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pluginsystem.h
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pluginsystem.h
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/**
* =============================================================================
* D2Lobby2
* Copyright (C) 2023 Nicholas Hastings
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 2.0 or later, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, you are also granted permission to link the code
* of this program (as well as its derivative works) to "Dota 2," the
* "Source Engine, and any Game MODs that run on software by the Valve Corporation.
* You must obey the GNU General Public License in all respects for all other
* code used. Additionally, this exception is granted to all derivative works.
*/
#pragma once
#include <sourcehook.h>
#include <eiface.h>
#include <vector>
class IPluginSystem
{
public:
IPluginSystem();
public:
virtual ~IPluginSystem() {}
virtual const char *GetName() const = 0;
virtual bool OnLoad() { return true; }
virtual void OnUnload() {}
virtual void OnServerActivated() {}
virtual void OnLevelShutdown() {}
virtual void OnDOTAGameStateChange(uint32 oldState, uint32 newState) {}
};
std::vector<IPluginSystem *> &PluginSystems();