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logger.h
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logger.h
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/**
* =============================================================================
* D2Lobby2
* Copyright (C) 2023 Nicholas Hastings
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 2.0 or later, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, you are also granted permission to link the code
* of this program (as well as its derivative works) to "Dota 2," the
* "Source Engine, and any Game MODs that run on software by the Valve Corporation.
* You must obey the GNU General Public License in all respects for all other
* code used. Additionally, this exception is granted to all derivative works.
*/
#pragma once
#include "pluginsystem.h"
#include <filesystem.h>
class Logger : IPluginSystem
{
public:
virtual const char *GetName() const override { return "Logger"; }
virtual bool OnLoad() override;
virtual void OnUnload() override;
public:
void SetMatchId(uint64 matchId);
void LogToFile(const char *pszText)
{
if (m_pLogFile)
{
InternalLogToFile(pszText);
}
}
template <typename ... Ts>
void LogToFilef(const char *pMsg, Ts ... ts)
{
if (m_pLogFile)
{
static char string[1024];
Q_snprintf(string, sizeof(string), pMsg, ts...);
InternalLogToFile(string);
}
}
private:
void InternalLogToFile(const char *pszText);
void OpenNewLog(const char *pszFileName);
private:
FileHandle_t m_pLogFile = nullptr;
};
extern Logger g_Logger;