i++) {
- var plane = planes[i]; // corner at max distance
-
- _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;
- _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;
- _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;
-
- if (plane.distanceToPoint(_vector$5) < 0) {
- return false;
- }
- }
-
- return true;
- };
-
- _proto.containsPoint = function containsPoint(point) {
- var planes = this.planes;
-
- for (var i = 0; i < 6; i++) {
- if (planes[i].distanceToPoint(point) < 0) {
- return false;
- }
- }
-
- return true;
- };
-
- return Frustum;
- }();
-
- function WebGLAnimation() {
- var context = null;
- var isAnimating = false;
- var animationLoop = null;
- var requestId = null;
-
- function onAnimationFrame(time, frame) {
- animationLoop(time, frame);
- requestId = context.requestAnimationFrame(onAnimationFrame);
- }
-
- return {
- start: function start() {
- if (isAnimating === true) return;
- if (animationLoop === null) return;
- requestId = context.requestAnimationFrame(onAnimationFrame);
- isAnimating = true;
- },
- stop: function stop() {
- context.cancelAnimationFrame(requestId);
- isAnimating = false;
- },
- setAnimationLoop: function setAnimationLoop(callback) {
- animationLoop = callback;
- },
- setContext: function setContext(value) {
- context = value;
- }
- };
- }
-
- function WebGLAttributes(gl, capabilities) {
- var isWebGL2 = capabilities.isWebGL2;
- var buffers = new WeakMap();
-
- function createBuffer(attribute, bufferType) {
- var array = attribute.array;
- var usage = attribute.usage;
- var buffer = gl.createBuffer();
- gl.bindBuffer(bufferType, buffer);
- gl.bufferData(bufferType, array, usage);
- attribute.onUploadCallback();
- var type = 5126;
-
- if (array instanceof Float32Array) {
- type = 5126;
- } else if (array instanceof Float64Array) {
- console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.');
- } else if (array instanceof Uint16Array) {
- if (attribute.isFloat16BufferAttribute) {
- if (isWebGL2) {
- type = 5131;
- } else {
- console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.');
- }
- } else {
- type = 5123;
- }
- } else if (array instanceof Int16Array) {
- type = 5122;
- } else if (array instanceof Uint32Array) {
- type = 5125;
- } else if (array instanceof Int32Array) {
- type = 5124;
- } else if (array instanceof Int8Array) {
- type = 5120;
- } else if (array instanceof Uint8Array) {
- type = 5121;
- }
-
- return {
- buffer: buffer,
- type: type,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version
- };
- }
-
- function updateBuffer(buffer, attribute, bufferType) {
- var array = attribute.array;
- var updateRange = attribute.updateRange;
- gl.bindBuffer(bufferType, buffer);
-
- if (updateRange.count === -1) {
- // Not using update ranges
- gl.bufferSubData(bufferType, 0, array);
- } else {
- if (isWebGL2) {
- gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count);
- } else {
- gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count));
- }
-
- updateRange.count = -1; // reset range
- }
- } //
-
-
- function get(attribute) {
- if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
- return buffers.get(attribute);
- }
-
- function remove(attribute) {
- if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
- var data = buffers.get(attribute);
-
- if (data) {
- gl.deleteBuffer(data.buffer);
- buffers.delete(attribute);
- }
- }
-
- function update(attribute, bufferType) {
- if (attribute.isGLBufferAttribute) {
- var cached = buffers.get(attribute);
-
- if (!cached || cached.version < attribute.version) {
- buffers.set(attribute, {
- buffer: attribute.buffer,
- type: attribute.type,
- bytesPerElement: attribute.elementSize,
- version: attribute.version
- });
- }
-
- return;
- }
-
- if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
- var data = buffers.get(attribute);
-
- if (data === undefined) {
- buffers.set(attribute, createBuffer(attribute, bufferType));
- } else if (data.version < attribute.version) {
- updateBuffer(data.buffer, attribute, bufferType);
- data.version = attribute.version;
- }
- }
-
- return {
- get: get,
- remove: remove,
- update: update
- };
- }
-
- var PlaneBufferGeometry = /*#__PURE__*/function (_BufferGeometry) {
- _inheritsLoose(PlaneBufferGeometry, _BufferGeometry);
-
- function PlaneBufferGeometry(width, height, widthSegments, heightSegments) {
- var _this;
-
- if (width === void 0) {
- width = 1;
- }
-
- if (height === void 0) {
- height = 1;
- }
-
- if (widthSegments === void 0) {
- widthSegments = 1;
- }
-
- if (heightSegments === void 0) {
- heightSegments = 1;
- }
-
- _this = _BufferGeometry.call(this) || this;
- _this.type = 'PlaneBufferGeometry';
- _this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- var width_half = width / 2;
- var height_half = height / 2;
- var gridX = Math.floor(widthSegments);
- var gridY = Math.floor(heightSegments);
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var segment_width = width / gridX;
- var segment_height = height / gridY; //
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- for (var iy = 0; iy < gridY1; iy++) {
- var y = iy * segment_height - height_half;
-
- for (var ix = 0; ix < gridX1; ix++) {
- var x = ix * segment_width - width_half;
- vertices.push(x, -y, 0);
- normals.push(0, 0, 1);
- uvs.push(ix / gridX);
- uvs.push(1 - iy / gridY);
- }
- }
-
- for (var _iy = 0; _iy < gridY; _iy++) {
- for (var _ix = 0; _ix < gridX; _ix++) {
- var a = _ix + gridX1 * _iy;
- var b = _ix + gridX1 * (_iy + 1);
- var c = _ix + 1 + gridX1 * (_iy + 1);
- var d = _ix + 1 + gridX1 * _iy;
- indices.push(a, b, d);
- indices.push(b, c, d);
- }
- }
-
- _this.setIndex(indices);
-
- _this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
-
- _this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
-
- _this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
-
- return _this;
- }
-
- return PlaneBufferGeometry;
- }(BufferGeometry);
-
- var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
-
- var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
-
- var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";
-
- var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";
-
- var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
-
- var begin_vertex = "vec3 transformed = vec3( position );";
-
- var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
-
- var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif";
-
- var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
-
- var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
-
- var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
-
- var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";
-
- var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";
-
- var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
-
- var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
-
- var color_pars_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif";
-
- var color_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";
-
- var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}";
-
- var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";
-
- var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
-
- var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
-
- var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
-
- var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
-
- var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
-
- var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
-
- var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
-
- var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
-
- var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
-
- var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
-
- var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
-
- var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
-
- var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif";
-
- var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";
-
- var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
-
- var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
-
- var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
-
- var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif";
-
- var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
-
- var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";
-
- var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";
-
- var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";
-
- var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
-
- var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
-
- var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
-
- var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
-
- var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif";
-
- var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
-
- var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
-
- var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif";
-
- var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
-
- var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
-
- var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
-
- var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
-
- var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
-
- var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
-
- var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
-
- var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
-
- var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
-
- var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
-
- var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
-
- var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif";
-
- var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
-
- var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
-
- var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
-
- var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";
-
- var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif";
-
- var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
-
- var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif";
-
- var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
-
- var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
-
- var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
-
- var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
-
- var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
-
- var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
-
- var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
-
- var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
-
- var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
-
- var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
-
- var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";
-
- var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";
-
- var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
-
- var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
-
- var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
-
- var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
-
- var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
-
- var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
-
- var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
-
- var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
-
- var transmissionmap_fragment = "#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif";
-
- var transmissionmap_pars_fragment = "#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif";
-
- var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
-
- var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
-
- var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
-
- var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
-
- var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
-
- var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
-
- var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
-
- var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}";
-
- var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
-
- var cube_frag = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}";
-
- var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}";
-
- var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
-
- var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}";
-
- var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
-
- var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}";
-
- var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}";
-
- var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}";
-
- var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}";
-
- var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
-
- var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
-
- var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
-
- var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}";
-
- var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include