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app.js
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app.js
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function getRandomValue(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
data() {
return {
playerHealth: 100,
monsterHealth: 100,
currentRound: 0,
logMessages: [],
};
},
computed: {
monsterBarStyles() {
// if (this.monsterHealth < 72) {
// return { background: "#4d7" };
// }
if (this.monsterHealth <= 0) {
return { width: "0%" };
}
return { width: this.monsterHealth + "%" };
},
playerBarStyles() {
if (this.playerHealth < 0) {
return { width: "0%" };
}
return { width: this.playerHealth + "%" };
},
useSpecialAttack() {
return this.currentRound % 5 !== 0;
},
},
watch: {
playerHealth(value) {
if (value <= 0) {
this.winner = "monster";
}
},
monsterHealth(value) {
if (value <= 0) {
this.winner = "player";
}
},
},
methods: {
restartGame() {
(this.playerHealth = 100),
(this.monsterHealth = 100),
(this.currentRound = 0),
(this.winner = null),
(this.logMessages = []);
},
playerAttack() {
this.currentRound++;
const attackValue = getRandomValue(6, 15);
setTimeout((this.monsterHealth -= attackValue), 6000);
this.addLogMessage("player", "attack", attackValue);
setTimeout(this.monsterTurn, 600);
},
monsterTurn() {
const healOrAttack = 1 * Math.random();
if (healOrAttack < 0.1 || this.monsterHealth <= 15 && !(this.playerHealth <= 15)) {
const healValue = getRandomValue(12, 21);
if (this.monsterHealth + healValue > 100) {
this.monsterHealth = 100;
} else if (this.monsterHealth <= 0) {
this.monsterHealth = 0;
} else {
this.monsterHealth += healValue;
}
this.addLogMessage("monster", "heal", healValue);
} else if (this.monsterHealth > 0) {
const attackValue = getRandomValue(15, 24);
this.playerHealth -= attackValue;
this.addLogMessage("monster", "attack", attackValue);
}
},
specialAttack() {
this.currentRound++;
const attackValue = getRandomValue(15, 24);
this.monsterHealth -= attackValue;
this.addLogMessage("player", "special-attack", attackValue);
//////
const monsterStunned = 1 * Math.random();
if (monsterStunned < 0.3) {
setTimeout(this.monsterTurn, 600);
} else {
this.currentRound++;
}
///////
},
playerHeal() {
this.currentRound++;
const healValue = getRandomValue(24, 30);
if (this.playerHealth + healValue > 100) {
this.playerHealth = 100;
} else {
this.playerHealth += healValue;
}
this.addLogMessage("player", "heal", healValue);
setTimeout(this.monsterTurn, 300);
},
surrender() {
this.playerHealth -= getRandomValue(1, 99);
this.currentRound++;
this.winner = "monster";
},
addLogMessage(who, what, value) {
this.logMessages.unshift({
actionBy: who,
actionType: what,
actionValue: value,
});
},
},
});
app.mount("#game");