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battleship.js
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const { Worker, isMainThread } = require('worker_threads');
const readline = require('readline-sync');
const gameController = require("./GameController/gameController.js");
const cliColor = require('cli-color');
const beep = require('beepbeep');
const position = require("./GameController/position.js");
const letters = require("./GameController/letters.js");
let telemetryWorker;
class Battleship {
start() {
telemetryWorker = new Worker("./TelemetryClient/telemetryClient.js");
console.log("Starting...");
telemetryWorker.postMessage({eventName: 'ApplicationStarted', properties: {Technology: 'Node.js'}});
console.log(cliColor.magenta(" |__"));
console.log(cliColor.magenta(" |\\/"));
console.log(cliColor.magenta(" ---"));
console.log(cliColor.magenta(" / | ["));
console.log(cliColor.magenta(" ! | |||"));
console.log(cliColor.magenta(" _/| _/|-++'"));
console.log(cliColor.magenta(" + +--| |--|--|_ |-"));
console.log(cliColor.magenta(" { /|__| |/\\__| |--- |||__/"));
console.log(cliColor.magenta(" +---------------___[}-_===_.'____ /\\"));
console.log(cliColor.magenta(" ____`-' ||___-{]_| _[}- | |_[___\\==-- \\/ _"));
console.log(cliColor.magenta(" __..._____--==/___]_|__|_____________________________[___\\==--____,------' .7"));
console.log(cliColor.magenta("| Welcome to Battleship BB-61/"));
console.log(cliColor.magenta(" \\_________________________________________________________________________|"));
console.log();
this.InitializeGame();
this.StartGame();
}
StartGame() {
console.clear();
console.log(" __");
console.log(" / \\");
console.log(" .-. | |");
console.log(" * _.-' \\ \\__/");
console.log(" \\.-' \\");
console.log(" / _/");
console.log(" | _ /");
console.log(" | /_\\'");
console.log(" \\ \\_/");
console.log(" \"\"\"\"");
do {
console.log();
console.log("Player, it's your turn");
console.log("Enter coordinates for your shot :");
var position = Battleship.ParsePosition(readline.question());
var isHit = gameController.CheckIsHit(this.enemyFleet, position);
telemetryWorker.postMessage({eventName: 'Player_ShootPosition', properties: {Position: position.toString(), IsHit: isHit}});
if (isHit) {
beep();
console.log(" \\ . ./");
console.log(" \\ .:\";'.:..\" /");
console.log(" (M^^.^~~:.'\").");
console.log(" - (/ . . . \\ \\) -");
console.log(" ((| :. ~ ^ :. .|))");
console.log(" - (\\- | \\ / | /) -");
console.log(" -\\ \\ / /-");
console.log(" \\ \\ / /");
}
console.log(isHit ? "Yeah ! Nice hit !" : "Miss");
var computerPos = this.GetRandomPosition();
var isHit = gameController.CheckIsHit(this.myFleet, computerPos);
telemetryWorker.postMessage({eventName: 'Computer_ShootPosition', properties: {Position: computerPos.toString(), IsHit: isHit}});
console.log();
console.log(`Computer shot in ${computerPos.column}${computerPos.row} and ` + (isHit ? `has hit your ship !` : `miss`));
if (isHit) {
beep();
console.log(" \\ . ./");
console.log(" \\ .:\";'.:..\" /");
console.log(" (M^^.^~~:.'\").");
console.log(" - (/ . . . \\ \\) -");
console.log(" ((| :. ~ ^ :. .|))");
console.log(" - (\\- | \\ / | /) -");
console.log(" -\\ \\ / /-");
console.log(" \\ \\ / /");
}
}
while (true);
}
static ParsePosition(input) {
var letter = letters.get(input.toUpperCase().substring(0, 1));
var number = parseInt(input.substring(1, 2), 10);
return new position(letter, number);
}
GetRandomPosition() {
var rows = 8;
var lines = 8;
var rndColumn = Math.floor((Math.random() * lines));
var letter = letters.get(rndColumn + 1);
var number = Math.floor((Math.random() * rows));
var result = new position(letter, number);
return result;
}
InitializeGame() {
this.InitializeMyFleet();
this.InitializeEnemyFleet();
}
InitializeMyFleet() {
this.myFleet = gameController.InitializeShips();
console.log("Please position your fleet (Game board size is from A to H and 1 to 8) :");
this.myFleet.forEach(function (ship) {
console.log();
console.log(`Please enter the positions for the ${ship.name} (size: ${ship.size})`);
for (var i = 1; i < ship.size + 1; i++) {
console.log(`Enter position ${i} of ${ship.size} (i.e A3):`);
const position = readline.question();
telemetryWorker.postMessage({eventName: 'Player_PlaceShipPosition', properties: {Position: position, Ship: ship.name, PositionInShip: i}});
ship.addPosition(Battleship.ParsePosition(position));
}
})
}
InitializeEnemyFleet() {
this.enemyFleet = gameController.InitializeShips();
this.enemyFleet[0].addPosition(new position(letters.B, 4));
this.enemyFleet[0].addPosition(new position(letters.B, 5));
this.enemyFleet[0].addPosition(new position(letters.B, 6));
this.enemyFleet[0].addPosition(new position(letters.B, 7));
this.enemyFleet[0].addPosition(new position(letters.B, 8));
this.enemyFleet[1].addPosition(new position(letters.E, 6));
this.enemyFleet[1].addPosition(new position(letters.E, 7));
this.enemyFleet[1].addPosition(new position(letters.E, 8));
this.enemyFleet[1].addPosition(new position(letters.E, 9));
this.enemyFleet[2].addPosition(new position(letters.A, 3));
this.enemyFleet[2].addPosition(new position(letters.B, 3));
this.enemyFleet[2].addPosition(new position(letters.C, 3));
this.enemyFleet[3].addPosition(new position(letters.F, 8));
this.enemyFleet[3].addPosition(new position(letters.G, 8));
this.enemyFleet[3].addPosition(new position(letters.H, 8));
this.enemyFleet[4].addPosition(new position(letters.C, 5));
this.enemyFleet[4].addPosition(new position(letters.C, 6));
}
}
module.exports = Battleship;